Browse Source

Merged default into minor

--HG--
branch : minor
Alex Szpakowski 11 years ago
parent
commit
2bfa8dbfb5
40 changed files with 376 additions and 117 deletions
  1. 31 0
      changes.txt
  2. 1 1
      src/modules/graphics/Graphics.cpp
  3. 1 1
      src/modules/graphics/Graphics.h
  4. 37 37
      src/modules/graphics/opengl/Canvas.cpp
  5. 7 7
      src/modules/graphics/opengl/Canvas.h
  6. 3 3
      src/modules/graphics/opengl/Graphics.cpp
  7. 1 1
      src/modules/graphics/opengl/Graphics.h
  8. 47 0
      src/modules/graphics/opengl/ParticleSystem.cpp
  9. 17 0
      src/modules/graphics/opengl/ParticleSystem.h
  10. 3 3
      src/modules/graphics/opengl/wrap_Canvas.cpp
  11. 1 1
      src/modules/graphics/opengl/wrap_Canvas.h
  12. 2 2
      src/modules/graphics/opengl/wrap_Graphics.cpp
  13. 49 0
      src/modules/graphics/opengl/wrap_ParticleSystem.cpp
  14. 2 0
      src/modules/graphics/opengl/wrap_ParticleSystem.h
  15. 0 26
      src/modules/keyboard/wrap_Keyboard.cpp
  16. 39 1
      src/modules/physics/box2d/Joint.cpp
  17. 23 0
      src/modules/physics/box2d/Joint.h
  18. 10 0
      src/modules/physics/box2d/wrap_Body.cpp
  19. 1 0
      src/modules/physics/box2d/wrap_Body.h
  20. 2 0
      src/modules/physics/box2d/wrap_DistanceJoint.cpp
  21. 2 0
      src/modules/physics/box2d/wrap_FrictionJoint.cpp
  22. 2 0
      src/modules/physics/box2d/wrap_GearJoint.cpp
  23. 16 0
      src/modules/physics/box2d/wrap_Joint.cpp
  24. 2 0
      src/modules/physics/box2d/wrap_Joint.h
  25. 2 0
      src/modules/physics/box2d/wrap_MotorJoint.cpp
  26. 2 0
      src/modules/physics/box2d/wrap_MouseJoint.cpp
  27. 2 0
      src/modules/physics/box2d/wrap_PrismaticJoint.cpp
  28. 2 0
      src/modules/physics/box2d/wrap_PulleyJoint.cpp
  29. 2 0
      src/modules/physics/box2d/wrap_RevoluteJoint.cpp
  30. 2 0
      src/modules/physics/box2d/wrap_RopeJoint.cpp
  31. 2 0
      src/modules/physics/box2d/wrap_WeldJoint.cpp
  32. 2 0
      src/modules/physics/box2d/wrap_WheelJoint.cpp
  33. 2 2
      src/modules/window/Window.cpp
  34. 4 2
      src/modules/window/Window.h
  35. 30 20
      src/modules/window/sdl/Window.cpp
  36. 4 2
      src/modules/window/sdl/Window.h
  37. 15 3
      src/modules/window/wrap_Window.cpp
  38. 1 0
      src/modules/window/wrap_Window.h
  39. 2 2
      src/scripts/boot.lua
  40. 3 3
      src/scripts/boot.lua.h

+ 31 - 0
changes.txt

@@ -1,3 +1,34 @@
+LOVE 0.9.2 [Baby Inspector]
+---------------------------
+
+  Released: N/A
+
+  * Added Shader:getExternVariable.
+  * Added several new canvas texture formats.
+  * Added love.graphics.hasCanvasFormat.
+  * Added an optional duration argument to Joystick:setVibration.
+  * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
+  * Added Joint:setUserData and Joint:getUserData.
+  * Added Body:getWorld.
+  * Added love.window.getDisplayName.
+
+  * Fixed shader:getWarnings returning unnecessary information.
+  * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
+  * Fixed a potential crash when Shader objects are garbage collected.
+  * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
+  * Fixed Mesh:getVertexMap.
+  * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
+  * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
+  * Fixed internal detection of the 'position' and 'effect' shader functions.
+
+  * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
+
+  * Updated error message when love.math.setRandomseed(0) is attempted.
+  * Updated love.physics.newChainShape to error if the number of arguments is invalid.
+  * Updated love-created threads to use names visible in external debuggers.
+  * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
+  * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
+
 LOVE 0.9.1 [Baby Inspector]
 ---------------------------
 

+ 1 - 1
src/modules/graphics/Graphics.cpp

@@ -184,7 +184,7 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
 	{"pointsize", Graphics::LIMIT_POINT_SIZE},
 	{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
 	{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
-	{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
+	{"canvasmsaa", Graphics::LIMIT_CANVAS_MSAA},
 };
 
 StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));

+ 1 - 1
src/modules/graphics/Graphics.h

@@ -102,7 +102,7 @@ public:
 		LIMIT_POINT_SIZE,
 		LIMIT_TEXTURE_SIZE,
 		LIMIT_MULTI_CANVAS,
-		LIMIT_CANVAS_FSAA,
+		LIMIT_CANVAS_MSAA,
 		LIMIT_MAX_ENUM
 	};
 

+ 37 - 37
src/modules/graphics/opengl/Canvas.cpp

@@ -417,15 +417,15 @@ static void getStrategy()
 	}
 }
 
-Canvas::Canvas(int width, int height, Format format, int fsaa)
+Canvas::Canvas(int width, int height, Format format, int msaa)
 	: fbo(0)
     , resolve_fbo(0)
 	, texture(0)
-    , fsaa_buffer(0)
+    , msaa_buffer(0)
 	, depth_stencil(0)
 	, format(format)
-    , fsaa_samples(fsaa)
-	, fsaa_dirty(false)
+    , msaa_samples(msaa)
+	, msaa_dirty(false)
 {
 	this->width = width;
 	this->height = height;
@@ -467,7 +467,7 @@ Canvas::~Canvas()
 	unloadVolatile();
 }
 
-bool Canvas::createFSAAFBO(GLenum internalformat)
+bool Canvas::createMSAAFBO(GLenum internalformat)
 {
 	// Create our FBO without a texture.
 	status = strategy->createFBO(fbo, 0);
@@ -482,7 +482,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
 	}
 
 	// Create and attach the MSAA buffer for our FBO.
-	if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
+	if (strategy->createMSAABuffer(width, height, msaa_samples, internalformat, msaa_buffer))
 		status = GL_FRAMEBUFFER_COMPLETE;
 	else
 		status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
@@ -494,10 +494,10 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
 	if (status != GL_FRAMEBUFFER_COMPLETE)
 	{
 		// Clean up.
-		strategy->deleteFBO(fbo, 0, fsaa_buffer);
+		strategy->deleteFBO(fbo, 0, msaa_buffer);
 		strategy->deleteFBO(resolve_fbo, 0, 0);
-		fbo = fsaa_buffer = resolve_fbo = 0;
-		fsaa_samples = 0;
+		fbo = msaa_buffer = resolve_fbo = 0;
+		msaa_samples = 0;
 	}
 
 	if (current != this)
@@ -509,7 +509,7 @@ bool Canvas::createFSAAFBO(GLenum internalformat)
 bool Canvas::loadVolatile()
 {
 	fbo = depth_stencil = texture = 0;
-	resolve_fbo = fsaa_buffer = 0;
+	resolve_fbo = msaa_buffer = 0;
 	status = GL_FRAMEBUFFER_COMPLETE;
 
 	// glTexImage2D is guaranteed to error in this case.
@@ -556,16 +556,16 @@ bool Canvas::loadVolatile()
 		glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
 	}
 
-	if (fsaa_samples > max_samples)
-		fsaa_samples = max_samples;
+	if (msaa_samples > max_samples)
+		msaa_samples = max_samples;
 
-	// Try to create a FSAA FBO if requested.
-	bool fsaasuccess = false;
-	if (fsaa_samples > 1)
-		fsaasuccess = createFSAAFBO(internalformat);
+	// Try to create a MSAA FBO if requested.
+	bool msaasuccess = false;
+	if (msaa_samples > 1)
+		msaasuccess = createMSAAFBO(internalformat);
 
-	// On failure (or no requested FSAA), fall back to a regular FBO.
-	if (!fsaasuccess)
+	// On failure (or no requested MSAA), fall back to a regular FBO.
+	if (!msaasuccess)
 		status = strategy->createFBO(fbo, texture);
 
 	if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -573,20 +573,20 @@ bool Canvas::loadVolatile()
 
 	clear(Color(0, 0, 0, 0));
 
-	fsaa_dirty = (fsaa_buffer != 0);
+	msaa_dirty = (msaa_buffer != 0);
 
 	return true;
 }
 
 void Canvas::unloadVolatile()
 {
-	strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
+	strategy->deleteFBO(fbo, depth_stencil, msaa_buffer);
 	strategy->deleteFBO(resolve_fbo, 0, 0);
 
 	gl.deleteTexture(texture);
 
 	fbo = depth_stencil = texture = 0;
-	resolve_fbo = fsaa_buffer = 0;
+	resolve_fbo = msaa_buffer = 0;
 
 	for (size_t i = 0; i < attachedCanvases.size(); i++)
 		attachedCanvases[i]->release();
@@ -705,8 +705,8 @@ void Canvas::setupGrab()
 	else if (screenHasSRGB)
 		glDisable(GL_FRAMEBUFFER_SRGB);
 
-	if (fsaa_buffer != 0)
-		fsaa_dirty = true;
+	if (msaa_buffer != 0)
+		msaa_dirty = true;
 }
 
 void Canvas::startGrab(const std::vector<Canvas *> &canvases)
@@ -723,8 +723,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
 		if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
 			throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
 
-		if (fsaa_samples != 0)
-			throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
+		if (msaa_samples != 0)
+			throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
 	}
 
 	for (size_t i = 0; i < canvases.size(); i++)
@@ -735,8 +735,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
 		if (canvases[i]->getTextureFormat() != format)
 			throw love::Exception("All canvas arguments must have the same texture format.");
 
-		if (canvases[i]->getFSAA() != 0)
-			throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
+		if (canvases[i]->getMSAA() != 0)
+			throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
 
 		if (!canvaseschanged && canvases[i] != attachedCanvases[i])
 			canvaseschanged = true;
@@ -857,8 +857,8 @@ void Canvas::clear(Color c)
 	if (current != this)
 		strategy->bindFBO(previous);
 
-	if (fsaa_buffer != 0)
-		fsaa_dirty = true;
+	if (msaa_buffer != 0)
+		msaa_dirty = true;
 }
 
 bool Canvas::checkCreateStencil()
@@ -870,7 +870,7 @@ bool Canvas::checkCreateStencil()
 	if (current != this)
 		strategy->bindFBO(fbo);
 
-	bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
+	bool success = strategy->createStencil(width, height, msaa_samples, depth_stencil);
 
 	if (current && current != this)
 		strategy->bindFBO(current->fbo);
@@ -889,9 +889,9 @@ love::image::ImageData *Canvas::getImageData(love::image::Image *image)
 	GLubyte *pixels  = new GLubyte[size];
 
 	// Our texture is attached to 'resolve_fbo' when we use MSAA.
-	if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
+	if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
 		glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
-	else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
+	else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
 		glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
 	else
 		strategy->bindFBO(fbo);
@@ -913,9 +913,9 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
 	resolveMSAA();
 
 	// Our texture is attached to 'resolve_fbo' when we use MSAA.
-	if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
+	if (msaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
 		glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
-	else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
+	else if (msaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
 		glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
 	else if (current != this)
 		strategy->bindFBO(fbo);
@@ -930,10 +930,10 @@ void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
 
 bool Canvas::resolveMSAA()
 {
-	if (resolve_fbo == 0 || fsaa_buffer == 0)
+	if (resolve_fbo == 0 || msaa_buffer == 0)
 		return false;
 
-	if (!fsaa_dirty)
+	if (!msaa_dirty)
 		return true;
 
 	GLuint previous = 0;
@@ -961,7 +961,7 @@ bool Canvas::resolveMSAA()
 	strategy->bindFBO(previous);
 
 	if (current != this)
-		fsaa_dirty = false;
+		msaa_dirty = false;
 
 	return true;
 }

+ 7 - 7
src/modules/graphics/opengl/Canvas.h

@@ -57,7 +57,7 @@ public:
 		FORMAT_MAX_ENUM
 	};
 
-	Canvas(int width, int height, Format format = FORMAT_NORMAL, int fsaa = 0);
+	Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
 	virtual ~Canvas();
 
 	// Implements Volatile.
@@ -108,9 +108,9 @@ public:
 		return format;
 	}
 
-	inline int getFSAA() const
+	inline int getMSAA() const
 	{
-		return fsaa_samples;
+		return msaa_samples;
 	}
 
 	bool resolveMSAA();
@@ -133,7 +133,7 @@ public:
 
 private:
 
-	bool createFSAAFBO(GLenum internalformat);
+	bool createMSAAFBO(GLenum internalformat);
 
 	static Format getSizedFormat(Format format);
 	static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
@@ -142,7 +142,7 @@ private:
 	GLuint resolve_fbo;
 
 	GLuint texture;
-	GLuint fsaa_buffer;
+	GLuint msaa_buffer;
 	GLuint depth_stencil;
 
 	Format format;
@@ -151,8 +151,8 @@ private:
 
 	std::vector<Canvas *> attachedCanvases;
 
-	int fsaa_samples;
-	bool fsaa_dirty;
+	int msaa_samples;
+	bool msaa_dirty;
 
 	void setupGrab();
 	void drawv(const Matrix &t, const Vertex *v);

+ 3 - 3
src/modules/graphics/opengl/Graphics.cpp

@@ -497,7 +497,7 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
 	return new ParticleSystem(texture, size);
 }
 
-Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fsaa)
+Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
 {
 	if (!Canvas::isFormatSupported(format))
 	{
@@ -514,7 +514,7 @@ Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int fs
 	while (GL_NO_ERROR != glGetError())
 		/* clear opengl error flag */;
 
-	Canvas *canvas = new Canvas(width, height, format, fsaa);
+	Canvas *canvas = new Canvas(width, height, format, msaa);
 	GLenum err = canvas->getStatus();
 
 	// everything ok, return canvas (early out)
@@ -1097,7 +1097,7 @@ double Graphics::getSystemLimit(SystemLimit limittype) const
 	case Graphics::LIMIT_MULTI_CANVAS:
 		limit = (double) gl.getMaxRenderTargets();
 		break;
-	case Graphics::LIMIT_CANVAS_FSAA:
+	case Graphics::LIMIT_CANVAS_MSAA:
 		if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
 			|| GLEE_EXT_framebuffer_multisample)
 		{

+ 1 - 1
src/modules/graphics/opengl/Graphics.h

@@ -206,7 +206,7 @@ public:
 
 	ParticleSystem *newParticleSystem(Texture *texture, int size);
 
-	Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int fsaa = 0);
+	Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
 
 	Shader *newShader(const Shader::ShaderSources &sources);
 

+ 47 - 0
src/modules/graphics/opengl/ParticleSystem.cpp

@@ -146,12 +146,16 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
 	, offsetX(p.offsetX)
 	, offsetY(p.offsetY)
 	, colors(p.colors)
+	, quads(p.quads)
 	, relativeRotation(p.relativeRotation)
 {
 	setBufferSize(maxParticles);
 
 	if (texture != nullptr)
 		texture->retain();
+
+	for (Quad *quad : quads)
+		quad->retain();
 }
 
 ParticleSystem::~ParticleSystem()
@@ -159,6 +163,9 @@ ParticleSystem::~ParticleSystem()
 	if (texture != nullptr)
 		texture->release();
 
+	for (Quad *quad : quads)
+		quad->release();
+
 	deleteBuffers();
 }
 
@@ -305,6 +312,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
 		p->angle += atan2f(p->velocity.y, p->velocity.x);
 
 	p->color = colors[0];
+
+	p->quadIndex = 0;
 }
 
 void ParticleSystem::insertTop(Particle *p)
@@ -721,6 +730,30 @@ std::vector<Color> ParticleSystem::getColor() const
 	return ncolors;
 }
 
+void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
+{
+	for (Quad *quad : newQuads)
+		quad->retain();
+
+	for (Quad *quad : quads)
+		quad->release();
+
+	quads = newQuads;
+}
+
+void ParticleSystem::setQuads()
+{
+	for (Quad *quad : quads)
+		quad->release();
+
+	quads.clear();
+}
+
+const std::vector<Quad *> &ParticleSystem::getQuads() const
+{
+	return quads;
+}
+
 void ParticleSystem::setRelativeRotation(bool enable)
 {
 	relativeRotation = enable;
@@ -820,9 +853,14 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 	Vertex *pVerts = particleVerts;
 	Particle *p = pHead;
 
+	bool useQuads = !quads.empty();
+
 	// set the vertex data for each particle (transformation, texcoords, color)
 	while (p)
 	{
+		if (useQuads)
+			textureVerts = quads[p->quadIndex]->getVertices();
+
 		// particle vertices are image vertices transformed by particle information
 		t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
 		t.transform(pVerts, textureVerts, 4);
@@ -948,6 +986,15 @@ void ParticleSystem::update(float dt)
 			s -= (float)i;                            // 0 <= s <= 1
 			p->color = colors[i] * (1.0f - s) + colors[k] * s;
 
+			// Update the quad index.
+			k = quads.size();
+			if (k > 0)
+			{
+				s = t * (float) k; // [0:numquads-1] (clamped below)
+				i = (s > 0.0f) ? (size_t) s : 0;
+				p->quadIndex = (i < k) ? i : k - 1;
+			}
+
 			// Next particle.
 			p = p->next;
 		}

+ 17 - 0
src/modules/graphics/opengl/ParticleSystem.h

@@ -27,6 +27,7 @@
 #include "common/Vector.h"
 #include "graphics/Drawable.h"
 #include "graphics/Color.h"
+#include "graphics/Quad.h"
 #include "Texture.h"
 
 // STL
@@ -421,6 +422,17 @@ public:
 	 **/
 	std::vector<Color> getColor() const;
 
+	/**
+	 * Sets a list of Quads to use for particles over their lifetime.
+	 **/
+	void setQuads(const std::vector<Quad *> &newQuads);
+	void setQuads();
+
+	/**
+	 * Gets the Quads used when drawing the particles.
+	 **/
+	const std::vector<Quad *> &getQuads() const;
+
 	/**
 	 * sets whether particle angles & rotations are relative to their velocities.
 	 **/
@@ -531,6 +543,8 @@ protected:
 		float spinEnd;
 
 		Colorf color;
+
+		int quadIndex;
 	};
 
 	// Pointer to the beginning of the allocated memory.
@@ -625,6 +639,9 @@ protected:
 	// Color.
 	std::vector<Colorf> colors;
 
+	// Quads.
+	std::vector<Quad *> quads;
+
 	bool relativeRotation;
 
 	void createBuffers(size_t size);

+ 3 - 3
src/modules/graphics/opengl/wrap_Canvas.cpp

@@ -122,10 +122,10 @@ int w_Canvas_getFormat(lua_State *L)
 	return 1;
 }
 
-int w_Canvas_getFSAA(lua_State *L)
+int w_Canvas_getMSAA(lua_State *L)
 {
 	Canvas *canvas = luax_checkcanvas(L, 1);
-	lua_pushinteger(L, canvas->getFSAA());
+	lua_pushinteger(L, canvas->getMSAA());
 	return 1;
 }
 
@@ -145,7 +145,7 @@ static const luaL_Reg functions[] =
 	{ "getPixel", w_Canvas_getPixel },
 	{ "clear", w_Canvas_clear },
 	{ "getFormat", w_Canvas_getFormat },
-	{ "getFSAA", w_Canvas_getFSAA },
+	{ "getMSAA", w_Canvas_getMSAA },
 	{ 0, 0 }
 };
 

+ 1 - 1
src/modules/graphics/opengl/wrap_Canvas.h

@@ -40,7 +40,7 @@ int w_Canvas_getImageData(lua_State *L);
 int w_Canvas_getPixel(lua_State * L);
 int w_Canvas_clear(lua_State *L);
 int w_Canvas_getFormat(lua_State *L);
-int w_Canvas_getFSAA(lua_State *L);
+int w_Canvas_getMSAA(lua_State *L);
 extern "C" int luaopen_canvas(lua_State *L);
 
 } // opengl

+ 2 - 2
src/modules/graphics/opengl/wrap_Graphics.cpp

@@ -351,7 +351,7 @@ int w_newCanvas(lua_State *L)
 	int width       = luaL_optint(L, 1, instance->getWidth());
 	int height      = luaL_optint(L, 2, instance->getHeight());
 	const char *str = luaL_optstring(L, 3, "normal");
-	int fsaa        = luaL_optint(L, 4, 0);
+	int msaa        = luaL_optint(L, 4, 0);
 
 	Canvas::Format format;
 	if (!Canvas::getConstant(str, format))
@@ -359,7 +359,7 @@ int w_newCanvas(lua_State *L)
 
 	Canvas *canvas = nullptr;
 	luax_catchexcept(L,
-		[&](){ canvas = instance->newCanvas(width, height, format, fsaa); }
+		[&](){ canvas = instance->newCanvas(width, height, format, msaa); }
 	);
 
 	if (canvas == nullptr)

+ 49 - 0
src/modules/graphics/opengl/wrap_ParticleSystem.cpp

@@ -569,6 +569,53 @@ int w_ParticleSystem_getColors(lua_State *L)
 	return colors.size();
 }
 
+int w_ParticleSystem_setQuads(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	std::vector<Quad *> quads;
+
+	if (lua_istable(L, 2))
+	{
+		for (size_t i = 1; i <= lua_objlen(L, 2); i++)
+		{
+			lua_rawgeti(L, 2, i);
+
+			Quad *q = luax_checktype<Quad>(L, -1, "Quad", GRAPHICS_QUAD_T);
+			quads.push_back(q);
+
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 2; i <= lua_gettop(L); i++)
+		{
+			Quad *q = luax_checktype<Quad>(L, i, "Quad", GRAPHICS_QUAD_T);
+			quads.push_back(q);
+		}
+	}
+
+	t->setQuads(quads);
+	return 0;
+}
+
+int w_ParticleSystem_getQuads(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	const std::vector<Quad *> quads = t->getQuads();
+
+	lua_createtable(L, (int) quads.size(), 0);
+
+	for (size_t i = 0; i < quads.size(); i++)
+	{
+		quads[i]->retain();
+		luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quads[i]);
+		lua_rawseti(L, -2, i + 1);
+	}
+
+	return 1;
+}
+
 int w_ParticleSystem_setRelativeRotation(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -699,6 +746,8 @@ static const luaL_Reg functions[] =
 	{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
 	{ "setColors", w_ParticleSystem_setColors },
 	{ "getColors", w_ParticleSystem_getColors },
+	{ "setQuads", w_ParticleSystem_setQuads },
+	{ "getQuads", w_ParticleSystem_getQuads },
 	{ "setOffset", w_ParticleSystem_setOffset },
 	{ "getOffset", w_ParticleSystem_getOffset },
 	{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },

+ 2 - 0
src/modules/graphics/opengl/wrap_ParticleSystem.h

@@ -75,6 +75,8 @@ int w_ParticleSystem_setSpinVariation(lua_State *L);
 int w_ParticleSystem_getSpinVariation(lua_State *L);
 int w_ParticleSystem_setColors(lua_State *L);
 int w_ParticleSystem_getColors(lua_State *L);
+int w_ParticleSystem_setQuads(lua_State *L);
+int w_ParticleSystem_getQuads(lua_State *L);
 int w_ParticleSystem_setOffset(lua_State *L);
 int w_ParticleSystem_getOffset(lua_State *L);
 int w_ParticleSystem_setRelativeRotation(lua_State *L);

+ 0 - 26
src/modules/keyboard/wrap_Keyboard.cpp

@@ -68,34 +68,8 @@ int w_setTextInput(lua_State *L)
 	return 0;
 }
 
-template <typename T>
-static int throwExcept(lua_State *L, const T& func)
-{
-	bool should_error = false;
-
-	try
-	{
-		func();
-	}
-	catch (love::Exception &e)
-	{
-		should_error = true;
-		lua_pushstring(L, e.what());
-	}
-
-	if (should_error)
-		return luaL_error(L, lua_tostring(L, -1));
-
-	return 0;
-}
-
 int w_hasTextInput(lua_State *L)
 {
-	bool asdf = true;
-	throwExcept(L, [&](){ instance->setTextInput(asdf); });
-
-//	throwExcept(L, L);
-
 	luax_pushboolean(L, instance->hasTextInput());
 	return 1;
 }

+ 39 - 1
src/modules/physics/box2d/Joint.cpp

@@ -41,20 +41,29 @@ namespace box2d
 
 Joint::Joint(Body *body1)
 	: world(body1->world)
+	, udata(nullptr)
 	, body1(body1)
-	, body2(0)
+	, body2(nullptr)
 {
+	udata = new jointudata();
+	udata->ref = nullptr;
 }
 
 Joint::Joint(Body *body1, Body *body2)
 	: world(body1->world)
+	, udata(nullptr)
 	, body1(body1)
 	, body2(body2)
 {
+	udata = new jointudata();
+	udata->ref = nullptr;
 }
 
 Joint::~Joint()
 {
+	if (udata != nullptr)
+		delete udata->ref;
+	delete udata;
 }
 
 Joint::Type Joint::getType() const
@@ -116,6 +125,7 @@ float Joint::getReactionTorque(float dt)
 
 b2Joint *Joint::createJoint(b2JointDef *def)
 {
+	def->userData = udata;
 	joint = world->world->CreateJoint(def);
 	Memoizer::add(joint, this);
 	// Box2D joint has a reference to this love Joint.
@@ -151,6 +161,34 @@ bool Joint::getCollideConnected() const
 	return joint->GetCollideConnected();
 }
 
+int Joint::setUserData(lua_State *L)
+{
+	love::luax_assert_argc(L, 1, 1);
+
+	if (udata->ref != nullptr)
+	{
+		// We set the Reference's lua_State to this one before deleting it, so
+		// it unrefs using the current lua_State's stack. This is necessary
+		// if setUserData is called in a coroutine.
+		udata->ref->setL(L);
+		delete udata->ref;
+	}
+
+	udata->ref = new Reference(L);
+
+	return 0;
+}
+
+int Joint::getUserData(lua_State *L)
+{
+	if (udata != nullptr && udata->ref != nullptr)
+		udata->ref->push(L);
+	else
+		lua_pushnil(L);
+	
+	return 1;
+}
+
 } // box2d
 } // physics
 } // love

+ 23 - 0
src/modules/physics/box2d/Joint.h

@@ -39,6 +39,16 @@ namespace box2d
 class Body;
 class World;
 
+/**
+ * This struct is stored in a void pointer in the Box2D Joint class. For now, all
+ * we need is a Lua reference to arbitrary data, but we might need more later.
+ **/
+struct jointudata
+{
+    // Reference to arbitrary data.
+    Reference *ref;
+};
+
 /**
  * A Joint acts as positioning constraints on Bodies.
  * A Joint can be used to prevent Bodies from going to
@@ -95,6 +105,17 @@ public:
 
 	bool getCollideConnected() const;
 
+	/**
+	 * This function stores an in-C reference to arbitrary Lua data in the Box2D
+	 * Joint object.
+	 **/
+	int setUserData(lua_State *L);
+
+	/**
+	 * Gets the data set with setUserData. If no data is set, nil is returned.
+	 **/
+	int getUserData(lua_State *L);
+
 	/**
 	 * Joints require pointers to a Box2D joint objects at
 	 * different polymorphic levels, which is why these function
@@ -117,6 +138,8 @@ protected:
 
 	World *world;
 
+    jointudata *udata;
+
 private:
 
 	// A Joint must be destroyed *before* the bodies it acts upon,

+ 10 - 0
src/modules/physics/box2d/wrap_Body.cpp

@@ -522,6 +522,15 @@ int w_Body_isFixedRotation(lua_State *L)
 	return 1;
 }
 
+int w_Body_getWorld(lua_State *L)
+{
+	Body *t = luax_checkbody(L, 1);
+	World *world = t->getWorld();
+	world->retain();
+	luax_pushtype(L, "World", PHYSICS_WORLD_T, world);
+	return 1;
+}
+
 int w_Body_getFixtureList(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
@@ -604,6 +613,7 @@ static const luaL_Reg functions[] =
 	{ "setAwake", w_Body_setAwake },
 	{ "setFixedRotation", w_Body_setFixedRotation },
 	{ "isFixedRotation", w_Body_isFixedRotation },
+	{ "getWorld", w_Body_getWorld },
 	{ "getFixtureList", w_Body_getFixtureList },
 	{ "destroy", w_Body_destroy },
 	{ "setUserData", w_Body_setUserData },

+ 1 - 0
src/modules/physics/box2d/wrap_Body.h

@@ -83,6 +83,7 @@ int w_Body_setActive(lua_State *L);
 int w_Body_setAwake(lua_State *L);
 int w_Body_setFixedRotation(lua_State *L);
 int w_Body_isFixedRotation(lua_State *L);
+int w_Body_getWorld(lua_State *L);
 int w_Body_getFixtureList(lua_State *L);
 int w_Body_destroy(lua_State *L);
 int w_Body_setUserData(lua_State *L);

+ 2 - 0
src/modules/physics/box2d/wrap_DistanceJoint.cpp

@@ -94,6 +94,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_FrictionJoint.cpp

@@ -78,6 +78,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_GearJoint.cpp

@@ -61,6 +61,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 16 - 0
src/modules/physics/box2d/wrap_Joint.cpp

@@ -75,6 +75,20 @@ int w_Joint_getCollideConnected(lua_State *L)
 	return 1;
 }
 
+int w_Joint_setUserData(lua_State *L)
+{
+	Joint *t = luax_checkjoint(L, 1);
+	lua_remove(L, 1);
+	return t->setUserData(L);
+}
+
+int w_Joint_getUserData(lua_State *L)
+{
+	Joint *t = luax_checkjoint(L, 1);
+	lua_remove(L, 1);
+	return t->getUserData(L);
+}
+
 int w_Joint_destroy(lua_State *L)
 {
 	Joint *t = luax_checkjoint(L, 1);
@@ -89,6 +103,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_Joint.h

@@ -38,6 +38,8 @@ int w_Joint_getAnchors(lua_State *L);
 int w_Joint_getReactionForce(lua_State *L);
 int w_Joint_getReactionTorque(lua_State *L);
 int w_Joint_getCollideConnected(lua_State *L);
+int w_Joint_setUserData(lua_State *L);
+int w_Joint_getUserData(lua_State *L);
 int w_Joint_destroy(lua_State *L);
 extern "C" int luaopen_joint(lua_State *L);
 

+ 2 - 0
src/modules/physics/box2d/wrap_MotorJoint.cpp

@@ -128,6 +128,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_MouseJoint.cpp

@@ -112,6 +112,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_PrismaticJoint.cpp

@@ -189,6 +189,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_PulleyJoint.cpp

@@ -75,6 +75,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_RevoluteJoint.cpp

@@ -189,6 +189,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_RopeJoint.cpp

@@ -51,6 +51,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_WeldJoint.cpp

@@ -77,6 +77,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 0
src/modules/physics/box2d/wrap_WheelJoint.cpp

@@ -153,6 +153,8 @@ static const luaL_Reg functions[] =
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };

+ 2 - 2
src/modules/window/Window.cpp

@@ -42,7 +42,7 @@ WindowSettings::WindowSettings()
 	: fullscreen(false)
 	, fstype(Window::FULLSCREEN_TYPE_NORMAL)
 	, vsync(true)
-	, fsaa(0)
+	, msaa(0)
 	, resizable(false)
 	, minwidth(1)
 	, minheight(1)
@@ -89,7 +89,7 @@ StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntri
 	{"fullscreen", SETTING_FULLSCREEN},
 	{"fullscreentype", SETTING_FULLSCREEN_TYPE},
 	{"vsync", SETTING_VSYNC},
-	{"fsaa", SETTING_FSAA},
+	{"msaa", SETTING_MSAA},
 	{"resizable", SETTING_RESIZABLE},
 	{"minwidth", SETTING_MIN_WIDTH},
 	{"minheight", SETTING_MIN_HEIGHT},

+ 4 - 2
src/modules/window/Window.h

@@ -57,7 +57,7 @@ public:
 		SETTING_FULLSCREEN,
 		SETTING_FULLSCREEN_TYPE,
 		SETTING_VSYNC,
-		SETTING_FSAA,
+		SETTING_MSAA,
 		SETTING_RESIZABLE,
 		SETTING_MIN_WIDTH,
 		SETTING_MIN_HEIGHT,
@@ -94,6 +94,8 @@ public:
 
 	virtual int getDisplayCount() const = 0;
 
+	virtual const char *getDisplayName(int displayindex) const = 0;
+
 	virtual std::vector<WindowSize> getFullscreenSizes(int displayindex) const = 0;
 
 	virtual void getDesktopDimensions(int displayindex, int &width, int &height) const = 0;
@@ -163,7 +165,7 @@ struct WindowSettings
 	bool fullscreen; // = false
 	Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
 	bool vsync; // = true
-	int fsaa; // = 0
+	int msaa; // = 0
 	bool resizable; // = false
 	int minwidth; // = 1
 	int minheight; // = 1

+ 30 - 20
src/modules/window/sdl/Window.cpp

@@ -139,7 +139,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
 		wflags &= testflags;
 
 		if (sdlflags != wflags || width != curMode.width || height != curMode.height
-			|| f.display != curdisplay || f.fsaa != curMode.settings.fsaa)
+			|| f.display != curdisplay || f.msaa != curMode.settings.msaa)
 		{
 			SDL_DestroyWindow(window);
 			window = 0;
@@ -158,21 +158,21 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
 		created = false;
 
 		// In Windows and Linux, some GL attributes are set on window creation.
-		setWindowGLAttributes(f.fsaa, f.sRGB);
+		setWindowGLAttributes(f.msaa, f.sRGB);
 
 		const char *title = windowTitle.c_str();
 		int pos = f.centered ? centeredpos : uncenteredpos;
 
 		window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
 
-		if (!window && f.fsaa > 0)
+		if (!window && f.msaa > 0)
 		{
-			// FSAA might have caused the failure, disable it and try again.
+			// MSAA might have caused the failure, disable it and try again.
 			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
 			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
 
 			window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
-			f.fsaa = 0;
+			f.msaa = 0;
 		}
 
 		// Make sure the window keeps any previously set icon.
@@ -194,7 +194,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
 
 	SDL_RaiseWindow(window);
 
-	if (!setContext(f.fsaa, f.vsync, f.sRGB))
+	if (!setContext(f.msaa, f.vsync, f.sRGB))
 		return false;
 
 	created = true;
@@ -231,9 +231,9 @@ bool Window::onWindowResize(int width, int height)
 	return true;
 }
 
-bool Window::setContext(int fsaa, bool vsync, bool sRGB)
+bool Window::setContext(int msaa, bool vsync, bool sRGB)
 {
-	// We would normally only need to recreate the context if FSAA changes or
+	// We would normally only need to recreate the context if MSAA changes or
 	// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
 	// sometimes claim success but the context will actually be trashed.
 	if (context)
@@ -243,13 +243,13 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
 	}
 
 	// Make sure the proper attributes are set.
-	setWindowGLAttributes(fsaa, sRGB);
+	setWindowGLAttributes(msaa, sRGB);
 
 	context = SDL_GL_CreateContext(window);
 
-	if (!context && fsaa > 0)
+	if (!context && msaa > 0)
 	{
-		// FSAA might have caused the failure, disable it and try again.
+		// MSAA might have caused the failure, disable it and try again.
 		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
 		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
 		context = SDL_GL_CreateContext(window);
@@ -276,26 +276,26 @@ bool Window::setContext(int fsaa, bool vsync, bool sRGB)
 	// Set vertical synchronization.
 	SDL_GL_SetSwapInterval(vsync ? 1 : 0);
 
-	// Verify FSAA setting.
+	// Verify MSAA setting.
 	int buffers;
 	int samples;
 	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
 	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
 
 	// Don't fail because of this, but issue a warning.
-	if ((!buffers && fsaa) || (samples != fsaa))
+	if ((!buffers && msaa) || (samples != msaa))
 	{
-		std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
-		fsaa = (buffers > 0) ? samples : 0;
+		std::cerr << "Warning, MSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
+		msaa = (buffers > 0) ? samples : 0;
 	}
 
-	curMode.settings.fsaa = fsaa;
+	curMode.settings.msaa = msaa;
 	curMode.settings.vsync = SDL_GL_GetSwapInterval() != 0;
 
 	return true;
 }
 
-void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
+void Window::setWindowGLAttributes(int msaa, bool /* sRGB */) const
 {
 	// Set GL window attributes.
 	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
@@ -306,9 +306,9 @@ void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
 	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
 	SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
 
-	// FSAA.
-	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
-	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
+	// MSAA.
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (msaa > 0) ? 1 : 0);
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (msaa > 0) ? msaa : 0);
 
 	/* FIXME: Enable this code but make sure to try to re-create the window and
 	 * context with this disabled, if creation fails with it enabled.
@@ -461,6 +461,16 @@ int Window::getDisplayCount() const
 	return SDL_GetNumVideoDisplays();
 }
 
+const char *Window::getDisplayName(int displayindex) const
+{
+	const char *name = SDL_GetDisplayName(displayindex);
+
+	if (name == nullptr)
+		throw love::Exception("Invalid display index: %d", displayindex + 1);
+
+	return name;
+}
+
 typedef Window::WindowSize WindowSize;
 
 std::vector<WindowSize> Window::getFullscreenSizes(int displayindex) const

+ 4 - 2
src/modules/window/sdl/Window.h

@@ -51,6 +51,8 @@ public:
 
 	int getDisplayCount() const;
 
+	const char *getDisplayName(int displayindex) const;
+
 	std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
 
 	void getDesktopDimensions(int displayindex, int &width, int &height) const;
@@ -89,8 +91,8 @@ public:
 
 private:
 
-	bool setContext(int fsaa, bool vsync, bool sRGB);
-	void setWindowGLAttributes(int fsaa, bool sRGB) const;
+	bool setContext(int msaa, bool vsync, bool sRGB);
+	void setWindowGLAttributes(int msaa, bool sRGB) const;
 
 	// Update the saved window settings based on the window's actual state.
 	void updateSettings(const WindowSettings &newsettings);

+ 15 - 3
src/modules/window/wrap_Window.cpp

@@ -34,6 +34,17 @@ int w_getDisplayCount(lua_State *L)
 	return 1;
 }
 
+int w_getDisplayName(lua_State *L)
+{
+	int index = luaL_checkint(L, 1) - 1;
+
+	const char *name = nullptr;
+	luax_catchexcept(L, [&](){ name = instance->getDisplayName(index); });
+
+	lua_pushstring(L, name);
+	return 1;
+}
+
 static const char *settingName(Window::Setting setting)
 {
 	const char *name = nullptr;
@@ -88,7 +99,7 @@ int w_setMode(lua_State *L)
 
 	settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
 	settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
-	settings.fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
+	settings.msaa = luax_intflag(L, 3, settingName(Window::SETTING_MSAA), 0);
 	settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
 	settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
 	settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
@@ -130,8 +141,8 @@ int w_getMode(lua_State *L)
 	luax_pushboolean(L, settings.vsync);
 	lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
 
-	lua_pushinteger(L, settings.fsaa);
-	lua_setfield(L, -2, settingName(Window::SETTING_FSAA));
+	lua_pushinteger(L, settings.msaa);
+	lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
 
 	luax_pushboolean(L, settings.resizable);
 	lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
@@ -300,6 +311,7 @@ int w_getPixelScale(lua_State *L)
 static const luaL_Reg functions[] =
 {
 	{ "getDisplayCount", w_getDisplayCount },
+	{ "getDisplayName", w_getDisplayName },
 	{ "setMode", w_setMode },
 	{ "getMode", w_getMode },
 	{ "getFullscreenModes", w_getFullscreenModes },

+ 1 - 0
src/modules/window/wrap_Window.h

@@ -30,6 +30,7 @@ namespace window
 {
 
 int w_getDisplayCount(lua_State *L);
+int w_getDisplayName(lua_State *L);
 int w_setMode(lua_State *L);
 int w_getMode(lua_State *L);
 int w_getFullscreenModes(lua_State *L);

+ 2 - 2
src/scripts/boot.lua

@@ -307,7 +307,7 @@ function love.init()
 			fullscreentype = "normal",
 			display = 1,
 			vsync = true,
-			fsaa = 0,
+			msaa = 0,
 			borderless = false,
 			resizable = false,
 			centered = true,
@@ -394,7 +394,7 @@ function love.init()
 			fullscreen = c.window.fullscreen,
 			fullscreentype = c.window.fullscreentype,
 			vsync = c.window.vsync,
-			fsaa = c.window.fsaa,
+			msaa = c.window.msaa,
 			resizable = c.window.resizable,
 			minwidth = c.window.minwidth,
 			minheight = c.window.minheight,

+ 3 - 3
src/scripts/boot.lua.h

@@ -559,7 +559,7 @@ const unsigned char boot_lua[] =
 	0x3d, 0x20, 0x22, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x22, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x64, 0x69, 0x73, 0x70, 0x6c, 0x61, 0x79, 0x20, 0x3d, 0x20, 0x31, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x20, 0x3d, 0x20, 0x74, 0x72, 0x75, 0x65, 0x2c, 0x0a,
-	0x09, 0x09, 0x09, 0x66, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x30, 0x2c, 0x0a,
+	0x09, 0x09, 0x09, 0x6d, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x30, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x62, 0x6f, 0x72, 0x64, 0x65, 0x72, 0x6c, 0x65, 0x73, 0x73, 0x20, 0x3d, 0x20, 0x66, 0x61, 
 	0x6c, 0x73, 0x65, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x66, 0x61, 0x6c, 
@@ -686,8 +686,8 @@ const unsigned char boot_lua[] =
 	0x65, 0x65, 0x6e, 0x74, 0x79, 0x70, 0x65, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 
 	0x77, 0x2e, 0x76, 0x73, 0x79, 0x6e, 0x63, 0x2c, 0x0a,
-	0x09, 0x09, 0x09, 0x66, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 
-	0x2e, 0x66, 0x73, 0x61, 0x61, 0x2c, 0x0a,
+	0x09, 0x09, 0x09, 0x6d, 0x73, 0x61, 0x61, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69, 0x6e, 0x64, 0x6f, 0x77, 
+	0x2e, 0x6d, 0x73, 0x61, 0x61, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 
 	0x69, 0x6e, 0x64, 0x6f, 0x77, 0x2e, 0x72, 0x65, 0x73, 0x69, 0x7a, 0x61, 0x62, 0x6c, 0x65, 0x2c, 0x0a,
 	0x09, 0x09, 0x09, 0x6d, 0x69, 0x6e, 0x77, 0x69, 0x64, 0x74, 0x68, 0x20, 0x3d, 0x20, 0x63, 0x2e, 0x77, 0x69,