|
@@ -13,6 +13,7 @@ LOVE 0.9.0 [Baby Inspector]
|
|
|
* Added love.filesystem.append.
|
|
|
* Added love.filesystem.getSize.
|
|
|
* Added love.filesystem.mount and love.filesystem.unmount.
|
|
|
+ * Added optional file search order parameter to love.filesystem.setIdentity.
|
|
|
* Added File:isOpen and File:getMode.
|
|
|
* Added Fie:setBuffer, File:getBuffer, and File:flush.
|
|
|
* Added previously internal Rasterizer and GlyphData object methods.
|
|
@@ -30,7 +31,6 @@ LOVE 0.9.0 [Baby Inspector]
|
|
|
* Added Geometry objects (replaces Quads), allowing for arbitrary textured polygons.
|
|
|
* Added multiple render target support to love.graphics.setCanvas.
|
|
|
* Added love.graphics.setColorMask.
|
|
|
- * Added love.graphics.setAlphaTest.
|
|
|
* Added love.graphics.origin.
|
|
|
* Added love.graphics.getRendererInfo.
|
|
|
* Added love.graphics.getMaxImageSize.
|
|
@@ -51,6 +51,7 @@ LOVE 0.9.0 [Baby Inspector]
|
|
|
* Added limited table support to Channel:push.
|
|
|
* Added Thread:getError.
|
|
|
* Added Thread:isRunning.
|
|
|
+ * Added threaderror event.
|
|
|
* Added love.math module.
|
|
|
* Added a platform-independent (good) random implementation to love.math.
|
|
|
* Added RandomGenerator objects and love.math.newRandomGenerator.
|
|
@@ -137,6 +138,7 @@ LOVE 0.9.0 [Baby Inspector]
|
|
|
* Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
|
|
|
* Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
|
|
|
* Removed ParticleSystem:isFull/isEmpty.
|
|
|
+ * Removed ParticleSystem:getX/getY.
|
|
|
* Removed love.joystick.open and friends.
|
|
|
* Removed love.joystick.getBall and love.joystick.getNumBalls.
|
|
|
* Removed thread names.
|
|
@@ -152,7 +154,7 @@ LOVE 0.9.0 [Baby Inspector]
|
|
|
* Updated love.keypressed's second argument to be a unicode character string.
|
|
|
* Updated the setFilter and setWrap methods, the second argument is now optional.
|
|
|
* Updated Font and ParticleSystem rendering code, now more performant.
|
|
|
- * Updated SpriteBatch code, now more performant when (un)binding.
|
|
|
+ * Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
|
|
|
* Updated Image creation code to error when creation fails.
|
|
|
* Updated Canvas code to support more systems.
|
|
|
* Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
|