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@@ -25,7 +25,7 @@
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#include "Graphics.h"
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#include "font/Font.h"
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-#include "Polyline.h"
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+#include "graphics/Polyline.h"
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#include "math/MathModule.h"
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#include "window/Window.h"
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@@ -1793,261 +1793,6 @@ void Graphics::points(const float *coords, const Colorf *colors, size_t numpoint
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}
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}
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-void Graphics::polyline(const float *coords, size_t count)
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-{
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- const DisplayState &state = states.back();
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- float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
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-
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- if (state.lineJoin == LINE_JOIN_NONE)
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- {
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- NoneJoinPolyline line;
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- line.render(coords, count, state.lineWidth * .5f, pixelsize, state.lineStyle == LINE_SMOOTH);
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- line.draw(this);
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- }
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- else if (state.lineJoin == LINE_JOIN_BEVEL)
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- {
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- BevelJoinPolyline line;
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- line.render(coords, count, state.lineWidth * .5f, pixelsize, state.lineStyle == LINE_SMOOTH);
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- line.draw(this);
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- }
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- else // LINE_JOIN_MITER
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- {
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- MiterJoinPolyline line;
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- line.render(coords, count, state.lineWidth * .5f, pixelsize, state.lineStyle == LINE_SMOOTH);
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- line.draw(this);
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- }
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-}
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-
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-void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
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-{
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- float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
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- polygon(mode, coords, 5 * 2);
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-}
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-
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-void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
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-{
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- if (rx == 0 || ry == 0)
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- {
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- rectangle(mode, x, y, w, h);
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- return;
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- }
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-
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- // Radius values that are more than half the rectangle's size aren't handled
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- // correctly (for now)...
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- if (w >= 0.02f)
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- rx = std::min(rx, w / 2.0f - 0.01f);
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- if (h >= 0.02f)
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- ry = std::min(ry, h / 2.0f - 0.01f);
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-
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- points = std::max(points / 4, 1);
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-
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- const float half_pi = static_cast<float>(LOVE_M_PI / 2);
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- float angle_shift = half_pi / ((float) points + 1.0f);
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-
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- int num_coords = (points + 2) * 8;
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- float *coords = getScratchBuffer<float>(num_coords + 2);
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- float phi = .0f;
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-
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- for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
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- {
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- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
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- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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- }
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-
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- phi = half_pi;
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-
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- for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
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- {
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- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
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- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
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- }
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-
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- phi = 2 * half_pi;
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-
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- for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
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- {
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- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
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- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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- }
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-
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- phi = 3 * half_pi;
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-
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- for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
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- {
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- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
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- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
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- }
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-
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- coords[num_coords + 0] = coords[0];
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- coords[num_coords + 1] = coords[1];
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-
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- polygon(mode, coords, num_coords + 2);
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-}
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-
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-int Graphics::calculateEllipsePoints(float rx, float ry) const
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-{
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- int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
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- return std::max(points, 8);
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-}
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-
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-void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
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-{
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- rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
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-}
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-
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-void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
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-{
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- ellipse(mode, x, y, radius, radius, points);
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-}
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-
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-void Graphics::circle(DrawMode mode, float x, float y, float radius)
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-{
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- ellipse(mode, x, y, radius, radius);
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-}
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-
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-void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
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-{
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- float two_pi = (float) (LOVE_M_PI * 2);
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- if (points <= 0) points = 1;
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- float angle_shift = (two_pi / points);
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- float phi = .0f;
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-
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- float *coords = getScratchBuffer<float>(2 * (points + 1));
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- for (int i = 0; i < points; ++i, phi += angle_shift)
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- {
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- coords[2*i+0] = x + a * cosf(phi);
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- coords[2*i+1] = y + b * sinf(phi);
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- }
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-
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- coords[2*points+0] = coords[0];
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- coords[2*points+1] = coords[1];
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-
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- polygon(mode, coords, (points + 1) * 2);
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-}
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-
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-void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
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-{
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- ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
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-}
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-
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-void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
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-{
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- // Nothing to display with no points or equal angles. (Or is there with line mode?)
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- if (points <= 0 || angle1 == angle2)
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- return;
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-
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- // Oh, you want to draw a circle?
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- if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
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- {
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- circle(drawmode, x, y, radius, points);
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- return;
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- }
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-
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- float angle_shift = (angle2 - angle1) / points;
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- // Bail on precision issues.
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- if (angle_shift == 0.0)
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- return;
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-
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- // Prevent the connecting line from being drawn if a closed line arc has a
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- // small angle. Avoids some visual issues when connected lines are at sharp
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- // angles, due to the miter line join drawing code.
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- if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
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- arcmode = ARC_OPEN;
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-
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- // Quick fix for the last part of a filled open arc not being drawn (because
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- // polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
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- if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
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- arcmode = ARC_CLOSED;
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-
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- float phi = angle1;
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-
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- float *coords = nullptr;
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- int num_coords = 0;
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-
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- const auto createPoints = [&](float *coordinates)
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- {
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- for (int i = 0; i <= points; ++i, phi += angle_shift)
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- {
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- coordinates[2 * i + 0] = x + radius * cosf(phi);
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- coordinates[2 * i + 1] = y + radius * sinf(phi);
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- }
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- };
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-
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- if (arcmode == ARC_PIE)
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- {
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- num_coords = (points + 3) * 2;
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- coords = getScratchBuffer<float>(num_coords);
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-
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- coords[0] = coords[num_coords - 2] = x;
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- coords[1] = coords[num_coords - 1] = y;
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-
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- createPoints(coords + 2);
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- }
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- else if (arcmode == ARC_OPEN)
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- {
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- num_coords = (points + 1) * 2;
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- coords = getScratchBuffer<float>(num_coords);
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-
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- createPoints(coords);
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- }
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- else // ARC_CLOSED
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- {
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- num_coords = (points + 2) * 2;
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- coords = getScratchBuffer<float>(num_coords);
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-
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- createPoints(coords);
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-
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- // Connect the ends of the arc.
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- coords[num_coords - 2] = coords[0];
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- coords[num_coords - 1] = coords[1];
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- }
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-
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- polygon(drawmode, coords, num_coords);
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-}
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-
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-void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
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-{
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- float points = (float) calculateEllipsePoints(radius, radius);
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-
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- // The amount of points is based on the fraction of the circle created by the arc.
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- float angle = fabsf(angle1 - angle2);
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- if (angle < 2.0f * (float) LOVE_M_PI)
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- points *= angle / (2.0f * (float) LOVE_M_PI);
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-
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- arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
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-}
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-
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-/// @param mode the draw mode
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-/// @param coords the coordinate array
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-/// @param count the number of coordinates/size of the array
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-void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
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-{
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- // coords is an array of a closed loop of vertices, i.e.
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- // coords[count-2] = coords[0], coords[count-1] = coords[1]
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- if (mode == DRAW_LINE)
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- {
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- polyline(coords, count);
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- }
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- else
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- {
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- StreamDrawRequest req;
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- req.formats[0] = vertex::CommonFormat::XYf;
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- req.formats[1] = vertex::CommonFormat::RGBAub;
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- req.indexMode = vertex::TriangleIndexMode::FAN;
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- req.vertexCount = (int)count/2 - 1;
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-
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- StreamVertexData data = requestStreamDraw(req);
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-
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- const Matrix4 &t = getTransform();
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- t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
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-
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- Color c = toColor(getColor());
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- Color *colordata = (Color *) data.stream[1];
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- for (int i = 0; i < req.vertexCount; i++)
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- colordata[i] = c;
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- }
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-}
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-
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Graphics::RendererInfo Graphics::getRendererInfo() const
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{
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RendererInfo info;
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