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@@ -1487,7 +1487,7 @@ int w_validateShader(lua_State *L)
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return 1;
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}
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-static BufferUsage luax_optmeshusage(lua_State *L, int idx, BufferUsage def)
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+static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
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{
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const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
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@@ -1497,6 +1497,86 @@ static BufferUsage luax_optmeshusage(lua_State *L, int idx, BufferUsage def)
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return def;
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}
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+static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings)
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+{
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+ if (lua_isnoneornil(L, idx))
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+ return;
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+
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+ luaL_checktype(L, idx, LUA_TTABLE);
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+
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+ lua_getfield(L, idx, "usage");
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+ settings.usage = luax_optbufferusage(L, -1, settings.usage);
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+ lua_pop(L, 1);
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+
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+ if (luax_boolflag(L, idx, "cpureadable", settings.mapFlags & Buffer::MAP_READ))
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+ settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags | Buffer::MAP_READ);
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+ else
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+ settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags & (~Buffer::MAP_READ));
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+}
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+
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+int w_newIndexBuffer(lua_State *L)
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+{
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+ Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
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+ luax_optbuffersettings(L, 3, settings);
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+
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+ int arraylength = 0;
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+ DataFormat format = DATAFORMAT_UINT16;
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+
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+ if (lua_istable(L, 1))
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+ {
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+ arraylength = (int) luax_objlen(L, 1);
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+
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+ // Scan array for invalid types and the max value.
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+ lua_Integer maxvalue = 0;
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+ for (int i = 0; i < arraylength; i++)
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+ {
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+ lua_rawgeti(L, 1, i + 1);
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+ lua_Integer v = luaL_checkinteger(L, -1);
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+ lua_pop(L, 1);
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+ if (v < 0)
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+ return luaL_argerror(L, 1, "expected non-negative integer values in array");
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+ else
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+ maxvalue = std::max(maxvalue, v);
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+ }
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+
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+ format = getIndexDataFormat(getIndexDataTypeFromMax(maxvalue));
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+ }
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+ else
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+ arraylength = (int) luaL_checkinteger(L, 1);
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+
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+ if (!lua_isnoneornil(L, 2))
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+ {
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+ const char *formatstr = luaL_checkstring(L, 2);
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+ if (!getConstant(formatstr, format))
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+ return luax_enumerror(L, "index data format", getConstants(format), formatstr);
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+ }
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+
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+ Buffer *b = nullptr;
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+ luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, nullptr, 0, arraylength); });
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+
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+ if (lua_istable(L, 1))
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+ {
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+ Buffer::Mapper mapper(*b);
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+ uint16 *u16data = (uint16 *) mapper.data;
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+ uint32 *u32data = (uint32 *) mapper.data;
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+
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+ for (int i = 0; i < arraylength; i++)
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+ {
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+ lua_rawgeti(L, 1, i + 1);
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+ lua_Integer v = luaL_checkinteger(L, -1);
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+ lua_pop(L, 1);
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+ if (format == DATAFORMAT_UINT16)
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+ u16data[i] = (uint16) v;
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+ else
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+ u32data[i] = (uint32) v;
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+ }
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+ }
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+
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+ luax_pushtype(L, b);
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+ b->release();
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+ return 1;
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+}
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+
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static PrimitiveType luax_optmeshdrawmode(lua_State *L, int idx, PrimitiveType def)
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{
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const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
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@@ -1512,7 +1592,7 @@ static Mesh *newStandardMesh(lua_State *L)
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Mesh *t = nullptr;
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PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
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- BufferUsage usage = luax_optmeshusage(L, 3, BUFFERUSAGE_DYNAMIC);
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+ BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
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std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
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@@ -1574,7 +1654,7 @@ static Mesh *newCustomMesh(lua_State *L)
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std::vector<Buffer::DataDeclaration> vertexformat;
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PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
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- BufferUsage usage = luax_optmeshusage(L, 4, BUFFERUSAGE_DYNAMIC);
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+ BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
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lua_rawgeti(L, 1, 1);
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if (!lua_istable(L, -1))
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@@ -1598,7 +1678,7 @@ static Mesh *newCustomMesh(lua_State *L)
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DataFormat format = DATAFORMAT_FLOAT;
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const char *tname = luaL_checkstring(L, -2);
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- if (!getConstant(tname, format))
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+ if (!lua_isnoneornil(L, -1))
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{
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int components = (int) luaL_checkinteger(L, -1);
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@@ -1633,7 +1713,7 @@ static Mesh *newCustomMesh(lua_State *L)
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else
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luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
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}
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- else
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+ else if (!getConstant(tname, format))
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luax_enumerror(L, "vertex data format", getConstants(format), tname);
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}
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@@ -3096,6 +3176,7 @@ static const luaL_Reg functions[] =
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{ "newSpriteBatch", w_newSpriteBatch },
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{ "newParticleSystem", w_newParticleSystem },
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{ "newShader", w_newShader },
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+ { "newIndexBuffer", w_newIndexBuffer },
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{ "newMesh", w_newMesh },
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{ "newText", w_newText },
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{ "_newVideo", w_newVideo },
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