Browse Source

Fix indentation in CMakeLists

Was mostly using tabs, so replace the few lines that used spaces.
Bart van Strien 1 year ago
parent
commit
718475aef6
1 changed files with 53 additions and 53 deletions
  1. 53 53
      CMakeLists.txt

+ 53 - 53
CMakeLists.txt

@@ -1176,65 +1176,65 @@ set(LOVE_SRC_3P_BOX2D_ROOT
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_COLLISION
 set(LOVE_SRC_3P_BOX2D_COLLISION
-    src/libraries/box2d/collision/b2_broad_phase.cpp
-    src/libraries/box2d/collision/b2_chain_shape.cpp
-    src/libraries/box2d/collision/b2_circle_shape.cpp
-    src/libraries/box2d/collision/b2_collide_circle.cpp
-    src/libraries/box2d/collision/b2_collide_edge.cpp
-    src/libraries/box2d/collision/b2_collide_polygon.cpp
-    src/libraries/box2d/collision/b2_collision.cpp
-    src/libraries/box2d/collision/b2_distance.cpp
-    src/libraries/box2d/collision/b2_dynamic_tree.cpp
-    src/libraries/box2d/collision/b2_edge_shape.cpp
-    src/libraries/box2d/collision/b2_polygon_shape.cpp
-    src/libraries/box2d/collision/b2_time_of_impact.cpp
+	src/libraries/box2d/collision/b2_broad_phase.cpp
+	src/libraries/box2d/collision/b2_chain_shape.cpp
+	src/libraries/box2d/collision/b2_circle_shape.cpp
+	src/libraries/box2d/collision/b2_collide_circle.cpp
+	src/libraries/box2d/collision/b2_collide_edge.cpp
+	src/libraries/box2d/collision/b2_collide_polygon.cpp
+	src/libraries/box2d/collision/b2_collision.cpp
+	src/libraries/box2d/collision/b2_distance.cpp
+	src/libraries/box2d/collision/b2_dynamic_tree.cpp
+	src/libraries/box2d/collision/b2_edge_shape.cpp
+	src/libraries/box2d/collision/b2_polygon_shape.cpp
+	src/libraries/box2d/collision/b2_time_of_impact.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_COMMON
 set(LOVE_SRC_3P_BOX2D_COMMON
-    src/libraries/box2d/common/b2_block_allocator.cpp
-    src/libraries/box2d/common/b2_draw.cpp
-    src/libraries/box2d/common/b2_math.cpp
-    src/libraries/box2d/common/b2_settings.cpp
-    src/libraries/box2d/common/b2_stack_allocator.cpp
-    src/libraries/box2d/common/b2_timer.cpp
+	src/libraries/box2d/common/b2_block_allocator.cpp
+	src/libraries/box2d/common/b2_draw.cpp
+	src/libraries/box2d/common/b2_math.cpp
+	src/libraries/box2d/common/b2_settings.cpp
+	src/libraries/box2d/common/b2_stack_allocator.cpp
+	src/libraries/box2d/common/b2_timer.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_DYNAMICS
 set(LOVE_SRC_3P_BOX2D_DYNAMICS
-    src/libraries/box2d/dynamics/b2_body.cpp
-    src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
-    src/libraries/box2d/dynamics/b2_chain_circle_contact.h
-    src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
-    src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
-    src/libraries/box2d/dynamics/b2_circle_contact.cpp
-    src/libraries/box2d/dynamics/b2_circle_contact.h
-    src/libraries/box2d/dynamics/b2_contact.cpp
-    src/libraries/box2d/dynamics/b2_contact_manager.cpp
-    src/libraries/box2d/dynamics/b2_contact_solver.cpp
-    src/libraries/box2d/dynamics/b2_contact_solver.h
-    src/libraries/box2d/dynamics/b2_distance_joint.cpp
-    src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
-    src/libraries/box2d/dynamics/b2_edge_circle_contact.h
-    src/libraries/box2d/dynamics/b2_edge_polygon_contact.cpp
-    src/libraries/box2d/dynamics/b2_edge_polygon_contact.h
-    src/libraries/box2d/dynamics/b2_fixture.cpp
-    src/libraries/box2d/dynamics/b2_friction_joint.cpp
-    src/libraries/box2d/dynamics/b2_gear_joint.cpp
-    src/libraries/box2d/dynamics/b2_island.cpp
-    src/libraries/box2d/dynamics/b2_island.h
-    src/libraries/box2d/dynamics/b2_joint.cpp
-    src/libraries/box2d/dynamics/b2_motor_joint.cpp
-    src/libraries/box2d/dynamics/b2_mouse_joint.cpp
-    src/libraries/box2d/dynamics/b2_polygon_circle_contact.cpp
-    src/libraries/box2d/dynamics/b2_polygon_circle_contact.h
-    src/libraries/box2d/dynamics/b2_polygon_contact.cpp
-    src/libraries/box2d/dynamics/b2_polygon_contact.h
-    src/libraries/box2d/dynamics/b2_prismatic_joint.cpp
-    src/libraries/box2d/dynamics/b2_pulley_joint.cpp
-    src/libraries/box2d/dynamics/b2_revolute_joint.cpp
-    src/libraries/box2d/dynamics/b2_weld_joint.cpp
-    src/libraries/box2d/dynamics/b2_wheel_joint.cpp
-    src/libraries/box2d/dynamics/b2_world.cpp
-    src/libraries/box2d/dynamics/b2_world_callbacks.cpp
+	src/libraries/box2d/dynamics/b2_body.cpp
+	src/libraries/box2d/dynamics/b2_chain_circle_contact.cpp
+	src/libraries/box2d/dynamics/b2_chain_circle_contact.h
+	src/libraries/box2d/dynamics/b2_chain_polygon_contact.cpp
+	src/libraries/box2d/dynamics/b2_chain_polygon_contact.h
+	src/libraries/box2d/dynamics/b2_circle_contact.cpp
+	src/libraries/box2d/dynamics/b2_circle_contact.h
+	src/libraries/box2d/dynamics/b2_contact.cpp
+	src/libraries/box2d/dynamics/b2_contact_manager.cpp
+	src/libraries/box2d/dynamics/b2_contact_solver.cpp
+	src/libraries/box2d/dynamics/b2_contact_solver.h
+	src/libraries/box2d/dynamics/b2_distance_joint.cpp
+	src/libraries/box2d/dynamics/b2_edge_circle_contact.cpp
+	src/libraries/box2d/dynamics/b2_edge_circle_contact.h
+	src/libraries/box2d/dynamics/b2_edge_polygon_contact.cpp
+	src/libraries/box2d/dynamics/b2_edge_polygon_contact.h
+	src/libraries/box2d/dynamics/b2_fixture.cpp
+	src/libraries/box2d/dynamics/b2_friction_joint.cpp
+	src/libraries/box2d/dynamics/b2_gear_joint.cpp
+	src/libraries/box2d/dynamics/b2_island.cpp
+	src/libraries/box2d/dynamics/b2_island.h
+	src/libraries/box2d/dynamics/b2_joint.cpp
+	src/libraries/box2d/dynamics/b2_motor_joint.cpp
+	src/libraries/box2d/dynamics/b2_mouse_joint.cpp
+	src/libraries/box2d/dynamics/b2_polygon_circle_contact.cpp
+	src/libraries/box2d/dynamics/b2_polygon_circle_contact.h
+	src/libraries/box2d/dynamics/b2_polygon_contact.cpp
+	src/libraries/box2d/dynamics/b2_polygon_contact.h
+	src/libraries/box2d/dynamics/b2_prismatic_joint.cpp
+	src/libraries/box2d/dynamics/b2_pulley_joint.cpp
+	src/libraries/box2d/dynamics/b2_revolute_joint.cpp
+	src/libraries/box2d/dynamics/b2_weld_joint.cpp
+	src/libraries/box2d/dynamics/b2_wheel_joint.cpp
+	src/libraries/box2d/dynamics/b2_world.cpp
+	src/libraries/box2d/dynamics/b2_world_callbacks.cpp
 )
 )
 
 
 set(LOVE_SRC_3P_BOX2D_ROPE
 set(LOVE_SRC_3P_BOX2D_ROPE