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Fixed SpriteBatch:set and Mesh:setVertex preventing some vertex data from being sent to the GPU.

Alex Szpakowski 10 years ago
parent
commit
369dedaf38
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/modules/graphics/opengl/GLBuffer.cpp

+ 1 - 1
src/modules/graphics/opengl/GLBuffer.cpp

@@ -163,7 +163,7 @@ void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
 	// from the start of section a to the end of section b as modified if both
 	// from the start of section a to the end of section b as modified if both
 	// a and b are marked as modified.
 	// a and b are marked as modified.
 
 
-	size_t old_range_end = modified_offset + modified_offset;
+	size_t old_range_end = modified_offset + modified_size;
 
 
 	modified_offset = std::min(modified_offset, offset);
 	modified_offset = std::min(modified_offset, offset);