@@ -577,7 +577,7 @@ void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buff
flush();
if (Shader::isDefaultActive())
- Shader::attachDefault(Shader::STANDARD_DEFAULT);
+ Shader::attachDefault(primitiveType == PRIMITIVE_POINTS ? Shader::STANDARD_POINTS : Shader::STANDARD_DEFAULT);
if (Shader::current)
Shader::current->validateDrawState(primitiveType, texture);