@@ -1098,7 +1098,7 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image)
void Graphics::push()
{
if (userMatrices == matrixLimit)
- throw Exception("Maximum stack depth reached.");
+ throw Exception("Maximum stack depth reached. (More pushes than pops?)");
glPushMatrix();
++userMatrices;
}