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Another shader fix for metal+iOS

Alex Szpakowski 3 years ago
parent
commit
171533dbf8
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/modules/graphics/metal/Shader.mm

+ 1 - 0
src/modules/graphics/metal/Shader.mm

@@ -311,6 +311,7 @@ Shader::Shader(id<MTLDevice> device, StrongRef<love::graphics::ShaderStage> stag
 #ifdef LOVE_IOS
 		defaultversion = 320;
 		defaultprofile = EEsProfile;
+		forcedefault = true;
 #endif
 
 		if (!tshader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings))