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@@ -105,8 +105,9 @@ const void *VertexArray::getPointer(size_t offset) const
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VBO::VBO(size_t size, GLenum target, GLenum usage)
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: VertexBuffer(size, target, usage)
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, vbo(0)
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- , buffer_copy(0)
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- , mapped(0)
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+ , memory_map(0)
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+ , is_mapped(false)
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+ , is_dirty(true)
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{
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if (!(GLEE_ARB_vertex_buffer_object || GLEE_VERSION_1_5))
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throw love::Exception("Not supported");
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@@ -121,48 +122,67 @@ VBO::~VBO()
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{
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if (vbo != 0)
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unload(false);
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+
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+ if (memory_map)
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+ free(memory_map);
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}
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void *VBO::map()
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{
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- // mapping twice could result in memory leaks
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- if (mapped)
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- throw love::Exception("VBO is already mapped!");
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+ if (is_mapped)
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+ return memory_map;
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+
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+ if (!memory_map)
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+ {
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+ memory_map = malloc(getSize());
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+ if (!memory_map)
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+ throw love::Exception("Out of memory (oh the humanity!)");
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+ }
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- mapped = malloc(getSize());
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- if (!mapped)
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- throw love::Exception("Out of memory (oh the humanity!)");
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- glGetBufferSubDataARB(getTarget(), 0, getSize(), mapped);
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+ if (is_dirty)
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+ glGetBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
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- return mapped;
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+ is_mapped = true;
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+ is_dirty = false;
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+
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+ return memory_map;
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}
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void VBO::unmap()
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{
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- if (mapped)
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- {
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- glBufferSubDataARB(getTarget(), 0, getSize(), mapped);
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- free(mapped);
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- mapped = 0;
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- }
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+ if (!is_mapped)
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+ return;
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+
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+ // "orphan" current buffer to avoid implicit synchronisation on the gpu:
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+ // http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf)
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+ glBufferDataARB(getTarget(), getSize(), NULL, getUsage());
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+ glBufferSubDataARB(getTarget(), 0, getSize(), memory_map);
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+ is_mapped = false;
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}
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void VBO::bind()
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{
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- glBindBufferARB(getTarget(), vbo);
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+ if (!is_mapped)
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+ glBindBufferARB(getTarget(), vbo);
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}
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void VBO::unbind()
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{
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- glBindBufferARB(getTarget(), 0);
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+ if (!is_mapped)
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+ glBindBufferARB(getTarget(), 0);
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}
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void VBO::fill(size_t offset, size_t size, const void *data)
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{
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- if (mapped)
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- memcpy(static_cast<char *>(mapped) + offset, data, size);
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+ if (is_mapped)
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+ {
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+ memcpy(static_cast<char *>(memory_map) + offset, data, size);
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+ }
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else
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+ {
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glBufferSubDataARB(getTarget(), offset, size, data);
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+ is_dirty = true;
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+ }
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}
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const void *VBO::getPointer(size_t offset) const
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@@ -187,7 +207,7 @@ bool VBO::load(bool restore)
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VertexBuffer::Bind bind(*this);
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// Copy the old buffer only if 'restore' was requested.
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- const GLvoid *src = restore ? buffer_copy : 0;
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+ const GLvoid *src = restore ? memory_map : 0;
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while (GL_NO_ERROR != glGetError())
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/* clear error messages */;
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@@ -196,19 +216,11 @@ bool VBO::load(bool restore)
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glBufferDataARB(getTarget(), getSize(), src, getUsage());
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GLenum err = glGetError();
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- // Clean up buffer_copy, if it exists.
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- delete[] buffer_copy;
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- buffer_copy = 0;
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-
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return (GL_NO_ERROR == err);
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}
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void VBO::unload(bool save)
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{
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- // Clean up buffer_copy, if it exists.
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- delete[] buffer_copy;
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- buffer_copy = 0;
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-
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// Save data before unloading.
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if (save)
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{
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@@ -217,14 +229,8 @@ void VBO::unload(bool save)
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GLint size;
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glGetBufferParameterivARB(getTarget(), GL_BUFFER_SIZE, &size);
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- const char *src = static_cast<char *>(map());
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-
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- if (src)
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- {
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- buffer_copy = new char[size];
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- memcpy(buffer_copy, src, size);
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- unmap();
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- }
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+ map(); // saves buffer content to memory_map.
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+ unmap();
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}
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glDeleteBuffers(1, &vbo);
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