@@ -1096,7 +1096,7 @@ void Graphics::present(void *screenshotCallbackData)
throw love::Exception("Out of memory.");
}
- gl.bindFramebuffer(OpenGL::FRAMEBUFFER_READ, getSystemBackbufferFBO());
+ gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getSystemBackbufferFBO());
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Replace alpha values with full opacity.