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@@ -1116,7 +1116,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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builtins->transformMatrix = getTransform();
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builtins->projectionMatrix = getDeviceProjection();
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- builtins->scaleParams.x = = (float) getCurrentDPIScale();
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+ builtins->scaleParams.x = (float) getCurrentDPIScale();
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builtins->scaleParams.y = getPointSize();
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uint32 flags = Shader::CLIP_TRANSFORM_Z_NEG1_1_TO_0_1;
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