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@@ -226,12 +226,12 @@ namespace opengl
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int w_newQuad(lua_State * L)
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int w_newQuad(lua_State * L)
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{
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{
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- int x = luaL_checknumber(L, 1);
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- int y = luaL_checknumber(L, 2);
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- int w = luaL_checknumber(L, 3);
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- int h = luaL_checknumber(L, 4);
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- int sw = luaL_checknumber(L, 5);
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- int sh = luaL_checknumber(L, 6);
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+ float x = (float) luaL_checknumber(L, 1);
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+ float y = (float) luaL_checknumber(L, 2);
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+ float w = (float) luaL_checknumber(L, 3);
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+ float h = (float) luaL_checknumber(L, 4);
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+ float sw = (float) luaL_checknumber(L, 5);
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+ float sh = (float) luaL_checknumber(L, 6);
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Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
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Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
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