|
@@ -313,20 +313,36 @@ static int w_Shader_sendData(lua_State *L, int startidx, Shader *shader, const S
|
|
|
if (info->baseType == Shader::UNIFORM_SAMPLER)
|
|
|
return luaL_error(L, "Uniform sampler values (textures) cannot be sent to Shaders via Data objects.");
|
|
|
|
|
|
- bool columnmajor = false;
|
|
|
- if (info->baseType == Shader::UNIFORM_MATRIX && lua_type(L, startidx + 1) == LUA_TSTRING)
|
|
|
+ math::Transform::MatrixLayout layout = math::Transform::MATRIX_ROW_MAJOR;
|
|
|
+ int dataidx = startidx;
|
|
|
+ if (info->baseType == Shader::UNIFORM_MATRIX)
|
|
|
{
|
|
|
- const char *layoutstr = lua_tostring(L, startidx + 1);
|
|
|
- math::Transform::MatrixLayout layout;
|
|
|
- if (!math::Transform::getConstant(layoutstr, layout))
|
|
|
- return luax_enumerror(L, "matrix layout", math::Transform::getConstants(layout), layoutstr);
|
|
|
+ if (lua_type(L, startidx) == LUA_TSTRING)
|
|
|
+ {
|
|
|
+ // (matrixlayout, data, ...)
|
|
|
+ const char *layoutstr = lua_tostring(L, startidx);
|
|
|
+ if (!math::Transform::getConstant(layoutstr, layout))
|
|
|
+ return luax_enumerror(L, "matrix layout", math::Transform::getConstants(layout), layoutstr);
|
|
|
|
|
|
- columnmajor = (layout == math::Transform::MATRIX_COLUMN_MAJOR);
|
|
|
- startidx++;
|
|
|
+ startidx++;
|
|
|
+ dataidx = startidx;
|
|
|
+ }
|
|
|
+ else if (lua_type(L, startidx + 1) == LUA_TSTRING)
|
|
|
+ {
|
|
|
+ // (data, matrixlayout, ...)
|
|
|
+ // Should be deprecated in the future (doesn't match the argument
|
|
|
+ // order of Shader:send(name, matrixlayout, table))
|
|
|
+ const char *layoutstr = lua_tostring(L, startidx + 1);
|
|
|
+ if (!math::Transform::getConstant(layoutstr, layout))
|
|
|
+ return luax_enumerror(L, "matrix layout", math::Transform::getConstants(layout), layoutstr);
|
|
|
+
|
|
|
+ startidx++;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
- Data *data = luax_checktype<Data>(L, startidx);
|
|
|
+ bool columnmajor = (layout == math::Transform::MATRIX_COLUMN_MAJOR);
|
|
|
|
|
|
+ Data *data = luax_checktype<Data>(L, dataidx);
|
|
|
size_t size = data->getSize();
|
|
|
|
|
|
ptrdiff_t offset = (ptrdiff_t) luaL_optinteger(L, startidx + 1, 0);
|
|
@@ -339,17 +355,17 @@ static int w_Shader_sendData(lua_State *L, int startidx, Shader *shader, const S
|
|
|
|
|
|
if (!lua_isnoneornil(L, startidx + 2))
|
|
|
{
|
|
|
- lua_Integer datasize = luaL_checkinteger(L, startidx + 2);
|
|
|
- if (datasize <= 0)
|
|
|
+ lua_Integer sizearg = luaL_checkinteger(L, startidx + 2);
|
|
|
+ if (sizearg <= 0)
|
|
|
return luaL_error(L, "Size must be greater than 0.");
|
|
|
- else if ((size_t) datasize > size - offset)
|
|
|
+ else if ((size_t) sizearg > size - offset)
|
|
|
return luaL_error(L, "Size and offset must fit within the Data's bounds.");
|
|
|
- else if (size % uniformstride != 0)
|
|
|
- return luaL_error(L, "Size must be a multiple of the uniform's size in bytes.");
|
|
|
- else if (size > info->dataSize)
|
|
|
+ else if (sizearg % uniformstride != 0)
|
|
|
+ return luaL_error(L, "Size (%d) must be a multiple of the uniform's size in bytes (%d).", sizearg, uniformstride);
|
|
|
+ else if ((size_t) sizearg > info->dataSize)
|
|
|
return luaL_error(L, "Size must not be greater than the uniform's total size in bytes.");
|
|
|
|
|
|
- size = (size_t) datasize;
|
|
|
+ size = (size_t) sizearg;
|
|
|
}
|
|
|
else
|
|
|
{
|
|
@@ -415,7 +431,7 @@ int w_Shader_send(lua_State *L)
|
|
|
|
|
|
int startidx = 3;
|
|
|
|
|
|
- if (luax_istype(L, startidx, Data::type))
|
|
|
+ if (luax_istype(L, startidx, Data::type) || (info->baseType == Shader::UNIFORM_MATRIX && luax_istype(L, startidx + 1, Data::type)))
|
|
|
return w_Shader_sendData(L, startidx, shader, info, false);
|
|
|
else
|
|
|
return w_Shader_sendLuaValues(L, startidx, shader, info, name);
|