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@@ -81,67 +81,6 @@ void FenceSync::cleanup()
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}
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}
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}
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}
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-BufferSync::~BufferSync()
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-{
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- cleanup();
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-}
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-
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-void BufferSync::lock(size_t start, size_t length)
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-{
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- Range range = {start, length};
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- GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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- locks.emplace_back(range, sync);
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-}
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-
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-void BufferSync::wait(size_t start, size_t length)
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-{
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- Range range = {start, length};
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- int lockcount = (int) locks.size();
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-
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- for (int i = 0; i < lockcount; i++)
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- {
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- if (range.overlaps(locks[i].range))
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- {
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- syncWait(locks[i].sync);
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- glDeleteSync(locks[i].sync);
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-
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- locks[i] = locks[lockcount - 1];
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- locks.pop_back();
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-
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- --lockcount;
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- --i;
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- }
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- }
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-}
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-
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-void BufferSync::cleanup()
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-{
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- for (const auto &lock : locks)
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- glDeleteSync(lock.sync);
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-
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- locks.clear();
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-}
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-
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-void BufferSync::syncWait(GLsync sync)
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-{
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- GLbitfield flags = 0;
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- GLuint64 duration = 0;
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-
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- while (true)
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- {
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- GLenum status = glClientWaitSync(sync, flags, duration);
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-
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- if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED)
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- return;
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-
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- if (status == GL_WAIT_FAILED)
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- return;
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-
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- flags = GL_SYNC_FLUSH_COMMANDS_BIT;
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- duration = 1000000000; // 1 second in nanoseconds.
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- }
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-}
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-
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} // opengl
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} // opengl
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} // graphics
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} // graphics
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} // love
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} // love
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