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@@ -218,6 +218,10 @@ void Shader::mapActiveUniforms()
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bool Shader::loadVolatile()
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{
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+ // Recreating the shader program will invalidate uniforms that rely on these.
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+ lastCanvas = (Canvas *) -1;
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+ lastViewport = OpenGL::Viewport();
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+
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// zero out active texture list
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activeTexUnits.clear();
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activeTexUnits.insert(activeTexUnits.begin(), maxTexUnits, 0);
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@@ -304,6 +308,7 @@ bool Shader::loadVolatile()
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// make sure glUseProgram gets called.
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current = nullptr;
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attach();
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+ checkSetScreenParams();
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}
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return true;
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