소스 검색

fixed a typo in the comments of three love.physics functions (I'm being very useful)

Bill Meltsner 15 년 전
부모
커밋
6868e2241c
1개의 변경된 파일33개의 추가작업 그리고 33개의 파일을 삭제
  1. 33 33
      src/modules/physics/box2d/Physics.h

+ 33 - 33
src/modules/physics/box2d/Physics.h

@@ -16,13 +16,13 @@
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
-**/
-
-#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H
-#define LOVE_PHYSICS_BOX2D_PHYSICS_H
-
-// LOVE
-#include <common/Module.h>
+**/
+
+#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H
+#define LOVE_PHYSICS_BOX2D_PHYSICS_H
+
+// LOVE
+#include <common/Module.h>
 #include "World.h"
 #include "Contact.h"
 #include "Body.h"
@@ -34,22 +34,22 @@
 #include "DistanceJoint.h"
 #include "PrismaticJoint.h"
 #include "RevoluteJoint.h"
-#include "PulleyJoint.h"
+#include "PulleyJoint.h"
 #include "GearJoint.h"
-
-namespace love
-{
-namespace physics
-{
-namespace box2d
-{
-	class Physics : public Module
-	{
-	public:
-
-		// Implements Module.
-		const char * getName() const;
-
+
+namespace love
+{
+namespace physics
+{
+namespace box2d
+{
+	class Physics : public Module
+	{
+	public:
+
+		// Implements Module.
+		const char * getName() const;
+
 		/**
 		* Creates a new World.
 		* @param lx Lower bound on the x-axis.
@@ -110,7 +110,7 @@ namespace box2d
 		CircleShape * newCircleShape(Body * body, float x, float y, float radius);
 
 		/**
-		* Shorthand for creating rectangluar PolygonShapes. The rectangle
+		* Shorthand for creating rectangular PolygonShapes. The rectangle
 		* will be created at the local origin.
 		* @param w The width of the rectangle.
 		* @param h The height of the rectangle.
@@ -118,7 +118,7 @@ namespace box2d
 		PolygonShape * newRectangleShape(Body * body, float w, float h);
 
 		/**
-		* Shorthand for creating rectangluar PolygonShapes. The rectangle
+		* Shorthand for creating rectangular PolygonShapes. The rectangle
 		* will be created at (x,y) in local coordinates.
 		* @param x The offset along the x-axis.
 		* @param y The offset along the y-axis.
@@ -128,7 +128,7 @@ namespace box2d
 		PolygonShape * newRectangleShape(Body * body, float x, float y, float w, float h);
 
 		/**
-		* Shorthand for creating rectangluar PolygonShapes. The rectangle
+		* Shorthand for creating rectangular PolygonShapes. The rectangle
 		* will be created at (x,y) in local coordinates.
 		* @param x The offset along the x-axis.
 		* @param y The offset along the y-axis.
@@ -194,12 +194,12 @@ namespace box2d
 		* @param ratio The gear ratio.
 		**/
 		GearJoint * newGearJoint(Joint * joint1, Joint * joint2, float ratio);
-
-
-	}; // Physics
-
-} // box2d
-} // physics
-} // love
-
+
+
+	}; // Physics
+
+} // box2d
+} // physics
+} // love
+
 #endif // LOVE_PHYSICS_BOX2D_PHYSICS_H