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File moves

Bart van Strien 15 years ago
parent
commit
6400273a73

+ 8 - 8
src/modules/graphics/opengl/Fbo.cpp → src/modules/graphics/opengl/Framebuffer.cpp

@@ -1,4 +1,4 @@
-#include "Fbo.h"
+#include "Framebuffer.h"
 #include <common/Matrix.h>
 
 namespace love
@@ -8,9 +8,9 @@ namespace graphics
 namespace opengl
 {
 
-	std::map<GLenum, const char*> Fbo::status_to_string;
+	std::map<GLenum, const char*> Framebuffer::status_to_string;
 
-	Fbo::Fbo(int width, int height) :
+	Framebuffer::Framebuffer(int width, int height) :
 		width(width), height(height)
 	{
 		// maybe create status code messages
@@ -77,19 +77,19 @@ namespace opengl
 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
 	}
 
-	Fbo::~Fbo()
+	Framebuffer::~Framebuffer()
 	{
 		glDeleteTextures(1, &fbo);
 		glDeleteRenderbuffers(1, &depthbuffer);
 		glDeleteFramebuffers(1, &img);
 	}
 
-	const char* Fbo::statusMessage() const
+	const char* Framebuffer::statusMessage() const
 	{
 		status_to_string[statusCode()];
 	}
 
-	void Fbo::bind()
+	void Framebuffer::bind()
 	{
 		glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 		glBindFramebuffer(GL_FRAMEBUFFER, fbo);
@@ -98,13 +98,13 @@ namespace opengl
 		glViewport(0, 0, width, height);
 	}
 
-	void Fbo::unbind()
+	void Framebuffer::unbind()
 	{
 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
 		glPopAttrib();
 	}
 
-	void Fbo::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
+	void Framebuffer::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
 	{
 		static Matrix t;
 		t.setTransformation(x, y, angle, sx, sy, ox, oy);

+ 7 - 7
src/modules/graphics/opengl/Fbo.h → src/modules/graphics/opengl/Framebuffer.h

@@ -1,5 +1,5 @@
-#ifndef LOVE_GRAPHICS_FBO_H
-#define LOVE_GRAPHICS_FBO_H
+#ifndef LOVE_GRAPHICS_FRAMEBUFFER_H
+#define LOVE_GRAPHICS_FRAMEBUFFER_H
 
 #include <graphics/Drawable.h>
 #include <graphics/Volatile.h>
@@ -14,13 +14,13 @@ namespace graphics
 namespace opengl
 {
 
-	class Fbo : public Drawable // Fbo vs. FBO?
+	class Framebuffer : public Drawable
 	{
 	public:
-		Fbo(int width, int height);
-		virtual ~Fbo();
+		Framebuffer(int width, int height);
+		virtual ~Framebuffer();
 
-		// for internal use (w_newFbo <-> love.graphics.newFbo) only
+		// for internal use (w_newFramebuffer <-> love.graphics.newFramebuffer) only
 		GLenum statusCode() const { return status_; } //SERIOUS DISLIKE HERE
 		const char* statusMessage() const;
 
@@ -48,4 +48,4 @@ namespace opengl
 } // graphics
 } // love
 
-#endif // LOVE_GRAPHICS_FBO_H
+#endif // LOVE_GRAPHICS_FRAMEBUFFER_H

+ 0 - 58
src/modules/graphics/opengl/wrap_Fbo.cpp

@@ -1,58 +0,0 @@
-#include "wrap_Fbo.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-	Fbo * luax_checkfbo(lua_State * L, int idx)
-	{
-		return luax_checktype<Fbo>(L, idx, "Fbo", GRAPHICS_FBO_T);
-	}
-
-	int w_Fbo_render(lua_State * L)
-	{
-		Fbo * fbo = luax_checkfbo(L, 1);
-		if (!lua_isfunction(L, 2))
-			return luaL_error(L, "Need a function to render to fbo");
-
-		fbo->bind();
-
-		lua_settop(L, 2); // make sure the function is on top of the stack
-		lua_pcall(L, 0, 0, 0);
-
-		fbo->unbind();
-
-		return 0;
-	}
-
-	int w_Fbo_bind(lua_State * L)
-	{
-		Fbo * fbo = luax_checkfbo(L, 1);
-		fbo->bind();
-		return 0;
-	}
-
-	int w_Fbo_unbind(lua_State * L)
-	{
-		Fbo * fbo = luax_checkfbo(L, 1);
-		fbo->unbind();
-		return 0;
-	}
-
-	static const luaL_Reg functions[] = {
-		{ "render", w_Fbo_render },
-		{ "bind", w_Fbo_bind },
-		{ "unbind", w_Fbo_unbind },
-		{ 0, 0 }
-	};
-
-	int luaopen_fbo(lua_State * L)
-	{
-		return luax_register_type(L, "Fbo", functions);
-	}
-
-} // opengl
-} // graphics
-} // love

+ 0 - 25
src/modules/graphics/opengl/wrap_Fbo.h

@@ -1,25 +0,0 @@
-#ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
-#define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
-
-// LOVE
-#include <common/runtime.h>
-#include "Fbo.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-	//see Fbo.h
-	Fbo * luax_checkfbo(lua_State * L, int idx);
-	int w_Fbo_render(lua_State * L);
-	int w_Fbo_bind(lua_State * L);
-	int w_Fbo_unbind(lua_State * L);
-	int luaopen_fbo(lua_State * L);
-
-} // opengl
-} // graphics
-} // love
-
-#endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H

+ 58 - 0
src/modules/graphics/opengl/wrap_Framebuffer.cpp

@@ -0,0 +1,58 @@
+#include "wrap_Framebuffer.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+	Framebuffer * luax_checkfbo(lua_State * L, int idx)
+	{
+		return luax_checktype<Framebuffer>(L, idx, "Framebuffer", GRAPHICS_FRAMEBUFFER_T);
+	}
+
+	int w_Framebuffer_render(lua_State * L)
+	{
+		Framebuffer * fbo = luax_checkfbo(L, 1);
+		if (!lua_isfunction(L, 2))
+			return luaL_error(L, "Need a function to render to fbo");
+
+		fbo->bind();
+
+		lua_settop(L, 2); // make sure the function is on top of the stack
+		lua_pcall(L, 0, 0, 0);
+
+		fbo->unbind();
+
+		return 0;
+	}
+
+	int w_Framebuffer_bind(lua_State * L)
+	{
+		Framebuffer * fbo = luax_checkfbo(L, 1);
+		fbo->bind();
+		return 0;
+	}
+
+	int w_Framebuffer_unbind(lua_State * L)
+	{
+		Framebuffer * fbo = luax_checkfbo(L, 1);
+		fbo->unbind();
+		return 0;
+	}
+
+	static const luaL_Reg functions[] = {
+		{ "render", w_Framebuffer_render },
+		{ "bind", w_Framebuffer_bind },
+		{ "unbind", w_Framebuffer_unbind },
+		{ 0, 0 }
+	};
+
+	int luaopen_framebuffer(lua_State * L)
+	{
+		return luax_register_type(L, "Framebuffer", functions);
+	}
+
+} // opengl
+} // graphics
+} // love

+ 25 - 0
src/modules/graphics/opengl/wrap_Framebuffer.h

@@ -0,0 +1,25 @@
+#ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
+#define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
+
+// LOVE
+#include <common/runtime.h>
+#include "Framebuffer.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+	//see Framebuffer.h
+	Framebuffer * luax_checkfbo(lua_State * L, int idx);
+	int w_Framebuffer_render(lua_State * L);
+	int w_Framebuffer_bind(lua_State * L);
+	int w_Framebuffer_unbind(lua_State * L);
+	int luaopen_framebuffer(lua_State * L);
+
+} // opengl
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H