Browse Source

Added Lua interpreter for debugging.

rude 16 years ago
parent
commit
73b37f626d
4 changed files with 624 additions and 35 deletions
  1. 6 0
      platform/msvc2008/love.sln
  2. 393 0
      platform/msvc2008/lua/lua.c
  3. 178 0
      platform/msvc2008/lua/lua.vcproj
  4. 47 35
      src/scripts/boot.lua

+ 6 - 0
platform/msvc2008/love.sln

@@ -76,6 +76,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "native", "native\native.vcp
 		{8273822F-45A4-4BE3-82F3-B8B3223C578C} = {8273822F-45A4-4BE3-82F3-B8B3223C578C}
 	EndProjectSection
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua", "lua\lua.vcproj", "{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -142,6 +144,10 @@ Global
 		{CCAD89EC-2C3C-4F69-BF71-D9DA230FE109}.Debug|Win32.Build.0 = Debug|Win32
 		{CCAD89EC-2C3C-4F69-BF71-D9DA230FE109}.Release|Win32.ActiveCfg = Release|Win32
 		{CCAD89EC-2C3C-4F69-BF71-D9DA230FE109}.Release|Win32.Build.0 = Release|Win32
+		{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}.Debug|Win32.ActiveCfg = Debug|Win32
+		{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}.Debug|Win32.Build.0 = Debug|Win32
+		{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}.Release|Win32.ActiveCfg = Release|Win32
+		{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}.Release|Win32.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 393 - 0
platform/msvc2008/lua/lua.c

@@ -0,0 +1,393 @@
+/*
+** $Id: lua.c,v 1.160.1.2 2007/12/28 15:32:23 roberto Exp $
+** Lua stand-alone interpreter
+** See Copyright Notice in lua.h
+*/
+
+
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define lua_c
+
+#include "lua.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+
+
+static lua_State *globalL = NULL;
+
+static const char *progname = LUA_PROGNAME;
+
+
+
+static void lstop (lua_State *L, lua_Debug *ar) {
+  (void)ar;  /* unused arg. */
+  lua_sethook(L, NULL, 0, 0);
+  luaL_error(L, "interrupted!");
+}
+
+
+static void laction (int i) {
+  signal(i, SIG_DFL); /* if another SIGINT happens before lstop,
+                              terminate process (default action) */
+  lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
+}
+
+
+static void print_usage (void) {
+  fprintf(stderr,
+  "usage: %s [options] [script [args]].\n"
+  "Available options are:\n"
+  "  -e stat  execute string " LUA_QL("stat") "\n"
+  "  -l name  require library " LUA_QL("name") "\n"
+  "  -i       enter interactive mode after executing " LUA_QL("script") "\n"
+  "  -v       show version information\n"
+  "  --       stop handling options\n"
+  "  -        execute stdin and stop handling options\n"
+  ,
+  progname);
+  fflush(stderr);
+}
+
+
+static void l_message (const char *pname, const char *msg) {
+  if (pname) fprintf(stderr, "%s: ", pname);
+  fprintf(stderr, "%s\n", msg);
+  fflush(stderr);
+}
+
+
+static int report (lua_State *L, int status) {
+  if (status && !lua_isnil(L, -1)) {
+    const char *msg = lua_tostring(L, -1);
+    if (msg == NULL) msg = "(error object is not a string)";
+    l_message(progname, msg);
+    lua_pop(L, 1);
+  }
+  return status;
+}
+
+
+static int traceback (lua_State *L) {
+  if (!lua_isstring(L, 1))  /* 'message' not a string? */
+    return 1;  /* keep it intact */
+  lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+  if (!lua_istable(L, -1)) {
+    lua_pop(L, 1);
+    return 1;
+  }
+  lua_getfield(L, -1, "traceback");
+  if (!lua_isfunction(L, -1)) {
+    lua_pop(L, 2);
+    return 1;
+  }
+  lua_pushvalue(L, 1);  /* pass error message */
+  lua_pushinteger(L, 2);  /* skip this function and traceback */
+  lua_call(L, 2, 1);  /* call debug.traceback */
+  return 1;
+}
+
+
+static int docall (lua_State *L, int narg, int clear) {
+  int status;
+  int base = lua_gettop(L) - narg;  /* function index */
+  lua_pushcfunction(L, traceback);  /* push traceback function */
+  lua_insert(L, base);  /* put it under chunk and args */
+  signal(SIGINT, laction);
+  status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base);
+  signal(SIGINT, SIG_DFL);
+  lua_remove(L, base);  /* remove traceback function */
+  /* force a complete garbage collection in case of errors */
+  if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
+  return status;
+}
+
+
+static void print_version (void) {
+  l_message(NULL, LUA_RELEASE "  " LUA_COPYRIGHT);
+}
+
+
+static int getargs (lua_State *L, char **argv, int n) {
+  int narg;
+  int i;
+  int argc = 0;
+  while (argv[argc]) argc++;  /* count total number of arguments */
+  narg = argc - (n + 1);  /* number of arguments to the script */
+  luaL_checkstack(L, narg + 3, "too many arguments to script");
+  for (i=n+1; i < argc; i++)
+    lua_pushstring(L, argv[i]);
+  lua_createtable(L, narg, n + 1);
+  for (i=0; i < argc; i++) {
+    lua_pushstring(L, argv[i]);
+    lua_rawseti(L, -2, i - n);
+  }
+  return narg;
+}
+
+
+static int dofile (lua_State *L, const char *name) {
+  int status = luaL_loadfile(L, name) || docall(L, 0, 1);
+  return report(L, status);
+}
+
+
+static int dostring (lua_State *L, const char *s, const char *name) {
+  int status = luaL_loadbuffer(L, s, strlen(s), name) || docall(L, 0, 1);
+  return report(L, status);
+}
+
+
+static int dolibrary (lua_State *L, const char *name) {
+  lua_getglobal(L, "require");
+  lua_pushstring(L, name);
+  return report(L, docall(L, 1, 1));
+}
+
+
+static const char *get_prompt (lua_State *L, int firstline) {
+  const char *p;
+  lua_getfield(L, LUA_GLOBALSINDEX, firstline ? "_PROMPT" : "_PROMPT2");
+  p = lua_tostring(L, -1);
+  if (p == NULL) p = (firstline ? LUA_PROMPT : LUA_PROMPT2);
+  lua_pop(L, 1);  /* remove global */
+  return p;
+}
+
+
+static int incomplete (lua_State *L, int status) {
+  if (status == LUA_ERRSYNTAX) {
+    size_t lmsg;
+    const char *msg = lua_tolstring(L, -1, &lmsg);
+    const char *tp = msg + lmsg - (sizeof(LUA_QL("<eof>")) - 1);
+    if (strstr(msg, LUA_QL("<eof>")) == tp) {
+      lua_pop(L, 1);
+      return 1;
+    }
+  }
+  return 0;  /* else... */
+}
+
+
+static int pushline (lua_State *L, int firstline) {
+  char buffer[LUA_MAXINPUT];
+  char *b = buffer;
+  size_t l;
+  const char *prmt = get_prompt(L, firstline);
+  if (lua_readline(L, b, prmt) == 0)
+    return 0;  /* no input */
+  l = strlen(b);
+  if (l > 0 && b[l-1] == '\n')  /* line ends with newline? */
+    b[l-1] = '\0';  /* remove it */
+  if (firstline && b[0] == '=')  /* first line starts with `=' ? */
+    lua_pushfstring(L, "return %s", b+1);  /* change it to `return' */
+  else
+    lua_pushstring(L, b);
+  lua_freeline(L, b);
+  return 1;
+}
+
+
+static int loadline (lua_State *L) {
+  int status;
+  lua_settop(L, 0);
+  if (!pushline(L, 1))
+    return -1;  /* no input */
+  for (;;) {  /* repeat until gets a complete line */
+    status = luaL_loadbuffer(L, lua_tostring(L, 1), lua_strlen(L, 1), "=stdin");
+    if (!incomplete(L, status)) break;  /* cannot try to add lines? */
+    if (!pushline(L, 0))  /* no more input? */
+      return -1;
+    lua_pushliteral(L, "\n");  /* add a new line... */
+    lua_insert(L, -2);  /* ...between the two lines */
+    lua_concat(L, 3);  /* join them */
+  }
+  lua_saveline(L, 1);
+  lua_remove(L, 1);  /* remove line */
+  return status;
+}
+
+
+static void dotty (lua_State *L) {
+  int status;
+  const char *oldprogname = progname;
+  progname = NULL;
+  while ((status = loadline(L)) != -1) {
+    if (status == 0) status = docall(L, 0, 0);
+    report(L, status);
+    if (status == 0 && lua_gettop(L) > 0) {  /* any result to print? */
+      lua_getglobal(L, "print");
+      lua_insert(L, 1);
+      if (lua_pcall(L, lua_gettop(L)-1, 0, 0) != 0)
+        l_message(progname, lua_pushfstring(L,
+                               "error calling " LUA_QL("print") " (%s)",
+                               lua_tostring(L, -1)));
+    }
+  }
+  lua_settop(L, 0);  /* clear stack */
+  fputs("\n", stdout);
+  fflush(stdout);
+  progname = oldprogname;
+}
+
+
+static int handle_script (lua_State *L, char **argv, int n) {
+  int status;
+  const char *fname;
+  int narg = getargs(L, argv, n);  /* collect arguments */
+  lua_setglobal(L, "arg");
+  fname = argv[n];
+  if (strcmp(fname, "-") == 0 && strcmp(argv[n-1], "--") != 0) 
+    fname = NULL;  /* stdin */
+  status = luaL_loadfile(L, fname);
+  lua_insert(L, -(narg+1));
+  if (status == 0)
+    status = docall(L, narg, 0);
+  else
+    lua_pop(L, narg);      
+  return report(L, status);
+}
+
+
+/* check that argument has no extra characters at the end */
+#define notail(x)	{if ((x)[2] != '\0') return -1;}
+
+
+static int collectargs (char **argv, int *pi, int *pv, int *pe) {
+  int i;
+  for (i = 1; argv[i] != NULL; i++) {
+    if (argv[i][0] != '-')  /* not an option? */
+        return i;
+    switch (argv[i][1]) {  /* option */
+      case '-':
+        notail(argv[i]);
+        return (argv[i+1] != NULL ? i+1 : 0);
+      case '\0':
+        return i;
+      case 'i':
+        notail(argv[i]);
+        *pi = 1;  /* go through */
+      case 'v':
+        notail(argv[i]);
+        *pv = 1;
+        break;
+      case 'e':
+        *pe = 1;  /* go through */
+      case 'l':
+        if (argv[i][2] == '\0') {
+          i++;
+          if (argv[i] == NULL) return -1;
+        }
+        break;
+      default: return -1;  /* invalid option */
+    }
+  }
+  return 0;
+}
+
+
+static int runargs (lua_State *L, char **argv, int n) {
+  int i;
+  for (i = 1; i < n; i++) {
+    if (argv[i] == NULL) continue;
+    lua_assert(argv[i][0] == '-');
+    switch (argv[i][1]) {  /* option */
+      case 'e': {
+        const char *chunk = argv[i] + 2;
+        if (*chunk == '\0') chunk = argv[++i];
+        lua_assert(chunk != NULL);
+        if (dostring(L, chunk, "=(command line)") != 0)
+          return 1;
+        break;
+      }
+      case 'l': {
+        const char *filename = argv[i] + 2;
+        if (*filename == '\0') filename = argv[++i];
+        lua_assert(filename != NULL);
+        if (dolibrary(L, filename))
+          return 1;  /* stop if file fails */
+        break;
+      }
+      default: break;
+    }
+  }
+  return 0;
+}
+
+
+static int handle_luainit (lua_State *L) {
+  const char *init = getenv(LUA_INIT);
+  if (init == NULL) return 0;  /* status OK */
+  else if (init[0] == '@')
+    return dofile(L, init+1);
+  else
+    return dostring(L, init, "=" LUA_INIT);
+}
+
+
+struct Smain {
+  int argc;
+  char **argv;
+  int status;
+};
+
+
+static int pmain (lua_State *L) {
+  struct Smain *s = (struct Smain *)lua_touserdata(L, 1);
+  char **argv = s->argv;
+  int script;
+  int has_i = 0, has_v = 0, has_e = 0;
+  globalL = L;
+  if (argv[0] && argv[0][0]) progname = argv[0];
+  lua_gc(L, LUA_GCSTOP, 0);  /* stop collector during initialization */
+  luaL_openlibs(L);  /* open libraries */
+  lua_gc(L, LUA_GCRESTART, 0);
+  s->status = handle_luainit(L);
+  if (s->status != 0) return 0;
+  script = collectargs(argv, &has_i, &has_v, &has_e);
+  if (script < 0) {  /* invalid args? */
+    print_usage();
+    s->status = 1;
+    return 0;
+  }
+  if (has_v) print_version();
+  s->status = runargs(L, argv, (script > 0) ? script : s->argc);
+  if (s->status != 0) return 0;
+  if (script)
+    s->status = handle_script(L, argv, script);
+  if (s->status != 0) return 0;
+  if (has_i)
+    dotty(L);
+  else if (script == 0 && !has_e && !has_v) {
+    if (lua_stdin_is_tty()) {
+      print_version();
+      dotty(L);
+    }
+    else dofile(L, NULL);  /* executes stdin as a file */
+  }
+  return 0;
+}
+
+
+int main (int argc, char **argv) {
+  int status;
+  struct Smain s;
+  lua_State *L = lua_open();  /* create state */
+  if (L == NULL) {
+    l_message(argv[0], "cannot create state: not enough memory");
+    return EXIT_FAILURE;
+  }
+  s.argc = argc;
+  s.argv = argv;
+  status = lua_cpcall(L, &pmain, &s);
+  report(L, status);
+  lua_close(L);
+  getchar();
+  return (status || s.status) ? EXIT_FAILURE : EXIT_SUCCESS;
+}
+

+ 178 - 0
platform/msvc2008/lua/lua.vcproj

@@ -0,0 +1,178 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9,00"
+	Name="lua"
+	ProjectGUID="{892D9BD8-F38E-40BC-B4E1-FAEBD59AECDE}"
+	RootNamespace="lua"
+	Keyword="Win32Proj"
+	TargetFrameworkVersion="196613"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="../include"
+				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS"
+				MinimalRebuild="true"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				DebugInformationFormat="4"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="lua5.1.lib"
+				LinkIncremental="2"
+				AdditionalLibraryDirectories="..\lib"
+				GenerateDebugInformation="true"
+				SubSystem="1"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="1"
+			WholeProgramOptimization="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				EnableIntrinsicFunctions="true"
+				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				WarningLevel="3"
+				DebugInformationFormat="3"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				LinkIncremental="1"
+				GenerateDebugInformation="true"
+				SubSystem="1"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				TargetMachine="1"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<File
+			RelativePath=".\lua.c"
+			>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

+ 47 - 35
src/scripts/boot.lua

@@ -4,6 +4,7 @@ if not love then love = {} end
 
 -- Used for setup:
 love.path = {}
+love.arg = {}
 
 -- Replace any \ with /.
 function love.path.normalslashes(p)
@@ -62,30 +63,46 @@ function love.path.leaf(p)
 
 end
 
--- Standard callback handlers.
-love.handlers = {
-	[love.event_keypressed] = function (b, u)
-		if love.keypressed then love.keypressed(b, u) end
-	end,
-	[love.event_keyreleased] = function (b)
-		if love.keyreleased then love.keyreleased(b) end
-	end,
-	[love.event_mousepressed] = function (x,y,b)
-		if love.mousepressed then love.mousepressed(x,y,b) end
-	end,
-	[love.event_mousereleased] = function (x,y,b)
-		if love.mousereleased then love.mousereleased(x,y,b) end
-	end,
-	[love.event_joystickpressed] = function (j,b)
-		if love.joystickpressed then love.joystickpressed(j,b) end
-	end,
-	[love.event_joystickreleased] = function (j,b)
-		if love.joystickreleased then love.joystickreleased(j,b) end
-	end,
-	[love.event_quit] = function ()
-		return
-	end,
-}
+-- Finds the key in the table with the lowest integral index. The lowest 
+-- will typically the executable, for instance "lua5.1.exe".
+function love.arg.getLow(a)
+	local m = math.huge
+	for k,v in pairs(a) do
+		if k < m then 
+			m = k
+		end
+	end
+	return a[m]
+end
+
+function love.createhandlers()
+
+	-- Standard callback handlers.
+	love.handlers = {
+		[love.event_keypressed] = function (b, u)
+			if love.keypressed then love.keypressed(b, u) end
+		end,
+		[love.event_keyreleased] = function (b)
+			if love.keyreleased then love.keyreleased(b) end
+		end,
+		[love.event_mousepressed] = function (x,y,b)
+			if love.mousepressed then love.mousepressed(x,y,b) end
+		end,
+		[love.event_mousereleased] = function (x,y,b)
+			if love.mousereleased then love.mousereleased(x,y,b) end
+		end,
+		[love.event_joystickpressed] = function (j,b)
+			if love.joystickpressed then love.joystickpressed(j,b) end
+		end,
+		[love.event_joystickreleased] = function (j,b)
+			if love.joystickreleased then love.joystickreleased(j,b) end
+		end,
+		[love.event_quit] = function ()
+			return
+		end,
+	}
+
+end
 
 -- This can't be overriden. 
 function love.boot()
@@ -95,17 +112,9 @@ function love.boot()
 	-- This is absolutely needed. 
 	require("love.filesystem")
 
-	-- Prints the arguments passes to the app.
-	if love._args then
-		for i,v in pairs(love._args) do
-			print(i,v)
-		end
-	end	
-	
-	-- Sets the source for the game.
-	if love._args[1] and love._args[1] ~= "" then
-		love.filesystem.init(love._args[0])
-		love.filesystem.setSource(love.path.getfull(love._args[1]))
+	if arg and arg[1] then
+		love.filesystem.init(love.path.getfull(love.arg.getLow(arg)))
+		love.filesystem.setSource(love.path.getfull(arg[1]))
 	else
 		-- Do not set a source, load the default game.
 		love.defaultscreen()
@@ -156,6 +165,9 @@ function love.init()
 		end
 	end
 	
+	if love.keyboard then
+		love.createhandlers()
+	end
 	
 	-- Setup screen here.
 	if c.screen and c.modules.graphics then