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@@ -4,32 +4,45 @@ LOVE 0.10.2 [Super Toast]
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Released: N/A
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* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
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+ * Added the ability to restart the game via love.event.quit("restart").
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+ * Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
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* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
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* Added Quad:getTextureDimensions.
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* Added PrismaticJoint:getAxis and WheelJoint:getAxis.
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* Added 2-point version of love.physics.newRevoluteJoint.
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* Added table variants of Fixture:setCategory and Fixture:setMask.
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* Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
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+ * Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
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+ * Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
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+ * Deprecated Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat.
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* Fixed love on iOS 6.
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* Fixed os.execute always returning -1 on Linux.
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+ * Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
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* Fixed a hang at the end of video playback with some video files.
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* Fixed the video decoding thread to not do any work when there are no videos to decode.
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+ * Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
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* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
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* Fixed corrupted Font glyphs in rare cases.
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* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
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+ * Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
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* Fixed love.window.setMode crashing when called with a Canvas active.
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* Fixed gamma correction of ImageFonts and BMFonts with colored images.
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* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
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* Fixed text coloring breaking because of an empty string.
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* Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
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+ * Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
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* Fixed MouseJoint:getBodies unconditionally erroring.
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* Fixed memory leak in Text:set.
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* Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
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* Improved performance of Channel methods by roughly 2x in many cases.
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+ * Improved performance of Shader:send when small numbers of arguments are given.
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* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
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+ * Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
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+ * Updated Shader:send to accept a flat table for matrix uniforms.
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LOVE 0.10.1 [Super Toast]
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