|
@@ -466,13 +466,16 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
|
|
|
|
|
|
if (isPixelFormatCompressed(pixelformat))
|
|
|
{
|
|
|
- if (r.x != 0 || r.y != 0)
|
|
|
- throw love::Exception("x and y parameters must be 0 for compressed textures.");
|
|
|
-
|
|
|
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
|
|
- glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
|
|
+ {
|
|
|
+ // Possible issues on some very old drivers if TexSubImage is used.
|
|
|
+ if (r.x != 0 || r.y != 0 || r.w != getPixelWidth(level) || r.h != getPixelHeight(level))
|
|
|
+ glCompressedTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.internalformat, size, data);
|
|
|
+ else
|
|
|
+ glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
|
|
+ }
|
|
|
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
|
|
- glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
|
|
+ glCompressedTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
|
|
}
|
|
|
else
|
|
|
{
|