@@ -311,6 +311,7 @@ Shader::Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stag
#ifdef LOVE_IOS
defaultversion = 320;
defaultprofile = EEsProfile;
+ forcedefault = true;
#endif
if (!tshader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))