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ASTC has guaranteed support when OpenGL ES 3.2 is used.

Alex Szpakowski 9 years ago
parent
commit
5a98af7e2d
1 changed files with 3 additions and 3 deletions
  1. 3 3
      src/modules/graphics/opengl/Image.cpp

+ 3 - 3
src/modules/graphics/opengl/Image.cpp

@@ -29,10 +29,10 @@
 #ifdef LOVE_ANDROID
 // log2 is not declared in the math.h shipped with the Android NDK
 #include <cmath>
-inline double log2( double n )  
+inline double log2(double n)
 { 
 	// log(n)/log(2) is log2.  
-	return std::log( n ) / std::log( 2 );  
+	return std::log(n) / std::log(2);
 }
 #endif
 
@@ -751,7 +751,7 @@ bool Image::hasCompressedTextureSupport(image::CompressedImageData::Format forma
 	case CompressedImageData::FORMAT_ASTC_10x10:
 	case CompressedImageData::FORMAT_ASTC_12x10:
 	case CompressedImageData::FORMAT_ASTC_12x12:
-		return /*GLAD_ES_VERSION_3_2 ||*/ GLAD_KHR_texture_compression_astc_ldr;
+		return GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr;
 	default:
 		return false;
 	}