|
@@ -49,7 +49,7 @@ namespace opengl
|
|
|
// create stencil buffer
|
|
|
glGenRenderbuffers(1, &depth_stencil);
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
|
|
|
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
|
|
|
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
|
|
|
GL_RENDERBUFFER, depth_stencil);
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
|
@@ -101,7 +101,7 @@ namespace opengl
|
|
|
// create stencil buffer
|
|
|
glGenRenderbuffersEXT(1, &depth_stencil);
|
|
|
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil);
|
|
|
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height);
|
|
|
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, width, height);
|
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
|
|
|
GL_RENDERBUFFER_EXT, depth_stencil);
|
|
|
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
|