|
@@ -139,9 +139,7 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
|
|
glBindRenderbuffer(GL_RENDERBUFFER, stencil);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, stencil);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
|
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
|
|
|
|
|
|
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
|
|
- GL_RENDERBUFFER, stencil);
|
|
|
|
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
|
|
|
|
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, stencil);
|
|
GL_RENDERBUFFER, stencil);
|
|
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
@@ -153,8 +151,10 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
|
|
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
|
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
|
{
|
|
{
|
|
gl.deleteTexture(img);
|
|
gl.deleteTexture(img);
|
|
- glDeleteRenderbuffers(1, &depth_stencil);
|
|
|
|
- glDeleteFramebuffers(1, &framebuffer);
|
|
|
|
|
|
+ if (depth_stencil != 0)
|
|
|
|
+ glDeleteRenderbuffers(1, &depth_stencil);
|
|
|
|
+ if (framebuffer != 0)
|
|
|
|
+ glDeleteFramebuffers(1, &framebuffer);
|
|
}
|
|
}
|
|
|
|
|
|
virtual void bindFBO(GLuint framebuffer)
|
|
virtual void bindFBO(GLuint framebuffer)
|
|
@@ -192,8 +192,6 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
|
|
glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
|
|
glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
|
|
else if (GLEE_ARB_draw_buffers)
|
|
else if (GLEE_ARB_draw_buffers)
|
|
glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
|
|
glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
|
|
- else if (GLEE_ATI_draw_buffers)
|
|
|
|
- glDrawBuffersATI(drawbuffers.size(), &drawbuffers[0]);
|
|
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
|
|
@@ -252,8 +250,6 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
|
width, height);
|
|
width, height);
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
|
GL_RENDERBUFFER_EXT, stencil);
|
|
GL_RENDERBUFFER_EXT, stencil);
|
|
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|
|
|
|
- GL_RENDERBUFFER_EXT, stencil);
|
|
|
|
|
|
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
|
|
|
|
|
|
@@ -264,8 +260,10 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
|
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
|
virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint img)
|
|
{
|
|
{
|
|
gl.deleteTexture(img);
|
|
gl.deleteTexture(img);
|
|
- glDeleteRenderbuffersEXT(1, &depth_stencil);
|
|
|
|
- glDeleteFramebuffersEXT(1, &framebuffer);
|
|
|
|
|
|
+ if (depth_stencil != 0)
|
|
|
|
+ glDeleteRenderbuffersEXT(1, &depth_stencil);
|
|
|
|
+ if (framebuffer != 0)
|
|
|
|
+ glDeleteFramebuffersEXT(1, &framebuffer);
|
|
}
|
|
}
|
|
|
|
|
|
virtual void bindFBO(GLuint framebuffer)
|
|
virtual void bindFBO(GLuint framebuffer)
|
|
@@ -303,8 +301,6 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
|
|
glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
|
|
glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
|
|
else if (GLEE_ARB_draw_buffers)
|
|
else if (GLEE_ARB_draw_buffers)
|
|
glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
|
|
glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
|
|
- else if (GLEE_ATI_draw_buffers)
|
|
|
|
- glDrawBuffersATI(drawbuffers.size(), &drawbuffers[0]);
|
|
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
|
|
@@ -369,6 +365,9 @@ static int maxDrawBuffers = 0;
|
|
Canvas::Canvas(int width, int height, TextureType texture_type)
|
|
Canvas::Canvas(int width, int height, TextureType texture_type)
|
|
: width(width)
|
|
: width(width)
|
|
, height(height)
|
|
, height(height)
|
|
|
|
+ , fbo(0)
|
|
|
|
+ , depth_stencil(0)
|
|
|
|
+ , img(0)
|
|
, texture_type(texture_type)
|
|
, texture_type(texture_type)
|
|
{
|
|
{
|
|
float w = static_cast<float>(width);
|
|
float w = static_cast<float>(width);
|
|
@@ -423,7 +422,7 @@ bool Canvas::isHDRSupported()
|
|
|
|
|
|
bool Canvas::isMultiCanvasSupported()
|
|
bool Canvas::isMultiCanvasSupported()
|
|
{
|
|
{
|
|
- if (!(isSupported() && (GLEE_VERSION_2_0 || GLEE_ARB_draw_buffers || GLEE_ATI_draw_buffers)))
|
|
|
|
|
|
+ if (!(isSupported() && (GLEE_VERSION_2_0 || GLEE_ARB_draw_buffers)))
|
|
return false;
|
|
return false;
|
|
|
|
|
|
if (maxFBOColorAttachments == 0 || maxDrawBuffers == 0)
|
|
if (maxFBOColorAttachments == 0 || maxDrawBuffers == 0)
|
|
@@ -548,8 +547,11 @@ void Canvas::stopGrab()
|
|
current = NULL;
|
|
current = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
-void Canvas::clear(const Color &c)
|
|
|
|
|
|
+void Canvas::clear(Color c)
|
|
{
|
|
{
|
|
|
|
+ if (strategy == &strategyNone)
|
|
|
|
+ return;
|
|
|
|
+
|
|
GLuint previous = 0;
|
|
GLuint previous = 0;
|
|
|
|
|
|
if (current != this)
|
|
if (current != this)
|
|
@@ -717,8 +719,9 @@ const std::vector<Canvas *> &Canvas::getAttachedCanvases() const
|
|
|
|
|
|
void Canvas::setFilter(const Image::Filter &f)
|
|
void Canvas::setFilter(const Image::Filter &f)
|
|
{
|
|
{
|
|
|
|
+ settings.filter = f;
|
|
gl.bindTexture(img);
|
|
gl.bindTexture(img);
|
|
- gl.setTextureFilter(f);
|
|
|
|
|
|
+ settings.filter.anisotropy = gl.setTextureFilter(f);
|
|
}
|
|
}
|
|
|
|
|
|
Image::Filter Canvas::getFilter() const
|
|
Image::Filter Canvas::getFilter() const
|
|
@@ -729,21 +732,24 @@ Image::Filter Canvas::getFilter() const
|
|
|
|
|
|
void Canvas::setWrap(const Image::Wrap &w)
|
|
void Canvas::setWrap(const Image::Wrap &w)
|
|
{
|
|
{
|
|
|
|
+ settings.wrap = w;
|
|
gl.bindTexture(img);
|
|
gl.bindTexture(img);
|
|
gl.setTextureWrap(w);
|
|
gl.setTextureWrap(w);
|
|
}
|
|
}
|
|
|
|
|
|
Image::Wrap Canvas::getWrap() const
|
|
Image::Wrap Canvas::getWrap() const
|
|
{
|
|
{
|
|
- gl.bindTexture(img);
|
|
|
|
- return gl.getTextureWrap();
|
|
|
|
|
|
+ return settings.wrap;
|
|
}
|
|
}
|
|
|
|
|
|
bool Canvas::loadVolatile()
|
|
bool Canvas::loadVolatile()
|
|
{
|
|
{
|
|
// glTexImage2D is guaranteed to error in this case.
|
|
// glTexImage2D is guaranteed to error in this case.
|
|
if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
|
|
if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
|
|
|
|
+ {
|
|
|
|
+ status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
|
return false;
|
|
return false;
|
|
|
|
+ }
|
|
|
|
|
|
status = strategy->createFBO(fbo, img, width, height, texture_type);
|
|
status = strategy->createFBO(fbo, img, width, height, texture_type);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
@@ -751,15 +757,12 @@ bool Canvas::loadVolatile()
|
|
|
|
|
|
setFilter(settings.filter);
|
|
setFilter(settings.filter);
|
|
setWrap(settings.wrap);
|
|
setWrap(settings.wrap);
|
|
- Color c(0, 0, 0, 0);
|
|
|
|
- clear(c);
|
|
|
|
|
|
+ clear(Color(0, 0, 0, 0));
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
void Canvas::unloadVolatile()
|
|
void Canvas::unloadVolatile()
|
|
{
|
|
{
|
|
- settings.filter = getFilter();
|
|
|
|
- settings.wrap = getWrap();
|
|
|
|
strategy->deleteFBO(fbo, depth_stencil, img);
|
|
strategy->deleteFBO(fbo, depth_stencil, img);
|
|
|
|
|
|
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
|
for (size_t i = 0; i < attachedCanvases.size(); i++)
|