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reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units

Alexander Szpakowski 12 years ago
parent
commit
5626b74b79

+ 39 - 16
src/modules/graphics/opengl/ShaderEffect.cpp

@@ -27,17 +27,23 @@ namespace
 // reattaches the originally active program when destroyed
 struct TemporaryAttacher
 {
-	TemporaryAttacher(love::graphics::opengl::ShaderEffect *sp) : s(sp)
+	TemporaryAttacher(love::graphics::opengl::ShaderEffect *sp)
+	: cureffect(sp)
+	, preveffect(love::graphics::opengl::ShaderEffect::current)
 	{
-		glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
-		s->attach();
+		cureffect->attach();
 	}
+	
 	~TemporaryAttacher()
 	{
-		glUseProgram(activeProgram);
+		if (preveffect != NULL)
+			preveffect->attach();
+		else
+			cureffect->detach();
 	}
-	love::graphics::opengl::ShaderEffect *s;
-	GLint activeProgram;
+	
+	love::graphics::opengl::ShaderEffect *cureffect;
+	love::graphics::opengl::ShaderEffect *preveffect;
 };
 } // anonymous namespace
 
@@ -50,16 +56,26 @@ namespace opengl
 
 ShaderEffect *ShaderEffect::current = NULL;
 
+GLint ShaderEffect::_current_texture_unit = 0;
+GLint ShaderEffect::_max_texture_units = 0;
+
 ShaderEffect::ShaderEffect(const std::string &vertcode, const std::string &fragcode)
 	: _program(0)
 	, _vertcode(vertcode)
 	, _fragcode(fragcode)
-	, _current_texture_unit(0)
 {
 	glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &_max_texture_units);
 	loadVolatile();
 }
 
+ShaderEffect::~ShaderEffect()
+{
+	if (current == this)
+		detach();
+	
+	unloadVolatile();
+}
+
 GLint ShaderEffect::getTextureUnit(const std::string &name)
 {
 	std::map<std::string, GLint>::const_iterator it = _texture_unit_pool.find(name);
@@ -68,7 +84,7 @@ GLint ShaderEffect::getTextureUnit(const std::string &name)
 		return it->second;
 	
 	if (++_current_texture_unit >= _max_texture_units)
-		throw love::Exception("No more texture units available");
+		throw love::Exception("No more texture units available for shaders");
 	
 	_texture_unit_pool[name] = _current_texture_unit;
 	return _current_texture_unit;
@@ -149,7 +165,7 @@ void ShaderEffect::createProgram(const std::vector<GLuint> &shaders)
 }
 
 bool ShaderEffect::loadVolatile()
-{	
+{
 	std::vector<GLuint> shaders;
 	
 	if (_vertcode.length() > 0)
@@ -177,19 +193,22 @@ bool ShaderEffect::loadVolatile()
 	std::vector<GLuint>::iterator it;
 	for (it = shaders.begin(); it != shaders.end(); ++it)
 		glDeleteShader(*it);
+	
+	if (current == this)
+		glUseProgram(_program);
 
 	return true;
 }
 
-ShaderEffect::~ShaderEffect()
-{
-	unloadVolatile();
-}
-
 void ShaderEffect::unloadVolatile()
 {
+	if (current == this)
+		glUseProgram(0);
+	
 	if (_program != 0)
 		glDeleteProgram(_program);
+	
+	_program = 0;
 }
 
 std::string ShaderEffect::getGLSLVersion()
@@ -232,13 +251,17 @@ std::string ShaderEffect::getWarnings() const
 
 void ShaderEffect::attach()
 {
-	glUseProgram(_program);
+	if (current != this)
+		glUseProgram(_program);
+	
 	current = this;
 }
 
 void ShaderEffect::detach()
 {
-	glUseProgram(0);
+	if (current != NULL)
+		glUseProgram(0);
+	
 	current = NULL;
 }
 

+ 2 - 2
src/modules/graphics/opengl/ShaderEffect.h

@@ -72,9 +72,9 @@ private:
 	std::map<std::string, GLint> _uniforms;
 
 	// texture unit pool for setting images
+	static GLint _current_texture_unit;
+	static GLint _max_texture_units;
 	std::map<std::string, GLint> _texture_unit_pool;
-	GLint _current_texture_unit;
-	GLint _max_texture_units;
 	GLint getTextureUnit(const std::string &name);
 	
 	void sendTexture(const std::string &name, GLuint texture);