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@@ -205,19 +205,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
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else
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{
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// Not all systems have access to some faster paths...
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- if (GLEE_VERSION_3_0 || GLEE_ARB_map_buffer_range)
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- {
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- // Mapping a small range can have less chance of synchronization
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- // than glBufferSubData, so it may be faster.
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- GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT;
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- void *mapdata = glMapBufferRange(getTarget(), offset, size, access);
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-
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- if (mapdata)
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- memcpy(mapdata, data, size);
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-
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- glUnmapBuffer(getTarget());
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- }
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- else if (GLEE_APPLE_flush_buffer_range)
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+ if (GLEE_APPLE_flush_buffer_range)
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{
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void *mapdata = glMapBufferARB(getTarget(), GL_WRITE_ONLY);
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