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@@ -634,8 +634,8 @@ void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buff
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}
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// Not supported on all platforms or GL versions, I believe.
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- if (!attributes.isEnabled(ATTRIB_POS))
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- throw love::Exception("Mesh must have an enabled VertexPosition attribute to be drawn.");
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+ if ((attributes.enableBits & ~(ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR)) == 0)
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+ throw love::Exception("Mesh must have an enabled VertexPosition or custom attribute to be drawn.");
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Graphics::TempTransform transform(gfx, m);
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