Browse Source

metal: post merge compilation fixes

Alex Szpakowski 5 years ago
parent
commit
3ae4a0f76b

+ 1 - 0
src/modules/graphics/Buffer.h

@@ -60,6 +60,7 @@ public:
 		TYPEFLAG_NONE = 0,
 		TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
 		TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
+		TYPEFLAG_UNIFORM = 1 << BUFFERTYPE_UNIFORM,
 		TYPEFLAG_TEXEL = 1 << BUFFERTYPE_TEXEL,
 	};
 

+ 1 - 1
src/modules/graphics/Shader.cpp

@@ -453,7 +453,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
 	if (info.language == LANGUAGE_GLSL4 && !features[Graphics::FEATURE_GLSL4])
 		throw love::Exception("GLSL 4 shaders are not supported on this system.");
 
-	bool gles = gfx->getRenderer() == Graphics::RENDERER_OPENGLES;
+	bool gles = gfx->usesGLSLES();
 	bool glsl1on3 = info.language == LANGUAGE_GLSL1 && features[Graphics::FEATURE_GLSL3];
 
 	Language lang = info.language;

+ 2 - 1
src/modules/graphics/metal/Buffer.h

@@ -34,7 +34,7 @@ class Buffer final : public love::graphics::Buffer
 {
 public:
 
-	Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags);
+	Buffer(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
 	virtual ~Buffer();
 
 	void *map() override;
@@ -42,6 +42,7 @@ public:
 	void setMappedRangeModified(size_t offset, size_t size) override;
 	void fill(size_t offset, size_t size, const void *data) override;
 	ptrdiff_t getHandle() const override { return (ptrdiff_t) buffer; }
+	ptrdiff_t getTexelBufferHandle() const override { return 0; }
 
 	void copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset) override;
 

+ 2 - 2
src/modules/graphics/metal/Buffer.mm

@@ -27,8 +27,8 @@ namespace graphics
 namespace metal
 {
 
-Buffer::Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
-	: love::graphics::Buffer(size, type, usage, mapflags)
+Buffer::Buffer(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
+	: love::graphics::Buffer(gfx, settings, format, size, arraylength)
 	, mappedRange()
 { @autoreleasepool {
 	MTLResourceOptions opts = MTLResourceStorageModeManaged;

+ 4 - 6
src/modules/graphics/metal/Graphics.h

@@ -46,7 +46,7 @@ public:
 	const char *getName() const override { return "love.graphics.metal"; }
 
 	love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
-	love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
+	love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
 
 	void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
 	bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
@@ -56,7 +56,7 @@ public:
 
 	void draw(const DrawCommand &cmd) override;
 	void draw(const DrawIndexedCommand &cmd) override;
-	void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) override;
+	void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
 
 	void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
 	void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
@@ -77,7 +77,7 @@ public:
 
 	void setDepthMode(CompareMode compare, bool write) override;
 
-	void setFrontFaceWinding(vertex::Winding winding) override;
+	void setFrontFaceWinding(Winding winding) override;
 
 	void setColorMask(ColorChannelMask mask) override;
 
@@ -93,8 +93,6 @@ public:
 	bool usesGLSLES() const override;
 	RendererInfo getRendererInfo() const override;
 
-	Shader::Language getShaderLanguageTarget() const override;
-
 	id<MTLCommandBuffer> useCommandBuffer();
 	id<MTLCommandBuffer> getCommandBuffer() const { return commandBuffer; }
 	void submitCommandBuffer();
@@ -170,7 +168,7 @@ private:
 	void endPass();
 
 	id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
-	void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const vertex::Attributes &attributes);
+	void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const VertexAttributes &attributes);
 	void applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, Shader *shader);
 
 	id<MTLCommandQueue> commandQueue;

+ 23 - 24
src/modules/graphics/metal/Graphics.mm

@@ -155,10 +155,12 @@ Graphics::Graphics()
 
 	initCapabilities();
 
-	uniformBuffer = CreateStreamBuffer(device, BUFFER_UNIFORM, 1024 * 1024 * 1);
+	uniformBuffer = CreateStreamBuffer(device, BUFFERTYPE_UNIFORM, 1024 * 1024 * 1);
 
 	float defaultAttributes[4] = {0.0f, 0.0f, 0.0f, 1.0f};
-	defaultAttributesBuffer = newBuffer(sizeof(float) * 4, defaultAttributes, BUFFER_VERTEX, vertex::USAGE_STATIC, 0);
+	Buffer::Settings attribsettings(Buffer::TYPEFLAG_VERTEX, 0, BUFFERUSAGE_STATIC);
+	std::vector<Buffer::DataDeclaration> dataformat = {{"Default", DATAFORMAT_FLOAT_VEC4, 0}};
+	defaultAttributesBuffer = newBuffer(attribsettings, dataformat, defaultAttributes, sizeof(float) * 4, 0);
 
 	uint8 defaultpixel[] = {255, 255, 255, 255};
 	for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
@@ -234,9 +236,9 @@ love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage
 	return new Shader(device, vertex, pixel);
 }
 
-love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
+love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
 {
-	return new Buffer(device, size, data, type, usage, mapflags);
+	return new Buffer(this, device, settings, format, data, size, arraylength);
 }
 
 void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
@@ -277,9 +279,9 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
 	{
 		// Initial sizes that should be good enough for most cases. It will
 		// resize to fit if needed, later.
-		batchedDrawState.vb[0] = CreateStreamBuffer(device, BUFFER_VERTEX, 1024 * 1024 * 1);
-		batchedDrawState.vb[1] = CreateStreamBuffer(device, BUFFER_VERTEX, 256  * 1024 * 1);
-		batchedDrawState.indexBuffer = CreateStreamBuffer(device, BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
+		batchedDrawState.vb[0] = CreateStreamBuffer(device, BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
+		batchedDrawState.vb[1] = CreateStreamBuffer(device, BUFFERTYPE_VERTEX, 256  * 1024 * 1);
+		batchedDrawState.indexBuffer = CreateStreamBuffer(device, BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
 	}
 
 	createQuadIndexBuffer();
@@ -287,16 +289,16 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
 	// Restore the graphics state.
 	restoreState(states.back());
 
-	int gammacorrect = isGammaCorrect() ? 1 : 0;
-	Shader::Language target = getShaderLanguageTarget();
-
 	// We always need a default shader.
 	for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
 	{
+		auto stype = (Shader::StandardShader) i;
 		if (!Shader::standardShaders[i])
 		{
-			const auto &code = defaultShaderCode[i][target][gammacorrect];
-			Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]);
+			std::vector<std::string> stages;
+			stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_VERTEX));
+			stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_PIXEL));
+			Shader::standardShaders[i] = newShader(stages);
 		}
 	}
 
@@ -486,7 +488,7 @@ id<MTLDepthStencilState> Graphics::getCachedDepthStencilState(const DepthState &
 	return mtlstate;
 }
 
-void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const vertex::Attributes &attributes)
+void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const VertexAttributes &attributes)
 {
 	const uint32 pipelineStateBits = STATEBIT_SHADER | STATEBIT_BLEND | STATEBIT_COLORMASK;
 
@@ -539,7 +541,7 @@ void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const verte
 
 	if (dirtyState & STATEBIT_FACEWINDING)
 	{
-		auto winding = state.winding == vertex::WINDING_CCW ? MTLWindingCounterClockwise : MTLWindingClockwise;
+		auto winding = state.winding == WINDING_CCW ? MTLWindingCounterClockwise : MTLWindingClockwise;
 		[encoder setFrontFacingWinding:winding];
 	}
 
@@ -656,7 +658,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
 	{
 		size_t newsize = uniformBuffer->getSize() * 2;
 		delete uniformBuffer;
-		uniformBuffer = CreateStreamBuffer(device, BUFFER_UNIFORM, newsize);
+		uniformBuffer = CreateStreamBuffer(device, BUFFERTYPE_UNIFORM, newsize);
 		uniformBufferData = {};
 		uniformBufferOffset = 0;
 	}
@@ -763,7 +765,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
 					 instanceCount:cmd.instanceCount];
 }}
 
-void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture)
+void Graphics::drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture)
 { @autoreleasepool {
 	const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
 	const int MAX_QUADS_PER_DRAW    = MAX_VERTICES_PER_DRAW / 4;
@@ -1209,7 +1211,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
 	}
 }
 
-void Graphics::setFrontFaceWinding(vertex::Winding winding)
+void Graphics::setFrontFaceWinding(Winding winding)
 {
 	if (states.back().winding != winding)
 	{
@@ -1299,11 +1301,6 @@ Graphics::RendererInfo Graphics::getRendererInfo() const
 	return info;
 }
 
-Shader::Language Graphics::getShaderLanguageTarget() const
-{
-	return usesGLSLES() ? Shader::LANGUAGE_ESSL3 : Shader::LANGUAGE_GLSL3;
-}
-
 void Graphics::initCapabilities()
 {
 	int msaa = 1;
@@ -1327,7 +1324,8 @@ void Graphics::initCapabilities()
 	capabilities.features[FEATURE_GLSL3] = true;
 	capabilities.features[FEATURE_GLSL4] = true;
 	capabilities.features[FEATURE_INSTANCING] = true;
-	static_assert(FEATURE_MAX_ENUM == 10, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
+	capabilities.features[FEATURE_TEXEL_BUFFER] = true;
+	static_assert(FEATURE_MAX_ENUM == 11, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
 
 	// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
 	capabilities.limits[LIMIT_POINT_SIZE] = 511;
@@ -1335,10 +1333,11 @@ void Graphics::initCapabilities()
 	capabilities.limits[LIMIT_TEXTURE_LAYERS] = 2048;
 	capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = 2048;
 	capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = 16384; // TODO
+	capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = 128 * 1024 * 1024; // TODO
 	capabilities.limits[LIMIT_RENDER_TARGETS] = 8; // TODO
 	capabilities.limits[LIMIT_TEXTURE_MSAA] = msaa;
 	capabilities.limits[LIMIT_ANISOTROPY] = 16.0f;
-	static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");
+	static_assert(LIMIT_MAX_ENUM == 9, "Graphics::initCapabilities must be updated when adding a new system limit!");
 
 	for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
 		capabilities.textureTypes[i] = true;

+ 2 - 1
src/modules/graphics/metal/Shader.h

@@ -49,7 +49,7 @@ public:
 
 	struct RenderPipelineKey
 	{
-		vertex::Attributes vertexAttributes;
+		VertexAttributes vertexAttributes;
 		BlendState blend;
 		uint64 colorRenderTargetFormats;
 		uint32 depthStencilFormat;
@@ -78,6 +78,7 @@ public:
 	const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
 	void updateUniform(const UniformInfo *info, int count) override {}
 	void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override {}
+	void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
 	bool hasUniform(const std::string &name) const override { return false; }
 	ptrdiff_t getHandle() const override { return 0; }
 	void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}

+ 37 - 33
src/modules/graphics/metal/Shader.mm

@@ -39,41 +39,45 @@ namespace metal
 
 static_assert(MAX_COLOR_RENDER_TARGETS <= 8, "Metal pipeline cache key only stores 8 render target pixel formats.");
 
-static MTLVertexFormat getMTLVertexFormat(vertex::DataType type, int components)
+static MTLVertexFormat getMTLVertexFormat(DataFormat format)
 {
-	switch (type)
+	switch (format)
 	{
-	case vertex::DATA_UNORM8:
-		if (components == 1)
-			return MTLVertexFormatUCharNormalized;
-		else if (components == 2)
-			return MTLVertexFormatUChar2Normalized;
-		else if (components == 3)
-			return MTLVertexFormatUChar3Normalized;
-		else
-			return MTLVertexFormatUChar4Normalized;
-	case vertex::DATA_UNORM16:
-		if (components == 1)
-			return MTLVertexFormatUShortNormalized;
-		else if (components == 2)
-			return MTLVertexFormatUShort2Normalized;
-		else if (components == 3)
-			return MTLVertexFormatUShort3Normalized;
-		else
-			return MTLVertexFormatUShort4Normalized;
-	case vertex::DATA_FLOAT:
-		if (components == 1)
-			return MTLVertexFormatFloat;
-		else if (components == 2)
-			return MTLVertexFormatFloat2;
-		else if (components == 3)
-			return MTLVertexFormatFloat3;
-		else
-			return MTLVertexFormatFloat4;
-	}
+		case DATAFORMAT_FLOAT: return MTLVertexFormatFloat;
+		case DATAFORMAT_FLOAT_VEC2: return MTLVertexFormatFloat2;
+		case DATAFORMAT_FLOAT_VEC3: return MTLVertexFormatFloat3;
+		case DATAFORMAT_FLOAT_VEC4: return MTLVertexFormatFloat4;
+
+		case DATAFORMAT_INT32: return MTLVertexFormatInt;
+		case DATAFORMAT_INT32_VEC2: return MTLVertexFormatInt2;
+		case DATAFORMAT_INT32_VEC3: return MTLVertexFormatInt3;
+		case DATAFORMAT_INT32_VEC4: return MTLVertexFormatInt4;
+
+		case DATAFORMAT_UINT32: return MTLVertexFormatUInt;
+		case DATAFORMAT_UINT32_VEC2: return MTLVertexFormatUInt2;
+		case DATAFORMAT_UINT32_VEC3: return MTLVertexFormatUInt3;
+		case DATAFORMAT_UINT32_VEC4: return MTLVertexFormatUInt4;
+
+		case DATAFORMAT_SNORM8_VEC4: return MTLVertexFormatChar4Normalized;
+		case DATAFORMAT_UNORM8_VEC4: return MTLVertexFormatUChar4Normalized;
+		case DATAFORMAT_INT8_VEC4: return MTLVertexFormatChar4;
+		case DATAFORMAT_UINT8_VEC4: return MTLVertexFormatUChar4;
+
+		case DATAFORMAT_SNORM16_VEC2: return MTLVertexFormatShort2Normalized;
+		case DATAFORMAT_SNORM16_VEC4: return MTLVertexFormatShort4Normalized;
 
-	// TODO
-	return MTLVertexFormatFloat4;
+		case DATAFORMAT_UNORM16_VEC2: return MTLVertexFormatUShort2Normalized;
+		case DATAFORMAT_UNORM16_VEC4: return MTLVertexFormatUShort4Normalized;
+
+		case DATAFORMAT_INT16_VEC2: return MTLVertexFormatShort2;
+		case DATAFORMAT_INT16_VEC4: return MTLVertexFormatShort4;
+
+		case DATAFORMAT_UINT16: return MTLVertexFormatUShort;
+		case DATAFORMAT_UINT16_VEC2: return MTLVertexFormatUShort2;
+		case DATAFORMAT_UINT16_VEC4: return MTLVertexFormatUShort4;
+
+		default: return MTLVertexFormatInvalid;
+	}
 }
 
 static MTLBlendOperation getMTLBlendOperation(BlendOperation op)
@@ -405,7 +409,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
 				const auto &attrib = attributes.attribs[i];
 				int metalBufferIndex = attrib.bufferIndex + VERTEX_BUFFER_BINDING_START;
 
-				vertdesc.attributes[i].format = getMTLVertexFormat(attrib.type, attrib.components);
+				vertdesc.attributes[i].format = getMTLVertexFormat(attrib.format);
 				vertdesc.attributes[i].offset = attrib.offsetFromVertex;
 				vertdesc.attributes[i].bufferIndex = metalBufferIndex;
 

+ 1 - 0
src/modules/graphics/vertex.h

@@ -58,6 +58,7 @@ enum BufferType
 {
 	BUFFERTYPE_VERTEX = 0,
 	BUFFERTYPE_INDEX,
+	BUFFERTYPE_UNIFORM,
 	BUFFERTYPE_TEXEL,
 	BUFFERTYPE_MAX_ENUM
 };