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@@ -30,6 +30,40 @@ namespace physics
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namespace box2d
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{
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+void luax_pushjoint(lua_State *L, Joint *j)
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+{
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+ if (j == nullptr)
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+ return lua_pushnil(L);
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+
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+ switch (j->getType())
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+ {
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+ case Joint::JOINT_DISTANCE:
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+ return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
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+ case Joint::JOINT_REVOLUTE:
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+ return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
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+ case Joint::JOINT_PRISMATIC:
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+ return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
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+ case Joint::JOINT_MOUSE:
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+ return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
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+ case Joint::JOINT_PULLEY:
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+ return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
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+ case Joint::JOINT_GEAR:
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+ return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
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+ case Joint::JOINT_FRICTION:
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+ return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
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+ case Joint::JOINT_WELD:
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+ return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
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+ case Joint::JOINT_WHEEL:
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+ return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
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+ case Joint::JOINT_ROPE:
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+ return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
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+ case Joint::JOINT_MOTOR:
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+ return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
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+ default:
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+ return lua_pushnil(L);
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+ }
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+}
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+
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Joint *luax_checkjoint(lua_State *L, int idx)
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{
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Joint *t = luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
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