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@@ -1,3 +1,28 @@
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+LOVE 11.4 [Mysterious Mysteries]
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+--------------------------------
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+Released: N/A
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+
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+* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
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+* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
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+
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+* Changed love.timer.getTime to start at 0 when the module is first loaded.
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+
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+* Fixed build-time compatibility with Lua 5.4.
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+* Fixed initial window creation to set the window's title during creation instead of after.
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+* Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
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+* Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
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+* Fixed memory corruption and a crash when drawing smooth lines.
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+* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
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+* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
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+* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
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+* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
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+* Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
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+* Fixed rare issues where textures were not sent to shaders correctly.
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+* Fixed Shader:send(name, data, matrixlayout, ...).
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+* Fixed source code compilation on Xcode 12+.
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+* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
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+
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LOVE 11.3 [Mysterious Mysteries]
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--------------------------------
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