Browse Source

Cleaned up some ParticleSystem and Quad code

Alex Szpakowski 12 years ago
parent
commit
4704c4e19e

+ 1 - 1
src/modules/graphics/opengl/ParticleSystem.cpp

@@ -373,7 +373,7 @@ void ParticleSystem::setColor(const std::vector<Color> &newColors)
 		colors[i] = colorToFloat(newColors[i]);
 }
 
-void ParticleSystem::setQuads(const std::vector<love::graphics::Quad *> &newQuads)
+void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
 {
 	for (size_t i = 0; i < quads.size(); i++)
 		quads[i]->release();

+ 3 - 3
src/modules/graphics/opengl/ParticleSystem.h

@@ -27,7 +27,7 @@
 #include "common/Vector.h"
 #include "graphics/Drawable.h"
 #include "graphics/Color.h"
-#include "graphics/Quad.h"
+#include "Quad.h"
 #include "Image.h"
 #include <vector>
 
@@ -300,7 +300,7 @@ public:
 	 * Sets the quads used when drawing the particles.
 	 * @param newQuads Array of quads.
 	 **/
-	void setQuads(const std::vector<love::graphics::Quad *> &newQuads);
+	void setQuads(const std::vector<Quad *> &newQuads);
 
 	/**
 	 * Removes all quads from the particle system.
@@ -494,7 +494,7 @@ protected:
 	// Color.
 	std::vector<Colorf> colors;
 
-	std::vector<love::graphics::Quad *> quads;
+	std::vector<Quad *> quads;
 
 	void add();
 	void remove(particle *p);

+ 1 - 1
src/modules/graphics/opengl/wrap_Graphics.cpp

@@ -996,7 +996,7 @@ int w_draw(lua_State *L)
 int w_drawq(lua_State *L)
 {
 	DrawQable *dq = luax_checktype<DrawQable>(L, 1, "DrawQable", GRAPHICS_DRAWQABLE_T);
-	Quad *q = luax_checkframe(L, 2);
+	Quad *q = luax_checkquad(L, 2);
 	float x = (float)luaL_checknumber(L, 3);
 	float y = (float)luaL_checknumber(L, 4);
 	float angle = (float)luaL_optnumber(L, 5, 0);

+ 3 - 3
src/modules/graphics/opengl/wrap_ParticleSystem.cpp

@@ -278,7 +278,7 @@ int w_ParticleSystem_setQuads(lua_State *L)
 		return 0;
 	}
 
-	std::vector<love::graphics::Quad *> quads(nQuads);
+	std::vector<Quad *> quads(nQuads);
 
 	if (lua_istable(L, 2))
 	{
@@ -286,14 +286,14 @@ int w_ParticleSystem_setQuads(lua_State *L)
 		{
 			lua_pushnumber(L, i + 1); // array index
 			lua_gettable(L, 2);
-			quads[i] = luax_checkframe(L, -1);
+			quads[i] = luax_checkquad(L, -1);
 			lua_pop(L, 1);
 		}
 	}
 	else
 	{
 		for (int i = 0; i < nQuads; i++)
-			quads[i] = luax_checkframe(L, i + 2);
+			quads[i] = luax_checkquad(L, i + 2);
 	}
 
 	t->setQuads(quads);

+ 1 - 1
src/modules/graphics/opengl/wrap_Quad.cpp

@@ -28,7 +28,7 @@ namespace graphics
 namespace opengl
 {
 
-Quad *luax_checkframe(lua_State *L, int idx)
+Quad *luax_checkquad(lua_State *L, int idx)
 {
 	return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
 }

+ 1 - 1
src/modules/graphics/opengl/wrap_Quad.h

@@ -32,7 +32,7 @@ namespace graphics
 namespace opengl
 {
 
-Quad *luax_checkframe(lua_State *L, int idx);
+Quad *luax_checkquad(lua_State *L, int idx);
 int w_Quad_flip(lua_State *L);
 int w_Quad_setViewport(lua_State *L);
 int w_Quad_getViewport(lua_State *L);