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@@ -19,6 +19,7 @@
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**/
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#include "wrap_Texture.h"
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+#include "Graphics.h"
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namespace love
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{
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@@ -398,6 +399,63 @@ int w_Texture_newImageData(lua_State *L)
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return 1;
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}
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+int w_Texture_renderTo(lua_State *L)
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+{
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+ Graphics::RenderTarget rt(luax_checktexture(L, 1));
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+
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+ int startidx = 2;
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+
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+ if (rt.texture->getTextureType() != TEXTURE_2D)
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+ {
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+ rt.slice = (int) luaL_checkinteger(L, 2) - 1;
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+ startidx++;
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+ }
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+
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+ luaL_checktype(L, startidx, LUA_TFUNCTION);
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+
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+ auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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+
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+ if (graphics)
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+ {
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+ // Save the current render targets so we can restore them when we're done.
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+ Graphics::RenderTargets oldtargets = graphics->getCanvas();
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+
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+ for (auto c : oldtargets.colors)
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+ c.texture->retain();
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+
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+ if (oldtargets.depthStencil.texture != nullptr)
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+ oldtargets.depthStencil.texture->retain();
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+
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+ luax_catchexcept(L,
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+ [&]() { graphics->setCanvas(rt, 0); },
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+ [&](bool err)
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+ {
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+ if (err)
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+ {
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+ for (auto c : oldtargets.colors)
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+ c.texture->release();
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+ }
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+ }
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+ );
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+
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+ lua_settop(L, 2); // make sure the function is on top of the stack
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+ int status = lua_pcall(L, 0, 0, 0);
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+
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+ graphics->setCanvas(oldtargets);
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+
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+ for (auto c : oldtargets.colors)
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+ c.texture->release();
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+
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+ if (oldtargets.depthStencil.texture != nullptr)
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+ oldtargets.depthStencil.texture->release();
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+
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+ if (status != 0)
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+ return lua_error(L);
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+ }
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+
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+ return 0;
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+}
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+
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const luaL_Reg w_Texture_functions[] =
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{
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{ "getTextureType", w_Texture_getTextureType },
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@@ -428,6 +486,7 @@ const luaL_Reg w_Texture_functions[] =
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{ "generateMipmaps", w_Texture_generateMipmaps },
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{ "replacePixels", w_Texture_replacePixels },
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{ "newImageData", w_Texture_newImageData },
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+ { "renderTo", w_Texture_renderTo },
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{ 0, 0 }
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};
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