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@@ -21,11 +21,11 @@
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#include "SoundData.h"
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// C
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-#include <climits>
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#include <cstdlib>
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#include <cstring>
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-// STL
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+// C++
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+#include <limits>
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#include <iostream>
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#include <vector>
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@@ -48,9 +48,9 @@ SoundData::SoundData(Decoder *decoder)
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{
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// Expand or allocate buffer. Note that realloc may move
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// memory to other locations.
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- if (!data || bufferSize < (size_t) size + decoded)
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+ if (!data || bufferSize < size + decoded)
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{
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- while (bufferSize < (size_t) size + decoded)
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+ while (bufferSize < size + decoded)
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bufferSize <<= 1;
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data = (uint8 *) realloc(data, bufferSize);
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}
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@@ -61,21 +61,21 @@ SoundData::SoundData(Decoder *decoder)
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// Copy memory into new part of memory.
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memcpy(data + size, decoder->getBuffer(), decoded);
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- // Keep this up to date.
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- size += decoded;
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-
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// Overflow check.
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- if (size < 0)
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+ if (size > std::numeric_limits<size_t>::max() - decoded)
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{
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free(data);
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throw love::Exception("Not enough memory.");
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}
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+ // Keep this up to date.
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+ size += decoded;
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+
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decoded = decoder->decode();
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}
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// Shrink buffer if necessary.
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- if (data && bufferSize > (size_t) size)
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+ if (data && bufferSize > size)
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data = (uint8 *) realloc(data, size);
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channels = decoder->getChannels();
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@@ -136,7 +136,7 @@ void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, vo
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double realsize = samples;
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realsize *= (bitDepth / 8) * channels;
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- if (realsize > INT_MAX)
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+ if (realsize > std::numeric_limits<size_t>::max())
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throw love::Exception("Data is too big!");
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data = (uint8 *) malloc(size);
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@@ -154,9 +154,9 @@ void *SoundData::getData() const
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return (void *)data;
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}
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-int SoundData::getSize() const
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+size_t SoundData::getSize() const
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{
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- return (int)size;
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+ return size;
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}
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int SoundData::getChannels() const
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@@ -187,7 +187,7 @@ float SoundData::getDuration() const
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void SoundData::setSample(int i, float sample)
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{
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// Check range.
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- if (i < 0 || i >= size/(bitDepth/8))
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+ if (i < 0 || (size_t) i >= size/(bitDepth/8))
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throw love::Exception("Attempt to set out-of-range sample!");
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if (bitDepth == 16)
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@@ -206,7 +206,7 @@ void SoundData::setSample(int i, float sample)
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float SoundData::getSample(int i) const
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{
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// Check range.
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- if (i < 0 || i >= size/(bitDepth/8))
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+ if (i < 0 || (size_t) i >= size/(bitDepth/8))
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throw love::Exception("Attempt to get out-of-range sample!");
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if (bitDepth == 16)
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