@@ -1237,6 +1237,9 @@ bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err,
UniformInfo u = {};
u.name = canonicaliizeUniformName(info.name);
u.location = -1;
+ u.stageMask = getStageMask(info.stages);
+ u.components = 1;
+ u.baseType = UNIFORM_STORAGEBUFFER;
if (type->isSizedArray())
u.count = type->getArraySizes()->getCumulativeSize();