|
@@ -724,6 +724,8 @@ void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h,
|
|
|
|
|
|
void Graphics::endPass()
|
|
|
{
|
|
|
+ flushBatchedDraws();
|
|
|
+
|
|
|
auto &rts = states.back().renderTargets;
|
|
|
love::graphics::Texture *depthstencil = rts.depthStencil.texture.get();
|
|
|
|
|
@@ -767,15 +769,36 @@ void Graphics::endPass()
|
|
|
}
|
|
|
|
|
|
void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth)
|
|
|
-{
|
|
|
+{ @autoreleasepool {
|
|
|
if (c.hasValue || stencil.hasValue || depth.hasValue)
|
|
|
flushBatchedDraws();
|
|
|
|
|
|
- // TODO
|
|
|
-}
|
|
|
+ // TODO: handle clearing mid-pass
|
|
|
+ if (c.hasValue)
|
|
|
+ {
|
|
|
+ MTLClearColor color = MTLClearColorMake(c.value.r, c.value.g, c.value.b, c.value.a);
|
|
|
+ for (int i = 0; i < 8; i++)
|
|
|
+ {
|
|
|
+ passDesc.colorAttachments[0].clearColor = color;
|
|
|
+ passDesc.colorAttachments[0].loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (stencil.hasValue)
|
|
|
+ {
|
|
|
+ passDesc.stencilAttachment.clearStencil = stencil.value;
|
|
|
+ passDesc.stencilAttachment.loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (depth.hasValue)
|
|
|
+ {
|
|
|
+ passDesc.depthAttachment.clearDepth = depth.value;
|
|
|
+ passDesc.depthAttachment.loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+}}
|
|
|
|
|
|
void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth)
|
|
|
-{
|
|
|
+{ @autoreleasepool {
|
|
|
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
|
|
|
return;
|
|
|
|
|
@@ -790,8 +813,28 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
|
|
|
|
|
flushBatchedDraws();
|
|
|
|
|
|
- // TODO
|
|
|
-}
|
|
|
+ // TODO: handle clearing mid-pass
|
|
|
+ for (int i = 0; i < ncolors; i++)
|
|
|
+ {
|
|
|
+ if (!colors[i].hasValue)
|
|
|
+ continue;
|
|
|
+ const Colorf &c = colors[i].value;
|
|
|
+ passDesc.colorAttachments[i].clearColor = MTLClearColorMake(c.r, c.g, c.b, c.a);
|
|
|
+ passDesc.colorAttachments[i].loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (stencil.hasValue)
|
|
|
+ {
|
|
|
+ passDesc.stencilAttachment.clearStencil = stencil.value;
|
|
|
+ passDesc.stencilAttachment.loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (depth.hasValue)
|
|
|
+ {
|
|
|
+ passDesc.depthAttachment.clearDepth = depth.value;
|
|
|
+ passDesc.depthAttachment.loadAction = MTLLoadActionClear;
|
|
|
+ }
|
|
|
+}}
|
|
|
|
|
|
void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil)
|
|
|
{
|