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@@ -1,880 +1,828 @@
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-/**
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- * Copyright (c) 2006-2014 LOVE Development Team
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- *
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- *
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- **/
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-
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-#include "Source.h"
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-#include "Pool.h"
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-#include "common/math.h"
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-
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-// STD
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-#include <iostream>
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-#include <float.h>
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-
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-namespace love
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-{
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-namespace audio
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-{
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-namespace openal
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-{
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-
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-// Exception message when spatial audio functions are called on stereo sources,
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-// as this is not supported by OpenAL.
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-static const char* NOT_SUPPORTED_IN_STEREO_MSG = "This spatial audio functionality is only available on monaural sources. \
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- Ensure your source is not stereo before calling this function.";
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-
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-StaticDataBuffer::StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
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-{
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- alGenBuffers(1, &buffer);
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- alBufferData(buffer, format, data, size, freq);
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-}
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-
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-StaticDataBuffer::~StaticDataBuffer()
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-{
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- alDeleteBuffers(1, &buffer);
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-}
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-
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-Source::Source(Pool *pool, love::sound::SoundData *soundData)
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- : love::audio::Source(Source::TYPE_STATIC)
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- , pool(pool)
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- , valid(false)
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- , staticBuffer(nullptr)
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- , pitch(1.0f)
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- , volume(1.0f)
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- , relative(false)
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- , looping(false)
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- , paused(false)
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- , minVolume(0.0f)
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- , maxVolume(1.0f)
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- , referenceDistance(1.0f)
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- , rolloffFactor(1.0f)
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- , maxDistance(FLT_MAX)
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- , cone()
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- , offsetSamples(0)
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- , offsetSeconds(0)
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- , channels(soundData->getChannels())
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- , decoder(nullptr)
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- , toLoop(0)
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-{
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- ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
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- staticBuffer = new StaticDataBuffer(fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
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-
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- float z[3] = {0, 0, 0};
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-
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- setFloatv(position, z);
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- setFloatv(velocity, z);
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- setFloatv(direction, z);
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-}
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-
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-Source::Source(Pool *pool, love::sound::Decoder *decoder)
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- : love::audio::Source(Source::TYPE_STREAM)
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- , pool(pool)
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- , valid(false)
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- , staticBuffer(nullptr)
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- , pitch(1.0f)
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- , volume(1.0f)
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- , relative(false)
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- , looping(false)
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- , paused(false)
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- , minVolume(0.0f)
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- , maxVolume(1.0f)
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- , referenceDistance(1.0f)
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- , rolloffFactor(1.0f)
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- , maxDistance(FLT_MAX)
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- , cone()
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- , offsetSamples(0)
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- , offsetSeconds(0)
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- , channels(decoder->getChannels())
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- , decoder(decoder)
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- , toLoop(0)
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-{
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- decoder->retain();
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- alGenBuffers(MAX_BUFFERS, streamBuffers);
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-
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- float z[3] = {0, 0, 0};
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-
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- setFloatv(position, z);
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- setFloatv(velocity, z);
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- setFloatv(direction, z);
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-}
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-
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-Source::Source(const Source &s)
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- : love::audio::Source(s.type)
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- , pool(s.pool)
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- , valid(false)
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- , staticBuffer(s.staticBuffer)
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- , pitch(s.pitch)
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- , volume(s.volume)
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- , relative(s.relative)
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- , looping(s.looping)
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- , paused(false)
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- , minVolume(s.minVolume)
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- , maxVolume(s.maxVolume)
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- , referenceDistance(s.referenceDistance)
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- , rolloffFactor(s.rolloffFactor)
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- , maxDistance(s.maxDistance)
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- , cone(s.cone)
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- , offsetSamples(0)
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- , offsetSeconds(0)
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- , channels(s.channels)
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- , decoder(nullptr)
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- , toLoop(0)
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-{
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- if (type == TYPE_STREAM)
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- {
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- if (s.decoder)
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- decoder = s.decoder->clone();
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-
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- alGenBuffers(MAX_BUFFERS, streamBuffers);
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- }
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- else
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- staticBuffer->retain();
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-
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- setFloatv(position, s.position);
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- setFloatv(velocity, s.velocity);
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- setFloatv(direction, s.direction);
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-}
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-
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-Source::~Source()
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-{
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- if (valid)
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- pool->stop(this);
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-
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- if (type == TYPE_STREAM)
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- alDeleteBuffers(MAX_BUFFERS, streamBuffers);
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-
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- if (staticBuffer)
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- staticBuffer->release();
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-
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- if (decoder)
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- decoder->release();
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-}
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-
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-love::audio::Source *Source::clone()
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-{
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- return new Source(*this);
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-}
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-
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-bool Source::play()
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-{
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- if (valid && paused)
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- {
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- pool->resume(this);
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- return true;
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- }
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-
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- valid = pool->play(this, source);
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- return valid;
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-}
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-
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-void Source::stop()
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-{
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- if (!isStopped())
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- {
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- pool->stop(this);
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- pool->softRewind(this);
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- }
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-}
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-
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-void Source::pause()
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-{
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- pool->pause(this);
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-}
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-
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-void Source::resume()
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-{
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- pool->resume(this);
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-}
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-
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-void Source::rewind()
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-{
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- pool->rewind(this);
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-}
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-
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-bool Source::isStopped() const
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-{
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- if (valid)
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- {
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- ALenum state;
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- alGetSourcei(source, AL_SOURCE_STATE, &state);
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- return (state == AL_STOPPED);
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- }
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-
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- return true;
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-}
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-
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-bool Source::isPaused() const
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-{
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- if (valid)
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- {
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- ALenum state;
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- alGetSourcei(source, AL_SOURCE_STATE, &state);
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- return (state == AL_PAUSED);
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- }
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-
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- return false;
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-}
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-
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-bool Source::isFinished() const
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-{
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- return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
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-}
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-
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-bool Source::update()
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-{
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- if (!valid)
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- return false;
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- if (type == TYPE_STATIC)
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- {
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- // Looping mode could have changed.
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- alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
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- return !isStopped();
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- }
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- else if (type == TYPE_STREAM && (isLooping() || !isFinished()))
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- {
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- // Number of processed buffers.
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- ALint processed = 0;
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-
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- alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
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-
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- while (processed--)
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- {
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- ALuint buffer;
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-
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- float curOffsetSamples, curOffsetSecs;
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-
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- alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
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-
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- ALint b;
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- alGetSourcei(source, AL_BUFFER, &b);
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- int freq;
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- alGetBufferi(b, AL_FREQUENCY, &freq);
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- curOffsetSecs = curOffsetSamples / freq;
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-
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- // Get a free buffer.
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- alSourceUnqueueBuffers(source, 1, &buffer);
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-
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- float newOffsetSamples, newOffsetSecs;
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-
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- alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
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- newOffsetSecs = newOffsetSamples / freq;
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-
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- offsetSamples += (curOffsetSamples - newOffsetSamples);
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- offsetSeconds += (curOffsetSecs - newOffsetSecs);
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-
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- streamAtomic(buffer, decoder);
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- alSourceQueueBuffers(source, 1, &buffer);
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- }
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- return true;
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- }
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- return false;
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-}
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-
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-void Source::setPitch(float pitch)
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-{
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- if (valid)
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- alSourcef(source, AL_PITCH, pitch);
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-
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- this->pitch = pitch;
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-}
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-
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-float Source::getPitch() const
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-{
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- if (valid)
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- {
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- ALfloat f;
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- alGetSourcef(source, AL_PITCH, &f);
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- return f;
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- }
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-
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- // In case the Source isn't playing.
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- return pitch;
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-}
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-
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-void Source::setVolume(float volume)
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-{
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- if (valid)
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- {
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- alSourcef(source, AL_GAIN, volume);
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- }
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-
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- this->volume = volume;
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-}
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-
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-float Source::getVolume() const
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-{
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- if (valid)
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- {
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- ALfloat f;
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- alGetSourcef(source, AL_GAIN, &f);
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- return f;
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- }
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-
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- // In case the Source isn't playing.
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- return volume;
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-}
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-
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-void Source::seekAtomic(float offset, void *unit)
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-{
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- if (valid)
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- {
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- switch (*((Source::Unit *) unit))
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- {
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- case Source::UNIT_SAMPLES:
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- if (type == TYPE_STREAM)
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- {
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- offsetSamples = offset;
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- ALint buffer;
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- alGetSourcei(source, AL_BUFFER, &buffer);
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- int freq;
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- alGetBufferi(buffer, AL_FREQUENCY, &freq);
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- offset /= freq;
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- offsetSeconds = offset;
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- decoder->seek(offset);
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- }
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- else
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- {
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- alSourcef(source, AL_SAMPLE_OFFSET, offset);
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- }
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- break;
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- case Source::UNIT_SECONDS:
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- default:
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- if (type == TYPE_STREAM)
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- {
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- offsetSeconds = offset;
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- decoder->seek(offset);
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- ALint buffer;
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- alGetSourcei(source, AL_BUFFER, &buffer);
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- int freq;
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- alGetBufferi(buffer, AL_FREQUENCY, &freq);
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- offsetSamples = offset*freq;
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- }
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- else
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- {
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- alSourcef(source, AL_SEC_OFFSET, offset);
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- }
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- break;
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- }
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- if (type == TYPE_STREAM)
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- {
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- bool waspaused = paused;
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- // Because we still have old data
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- // from before the seek in the buffers
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- // let's empty them.
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- stopAtomic();
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- playAtomic();
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- if (waspaused)
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- pauseAtomic();
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- }
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- }
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-}
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-
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-void Source::seek(float offset, Source::Unit unit)
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-{
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- return pool->seek(this, offset, &unit);
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-}
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-
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-float Source::tellAtomic(void *unit) const
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-{
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- if (valid)
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- {
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- float offset;
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- switch (*((Source::Unit *) unit))
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- {
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- case Source::UNIT_SAMPLES:
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- alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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- if (type == TYPE_STREAM) offset += offsetSamples;
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- break;
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- case Source::UNIT_SECONDS:
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- default:
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- {
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- alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
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- ALint buffer;
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- alGetSourcei(source, AL_BUFFER, &buffer);
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- int freq;
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- alGetBufferi(buffer, AL_FREQUENCY, &freq);
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- offset /= freq;
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- if (type == TYPE_STREAM) offset += offsetSeconds;
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- }
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- break;
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- }
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- return offset;
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- }
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- return 0.0f;
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-}
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-
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-float Source::tell(Source::Unit unit)
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-{
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- return pool->tell(this, &unit);
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-}
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-
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-void Source::setPosition(float *v)
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-{
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- if (channels > 1)
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- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
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-
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- if (valid)
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- alSourcefv(source, AL_POSITION, v);
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-
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- setFloatv(position, v);
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-}
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-
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-void Source::getPosition(float *v) const
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-{
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- if (channels > 1)
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- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
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-
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- if (valid)
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- alGetSourcefv(source, AL_POSITION, v);
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- else
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- setFloatv(v, position);
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-}
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-
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-void Source::setVelocity(float *v)
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-{
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- if (channels > 1)
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- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
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-
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- if (valid)
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- alSourcefv(source, AL_VELOCITY, v);
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-
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- setFloatv(velocity, v);
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-}
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-
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-void Source::getVelocity(float *v) const
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-{
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- if (channels > 1)
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- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
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-
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|
|
- if (valid)
|
|
|
- alGetSourcefv(source, AL_VELOCITY, v);
|
|
|
- else
|
|
|
- setFloatv(v, velocity);
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setDirection(float *v)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- alSourcefv(source, AL_DIRECTION, v);
|
|
|
- else
|
|
|
- setFloatv(direction, v);
|
|
|
-}
|
|
|
-
|
|
|
-void Source::getDirection(float *v) const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
- if (valid)
|
|
|
- alGetSourcefv(source, AL_DIRECTION, v);
|
|
|
- else
|
|
|
- setFloatv(v, direction);
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- cone.innerAngle = (int) LOVE_TODEG(innerAngle);
|
|
|
- cone.outerAngle = (int) LOVE_TODEG(outerAngle);
|
|
|
- cone.outerVolume = outerVolume;
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
|
|
- alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
|
|
- alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- innerAngle = LOVE_TORAD(cone.innerAngle);
|
|
|
- outerAngle = LOVE_TORAD(cone.outerAngle);
|
|
|
- outerVolume = cone.outerVolume;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setRelative(bool enable)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
|
|
-
|
|
|
- relative = enable;
|
|
|
-}
|
|
|
-
|
|
|
-bool Source::isRelative() const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- return relative;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setLooping(bool looping)
|
|
|
-{
|
|
|
- if (valid && type == TYPE_STATIC)
|
|
|
- alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
|
|
|
-
|
|
|
- this->looping = looping;
|
|
|
-}
|
|
|
-
|
|
|
-bool Source::isLooping() const
|
|
|
-{
|
|
|
- return looping;
|
|
|
-}
|
|
|
-
|
|
|
-bool Source::playAtomic()
|
|
|
-{
|
|
|
- if (type == TYPE_STATIC)
|
|
|
- {
|
|
|
- alSourcei(source, AL_BUFFER, staticBuffer->getBuffer());
|
|
|
- }
|
|
|
- else if (type == TYPE_STREAM)
|
|
|
- {
|
|
|
- int usedBuffers = 0;
|
|
|
-
|
|
|
- for (unsigned int i = 0; i < MAX_BUFFERS; i++)
|
|
|
- {
|
|
|
- streamAtomic(streamBuffers[i], decoder);
|
|
|
- ++usedBuffers;
|
|
|
- if (decoder->isFinished())
|
|
|
- break;
|
|
|
- }
|
|
|
-
|
|
|
- if (usedBuffers > 0)
|
|
|
- alSourceQueueBuffers(source, usedBuffers, streamBuffers);
|
|
|
- }
|
|
|
-
|
|
|
- // This Source may now be associated with an OpenAL source that still has
|
|
|
- // the properties of another love Source. Let's reset it to the settings
|
|
|
- // of the new one.
|
|
|
- reset();
|
|
|
-
|
|
|
- // Clear errors.
|
|
|
- alGetError();
|
|
|
-
|
|
|
- alSourcePlay(source);
|
|
|
-
|
|
|
- // alSourcePlay may fail if the system has reached its limit of simultaneous
|
|
|
- // playing sources.
|
|
|
- bool success = alGetError() == AL_NO_ERROR;
|
|
|
-
|
|
|
- valid = true; //if it fails it will be set to false again
|
|
|
- //but this prevents a horrible, horrible bug
|
|
|
-
|
|
|
- return success;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::stopAtomic()
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- if (type == TYPE_STATIC)
|
|
|
- {
|
|
|
- alSourceStop(source);
|
|
|
- }
|
|
|
- else if (type == TYPE_STREAM)
|
|
|
- {
|
|
|
- alSourceStop(source);
|
|
|
- int queued = 0;
|
|
|
- alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
|
|
-
|
|
|
- while (queued--)
|
|
|
- {
|
|
|
- ALuint buffer;
|
|
|
- alSourceUnqueueBuffers(source, 1, &buffer);
|
|
|
- }
|
|
|
- }
|
|
|
- alSourcei(source, AL_BUFFER, AL_NONE);
|
|
|
- }
|
|
|
- toLoop = 0;
|
|
|
- valid = false;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::pauseAtomic()
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcePause(source);
|
|
|
- paused = true;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void Source::resumeAtomic()
|
|
|
-{
|
|
|
- if (valid && paused)
|
|
|
- {
|
|
|
- alSourcePlay(source);
|
|
|
- paused = false;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void Source::rewindAtomic()
|
|
|
-{
|
|
|
- if (valid && type == TYPE_STATIC)
|
|
|
- {
|
|
|
- alSourceRewind(source);
|
|
|
- if (!paused)
|
|
|
- alSourcePlay(source);
|
|
|
- }
|
|
|
- else if (valid && type == TYPE_STREAM)
|
|
|
- {
|
|
|
- bool waspaused = paused;
|
|
|
- decoder->rewind();
|
|
|
- // Because we still have old data
|
|
|
- // from before the seek in the buffers
|
|
|
- // let's empty them.
|
|
|
- stopAtomic();
|
|
|
- playAtomic();
|
|
|
- if (waspaused)
|
|
|
- pauseAtomic();
|
|
|
- offsetSamples = 0;
|
|
|
- offsetSeconds = 0;
|
|
|
- }
|
|
|
- else if (type == TYPE_STREAM)
|
|
|
- {
|
|
|
- decoder->rewind();
|
|
|
- offsetSamples = 0;
|
|
|
- offsetSeconds = 0;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void Source::reset()
|
|
|
-{
|
|
|
- alSourcefv(source, AL_POSITION, position);
|
|
|
- alSourcefv(source, AL_VELOCITY, velocity);
|
|
|
- alSourcefv(source, AL_DIRECTION, direction);
|
|
|
- alSourcef(source, AL_PITCH, pitch);
|
|
|
- alSourcef(source, AL_GAIN, volume);
|
|
|
- alSourcef(source, AL_MIN_GAIN, minVolume);
|
|
|
- alSourcef(source, AL_MAX_GAIN, maxVolume);
|
|
|
- alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
|
|
- alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
|
|
|
- alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
|
|
- alSourcei(source, AL_LOOPING, (type == TYPE_STATIC) && isLooping() ? AL_TRUE : AL_FALSE);
|
|
|
- alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
|
|
- alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
|
|
- alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
|
|
- alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setFloatv(float *dst, const float *src) const
|
|
|
-{
|
|
|
- dst[0] = src[0];
|
|
|
- dst[1] = src[1];
|
|
|
- dst[2] = src[2];
|
|
|
-}
|
|
|
-
|
|
|
-ALenum Source::getFormat(int channels, int bitDepth) const
|
|
|
-{
|
|
|
- if (channels == 1 && bitDepth == 8)
|
|
|
- return AL_FORMAT_MONO8;
|
|
|
- else if (channels == 1 && bitDepth == 16)
|
|
|
- return AL_FORMAT_MONO16;
|
|
|
- else if (channels == 2 && bitDepth == 8)
|
|
|
- return AL_FORMAT_STEREO8;
|
|
|
- else if (channels == 2 && bitDepth == 16)
|
|
|
- return AL_FORMAT_STEREO16;
|
|
|
- else
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
|
|
|
-{
|
|
|
- // Get more sound data.
|
|
|
- int decoded = d->decode();
|
|
|
-
|
|
|
- int fmt = getFormat(d->getChannels(), d->getBitDepth());
|
|
|
-
|
|
|
- if (fmt != 0)
|
|
|
- alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
|
|
|
-
|
|
|
- if (decoder->isFinished() && isLooping())
|
|
|
- {
|
|
|
- int queued, processed;
|
|
|
- alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
|
|
- alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
- if (queued > processed)
|
|
|
- toLoop = queued-processed;
|
|
|
- else
|
|
|
- toLoop = MAX_BUFFERS-processed;
|
|
|
- d->rewind();
|
|
|
- }
|
|
|
-
|
|
|
- if (toLoop > 0)
|
|
|
- {
|
|
|
- if (--toLoop == 0)
|
|
|
- {
|
|
|
- offsetSamples = 0;
|
|
|
- offsetSeconds = 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return decoded;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setMinVolume(float volume)
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcef(source, AL_MIN_GAIN, volume);
|
|
|
- }
|
|
|
-
|
|
|
- this->minVolume = volume;
|
|
|
-}
|
|
|
-
|
|
|
-float Source::getMinVolume() const
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- ALfloat f;
|
|
|
- alGetSourcef(source, AL_MIN_GAIN, &f);
|
|
|
- return f;
|
|
|
- }
|
|
|
-
|
|
|
- // In case the Source isn't playing.
|
|
|
- return this->minVolume;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setMaxVolume(float volume)
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcef(source, AL_MAX_GAIN, volume);
|
|
|
- }
|
|
|
-
|
|
|
- this->maxVolume = volume;
|
|
|
-}
|
|
|
-
|
|
|
-float Source::getMaxVolume() const
|
|
|
-{
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- ALfloat f;
|
|
|
- alGetSourcef(source, AL_MAX_GAIN, &f);
|
|
|
- return f;
|
|
|
- }
|
|
|
-
|
|
|
- // In case the Source isn't playing.
|
|
|
- return this->maxVolume;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setReferenceDistance(float distance)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcef(source, AL_REFERENCE_DISTANCE, distance);
|
|
|
- }
|
|
|
-
|
|
|
- this->referenceDistance = distance;
|
|
|
-}
|
|
|
-
|
|
|
-float Source::getReferenceDistance() const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- ALfloat f;
|
|
|
- alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
|
|
|
- return f;
|
|
|
- }
|
|
|
-
|
|
|
- // In case the Source isn't playing.
|
|
|
- return this->referenceDistance;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setRolloffFactor(float factor)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcef(source, AL_ROLLOFF_FACTOR, factor);
|
|
|
- }
|
|
|
-
|
|
|
- this->rolloffFactor = factor;
|
|
|
-}
|
|
|
-
|
|
|
-float Source::getRolloffFactor() const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- ALfloat f;
|
|
|
- alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
|
|
|
- return f;
|
|
|
- }
|
|
|
-
|
|
|
- // In case the Source isn't playing.
|
|
|
- return this->rolloffFactor;
|
|
|
-}
|
|
|
-
|
|
|
-void Source::setMaxDistance(float distance)
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- alSourcef(source, AL_MAX_DISTANCE, distance);
|
|
|
- }
|
|
|
-
|
|
|
- this->maxDistance = distance;
|
|
|
-}
|
|
|
-
|
|
|
-float Source::getMaxDistance() const
|
|
|
-{
|
|
|
- if (channels > 1)
|
|
|
- throw love::Exception(NOT_SUPPORTED_IN_STEREO_MSG);
|
|
|
-
|
|
|
- if (valid)
|
|
|
- {
|
|
|
- ALfloat f;
|
|
|
- alGetSourcef(source, AL_MAX_DISTANCE, &f);
|
|
|
- return f;
|
|
|
- }
|
|
|
-
|
|
|
- // In case the Source isn't playing.
|
|
|
- return this->maxDistance;
|
|
|
-}
|
|
|
-
|
|
|
-int Source::getChannels() const
|
|
|
-{
|
|
|
- return channels;
|
|
|
-}
|
|
|
-
|
|
|
-} // openal
|
|
|
-} // audio
|
|
|
-} // love
|
|
|
+/**
|
|
|
+ * Copyright (c) 2006-2014 LOVE Development Team
|
|
|
+ *
|
|
|
+ * This software is provided 'as-is', without any express or implied
|
|
|
+ * warranty. In no event will the authors be held liable for any damages
|
|
|
+ * arising from the use of this software.
|
|
|
+ *
|
|
|
+ * Permission is granted to anyone to use this software for any purpose,
|
|
|
+ * including commercial applications, and to alter it and redistribute it
|
|
|
+ * freely, subject to the following restrictions:
|
|
|
+ *
|
|
|
+ * 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ * claim that you wrote the original software. If you use this software
|
|
|
+ * in a product, an acknowledgment in the product documentation would be
|
|
|
+ * appreciated but is not required.
|
|
|
+ * 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ * misrepresented as being the original software.
|
|
|
+ * 3. This notice may not be removed or altered from any source distribution.
|
|
|
+ **/
|
|
|
+
|
|
|
+#include "Source.h"
|
|
|
+#include "Pool.h"
|
|
|
+#include "common/math.h"
|
|
|
+
|
|
|
+// STD
|
|
|
+#include <iostream>
|
|
|
+#include <float.h>
|
|
|
+
|
|
|
+namespace love
|
|
|
+{
|
|
|
+namespace audio
|
|
|
+{
|
|
|
+namespace openal
|
|
|
+{
|
|
|
+
|
|
|
+StaticDataBuffer::StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
|
|
|
+{
|
|
|
+ alGenBuffers(1, &buffer);
|
|
|
+ alBufferData(buffer, format, data, size, freq);
|
|
|
+}
|
|
|
+
|
|
|
+StaticDataBuffer::~StaticDataBuffer()
|
|
|
+{
|
|
|
+ alDeleteBuffers(1, &buffer);
|
|
|
+}
|
|
|
+
|
|
|
+Source::Source(Pool *pool, love::sound::SoundData *soundData)
|
|
|
+ : love::audio::Source(Source::TYPE_STATIC)
|
|
|
+ , pool(pool)
|
|
|
+ , valid(false)
|
|
|
+ , staticBuffer(nullptr)
|
|
|
+ , pitch(1.0f)
|
|
|
+ , volume(1.0f)
|
|
|
+ , relative(false)
|
|
|
+ , looping(false)
|
|
|
+ , paused(false)
|
|
|
+ , minVolume(0.0f)
|
|
|
+ , maxVolume(1.0f)
|
|
|
+ , referenceDistance(1.0f)
|
|
|
+ , rolloffFactor(1.0f)
|
|
|
+ , maxDistance(FLT_MAX)
|
|
|
+ , cone()
|
|
|
+ , offsetSamples(0)
|
|
|
+ , offsetSeconds(0)
|
|
|
+ , channels(soundData->getChannels())
|
|
|
+ , decoder(nullptr)
|
|
|
+ , toLoop(0)
|
|
|
+{
|
|
|
+ ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
|
|
|
+ staticBuffer = new StaticDataBuffer(fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
|
|
|
+
|
|
|
+ float z[3] = {0, 0, 0};
|
|
|
+
|
|
|
+ setFloatv(position, z);
|
|
|
+ setFloatv(velocity, z);
|
|
|
+ setFloatv(direction, z);
|
|
|
+}
|
|
|
+
|
|
|
+Source::Source(Pool *pool, love::sound::Decoder *decoder)
|
|
|
+ : love::audio::Source(Source::TYPE_STREAM)
|
|
|
+ , pool(pool)
|
|
|
+ , valid(false)
|
|
|
+ , staticBuffer(nullptr)
|
|
|
+ , pitch(1.0f)
|
|
|
+ , volume(1.0f)
|
|
|
+ , relative(false)
|
|
|
+ , looping(false)
|
|
|
+ , paused(false)
|
|
|
+ , minVolume(0.0f)
|
|
|
+ , maxVolume(1.0f)
|
|
|
+ , referenceDistance(1.0f)
|
|
|
+ , rolloffFactor(1.0f)
|
|
|
+ , maxDistance(FLT_MAX)
|
|
|
+ , cone()
|
|
|
+ , offsetSamples(0)
|
|
|
+ , offsetSeconds(0)
|
|
|
+ , channels(decoder->getChannels())
|
|
|
+ , decoder(decoder)
|
|
|
+ , toLoop(0)
|
|
|
+{
|
|
|
+ decoder->retain();
|
|
|
+ alGenBuffers(MAX_BUFFERS, streamBuffers);
|
|
|
+
|
|
|
+ float z[3] = {0, 0, 0};
|
|
|
+
|
|
|
+ setFloatv(position, z);
|
|
|
+ setFloatv(velocity, z);
|
|
|
+ setFloatv(direction, z);
|
|
|
+}
|
|
|
+
|
|
|
+Source::Source(const Source &s)
|
|
|
+ : love::audio::Source(s.type)
|
|
|
+ , pool(s.pool)
|
|
|
+ , valid(false)
|
|
|
+ , staticBuffer(s.staticBuffer)
|
|
|
+ , pitch(s.pitch)
|
|
|
+ , volume(s.volume)
|
|
|
+ , relative(s.relative)
|
|
|
+ , looping(s.looping)
|
|
|
+ , paused(false)
|
|
|
+ , minVolume(s.minVolume)
|
|
|
+ , maxVolume(s.maxVolume)
|
|
|
+ , referenceDistance(s.referenceDistance)
|
|
|
+ , rolloffFactor(s.rolloffFactor)
|
|
|
+ , maxDistance(s.maxDistance)
|
|
|
+ , cone(s.cone)
|
|
|
+ , offsetSamples(0)
|
|
|
+ , offsetSeconds(0)
|
|
|
+ , channels(s.channels)
|
|
|
+ , decoder(nullptr)
|
|
|
+ , toLoop(0)
|
|
|
+{
|
|
|
+ if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ if (s.decoder)
|
|
|
+ decoder = s.decoder->clone();
|
|
|
+
|
|
|
+ alGenBuffers(MAX_BUFFERS, streamBuffers);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ staticBuffer->retain();
|
|
|
+
|
|
|
+ setFloatv(position, s.position);
|
|
|
+ setFloatv(velocity, s.velocity);
|
|
|
+ setFloatv(direction, s.direction);
|
|
|
+}
|
|
|
+
|
|
|
+Source::~Source()
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ pool->stop(this);
|
|
|
+
|
|
|
+ if (type == TYPE_STREAM)
|
|
|
+ alDeleteBuffers(MAX_BUFFERS, streamBuffers);
|
|
|
+
|
|
|
+ if (staticBuffer)
|
|
|
+ staticBuffer->release();
|
|
|
+
|
|
|
+ if (decoder)
|
|
|
+ decoder->release();
|
|
|
+}
|
|
|
+
|
|
|
+love::audio::Source *Source::clone()
|
|
|
+{
|
|
|
+ return new Source(*this);
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::play()
|
|
|
+{
|
|
|
+ if (valid && paused)
|
|
|
+ {
|
|
|
+ pool->resume(this);
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ valid = pool->play(this, source);
|
|
|
+ return valid;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::stop()
|
|
|
+{
|
|
|
+ if (!isStopped())
|
|
|
+ {
|
|
|
+ pool->stop(this);
|
|
|
+ pool->softRewind(this);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::pause()
|
|
|
+{
|
|
|
+ pool->pause(this);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::resume()
|
|
|
+{
|
|
|
+ pool->resume(this);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::rewind()
|
|
|
+{
|
|
|
+ pool->rewind(this);
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::isStopped() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALenum state;
|
|
|
+ alGetSourcei(source, AL_SOURCE_STATE, &state);
|
|
|
+ return (state == AL_STOPPED);
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::isPaused() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALenum state;
|
|
|
+ alGetSourcei(source, AL_SOURCE_STATE, &state);
|
|
|
+ return (state == AL_PAUSED);
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::isFinished() const
|
|
|
+{
|
|
|
+ return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::update()
|
|
|
+{
|
|
|
+ if (!valid)
|
|
|
+ return false;
|
|
|
+ if (type == TYPE_STATIC)
|
|
|
+ {
|
|
|
+ // Looping mode could have changed.
|
|
|
+ alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
|
|
|
+ return !isStopped();
|
|
|
+ }
|
|
|
+ else if (type == TYPE_STREAM && (isLooping() || !isFinished()))
|
|
|
+ {
|
|
|
+ // Number of processed buffers.
|
|
|
+ ALint processed = 0;
|
|
|
+
|
|
|
+ alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
+
|
|
|
+ while (processed--)
|
|
|
+ {
|
|
|
+ ALuint buffer;
|
|
|
+
|
|
|
+ float curOffsetSamples, curOffsetSecs;
|
|
|
+
|
|
|
+ alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
|
|
|
+
|
|
|
+ ALint b;
|
|
|
+ alGetSourcei(source, AL_BUFFER, &b);
|
|
|
+ int freq;
|
|
|
+ alGetBufferi(b, AL_FREQUENCY, &freq);
|
|
|
+ curOffsetSecs = curOffsetSamples / freq;
|
|
|
+
|
|
|
+ // Get a free buffer.
|
|
|
+ alSourceUnqueueBuffers(source, 1, &buffer);
|
|
|
+
|
|
|
+ float newOffsetSamples, newOffsetSecs;
|
|
|
+
|
|
|
+ alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
|
|
|
+ newOffsetSecs = newOffsetSamples / freq;
|
|
|
+
|
|
|
+ offsetSamples += (curOffsetSamples - newOffsetSamples);
|
|
|
+ offsetSeconds += (curOffsetSecs - newOffsetSecs);
|
|
|
+
|
|
|
+ streamAtomic(buffer, decoder);
|
|
|
+ alSourceQueueBuffers(source, 1, &buffer);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setPitch(float pitch)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alSourcef(source, AL_PITCH, pitch);
|
|
|
+
|
|
|
+ this->pitch = pitch;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getPitch() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_PITCH, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return pitch;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setVolume(float volume)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_GAIN, volume);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->volume = volume;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getVolume() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_GAIN, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return volume;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::seekAtomic(float offset, void *unit)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ switch (*((Source::Unit *) unit))
|
|
|
+ {
|
|
|
+ case Source::UNIT_SAMPLES:
|
|
|
+ if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ offsetSamples = offset;
|
|
|
+ ALint buffer;
|
|
|
+ alGetSourcei(source, AL_BUFFER, &buffer);
|
|
|
+ int freq;
|
|
|
+ alGetBufferi(buffer, AL_FREQUENCY, &freq);
|
|
|
+ offset /= freq;
|
|
|
+ offsetSeconds = offset;
|
|
|
+ decoder->seek(offset);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_SAMPLE_OFFSET, offset);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Source::UNIT_SECONDS:
|
|
|
+ default:
|
|
|
+ if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ offsetSeconds = offset;
|
|
|
+ decoder->seek(offset);
|
|
|
+ ALint buffer;
|
|
|
+ alGetSourcei(source, AL_BUFFER, &buffer);
|
|
|
+ int freq;
|
|
|
+ alGetBufferi(buffer, AL_FREQUENCY, &freq);
|
|
|
+ offsetSamples = offset*freq;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_SEC_OFFSET, offset);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ bool waspaused = paused;
|
|
|
+ // Because we still have old data
|
|
|
+ // from before the seek in the buffers
|
|
|
+ // let's empty them.
|
|
|
+ stopAtomic();
|
|
|
+ playAtomic();
|
|
|
+ if (waspaused)
|
|
|
+ pauseAtomic();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::seek(float offset, Source::Unit unit)
|
|
|
+{
|
|
|
+ return pool->seek(this, offset, &unit);
|
|
|
+}
|
|
|
+
|
|
|
+float Source::tellAtomic(void *unit) const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ float offset;
|
|
|
+ switch (*((Source::Unit *) unit))
|
|
|
+ {
|
|
|
+ case Source::UNIT_SAMPLES:
|
|
|
+ alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
|
|
|
+ if (type == TYPE_STREAM) offset += offsetSamples;
|
|
|
+ break;
|
|
|
+ case Source::UNIT_SECONDS:
|
|
|
+ default:
|
|
|
+ {
|
|
|
+ alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
|
|
|
+ ALint buffer;
|
|
|
+ alGetSourcei(source, AL_BUFFER, &buffer);
|
|
|
+ int freq;
|
|
|
+ alGetBufferi(buffer, AL_FREQUENCY, &freq);
|
|
|
+ offset /= freq;
|
|
|
+ if (type == TYPE_STREAM) offset += offsetSeconds;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ return offset;
|
|
|
+ }
|
|
|
+ return 0.0f;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::tell(Source::Unit unit)
|
|
|
+{
|
|
|
+ return pool->tell(this, &unit);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setPosition(float *v)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alSourcefv(source, AL_POSITION, v);
|
|
|
+
|
|
|
+ setFloatv(position, v);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::getPosition(float *v) const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alGetSourcefv(source, AL_POSITION, v);
|
|
|
+ else
|
|
|
+ setFloatv(v, position);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setVelocity(float *v)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alSourcefv(source, AL_VELOCITY, v);
|
|
|
+
|
|
|
+ setFloatv(velocity, v);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::getVelocity(float *v) const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alGetSourcefv(source, AL_VELOCITY, v);
|
|
|
+ else
|
|
|
+ setFloatv(v, velocity);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setDirection(float *v)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alSourcefv(source, AL_DIRECTION, v);
|
|
|
+ else
|
|
|
+ setFloatv(direction, v);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::getDirection(float *v) const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alGetSourcefv(source, AL_DIRECTION, v);
|
|
|
+ else
|
|
|
+ setFloatv(v, direction);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
|
|
|
+{
|
|
|
+ cone.innerAngle = (int) LOVE_TODEG(innerAngle);
|
|
|
+ cone.outerAngle = (int) LOVE_TODEG(outerAngle);
|
|
|
+ cone.outerVolume = outerVolume;
|
|
|
+
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
|
|
+ alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
|
|
+ alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
|
|
|
+{
|
|
|
+ innerAngle = LOVE_TORAD(cone.innerAngle);
|
|
|
+ outerAngle = LOVE_TORAD(cone.outerAngle);
|
|
|
+ outerVolume = cone.outerVolume;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setRelative(bool enable)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
|
|
+
|
|
|
+ relative = enable;
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::isRelative() const
|
|
|
+{
|
|
|
+ return relative;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setLooping(bool looping)
|
|
|
+{
|
|
|
+ if (valid && type == TYPE_STATIC)
|
|
|
+ alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
|
|
|
+
|
|
|
+ this->looping = looping;
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::isLooping() const
|
|
|
+{
|
|
|
+ return looping;
|
|
|
+}
|
|
|
+
|
|
|
+bool Source::playAtomic()
|
|
|
+{
|
|
|
+ if (type == TYPE_STATIC)
|
|
|
+ {
|
|
|
+ alSourcei(source, AL_BUFFER, staticBuffer->getBuffer());
|
|
|
+ }
|
|
|
+ else if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ int usedBuffers = 0;
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < MAX_BUFFERS; i++)
|
|
|
+ {
|
|
|
+ streamAtomic(streamBuffers[i], decoder);
|
|
|
+ ++usedBuffers;
|
|
|
+ if (decoder->isFinished())
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (usedBuffers > 0)
|
|
|
+ alSourceQueueBuffers(source, usedBuffers, streamBuffers);
|
|
|
+ }
|
|
|
+
|
|
|
+ // This Source may now be associated with an OpenAL source that still has
|
|
|
+ // the properties of another love Source. Let's reset it to the settings
|
|
|
+ // of the new one.
|
|
|
+ reset();
|
|
|
+
|
|
|
+ // Clear errors.
|
|
|
+ alGetError();
|
|
|
+
|
|
|
+ alSourcePlay(source);
|
|
|
+
|
|
|
+ // alSourcePlay may fail if the system has reached its limit of simultaneous
|
|
|
+ // playing sources.
|
|
|
+ bool success = alGetError() == AL_NO_ERROR;
|
|
|
+
|
|
|
+ valid = true; //if it fails it will be set to false again
|
|
|
+ //but this prevents a horrible, horrible bug
|
|
|
+
|
|
|
+ return success;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::stopAtomic()
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ if (type == TYPE_STATIC)
|
|
|
+ {
|
|
|
+ alSourceStop(source);
|
|
|
+ }
|
|
|
+ else if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ alSourceStop(source);
|
|
|
+ int queued = 0;
|
|
|
+ alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
|
|
+
|
|
|
+ while (queued--)
|
|
|
+ {
|
|
|
+ ALuint buffer;
|
|
|
+ alSourceUnqueueBuffers(source, 1, &buffer);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ alSourcei(source, AL_BUFFER, AL_NONE);
|
|
|
+ }
|
|
|
+ toLoop = 0;
|
|
|
+ valid = false;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::pauseAtomic()
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcePause(source);
|
|
|
+ paused = true;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::resumeAtomic()
|
|
|
+{
|
|
|
+ if (valid && paused)
|
|
|
+ {
|
|
|
+ alSourcePlay(source);
|
|
|
+ paused = false;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::rewindAtomic()
|
|
|
+{
|
|
|
+ if (valid && type == TYPE_STATIC)
|
|
|
+ {
|
|
|
+ alSourceRewind(source);
|
|
|
+ if (!paused)
|
|
|
+ alSourcePlay(source);
|
|
|
+ }
|
|
|
+ else if (valid && type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ bool waspaused = paused;
|
|
|
+ decoder->rewind();
|
|
|
+ // Because we still have old data
|
|
|
+ // from before the seek in the buffers
|
|
|
+ // let's empty them.
|
|
|
+ stopAtomic();
|
|
|
+ playAtomic();
|
|
|
+ if (waspaused)
|
|
|
+ pauseAtomic();
|
|
|
+ offsetSamples = 0;
|
|
|
+ offsetSeconds = 0;
|
|
|
+ }
|
|
|
+ else if (type == TYPE_STREAM)
|
|
|
+ {
|
|
|
+ decoder->rewind();
|
|
|
+ offsetSamples = 0;
|
|
|
+ offsetSeconds = 0;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void Source::reset()
|
|
|
+{
|
|
|
+ alSourcefv(source, AL_POSITION, position);
|
|
|
+ alSourcefv(source, AL_VELOCITY, velocity);
|
|
|
+ alSourcefv(source, AL_DIRECTION, direction);
|
|
|
+ alSourcef(source, AL_PITCH, pitch);
|
|
|
+ alSourcef(source, AL_GAIN, volume);
|
|
|
+ alSourcef(source, AL_MIN_GAIN, minVolume);
|
|
|
+ alSourcef(source, AL_MAX_GAIN, maxVolume);
|
|
|
+ alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
|
|
|
+ alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
|
|
|
+ alSourcef(source, AL_MAX_DISTANCE, maxDistance);
|
|
|
+ alSourcei(source, AL_LOOPING, (type == TYPE_STATIC) && isLooping() ? AL_TRUE : AL_FALSE);
|
|
|
+ alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
|
|
|
+ alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
|
|
|
+ alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
|
|
|
+ alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setFloatv(float *dst, const float *src) const
|
|
|
+{
|
|
|
+ dst[0] = src[0];
|
|
|
+ dst[1] = src[1];
|
|
|
+ dst[2] = src[2];
|
|
|
+}
|
|
|
+
|
|
|
+ALenum Source::getFormat(int channels, int bitDepth) const
|
|
|
+{
|
|
|
+ if (channels == 1 && bitDepth == 8)
|
|
|
+ return AL_FORMAT_MONO8;
|
|
|
+ else if (channels == 1 && bitDepth == 16)
|
|
|
+ return AL_FORMAT_MONO16;
|
|
|
+ else if (channels == 2 && bitDepth == 8)
|
|
|
+ return AL_FORMAT_STEREO8;
|
|
|
+ else if (channels == 2 && bitDepth == 16)
|
|
|
+ return AL_FORMAT_STEREO16;
|
|
|
+ else
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
|
|
|
+{
|
|
|
+ // Get more sound data.
|
|
|
+ int decoded = d->decode();
|
|
|
+
|
|
|
+ int fmt = getFormat(d->getChannels(), d->getBitDepth());
|
|
|
+
|
|
|
+ if (fmt != 0)
|
|
|
+ alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
|
|
|
+
|
|
|
+ if (decoder->isFinished() && isLooping())
|
|
|
+ {
|
|
|
+ int queued, processed;
|
|
|
+ alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
|
|
|
+ alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
|
|
|
+ if (queued > processed)
|
|
|
+ toLoop = queued-processed;
|
|
|
+ else
|
|
|
+ toLoop = MAX_BUFFERS-processed;
|
|
|
+ d->rewind();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (toLoop > 0)
|
|
|
+ {
|
|
|
+ if (--toLoop == 0)
|
|
|
+ {
|
|
|
+ offsetSamples = 0;
|
|
|
+ offsetSeconds = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return decoded;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setMinVolume(float volume)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_MIN_GAIN, volume);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->minVolume = volume;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getMinVolume() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_MIN_GAIN, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return this->minVolume;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setMaxVolume(float volume)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_MAX_GAIN, volume);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->maxVolume = volume;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getMaxVolume() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_MAX_GAIN, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return this->maxVolume;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setReferenceDistance(float distance)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_REFERENCE_DISTANCE, distance);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->referenceDistance = distance;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getReferenceDistance() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return this->referenceDistance;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setRolloffFactor(float factor)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_ROLLOFF_FACTOR, factor);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->rolloffFactor = factor;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getRolloffFactor() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return this->rolloffFactor;
|
|
|
+}
|
|
|
+
|
|
|
+void Source::setMaxDistance(float distance)
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ alSourcef(source, AL_MAX_DISTANCE, distance);
|
|
|
+ }
|
|
|
+
|
|
|
+ this->maxDistance = distance;
|
|
|
+}
|
|
|
+
|
|
|
+float Source::getMaxDistance() const
|
|
|
+{
|
|
|
+ if (valid)
|
|
|
+ {
|
|
|
+ ALfloat f;
|
|
|
+ alGetSourcef(source, AL_MAX_DISTANCE, &f);
|
|
|
+ return f;
|
|
|
+ }
|
|
|
+
|
|
|
+ // In case the Source isn't playing.
|
|
|
+ return this->maxDistance;
|
|
|
+}
|
|
|
+
|
|
|
+int Source::getChannels() const
|
|
|
+{
|
|
|
+ return channels;
|
|
|
+}
|
|
|
+
|
|
|
+} // openal
|
|
|
+} // audio
|
|
|
+} // love
|