Browse Source

Update changelog

--HG--
branch : minor
Bart van Strien 8 years ago
parent
commit
5fbaf2a92a
1 changed files with 14 additions and 0 deletions
  1. 14 0
      changes.txt

+ 14 - 0
changes.txt

@@ -54,6 +54,12 @@ Released: N/A
   * Added love.window.updateMode.
   * Added the ability to prevent love from creating a stencil buffer for the window.
   * Added cycle detection to Variant's table serialization, cycles now cause an error, rather than a stack overflow.
+  * Added love.graphics.newShader File and FileData variants.
+  * Added a default love.threaderror callback, which raises the error in the main thread.
+  * Added checks for invalid constants passed to love.keyboard.isDown/isScancodeDown.
+  * Added deprecation warnings, on by default for non-fused games.
+  * Added love.filesystem.getInfo.
+  * Added 'drawcallsbatched' to love.graphics.getStats.
 
   * Changed all color values to be in the range 0-1, rather than 0-255.
   * Changed high-dpi functionality to require much less code (often none at all) for things to appear at the correct sizes and positions.
@@ -66,6 +72,7 @@ Released: N/A
   * Changed the audio playback APIs drastically.
   * Changed enet to no longer set the 'enet' global, again matching luasocket.
   * Changed Source seeking behaviour, all kinds of Sources now behave similarly when seeking past the boundaries.
+  * Changed love.timer.step, it now returns dt.
 
   * Fixed a memory leak when sending love objects to threads which never load that object's module.
   * Fixed os.execute always returning -1 in Linux.
@@ -74,12 +81,19 @@ Released: N/A
   * Fixed Joystick:getGamepadMapping to work with xinput controllers.
   * Fixed baseline calculation when rendering text.
   * Fixed VaryingTexCoords and love_ScreenSize in shaders to be 'highp' in OpenGL ES, when supported.
+  * Fixed error in default error handler when the error message contains non UTF-8 bytes.
+  * Fixed love.joystick.setGamepadMapping's replacement code.
 
   * Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
   * Improved performance of Shader:send when the Shader is not active.
   * Improved performance of love.math.randomNormal when LuaJIT's JIT compiler is enabled. 
 
   * Renamed love.window.getPixelScale to love.window.getPixelDensity.
+  * Renamed love.mouse.hasCursor to love.mouse.isCursorSupported.
+  * Renamed love.errhand to love.errorhandler.
+  * Renamed Source/SoundData/Decoder:getChannels to getChannelCount.
+  * Renamed PrismaticJoint/RevoluteJoint:hasLimitsEnabled to areLimitsEnabled.
+  * Renamed love.audio.getSourceCount to love.audio.getActiveSourceCount.
 
   * Removed the default source type for love.audio.newSource.
   * Removed variant of love.filesystem.newFileData which takes base64 data, use love.math.decode instead.