@@ -107,7 +107,7 @@ private:
float maxVolume = 1.0f;
float referenceDistance = 1.0f;
float rolloffFactor = 1.0f;
- float maxDistance = std::numeric_limits<float>::max();
+ float maxDistance = FLT_MAX;
float absorptionFactor = 0.0f;
}; // Source