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@@ -511,10 +511,24 @@ namespace opengl
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{
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{
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glAlphaFunc(GL_GEQUAL, 0);
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glAlphaFunc(GL_GEQUAL, 0);
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- if (mode == BLEND_SUBTRACTIVE)
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- glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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- else
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- glBlendEquation(GL_FUNC_ADD);
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+ if (GLEE_VERSION_1_4 || GLEE_ARB_imaging) {
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+ if (mode == BLEND_SUBTRACTIVE) {
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+ glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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+ } else {
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+ glBlendEquation(GL_FUNC_ADD);
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+ }
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+ } else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract) {
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+ if (mode == BLEND_SUBTRACTIVE) {
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+ glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT);
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+ } else {
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+ glBlendEquationEXT(GL_FUNC_ADD_EXT);
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+ }
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+ } else {
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+ if (mode == BLEND_SUBTRACTIVE) {
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+ std::cerr << "This graphics card does not support the subtract blend mode!" << std::endl;
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+ }
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+ // GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
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+ }
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if (mode == BLEND_ALPHA)
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if (mode == BLEND_ALPHA)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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