فهرست منبع

Fixed Lua pattern matching for detecting the 'position' and 'effect' shader functions (thanks lpghatguy!)

Alex Szpakowski 11 سال پیش
والد
کامیت
4d0bbb97d8
2فایلهای تغییر یافته به همراه22 افزوده شده و 43 حذف شده
  1. 8 13
      src/scripts/graphics.lua
  2. 14 30
      src/scripts/graphics.lua.h

+ 8 - 13
src/scripts/graphics.lua

@@ -1387,13 +1387,14 @@ void main() {
 	end
 
 	local function isVertexCode(code)
-		return code:match("vec4%s*position%(") ~= nil
+		return code:match("vec4%s+position%s*%(") ~= nil
 	end
 
 	local function isPixelCode(code)
-		if code:match("vec4%s*effect%(") then
+		if code:match("vec4%s+effect%s*%(") then
 			return true
-		elseif code:match("void%s*effects%(") then -- render to multiple canvases simultaniously
+		elseif code:match("void%s+effects%s*%(") then
+			-- function for rendering to multiple canvases simultaneously
 			return true, true
 		else
 			return false
@@ -1405,14 +1406,11 @@ void main() {
 		local is_multicanvas = false -- whether pixel code has "effects" function instead of "effect"
 		
 		if arg1 then
-			local s = arg1:gsub("\r\n\t", " ") -- convert whitespace to spaces for parsing
-			s = s:gsub("(%w+)(%s+)%(", "%1(") -- convert "func ()" to "func()"
-
-			if isVertexCode(s) then
+			if isVertexCode(arg1) then
 				vertexcode = arg1 -- first arg contains vertex shader code
 			end
 
-			local ispixel, isMultiCanvas = isPixelCode(s)
+			local ispixel, isMultiCanvas = isPixelCode(arg1)
 			if ispixel then
 				pixelcode = arg1 -- first arg contains pixel shader code
 				is_multicanvas = isMultiCanvas
@@ -1420,14 +1418,11 @@ void main() {
 		end
 		
 		if arg2 then
-			local s = arg2:gsub("\r\n\t", " ") -- convert whitespace to spaces for parsing
-			s = s:gsub("(%w+)(%s+)%(", "%1(") -- convert "func ()" to "func()"
-
-			if isVertexCode(s) then
+			if isVertexCode(arg2) then
 				vertexcode = arg2 -- second arg contains vertex shader code
 			end
 
-			local ispixel, isMultiCanvas = isPixelCode(s)
+			local ispixel, isMultiCanvas = isPixelCode(arg2)
 			if ispixel then
 				pixelcode = arg2 -- second arg contains pixel shader code
 				is_multicanvas = isMultiCanvas

+ 14 - 30
src/scripts/graphics.lua.h

@@ -6444,20 +6444,22 @@ const unsigned char graphics_lua[] =
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@@ -6477,17 +6479,8 @@ const unsigned char graphics_lua[] =
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@@ -6495,7 +6488,7 @@ const unsigned char graphics_lua[] =
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@@ -6507,17 +6500,8 @@ const unsigned char graphics_lua[] =
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@@ -6525,7 +6509,7 @@ const unsigned char graphics_lua[] =
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