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+/**
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+* Copyright (c) 2006-2011 LOVE Development Team
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+*
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+* This software is provided 'as-is', without any express or implied
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+* warranty. In no event will the authors be held liable for any damages
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+* arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose,
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+* including commercial applications, and to alter it and redistribute it
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+* freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not
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+* claim that you wrote the original software. If you use this software
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+* in a product, an acknowledgment in the product documentation would be
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+* appreciated but is not required.
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+* 2. Altered source versions must be plainly marked as such, and must not be
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+* misrepresented as being the original software.
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+* 3. This notice may not be removed or altered from any source distribution.
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+**/
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+
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+#include "wrap_Fixture.h"
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+#include <common/StringMap.h>
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+
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+namespace love
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+{
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+namespace physics
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+{
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+namespace box2d
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+{
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+ Fixture * luax_checkfixture(lua_State * L, int idx)
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+ {
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+ return luax_checktype<Fixture>(L, idx, "Fixture", PHYSICS_FIXTURE_T);
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+ }
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+
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+ int w_Fixture_getType(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ const char * type = "";
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+ Shape::getConstant(t->getType(), type);
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+ lua_pushstring(L, type);
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+ return 1;
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+ }
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+
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+ int w_Fixture_setFriction(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setFriction(arg1);
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+ return 0;
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+ }
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+
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+ int w_Fixture_setRestitution(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setRestitution(arg1);
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+ return 0;
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+ }
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+
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+ int w_Fixture_setDensity(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ float arg1 = (float)luaL_checknumber(L, 2);
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+ t->setDensity(arg1);
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+ return 0;
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+ }
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+
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+ int w_Fixture_setSensor(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ bool arg1 = luax_toboolean(L, 2);
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+ t->setSensor(arg1);
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+ return 0;
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+ }
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+
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+ int w_Fixture_getFriction(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_pushnumber(L, t->getFriction());
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+ return 1;
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+ }
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+
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+ int w_Fixture_getRestitution(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_pushnumber(L, t->getRestitution());
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+ return 1;
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+ }
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+
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+ int w_Fixture_getDensity(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_pushnumber(L, t->getDensity());
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+ return 1;
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+ }
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+
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+ int w_Fixture_isSensor(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ luax_pushboolean(L, t->isSensor());
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+ return 1;
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+ }
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+
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+ int w_Fixture_getBody(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ Body * body = t->getBody();
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+ if(body == 0)
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+ return 0;
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+ body->retain();
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+ luax_newtype(L, "Body", PHYSICS_BODY_T, (void*)body);
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+ return 1;
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+ }
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+
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+ int w_Fixture_getShape(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ Shape * shape = t->getShape();
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+ if(shape == 0)
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+ return 0;
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+ shape->retain();
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+ luax_newtype(L, "Shape", PHYSICS_SHAPE_T, (void*)shape);
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+ return 1;
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+ }
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+
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+ int w_Fixture_testPoint(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ float x = (float)luaL_checknumber(L, 2);
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+ float y = (float)luaL_checknumber(L, 3);
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+ luax_pushboolean(L, t->testPoint(x, y));
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+ return 1;
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+ }
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+
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+ int w_Fixture_rayCast(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->rayCast(L);
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+ }
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+
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+ int w_Fixture_setFilterData(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ int v[3];
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+ v[0] = luaL_checkint(L, 2);
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+ v[1] = luaL_checkint(L, 3);
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+ v[2] = luaL_checkint(L, 4);
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+ t->setFilterData(v);
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+ return 0;
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+ }
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+
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+ int w_Fixture_getFilterData(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ int v[3];
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+ t->getFilterData(v);
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+ lua_pushinteger(L, v[0]);
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+ lua_pushinteger(L, v[1]);
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+ lua_pushinteger(L, v[2]);
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+ return 3;
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+ }
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+
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+ int w_Fixture_setCategory(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->setCategory(L);
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+ }
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+
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+ int w_Fixture_getCategory(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->getCategory(L);
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+ }
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+
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+ int w_Fixture_setMask(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->setMask(L);
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+ }
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+
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+ int w_Fixture_getMask(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->getMask(L);
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+ }
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+
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+ int w_Fixture_setUserData(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->setUserData(L);
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+ }
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+
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+ int w_Fixture_getUserData(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->getUserData(L);
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+ }
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+
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+ int w_Fixture_getBoundingBox(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->getBoundingBox(L);
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+ }
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+
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+ int w_Fixture_getMassData(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ lua_remove(L, 1);
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+ return t->getMassData(L);
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+ }
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+
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+ int w_Fixture_getGroupIndex(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ int i = t->getGroupIndex();
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+ lua_pushinteger(L, i);
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+ return 1;
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+ }
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+
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+ int w_Fixture_setGroupIndex(lua_State * L)
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+ {
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+ Fixture * t = luax_checkfixture(L, 1);
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+ int i = luaL_checkint(L, 2);
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+ t->setGroupIndex(i);
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+ return 0;
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+ }
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+
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+ int w_Fixture_destroy(lua_State * L)
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+ {
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+ Proxy * p = (Proxy *)lua_touserdata(L, 1);
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+ p->own = false;
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+
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+ Fixture * t = (Fixture *)p->data;
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+ t->release();
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+ return 0;
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+ }
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+
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+ static const luaL_Reg functions[] = {
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+ { "getType", w_Fixture_getType },
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+ { "setFriction", w_Fixture_setFriction },
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+ { "setRestitution", w_Fixture_setRestitution },
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+ { "setDensity", w_Fixture_setDensity },
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+ { "setSensor", w_Fixture_setSensor },
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+ { "getFriction", w_Fixture_getFriction },
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+ { "getRestitution", w_Fixture_getRestitution },
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+ { "getDensity", w_Fixture_getDensity },
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+ { "getBody", w_Fixture_getBody },
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+ { "getShape", w_Fixture_getShape },
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+ { "isSensor", w_Fixture_isSensor },
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+ { "testPoint", w_Fixture_testPoint },
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+ { "rayCast", w_Fixture_rayCast },
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+ { "setFilterData", w_Fixture_setFilterData },
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+ { "getFilterData", w_Fixture_getFilterData },
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+ { "setCategory", w_Fixture_setCategory },
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+ { "getCategory", w_Fixture_getCategory },
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+ { "setMask", w_Fixture_setMask },
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+ { "getMask", w_Fixture_getMask },
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+ { "setUserData", w_Fixture_setUserData },
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+ { "getUserData", w_Fixture_getUserData },
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+ { "getBoundingBox", w_Fixture_getBoundingBox },
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+ { "getMassData", w_Fixture_getMassData },
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+ { "getGroupIndex", w_Fixture_getGroupIndex },
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+ { "setGroupIndex", w_Fixture_setGroupIndex },
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+ { "destroy", w_Fixture_destroy },
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+ { 0, 0 }
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+ };
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+
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+ int luaopen_fixture(lua_State * L)
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+ {
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+ return luax_register_type(L, "Fixture", functions);
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+ }
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+
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+} // box2d
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+} // physics
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+} // love
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+
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