Browse Source

Renamed Joystick:getProductGUID back to Joystick:getGUID

Alex Szpakowski 12 years ago
parent
commit
3ac0710544

+ 1 - 1
src/modules/joystick/Joystick.h

@@ -152,7 +152,7 @@ public:
 
 
 	virtual void *getHandle() const = 0;
 	virtual void *getHandle() const = 0;
 
 
-	virtual std::string getProductGUID() const = 0;
+	virtual std::string getGUID() const = 0;
 	virtual int getInstanceID() const = 0;
 	virtual int getInstanceID() const = 0;
 	virtual int getID() const = 0;
 	virtual int getID() const = 0;
 
 

+ 1 - 1
src/modules/joystick/sdl/Joystick.cpp

@@ -239,7 +239,7 @@ void *Joystick::getHandle() const
 	return joyhandle;
 	return joyhandle;
 }
 }
 
 
-std::string Joystick::getProductGUID() const
+std::string Joystick::getGUID() const
 {
 {
 	// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
 	// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
 	return pguid;
 	return pguid;

+ 1 - 1
src/modules/joystick/sdl/Joystick.h

@@ -70,7 +70,7 @@ public:
 
 
 	void *getHandle() const;
 	void *getHandle() const;
 
 
-	std::string getProductGUID() const;
+	std::string getGUID() const;
 	int getInstanceID() const;
 	int getInstanceID() const;
 	int getID() const;
 	int getID() const;
 
 

+ 5 - 5
src/modules/joystick/sdl/JoystickModule.cpp

@@ -109,14 +109,14 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
 	if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
 	if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
 		return 0;
 		return 0;
 
 
-	std::string guidstr = getDeviceProductGUID(deviceindex);
+	std::string guidstr = getDeviceGUID(deviceindex);
 
 
 	joystick::Joystick *joystick = 0;
 	joystick::Joystick *joystick = 0;
 
 
 	for (size_t i = 0; i < joysticks.size(); i++)
 	for (size_t i = 0; i < joysticks.size(); i++)
 	{
 	{
 		// Try to re-use a disconnected Joystick with the same GUID.
 		// Try to re-use a disconnected Joystick with the same GUID.
-		if (!joysticks[i]->isConnected() && joysticks[i]->getProductGUID() == guidstr)
+		if (!joysticks[i]->isConnected() && joysticks[i]->getGUID() == guidstr)
 		{
 		{
 			joystick = joysticks[i];
 			joystick = joysticks[i];
 			joystick->open(deviceindex);
 			joystick->open(deviceindex);
@@ -398,13 +398,13 @@ void JoystickModule::checkGamepads(const std::string &guid) const
 		if (!SDL_IsGameController(d_index))
 		if (!SDL_IsGameController(d_index))
 			continue;
 			continue;
 
 
-		if (guid.compare(getDeviceProductGUID(d_index)) != 0)
+		if (guid.compare(getDeviceGUID(d_index)) != 0)
 			continue;
 			continue;
 
 
 		std::vector<love::joystick::Joystick *>::const_iterator it;
 		std::vector<love::joystick::Joystick *>::const_iterator it;
 		for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
 		for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
 		{
 		{
-			if ((*it)->isGamepad() || guid.compare((*it)->getProductGUID()) != 0)
+			if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
 				continue;
 				continue;
 
 
 			// Big hack time: open the index as a game controller and compare
 			// Big hack time: open the index as a game controller and compare
@@ -422,7 +422,7 @@ void JoystickModule::checkGamepads(const std::string &guid) const
 	}
 	}
 }
 }
 
 
-std::string JoystickModule::getDeviceProductGUID(int deviceindex) const
+std::string JoystickModule::getDeviceGUID(int deviceindex) const
 {
 {
 	if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
 	if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
 		return std::string("");
 		return std::string("");

+ 1 - 1
src/modules/joystick/sdl/JoystickModule.h

@@ -63,7 +63,7 @@ private:
 	void checkGamepads(const std::string &guid) const;
 	void checkGamepads(const std::string &guid) const;
 
 
 	// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
 	// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
-	std::string getDeviceProductGUID(int deviceindex) const;
+	std::string getDeviceGUID(int deviceindex) const;
 
 
 	// Lists of currently connected Joysticks.
 	// Lists of currently connected Joysticks.
 	std::vector<Joystick *> activeSticks;
 	std::vector<Joystick *> activeSticks;

+ 3 - 3
src/modules/joystick/sdl/wrap_Joystick.cpp

@@ -66,10 +66,10 @@ int w_Joystick_getID(lua_State *L)
 	return 2;
 	return 2;
 }
 }
 
 
-int w_Joystick_getProductGUID(lua_State *L)
+int w_Joystick_getGUID(lua_State *L)
 {
 {
 	Joystick *j = luax_checkjoystick(L, 1);
 	Joystick *j = luax_checkjoystick(L, 1);
-	luax_pushstring(L, j->getProductGUID());
+	luax_pushstring(L, j->getGUID());
 	return 1;
 	return 1;
 }
 }
 
 
@@ -192,7 +192,7 @@ static const luaL_Reg functions[] =
 	{ "isConnected", w_Joystick_isConnected },
 	{ "isConnected", w_Joystick_isConnected },
 	{ "getName", w_Joystick_getName },
 	{ "getName", w_Joystick_getName },
 	{ "getID", w_Joystick_getID },
 	{ "getID", w_Joystick_getID },
-	{ "getProductGUID", w_Joystick_getProductGUID },
+	{ "getGUID", w_Joystick_getGUID },
 	{ "getAxisCount", w_Joystick_getAxisCount },
 	{ "getAxisCount", w_Joystick_getAxisCount },
 	{ "getButtonCount", w_Joystick_getButtonCount },
 	{ "getButtonCount", w_Joystick_getButtonCount },
 	{ "getHatCount", w_Joystick_getHatCount },
 	{ "getHatCount", w_Joystick_getHatCount },

+ 1 - 1
src/modules/joystick/sdl/wrap_Joystick.h

@@ -37,7 +37,7 @@ Joystick *luax_checkjoystick(lua_State *L, int idx);
 int w_Joystick_isConnected(lua_State *L);
 int w_Joystick_isConnected(lua_State *L);
 int w_Joystick_getName(lua_State *L);
 int w_Joystick_getName(lua_State *L);
 int w_Joystick_getID(lua_State *L);
 int w_Joystick_getID(lua_State *L);
-int w_Joystick_getProductGUID(lua_State *L);
+int w_Joystick_getGUID(lua_State *L);
 int w_Joystick_getAxisCount(lua_State *L);
 int w_Joystick_getAxisCount(lua_State *L);
 int w_Joystick_getButtonCount(lua_State *L);
 int w_Joystick_getButtonCount(lua_State *L);
 int w_Joystick_getHatCount(lua_State *L);
 int w_Joystick_getHatCount(lua_State *L);

+ 1 - 1
src/modules/joystick/sdl/wrap_JoystickModule.cpp

@@ -130,7 +130,7 @@ int w_getGamepadMapping(lua_State *L)
 	else
 	else
 	{
 	{
 		love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
 		love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
-		guid = stick->getProductGUID();
+		guid = stick->getGUID();
 	}
 	}
 
 
 	const char *gpbindstr = luaL_checkstring(L, 2);
 	const char *gpbindstr = luaL_checkstring(L, 2);