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@@ -499,6 +499,13 @@ namespace box2d
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luax_pushboolean(L, b);
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return 1;
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}
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+
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+ int w_Body_getFixtureList(lua_State * L)
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+ {
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+ Body * t = luax_checkbody(L, 1);
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+ lua_remove(L, 1);
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+ return t->getFixtureList(L);
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+ }
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int w_Body_destroy(lua_State * L)
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{
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@@ -561,6 +568,7 @@ namespace box2d
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{ "setAwake", w_Body_setAwake },
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{ "setFixedRotation", w_Body_setFixedRotation },
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{ "isFixedRotation", w_Body_isFixedRotation },
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+ { "getFixtureList", w_Body_getFixtureList },
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{ "destroy", w_Body_destroy },
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{ 0, 0 }
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};
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