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@@ -114,7 +114,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
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// Unload all volatile objects. These must be reloaded after
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// the display mode change.
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Volatile::unloadAll();
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-
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+
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uninitializeContext();
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bool success = currentWindow->setWindow(width, height, fullscreen, vsync, fsaa);
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@@ -502,37 +502,76 @@ Font *Graphics::getFont() const
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void Graphics::setBlendMode(Graphics::BlendMode mode)
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{
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- if (GLEE_VERSION_1_4 || GLEE_ARB_imaging)
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+ const int gl_1_4 = GLEE_VERSION_1_4;
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+
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+ GLenum func = GL_FUNC_ADD;
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+ GLenum src_rgb = GL_ONE;
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+ GLenum src_a = GL_ONE;
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+ GLenum dst_rgb = GL_ZERO;
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+ GLenum dst_a = GL_ZERO;
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+
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+ switch (mode)
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{
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- if (mode == BLEND_SUBTRACTIVE)
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- glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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+ case BLEND_ALPHA:
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+ if (gl_1_4 || GLEE_EXT_blend_func_separate)
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+ {
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+ src_rgb = GL_SRC_ALPHA;
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+ src_a = GL_ONE;
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+ dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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+ }
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else
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- glBlendEquation(GL_FUNC_ADD);
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+ {
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+ // Fallback for OpenGL implementations without support for separate blend functions.
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+ // This will most likely only be used for the Microsoft software renderer and
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+ // since it's still stuck with OpenGL 1.1, the only expected difference is a
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+ // different alpha value when reading back the default framebuffer (newScreenshot).
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+ src_rgb = src_a = GL_SRC_ALPHA;
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+ dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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+ }
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+ break;
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+ case BLEND_MULTIPLICATIVE:
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+ src_rgb = src_a = GL_DST_COLOR;
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+ dst_rgb = dst_a = GL_ZERO;
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+ break;
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+ case BLEND_PREMULTIPLIED:
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+ src_rgb = src_a = GL_ONE;
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+ dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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+ break;
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+ case BLEND_SUBTRACTIVE:
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+ func = GL_FUNC_REVERSE_SUBTRACT;
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+ case BLEND_ADDITIVE:
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+ src_rgb = src_a = GL_SRC_ALPHA;
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+ dst_rgb = dst_a = GL_ONE;
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+ break;
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+ case BLEND_NONE:
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+ default:
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+ src_rgb = src_a = GL_ONE;
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+ dst_rgb = dst_a = GL_ZERO;
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+ break;
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}
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+
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+ if (gl_1_4 || GLEE_ARB_imaging)
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+ glBlendEquation(func);
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else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
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- {
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- if (mode == BLEND_SUBTRACTIVE)
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- glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT);
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- else
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- glBlendEquationEXT(GL_FUNC_ADD_EXT);
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- }
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+ glBlendEquationEXT(func);
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else
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{
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- if (mode == BLEND_SUBTRACTIVE)
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- throw Exception("This graphics card does not support the subtract blend mode!");
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+ if (func == GL_FUNC_REVERSE_SUBTRACT)
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+ throw Exception("This graphics card does not support the subtractive blend mode!");
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// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
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}
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- if (mode == BLEND_ALPHA)
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- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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- else if (mode == BLEND_MULTIPLICATIVE)
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- glBlendFunc(GL_DST_COLOR, GL_ZERO);
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- else if (mode == BLEND_PREMULTIPLIED)
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- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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- else if (mode == BLEND_NONE)
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- glBlendFunc(GL_ONE, GL_ZERO);
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- else // mode == BLEND_ADDITIVE || mode == BLEND_SUBTRACTIVE
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- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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+ if (src_rgb == src_a && dst_rgb == dst_a)
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+ glBlendFunc(src_rgb, dst_rgb);
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+ else
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+ {
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+ if (gl_1_4)
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+ glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
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+ else if (GLEE_EXT_blend_func_separate)
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+ glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
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+ else
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+ throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
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+ }
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}
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void Graphics::setColorMode(Graphics::ColorMode mode)
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@@ -551,29 +590,50 @@ void Graphics::setColorMode(Graphics::ColorMode mode)
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Graphics::BlendMode Graphics::getBlendMode() const
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{
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- GLint dst, src;
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- glGetIntegerv(GL_BLEND_DST, &dst);
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- glGetIntegerv(GL_BLEND_SRC, &src);
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+ const int gl_1_4 = GLEE_VERSION_1_4;
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+ GLint src_rgb, src_a, dst_rgb, dst_a;
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GLint equation = GL_FUNC_ADD;
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- if (GLEE_VERSION_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
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+ if (gl_1_4 || GLEE_EXT_blend_func_separate)
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+ {
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+ glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
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+ glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
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+ glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
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+ glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
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+ }
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+ else
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+ {
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+ glGetIntegerv(GL_BLEND_SRC, &src_rgb);
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+ glGetIntegerv(GL_BLEND_DST, &dst_rgb);
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+ src_a = src_rgb;
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+ dst_a = dst_rgb;
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+ }
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+
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+ if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
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glGetIntegerv(GL_BLEND_EQUATION, &equation);
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if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
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return BLEND_SUBTRACTIVE;
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- else if (src == GL_SRC_ALPHA && dst == GL_ONE) // && equation == GL_FUNC_ADD
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- return BLEND_ADDITIVE;
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- else if (src == GL_SRC_ALPHA && dst == GL_ONE_MINUS_SRC_ALPHA) // && equation == GL_FUNC_ADD
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+ // Everything else has equation == GL_FUNC_ADD.
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+ else if (src_rgb == src_a && dst_rgb == dst_a)
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+ {
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+ if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
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+ return BLEND_ADDITIVE;
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+ else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
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+ return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
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+ else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
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+ return BLEND_MULTIPLICATIVE;
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+ else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
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+ return BLEND_PREMULTIPLIED;
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+ else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
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+ return BLEND_NONE;
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+ }
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+ else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
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+ dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_ALPHA;
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- else if (src == GL_DST_COLOR && dst == GL_ZERO) // && equation == GL_FUNC_ADD
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- return BLEND_MULTIPLICATIVE;
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- else if (src == GL_ONE && dst == GL_ONE_MINUS_SRC_ALPHA) // && equation == GL_FUNC_ADD
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- return BLEND_PREMULTIPLIED;
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- else if (src == GL_ONE && dst == GL_ZERO)
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- return BLEND_NONE;
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-
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- return BLEND_MAX_ENUM; // Should never be reached.
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+
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+ throw Exception("Unknown blend mode");
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}
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Graphics::ColorMode Graphics::getColorMode() const
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