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@@ -996,7 +996,7 @@ void Graphics::present(void *screenshotCallbackData)
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// We need to do an explicit MSAA resolve on iOS, because it uses GLES
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// We need to do an explicit MSAA resolve on iOS, because it uses GLES
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// FBOs rather than a system framebuffer.
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// FBOs rather than a system framebuffer.
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if (GLAD_ES_VERSION_3_0)
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if (GLAD_ES_VERSION_3_0)
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- glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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else if (GLAD_APPLE_framebuffer_multisample)
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else if (GLAD_APPLE_framebuffer_multisample)
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glResolveMultisampleFramebufferAPPLE();
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glResolveMultisampleFramebufferAPPLE();
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