@@ -1170,6 +1170,10 @@ bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err,
{
const glslang::TObjectReflection &info = program.getPipeInput(i);
+ // Avoid builtins.
+ if (info.name.rfind("gl_", 0) == 0)
+ continue;
+
int location = info.layoutLocation();
if (location == glslang::TQualifier::layoutLocationEnd)
location = -1;