Browse Source

Rename Box2D folder to box2d

Garrett Brown 5 years ago
parent
commit
350054e190
95 changed files with 57 additions and 57 deletions
  1. 57 57
      CMakeLists.txt
  2. 0 0
      src/libraries/box2d/Box2D.h
  3. 0 0
      src/libraries/box2d/Collision/b2_broad_phase.cpp
  4. 0 0
      src/libraries/box2d/Collision/b2_chain_shape.cpp
  5. 0 0
      src/libraries/box2d/Collision/b2_circle_shape.cpp
  6. 0 0
      src/libraries/box2d/Collision/b2_collide_circle.cpp
  7. 0 0
      src/libraries/box2d/Collision/b2_collide_edge.cpp
  8. 0 0
      src/libraries/box2d/Collision/b2_collide_polygon.cpp
  9. 0 0
      src/libraries/box2d/Collision/b2_collision.cpp
  10. 0 0
      src/libraries/box2d/Collision/b2_distance.cpp
  11. 0 0
      src/libraries/box2d/Collision/b2_dynamic_tree.cpp
  12. 0 0
      src/libraries/box2d/Collision/b2_edge_shape.cpp
  13. 0 0
      src/libraries/box2d/Collision/b2_polygon_shape.cpp
  14. 0 0
      src/libraries/box2d/Collision/b2_time_of_impact.cpp
  15. 0 0
      src/libraries/box2d/Common/b2_block_allocator.cpp
  16. 0 0
      src/libraries/box2d/Common/b2_draw.cpp
  17. 0 0
      src/libraries/box2d/Common/b2_math.cpp
  18. 0 0
      src/libraries/box2d/Common/b2_settings.cpp
  19. 0 0
      src/libraries/box2d/Common/b2_stack_allocator.cpp
  20. 0 0
      src/libraries/box2d/Common/b2_timer.cpp
  21. 0 0
      src/libraries/box2d/Dynamics/b2_body.cpp
  22. 0 0
      src/libraries/box2d/Dynamics/b2_chain_circle_contact.cpp
  23. 0 0
      src/libraries/box2d/Dynamics/b2_chain_circle_contact.h
  24. 0 0
      src/libraries/box2d/Dynamics/b2_chain_polygon_contact.cpp
  25. 0 0
      src/libraries/box2d/Dynamics/b2_chain_polygon_contact.h
  26. 0 0
      src/libraries/box2d/Dynamics/b2_circle_contact.cpp
  27. 0 0
      src/libraries/box2d/Dynamics/b2_circle_contact.h
  28. 0 0
      src/libraries/box2d/Dynamics/b2_contact.cpp
  29. 0 0
      src/libraries/box2d/Dynamics/b2_contact_manager.cpp
  30. 0 0
      src/libraries/box2d/Dynamics/b2_contact_solver.cpp
  31. 0 0
      src/libraries/box2d/Dynamics/b2_contact_solver.h
  32. 0 0
      src/libraries/box2d/Dynamics/b2_distance_joint.cpp
  33. 0 0
      src/libraries/box2d/Dynamics/b2_edge_circle_contact.cpp
  34. 0 0
      src/libraries/box2d/Dynamics/b2_edge_circle_contact.h
  35. 0 0
      src/libraries/box2d/Dynamics/b2_edge_polygon_contact.cpp
  36. 0 0
      src/libraries/box2d/Dynamics/b2_edge_polygon_contact.h
  37. 0 0
      src/libraries/box2d/Dynamics/b2_fixture.cpp
  38. 0 0
      src/libraries/box2d/Dynamics/b2_friction_joint.cpp
  39. 0 0
      src/libraries/box2d/Dynamics/b2_gear_joint.cpp
  40. 0 0
      src/libraries/box2d/Dynamics/b2_island.cpp
  41. 0 0
      src/libraries/box2d/Dynamics/b2_island.h
  42. 0 0
      src/libraries/box2d/Dynamics/b2_joint.cpp
  43. 0 0
      src/libraries/box2d/Dynamics/b2_motor_joint.cpp
  44. 0 0
      src/libraries/box2d/Dynamics/b2_mouse_joint.cpp
  45. 0 0
      src/libraries/box2d/Dynamics/b2_polygon_circle_contact.cpp
  46. 0 0
      src/libraries/box2d/Dynamics/b2_polygon_circle_contact.h
  47. 0 0
      src/libraries/box2d/Dynamics/b2_polygon_contact.cpp
  48. 0 0
      src/libraries/box2d/Dynamics/b2_polygon_contact.h
  49. 0 0
      src/libraries/box2d/Dynamics/b2_prismatic_joint.cpp
  50. 0 0
      src/libraries/box2d/Dynamics/b2_pulley_joint.cpp
  51. 0 0
      src/libraries/box2d/Dynamics/b2_revolute_joint.cpp
  52. 0 0
      src/libraries/box2d/Dynamics/b2_rope_joint.cpp
  53. 0 0
      src/libraries/box2d/Dynamics/b2_weld_joint.cpp
  54. 0 0
      src/libraries/box2d/Dynamics/b2_wheel_joint.cpp
  55. 0 0
      src/libraries/box2d/Dynamics/b2_world.cpp
  56. 0 0
      src/libraries/box2d/Dynamics/b2_world_callbacks.cpp
  57. 0 0
      src/libraries/box2d/README.MODIFIED
  58. 0 0
      src/libraries/box2d/Rope/b2_rope.cpp
  59. 0 0
      src/libraries/box2d/b2_block_allocator.h
  60. 0 0
      src/libraries/box2d/b2_body.h
  61. 0 0
      src/libraries/box2d/b2_broad_phase.h
  62. 0 0
      src/libraries/box2d/b2_chain_shape.h
  63. 0 0
      src/libraries/box2d/b2_circle_shape.h
  64. 0 0
      src/libraries/box2d/b2_collision.h
  65. 0 0
      src/libraries/box2d/b2_contact.h
  66. 0 0
      src/libraries/box2d/b2_contact_manager.h
  67. 0 0
      src/libraries/box2d/b2_distance.h
  68. 0 0
      src/libraries/box2d/b2_distance_joint.h
  69. 0 0
      src/libraries/box2d/b2_draw.h
  70. 0 0
      src/libraries/box2d/b2_dynamic_tree.h
  71. 0 0
      src/libraries/box2d/b2_edge_shape.h
  72. 0 0
      src/libraries/box2d/b2_fixture.h
  73. 0 0
      src/libraries/box2d/b2_friction_joint.h
  74. 0 0
      src/libraries/box2d/b2_gear_joint.h
  75. 0 0
      src/libraries/box2d/b2_growable_stack.h
  76. 0 0
      src/libraries/box2d/b2_joint.h
  77. 0 0
      src/libraries/box2d/b2_math.h
  78. 0 0
      src/libraries/box2d/b2_motor_joint.h
  79. 0 0
      src/libraries/box2d/b2_mouse_joint.h
  80. 0 0
      src/libraries/box2d/b2_polygon_shape.h
  81. 0 0
      src/libraries/box2d/b2_prismatic_joint.h
  82. 0 0
      src/libraries/box2d/b2_pulley_joint.h
  83. 0 0
      src/libraries/box2d/b2_revolute_joint.h
  84. 0 0
      src/libraries/box2d/b2_rope.h
  85. 0 0
      src/libraries/box2d/b2_rope_joint.h
  86. 0 0
      src/libraries/box2d/b2_settings.h
  87. 0 0
      src/libraries/box2d/b2_shape.h
  88. 0 0
      src/libraries/box2d/b2_stack_allocator.h
  89. 0 0
      src/libraries/box2d/b2_time_of_impact.h
  90. 0 0
      src/libraries/box2d/b2_time_step.h
  91. 0 0
      src/libraries/box2d/b2_timer.h
  92. 0 0
      src/libraries/box2d/b2_weld_joint.h
  93. 0 0
      src/libraries/box2d/b2_wheel_joint.h
  94. 0 0
      src/libraries/box2d/b2_world.h
  95. 0 0
      src/libraries/box2d/b2_world_callbacks.h

+ 57 - 57
CMakeLists.txt

@@ -1064,74 +1064,74 @@ source_group("modules\\window\\sdl" FILES ${LOVE_SRC_MODULE_WINDOW_SDL})
 #
 #
 
 
 set(LOVE_SRC_3P_BOX2D_ROOT
 set(LOVE_SRC_3P_BOX2D_ROOT
-	src/libraries/Box2D/Box2D.h
+	src/libraries/box2d/Box2D.h
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_COLLISION
 set(LOVE_SRC_3P_BOX2D_COLLISION
-    src/libraries/Box2D/collision/b2_broad_phase.cpp
-    src/libraries/Box2D/collision/b2_chain_shape.cpp
-    src/libraries/Box2D/collision/b2_circle_shape.cpp
-    src/libraries/Box2D/collision/b2_collide_circle.cpp
-    src/libraries/Box2D/collision/b2_collide_edge.cpp
-    src/libraries/Box2D/collision/b2_collide_polygon.cpp
-    src/libraries/Box2D/collision/b2_collision.cpp
-    src/libraries/Box2D/collision/b2_distance.cpp
-    src/libraries/Box2D/collision/b2_dynamic_tree.cpp
-    src/libraries/Box2D/collision/b2_edge_shape.cpp
-    src/libraries/Box2D/collision/b2_polygon_shape.cpp
-    src/libraries/Box2D/collision/b2_time_of_impact.cpp
+    src/libraries/box2d/collision/b2_broad_phase.cpp
+    src/libraries/box2d/collision/b2_chain_shape.cpp
+    src/libraries/box2d/collision/b2_circle_shape.cpp
+    src/libraries/box2d/collision/b2_collide_circle.cpp
+    src/libraries/box2d/collision/b2_collide_edge.cpp
+    src/libraries/box2d/collision/b2_collide_polygon.cpp
+    src/libraries/box2d/collision/b2_collision.cpp
+    src/libraries/box2d/collision/b2_distance.cpp
+    src/libraries/box2d/collision/b2_dynamic_tree.cpp
+    src/libraries/box2d/collision/b2_edge_shape.cpp
+    src/libraries/box2d/collision/b2_polygon_shape.cpp
+    src/libraries/box2d/collision/b2_time_of_impact.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_COMMON
 set(LOVE_SRC_3P_BOX2D_COMMON
-    src/libraries/Box2D/common/b2_block_allocator.cpp
-    src/libraries/Box2D/common/b2_draw.cpp
-    src/libraries/Box2D/common/b2_math.cpp
-    src/libraries/Box2D/common/b2_settings.cpp
-    src/libraries/Box2D/common/b2_stack_allocator.cpp
-    src/libraries/Box2D/common/b2_timer.cpp
+    src/libraries/box2d/common/b2_block_allocator.cpp
+    src/libraries/box2d/common/b2_draw.cpp
+    src/libraries/box2d/common/b2_math.cpp
+    src/libraries/box2d/common/b2_settings.cpp
+    src/libraries/box2d/common/b2_stack_allocator.cpp
+    src/libraries/box2d/common/b2_timer.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_DYNAMICS
 set(LOVE_SRC_3P_BOX2D_DYNAMICS
-    src/libraries/Box2D/dynamics/b2_body.cpp
-    src/libraries/Box2D/dynamics/b2_chain_circle_contact.cpp
-    src/libraries/Box2D/dynamics/b2_chain_circle_contact.h
-    src/libraries/Box2D/dynamics/b2_chain_polygon_contact.cpp
-    src/libraries/Box2D/dynamics/b2_chain_polygon_contact.h
-    src/libraries/Box2D/dynamics/b2_circle_contact.cpp
-    src/libraries/Box2D/dynamics/b2_circle_contact.h
-    src/libraries/Box2D/dynamics/b2_contact.cpp
-    src/libraries/Box2D/dynamics/b2_contact_manager.cpp
-    src/libraries/Box2D/dynamics/b2_contact_solver.cpp
-    src/libraries/Box2D/dynamics/b2_contact_solver.h
-    src/libraries/Box2D/dynamics/b2_distance_joint.cpp
-    src/libraries/Box2D/dynamics/b2_edge_circle_contact.cpp
-    src/libraries/Box2D/dynamics/b2_edge_circle_contact.h
-    src/libraries/Box2D/dynamics/b2_edge_polygon_contact.cpp
-    src/libraries/Box2D/dynamics/b2_edge_polygon_contact.h
-    src/libraries/Box2D/dynamics/b2_fixture.cpp
-    src/libraries/Box2D/dynamics/b2_friction_joint.cpp
-    src/libraries/Box2D/dynamics/b2_gear_joint.cpp
-    src/libraries/Box2D/dynamics/b2_island.cpp
-    src/libraries/Box2D/dynamics/b2_island.h
-    src/libraries/Box2D/dynamics/b2_joint.cpp
-    src/libraries/Box2D/dynamics/b2_motor_joint.cpp
-    src/libraries/Box2D/dynamics/b2_mouse_joint.cpp
-    src/libraries/Box2D/dynamics/b2_polygon_circle_contact.cpp
-    src/libraries/Box2D/dynamics/b2_polygon_circle_contact.h
-    src/libraries/Box2D/dynamics/b2_polygon_contact.cpp
-    src/libraries/Box2D/dynamics/b2_polygon_contact.h
-    src/libraries/Box2D/dynamics/b2_prismatic_joint.cpp
-    src/libraries/Box2D/dynamics/b2_pulley_joint.cpp
-    src/libraries/Box2D/dynamics/b2_revolute_joint.cpp
-    src/libraries/Box2D/dynamics/b2_rope_joint.cpp
-    src/libraries/Box2D/dynamics/b2_weld_joint.cpp
-    src/libraries/Box2D/dynamics/b2_wheel_joint.cpp
-    src/libraries/Box2D/dynamics/b2_world.cpp
-    src/libraries/Box2D/dynamics/b2_world_callbacks.cpp
+    src/libraries/box2d/dynamics/b2_body.cpp
+    src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
+    src/libraries/box2d/dynamics/b2_chain_circle_contact.h
+    src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
+    src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
+    src/libraries/box2d/dynamics/b2_circle_contact.cpp
+    src/libraries/box2d/dynamics/b2_circle_contact.h
+    src/libraries/box2d/dynamics/b2_contact.cpp
+    src/libraries/box2d/dynamics/b2_contact_manager.cpp
+    src/libraries/box2d/dynamics/b2_contact_solver.cpp
+    src/libraries/box2d/dynamics/b2_contact_solver.h
+    src/libraries/box2d/dynamics/b2_distance_joint.cpp
+    src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
+    src/libraries/box2d/dynamics/b2_edge_circle_contact.h
+    src/libraries/box2d/dynamics/b2_edge_polygon_contact.cpp
+    src/libraries/box2d/dynamics/b2_edge_polygon_contact.h
+    src/libraries/box2d/dynamics/b2_fixture.cpp
+    src/libraries/box2d/dynamics/b2_friction_joint.cpp
+    src/libraries/box2d/dynamics/b2_gear_joint.cpp
+    src/libraries/box2d/dynamics/b2_island.cpp
+    src/libraries/box2d/dynamics/b2_island.h
+    src/libraries/box2d/dynamics/b2_joint.cpp
+    src/libraries/box2d/dynamics/b2_motor_joint.cpp
+    src/libraries/box2d/dynamics/b2_mouse_joint.cpp
+    src/libraries/box2d/dynamics/b2_polygon_circle_contact.cpp
+    src/libraries/box2d/dynamics/b2_polygon_circle_contact.h
+    src/libraries/box2d/dynamics/b2_polygon_contact.cpp
+    src/libraries/box2d/dynamics/b2_polygon_contact.h
+    src/libraries/box2d/dynamics/b2_prismatic_joint.cpp
+    src/libraries/box2d/dynamics/b2_pulley_joint.cpp
+    src/libraries/box2d/dynamics/b2_revolute_joint.cpp
+    src/libraries/box2d/dynamics/b2_rope_joint.cpp
+    src/libraries/box2d/dynamics/b2_weld_joint.cpp
+    src/libraries/box2d/dynamics/b2_wheel_joint.cpp
+    src/libraries/box2d/dynamics/b2_world.cpp
+    src/libraries/box2d/dynamics/b2_world_callbacks.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_ROPE
 set(LOVE_SRC_3P_BOX2D_ROPE
-	src/libraries/Box2D/rope/b2_rope.cpp
+	src/libraries/box2d/rope/b2_rope.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D
 set(LOVE_SRC_3P_BOX2D
@@ -1677,7 +1677,7 @@ set(LOVE_LIB_SRC
 include_directories(
 include_directories(
 	src
 	src
 	src/libraries
 	src/libraries
-	src/libraries/Box2D
+	src/libraries/box2D
 	src/modules
 	src/modules
 	${LOVE_INCLUDE_DIRS}
 	${LOVE_INCLUDE_DIRS}
 )
 )

+ 0 - 0
src/libraries/Box2D/Box2D.h → src/libraries/box2d/Box2D.h


+ 0 - 0
src/libraries/Box2D/Collision/b2_broad_phase.cpp → src/libraries/box2d/Collision/b2_broad_phase.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_chain_shape.cpp → src/libraries/box2d/Collision/b2_chain_shape.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_circle_shape.cpp → src/libraries/box2d/Collision/b2_circle_shape.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_collide_circle.cpp → src/libraries/box2d/Collision/b2_collide_circle.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_collide_edge.cpp → src/libraries/box2d/Collision/b2_collide_edge.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_collide_polygon.cpp → src/libraries/box2d/Collision/b2_collide_polygon.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_collision.cpp → src/libraries/box2d/Collision/b2_collision.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_distance.cpp → src/libraries/box2d/Collision/b2_distance.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_dynamic_tree.cpp → src/libraries/box2d/Collision/b2_dynamic_tree.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_edge_shape.cpp → src/libraries/box2d/Collision/b2_edge_shape.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_polygon_shape.cpp → src/libraries/box2d/Collision/b2_polygon_shape.cpp


+ 0 - 0
src/libraries/Box2D/Collision/b2_time_of_impact.cpp → src/libraries/box2d/Collision/b2_time_of_impact.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_block_allocator.cpp → src/libraries/box2d/Common/b2_block_allocator.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_draw.cpp → src/libraries/box2d/Common/b2_draw.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_math.cpp → src/libraries/box2d/Common/b2_math.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_settings.cpp → src/libraries/box2d/Common/b2_settings.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_stack_allocator.cpp → src/libraries/box2d/Common/b2_stack_allocator.cpp


+ 0 - 0
src/libraries/Box2D/Common/b2_timer.cpp → src/libraries/box2d/Common/b2_timer.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_body.cpp → src/libraries/box2d/Dynamics/b2_body.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_chain_circle_contact.cpp → src/libraries/box2d/Dynamics/b2_chain_circle_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_chain_circle_contact.h → src/libraries/box2d/Dynamics/b2_chain_circle_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_chain_polygon_contact.cpp → src/libraries/box2d/Dynamics/b2_chain_polygon_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_chain_polygon_contact.h → src/libraries/box2d/Dynamics/b2_chain_polygon_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_circle_contact.cpp → src/libraries/box2d/Dynamics/b2_circle_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_circle_contact.h → src/libraries/box2d/Dynamics/b2_circle_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_contact.cpp → src/libraries/box2d/Dynamics/b2_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_contact_manager.cpp → src/libraries/box2d/Dynamics/b2_contact_manager.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_contact_solver.cpp → src/libraries/box2d/Dynamics/b2_contact_solver.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_contact_solver.h → src/libraries/box2d/Dynamics/b2_contact_solver.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_distance_joint.cpp → src/libraries/box2d/Dynamics/b2_distance_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_edge_circle_contact.cpp → src/libraries/box2d/Dynamics/b2_edge_circle_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_edge_circle_contact.h → src/libraries/box2d/Dynamics/b2_edge_circle_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_edge_polygon_contact.cpp → src/libraries/box2d/Dynamics/b2_edge_polygon_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_edge_polygon_contact.h → src/libraries/box2d/Dynamics/b2_edge_polygon_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_fixture.cpp → src/libraries/box2d/Dynamics/b2_fixture.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_friction_joint.cpp → src/libraries/box2d/Dynamics/b2_friction_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_gear_joint.cpp → src/libraries/box2d/Dynamics/b2_gear_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_island.cpp → src/libraries/box2d/Dynamics/b2_island.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_island.h → src/libraries/box2d/Dynamics/b2_island.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_joint.cpp → src/libraries/box2d/Dynamics/b2_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_motor_joint.cpp → src/libraries/box2d/Dynamics/b2_motor_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_mouse_joint.cpp → src/libraries/box2d/Dynamics/b2_mouse_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_polygon_circle_contact.cpp → src/libraries/box2d/Dynamics/b2_polygon_circle_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_polygon_circle_contact.h → src/libraries/box2d/Dynamics/b2_polygon_circle_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_polygon_contact.cpp → src/libraries/box2d/Dynamics/b2_polygon_contact.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_polygon_contact.h → src/libraries/box2d/Dynamics/b2_polygon_contact.h


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_prismatic_joint.cpp → src/libraries/box2d/Dynamics/b2_prismatic_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_pulley_joint.cpp → src/libraries/box2d/Dynamics/b2_pulley_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_revolute_joint.cpp → src/libraries/box2d/Dynamics/b2_revolute_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_rope_joint.cpp → src/libraries/box2d/Dynamics/b2_rope_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_weld_joint.cpp → src/libraries/box2d/Dynamics/b2_weld_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_wheel_joint.cpp → src/libraries/box2d/Dynamics/b2_wheel_joint.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_world.cpp → src/libraries/box2d/Dynamics/b2_world.cpp


+ 0 - 0
src/libraries/Box2D/Dynamics/b2_world_callbacks.cpp → src/libraries/box2d/Dynamics/b2_world_callbacks.cpp


+ 0 - 0
src/libraries/Box2D/README.MODIFIED → src/libraries/box2d/README.MODIFIED


+ 0 - 0
src/libraries/Box2D/Rope/b2_rope.cpp → src/libraries/box2d/Rope/b2_rope.cpp


+ 0 - 0
src/libraries/Box2D/b2_block_allocator.h → src/libraries/box2d/b2_block_allocator.h


+ 0 - 0
src/libraries/Box2D/b2_body.h → src/libraries/box2d/b2_body.h


+ 0 - 0
src/libraries/Box2D/b2_broad_phase.h → src/libraries/box2d/b2_broad_phase.h


+ 0 - 0
src/libraries/Box2D/b2_chain_shape.h → src/libraries/box2d/b2_chain_shape.h


+ 0 - 0
src/libraries/Box2D/b2_circle_shape.h → src/libraries/box2d/b2_circle_shape.h


+ 0 - 0
src/libraries/Box2D/b2_collision.h → src/libraries/box2d/b2_collision.h


+ 0 - 0
src/libraries/Box2D/b2_contact.h → src/libraries/box2d/b2_contact.h


+ 0 - 0
src/libraries/Box2D/b2_contact_manager.h → src/libraries/box2d/b2_contact_manager.h


+ 0 - 0
src/libraries/Box2D/b2_distance.h → src/libraries/box2d/b2_distance.h


+ 0 - 0
src/libraries/Box2D/b2_distance_joint.h → src/libraries/box2d/b2_distance_joint.h


+ 0 - 0
src/libraries/Box2D/b2_draw.h → src/libraries/box2d/b2_draw.h


+ 0 - 0
src/libraries/Box2D/b2_dynamic_tree.h → src/libraries/box2d/b2_dynamic_tree.h


+ 0 - 0
src/libraries/Box2D/b2_edge_shape.h → src/libraries/box2d/b2_edge_shape.h


+ 0 - 0
src/libraries/Box2D/b2_fixture.h → src/libraries/box2d/b2_fixture.h


+ 0 - 0
src/libraries/Box2D/b2_friction_joint.h → src/libraries/box2d/b2_friction_joint.h


+ 0 - 0
src/libraries/Box2D/b2_gear_joint.h → src/libraries/box2d/b2_gear_joint.h


+ 0 - 0
src/libraries/Box2D/b2_growable_stack.h → src/libraries/box2d/b2_growable_stack.h


+ 0 - 0
src/libraries/Box2D/b2_joint.h → src/libraries/box2d/b2_joint.h


+ 0 - 0
src/libraries/Box2D/b2_math.h → src/libraries/box2d/b2_math.h


+ 0 - 0
src/libraries/Box2D/b2_motor_joint.h → src/libraries/box2d/b2_motor_joint.h


+ 0 - 0
src/libraries/Box2D/b2_mouse_joint.h → src/libraries/box2d/b2_mouse_joint.h


+ 0 - 0
src/libraries/Box2D/b2_polygon_shape.h → src/libraries/box2d/b2_polygon_shape.h


+ 0 - 0
src/libraries/Box2D/b2_prismatic_joint.h → src/libraries/box2d/b2_prismatic_joint.h


+ 0 - 0
src/libraries/Box2D/b2_pulley_joint.h → src/libraries/box2d/b2_pulley_joint.h


+ 0 - 0
src/libraries/Box2D/b2_revolute_joint.h → src/libraries/box2d/b2_revolute_joint.h


+ 0 - 0
src/libraries/Box2D/b2_rope.h → src/libraries/box2d/b2_rope.h


+ 0 - 0
src/libraries/Box2D/b2_rope_joint.h → src/libraries/box2d/b2_rope_joint.h


+ 0 - 0
src/libraries/Box2D/b2_settings.h → src/libraries/box2d/b2_settings.h


+ 0 - 0
src/libraries/Box2D/b2_shape.h → src/libraries/box2d/b2_shape.h


+ 0 - 0
src/libraries/Box2D/b2_stack_allocator.h → src/libraries/box2d/b2_stack_allocator.h


+ 0 - 0
src/libraries/Box2D/b2_time_of_impact.h → src/libraries/box2d/b2_time_of_impact.h


+ 0 - 0
src/libraries/Box2D/b2_time_step.h → src/libraries/box2d/b2_time_step.h


+ 0 - 0
src/libraries/Box2D/b2_timer.h → src/libraries/box2d/b2_timer.h


+ 0 - 0
src/libraries/Box2D/b2_weld_joint.h → src/libraries/box2d/b2_weld_joint.h


+ 0 - 0
src/libraries/Box2D/b2_wheel_joint.h → src/libraries/box2d/b2_wheel_joint.h


+ 0 - 0
src/libraries/Box2D/b2_world.h → src/libraries/box2d/b2_world.h


+ 0 - 0
src/libraries/Box2D/b2_world_callbacks.h → src/libraries/box2d/b2_world_callbacks.h