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add VMA as library

niki 3 years ago
parent
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74c0c192f7
100 changed files with 14363 additions and 0 deletions
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+ 2 - 0
CMakeLists.txt

@@ -67,6 +67,7 @@ endif()
 
 if(MEGA)
 	find_package(Vulkan REQUIRED)
+	add_subdirectory(src/libraries/VulkanMemoryAllocator-3.0.0)
 
 	# LOVE_MSVC_DLLS contains runtime DLLs that should be bundled with the love
 	# binary (in e.g. the installer). Example: msvcp140.dll.
@@ -99,6 +100,7 @@ if(MEGA)
 		${MEGA_SDL2}
 		${MEGA_ZLIB}
 		${Vulkan_LIBRARIES}
+		VulkanMemoryAllocator
 	)
 
 	# These DLLs are moved next to the love binary in a post-build step to

+ 4 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/.gitignore

@@ -0,0 +1,4 @@
+/bin/*
+/build/*
+!/bin/VmaSample_Release_vs2019.exe
+!/bin/Shader*.spv

+ 37 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/.travis.yml

@@ -0,0 +1,37 @@
+language: cpp
+sudo: required
+os: linux
+dist: bionic
+
+branches:
+  only:
+    - master
+
+compiler:
+  - clang
+  - gcc
+
+before_script:
+  - sudo apt-get install
+  - eval "${MATRIX_EVAL}"
+
+install:
+  - sudo apt-get -qq update
+  - sudo apt-get install -y libassimp-dev libglm-dev graphviz libxcb-dri3-0 libxcb-present0 libpciaccess0 cmake libpng-dev libxcb-dri3-dev libx11-dev libx11-xcb-dev libmirclient-dev libwayland-dev libxrandr-dev
+  - export VK_VERSION=1.2.189.0
+  - wget -O vulkansdk-linux-x86_64-$VK_VERSION.tar.gz https://sdk.lunarg.com/sdk/download/$VK_VERSION/linux/vulkansdk-linux-x86_64-$VK_VERSION.tar.gz?Human=true
+  - tar zxf vulkansdk-linux-x86_64-$VK_VERSION.tar.gz
+  - export VULKAN_SDK=$TRAVIS_BUILD_DIR/$VK_VERSION/x86_64
+
+script:
+  - mkdir -p build
+  - cd build
+  - cmake ..
+  - make
+
+notifications:
+  email:
+    recipients:
+      - [email protected]
+    on_success: change
+    on_failure: always

+ 173 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/CHANGELOG.md

@@ -0,0 +1,173 @@
+# 3.0.0 (2022-03-25)
+
+It has been a long time since the previous official release, so hopefully everyone has been using the latest code from "master" branch, which is always maintained in a good state, not the old version. For completeness, here is the list of changes since v2.3.0. The major version number has changed, so there are some compatibility-breaking changes, but the basic API stays the same and is mostly backward-compatible.
+
+Major features added (some compatibility-breaking):
+
+- Added new API for selecting preferred memory type: flags `VMA_MEMORY_USAGE_AUTO`, `VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE`, `VMA_MEMORY_USAGE_AUTO_PREFER_HOST`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT`. Old values like `VMA_MEMORY_USAGE_GPU_ONLY` still work as before, for backward compatibility, but are not recommended.
+- Added new defragmentation API and algorithm, replacing the old one. See structure `VmaDefragmentationInfo`, `VmaDefragmentationMove`, `VmaDefragmentationPassMoveInfo`, `VmaDefragmentationStats`, function `vmaBeginDefragmentation`, `vmaEndDefragmentation`, `vmaBeginDefragmentationPass`, `vmaEndDefragmentationPass`.
+- Redesigned API for statistics, replacing the old one. See structures: `VmaStatistics`, `VmaDetailedStatistics`, `VmaTotalStatistics`. `VmaBudget`, functions: `vmaGetHeapBudgets`, `vmaCalculateStatistics`, `vmaGetPoolStatistics`, `vmaCalculatePoolStatistics`, `vmaGetVirtualBlockStatistics`, `vmaCalculateVirtualBlockStatistics`.
+- Added "Virtual allocator" feature - possibility to use core allocation algorithms for allocation of custom memory, not necessarily Vulkan device memory. See functions like `vmaCreateVirtualBlock`, `vmaDestroyVirtualBlock` and many more.
+- `VmaAllocation` now keeps both `void* pUserData` and `char* pName`. Added function `vmaSetAllocationName`, member `VmaAllocationInfo::pName`. Flag `VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT` is now deprecated.
+- Clarified and cleaned up various ways of importing Vulkan functions. See macros `VMA_STATIC_VULKAN_FUNCTIONS`, `VMA_DYNAMIC_VULKAN_FUNCTIONS`, structure `VmaVulkanFunctions`. Added members `VmaVulkanFunctions::vkGetInstanceProcAddr`, `vkGetDeviceProcAddr`, which are now required when using `VMA_DYNAMIC_VULKAN_FUNCTIONS`.
+
+Removed (compatibility-breaking):
+
+- Removed whole "lost allocations" feature. Removed from the interface: `VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT`, `VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT`, `vmaCreateLostAllocation`, `vmaMakePoolAllocationsLost`, `vmaTouchAllocation`, `VmaAllocatorCreateInfo::frameInUseCount`, `VmaPoolCreateInfo::frameInUseCount`.
+- Removed whole "record & replay" feature. Removed from the API: `VmaAllocatorCreateInfo::pRecordSettings`, `VmaRecordSettings`, `VmaRecordFlagBits`, `VmaRecordFlags`. Removed VmaReplay application.
+- Removed "buddy" algorithm - removed flag `VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT`.
+
+Minor but compatibility-breaking changes:
+
+- Changes in `ALLOCATION_CREATE_STRATEGY` flags. Removed flags: `VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT`, `VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`, which were aliases to other existing flags.
+- Added a member `void* pUserData` to `VmaDeviceMemoryCallbacks`. Updated `PFN_vmaAllocateDeviceMemoryFunction`, `PFN_vmaFreeDeviceMemoryFunction` to use the new `pUserData` member.
+- Removed function `vmaResizeAllocation` that was already deprecated.
+
+Other major changes:
+
+- Added new features to custom pools: support for dedicated allocations, new member `VmaPoolCreateInfo::pMemoryAllocateNext`, `minAllocationAlignment`.
+- Added support for Vulkan 1.2, 1.3.
+- Added support for VK_KHR_buffer_device_address extension - flag `VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT`.
+- Added support for VK_EXT_memory_priority extension - flag `VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT`, members `VmaAllocationCreateInfo::priority`, `VmaPoolCreateInfo::priority`.
+- Added support for VK_AMD_device_coherent_memory extension - flag `VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT`.
+- Added member `VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes`.
+- Added function `vmaGetAllocatorInfo`, structure `VmaAllocatorInfo`.
+- Added functions `vmaFlushAllocations`, `vmaInvalidateAllocations` for multiple allocations at once.
+- Added flag `VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT`.
+- Added function `vmaCreateBufferWithAlignment`.
+- Added convenience function `vmaGetAllocationMemoryProperties`.
+- Added convenience functions: `vmaCreateAliasingBuffer`, `vmaCreateAliasingImage`.
+
+Other minor changes:
+
+- Implemented Two-Level Segregated Fit (TLSF) allocation algorithm, replacing previous default one. It is much faster, especially when freeing many allocations at once or when `bufferImageGranularity` is large.
+- Renamed debug macro `VMA_DEBUG_ALIGNMENT` to `VMA_MIN_ALIGNMENT`.
+- Added CMake support - CMakeLists.txt files. Removed Premake support.
+- Changed `vmaInvalidateAllocation` and `vmaFlushAllocation` to return `VkResult`.
+- Added nullability annotations for Clang: `VMA_NULLABLE`, `VMA_NOT_NULL`, `VMA_NULLABLE_NON_DISPATCHABLE`, `VMA_NOT_NULL_NON_DISPATCHABLE`, `VMA_LEN_IF_NOT_NULL`.
+- JSON dump format has changed.
+- Countless fixes and improvements, including performance optimizations, compatibility with various platforms and compilers, documentation.
+
+# 2.3.0 (2019-12-04)
+
+Major release after a year of development in "master" branch and feature branches. Notable new features: supporting Vulkan 1.1, supporting query for memory budget.
+
+Major changes:
+
+- Added support for Vulkan 1.1.
+    - Added member `VmaAllocatorCreateInfo::vulkanApiVersion`.
+    - When Vulkan 1.1 is used, there is no need to enable VK_KHR_dedicated_allocation or VK_KHR_bind_memory2 extensions, as they are promoted to Vulkan itself.
+- Added support for query for memory budget and staying within the budget.
+    - Added function `vmaGetBudget`, structure `VmaBudget`. This can also serve as simple statistics, more efficient than `vmaCalculateStats`.
+    - By default the budget it is estimated based on memory heap sizes. It may be queried from the system using VK_EXT_memory_budget extension if you use `VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT` flag and `VmaAllocatorCreateInfo::instance` member.
+    - Added flag `VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT` that fails an allocation if it would exceed the budget.
+- Added new memory usage options:
+    - `VMA_MEMORY_USAGE_CPU_COPY` for memory that is preferably not `DEVICE_LOCAL` but not guaranteed to be `HOST_VISIBLE`.
+    - `VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED` for memory that is `LAZILY_ALLOCATED`.
+- Added support for VK_KHR_bind_memory2 extension:
+    - Added `VMA_ALLOCATION_CREATE_DONT_BIND_BIT` flag that lets you create both buffer/image and allocation, but don't bind them together.
+    - Added flag `VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT`, functions `vmaBindBufferMemory2`, `vmaBindImageMemory2` that let you specify additional local offset and `pNext` pointer while binding.
+- Added functions `vmaSetPoolName`, `vmaGetPoolName` that let you assign string names to custom pools. JSON dump file format and VmaDumpVis tool is updated to show these names.
+- Defragmentation is legal only on buffers and images in `VK_IMAGE_TILING_LINEAR`. This is due to the way it is currently implemented in the library and the restrictions of the Vulkan specification. Clarified documentation in this regard. See discussion in #59.
+
+Minor changes:
+
+- Made `vmaResizeAllocation` function deprecated, always returning failure.
+- Made changes in the internal algorithm for the choice of memory type. Be careful! You may now get a type that is not `HOST_VISIBLE` or `HOST_COHERENT` if it's not stated as always ensured by some `VMA_MEMORY_USAGE_*` flag.
+- Extended VmaReplay application with more detailed statistics printed at the end.
+- Added macros `VMA_CALL_PRE`, `VMA_CALL_POST` that let you decorate declarations of all library functions if you want to e.g. export/import them as dynamically linked library.
+- Optimized `VmaAllocation` objects to be allocated out of an internal free-list allocator. This makes allocation and deallocation causing 0 dynamic CPU heap allocations on average.
+- Updated recording CSV file format version to 1.8, to support new functions.
+- Many additions and fixes in documentation. Many compatibility fixes for various compilers and platforms. Other internal bugfixes, optimizations, updates, refactoring...
+
+# 2.2.0 (2018-12-13)
+
+Major release after many months of development in "master" branch and feature branches. Notable new features: defragmentation of GPU memory, buddy algorithm, convenience functions for sparse binding.
+
+Major changes:
+
+- New, more powerful defragmentation:
+  - Added structure `VmaDefragmentationInfo2`, functions `vmaDefragmentationBegin`, `vmaDefragmentationEnd`.
+  - Added support for defragmentation of GPU memory.
+  - Defragmentation of CPU memory now uses `memmove`, so it can move data to overlapping regions.
+  - Defragmentation of CPU memory is now available for memory types that are `HOST_VISIBLE` but not `HOST_COHERENT`.
+  - Added structure member `VmaVulkanFunctions::vkCmdCopyBuffer`.
+  - Major internal changes in defragmentation algorithm.
+  - VmaReplay: added parameters: `--DefragmentAfterLine`, `--DefragmentationFlags`.
+  - Old interface (structure `VmaDefragmentationInfo`, function `vmaDefragment`) is now deprecated.
+- Added buddy algorithm, available for custom pools - flag `VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT`.
+- Added convenience functions for multiple allocations and deallocations at once, intended for sparse binding resources - functions `vmaAllocateMemoryPages`, `vmaFreeMemoryPages`.
+- Added function that tries to resize existing allocation in place: `vmaResizeAllocation`.
+- Added flags for allocation strategy: `VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT`, and their aliases: `VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`.
+
+Minor changes:
+
+- Changed behavior of allocation functions to return `VK_ERROR_VALIDATION_FAILED_EXT` when trying to allocate memory of size 0, create buffer with size 0, or image with one of the dimensions 0.
+- VmaReplay: Added support for Windows end of lines.
+- Updated recording CSV file format version to 1.5, to support new functions.
+- Internal optimization: using read-write mutex on some platforms.
+- Many additions and fixes in documentation. Many compatibility fixes for various compilers. Other internal bugfixes, optimizations, refactoring, added more internal validation...
+
+# 2.1.0 (2018-09-10)
+
+Minor bugfixes.
+
+# 2.1.0-beta.1 (2018-08-27)
+
+Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
+
+Major changes:
+
+- Added linear allocation algorithm, accessible for custom pools, that can be used as free-at-once, stack, double stack, or ring buffer. See "Linear allocation algorithm" documentation chapter.
+  - Added `VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT`, `VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT`.
+- Added feature to record sequence of calls to the library to a file and replay it using dedicated application. See documentation chapter "Record and replay".
+  - Recording: added `VmaAllocatorCreateInfo::pRecordSettings`.
+  - Replaying: added VmaReplay project.
+  - Recording file format: added document "docs/Recording file format.md".
+- Improved support for non-coherent memory.
+  - Added functions: `vmaFlushAllocation`, `vmaInvalidateAllocation`.
+  - `nonCoherentAtomSize` is now respected automatically.
+  - Added `VmaVulkanFunctions::vkFlushMappedMemoryRanges`, `vkInvalidateMappedMemoryRanges`.
+- Improved debug features related to detecting incorrect mapped memory usage. See documentation chapter "Debugging incorrect memory usage".
+  - Added debug macro `VMA_DEBUG_DETECT_CORRUPTION`, functions `vmaCheckCorruption`, `vmaCheckPoolCorruption`.
+  - Added debug macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to initialize contents of allocations with a bit pattern.
+  - Changed behavior of `VMA_DEBUG_MARGIN` macro - it now adds margin also before first and after last allocation in a block.
+- Changed format of JSON dump returned by `vmaBuildStatsString` (not backward compatible!).
+  - Custom pools and memory blocks now have IDs that don't change after sorting.
+  - Added properties: "CreationFrameIndex", "LastUseFrameIndex", "Usage".
+  - Changed VmaDumpVis tool to use these new properties for better coloring.
+  - Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
+
+Minor changes:
+
+- Changes in custom pools:
+  - Added new structure member `VmaPoolStats::blockCount`.
+  - Changed behavior of `VmaPoolCreateInfo::blockSize` = 0 (default) - it now means that pool may use variable block sizes, just like default pools do.
+- Improved logic of `vmaFindMemoryTypeIndex` for some cases, especially integrated GPUs.
+- VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
+- Changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
+  - Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro `VMA_DEDICATED_ALLOCATION`, for compatibility with Android.
+- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
+- Other bugfixes.
+
+# 2.0.0 (2018-03-19)
+
+A major release with many compatibility-breaking changes.
+
+Notable new features:
+
+- Introduction of `VmaAllocation` handle that you must retrieve from allocation functions and pass to deallocation functions next to normal `VkBuffer` and `VkImage`.
+- Introduction of `VmaAllocationInfo` structure that you can retrieve from `VmaAllocation` handle to access parameters of the allocation (like `VkDeviceMemory` and offset) instead of retrieving them directly from allocation functions.
+- Support for reference-counted mapping and persistently mapped allocations - see `vmaMapMemory`, `VMA_ALLOCATION_CREATE_MAPPED_BIT`.
+- Support for custom memory pools - see `VmaPool` handle, `VmaPoolCreateInfo` structure, `vmaCreatePool` function.
+- Support for defragmentation (compaction) of allocations - see function `vmaDefragment` and related structures.
+- Support for "lost allocations" - see appropriate chapter on documentation Main Page.
+
+# 1.0.1 (2017-07-04)
+
+- Fixes for Linux GCC compilation.
+- Changed "CONFIGURATION SECTION" to contain #ifndef so you can define these macros before including this header, not necessarily change them in the file.
+
+# 1.0.0 (2017-06-16)
+
+First public release.

+ 55 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/CMakeLists.txt

@@ -0,0 +1,55 @@
+cmake_minimum_required(VERSION 3.9)
+
+project(VulkanMemoryAllocator)
+
+find_package(Vulkan REQUIRED)
+include_directories(${Vulkan_INCLUDE_DIR})
+
+# VulkanMemoryAllocator contains an sample application which is not built by default
+option(VMA_BUILD_SAMPLE "Build VulkanMemoryAllocator sample application" OFF)
+option(VMA_BUILD_SAMPLE_SHADERS "Build VulkanMemoryAllocator sample application's shaders" OFF)
+
+message(STATUS "VMA_BUILD_SAMPLE = ${VMA_BUILD_SAMPLE}")
+message(STATUS "VMA_BUILD_SAMPLE_SHADERS = ${VMA_BUILD_SAMPLE_SHADERS}")
+
+option(VMA_STATIC_VULKAN_FUNCTIONS "Link statically with Vulkan API" ON)
+option(VMA_DYNAMIC_VULKAN_FUNCTIONS "Fetch pointers to Vulkan functions internally (no static linking)" OFF)
+option(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY "Every allocation will have its own memory block" OFF)
+option(VMA_DEBUG_INITIALIZE_ALLOCATIONS "Automatically fill new allocations and destroyed allocations with some bit pattern" OFF)
+option(VMA_DEBUG_GLOBAL_MUTEX "Enable single mutex protecting all entry calls to the library" OFF)
+option(VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT "Never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount and return error" OFF)
+
+message(STATUS "VMA_STATIC_VULKAN_FUNCTIONS = ${VMA_STATIC_VULKAN_FUNCTIONS}")
+message(STATUS "VMA_DYNAMIC_VULKAN_FUNCTIONS = ${VMA_DYNAMIC_VULKAN_FUNCTIONS}")
+message(STATUS "VMA_DEBUG_ALWAYS_DEDICATED_MEMORY = ${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}")
+message(STATUS "VMA_DEBUG_INITIALIZE_ALLOCATIONS = ${VMA_DEBUG_INITIALIZE_ALLOCATIONS}")
+message(STATUS "VMA_DEBUG_GLOBAL_MUTEX = ${VMA_DEBUG_GLOBAL_MUTEX}")
+message(STATUS "VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT = ${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}")
+
+if(VMA_BUILD_SAMPLE)
+    set(VMA_BUILD_SAMPLE_SHADERS ON)
+endif(VMA_BUILD_SAMPLE)
+
+find_package(Doxygen)
+option(BUILD_DOCUMENTATION "Create and install the HTML based API documentation (requires Doxygen)" OFF)
+
+if(BUILD_DOCUMENTATION)
+    if(DOXYGEN_FOUND)
+        # set input and output files
+        set(DOXYGEN_IN ${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile)
+        set(DOXYGEN_OUT ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
+
+        # request to configure the file
+        configure_file(${DOXYGEN_IN} ${DOXYGEN_OUT} @ONLY)
+        # note the option ALL which allows to build the docs together with the application
+        add_custom_target( doc_doxygen ALL
+            COMMAND ${DOXYGEN_EXECUTABLE} ${DOXYGEN_OUT}
+            WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
+            COMMENT "Generating API documentation with Doxygen"
+            VERBATIM )
+    else()
+        message("Doxygen need to be installed to generate the doxygen documentation")
+    endif()
+endif()
+
+add_subdirectory(src)

+ 2685 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/Doxyfile

@@ -0,0 +1,2685 @@
+# Doxyfile 1.9.2
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
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+# front of the TAG it is preceding.
+#
+# All text after a single hash (#) is considered a comment and will be ignored.
+# The format is:
+# TAG = value [value, ...]
+# For lists, items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (\" \").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
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+# iconv built into libc) for the transcoding. See
+# https://www.gnu.org/software/libiconv/ for the list of possible encodings.
+# The default value is: UTF-8.
+
+DOXYFILE_ENCODING      = UTF-8
+
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+# project for which the documentation is generated. This name is used in the
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+# The default value is: My Project.
+
+PROJECT_NAME           = "Vulkan Memory Allocator"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
+# could be handy for archiving the generated documentation or if some version
+# control system is used.
+
+PROJECT_NUMBER         =
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer a
+# quick idea about the purpose of the project. Keep the description short.
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+PROJECT_BRIEF          =
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+# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
+# the logo to the output directory.
+
+PROJECT_LOGO           =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
+# into which the generated documentation will be written. If a relative path is
+# entered, it will be relative to the location where doxygen was started. If
+# left blank the current directory will be used.
+
+OUTPUT_DIRECTORY       = "@CMAKE_SOURCE_DIR@/docs"
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+# If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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+# will distribute the generated files over these directories. Enabling this
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+# putting all generated files in the same directory would otherwise causes
+# performance problems for the file system.
+# The default value is: NO.
+
+CREATE_SUBDIRS         = NO
+
+# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
+# characters to appear in the names of generated files. If set to NO, non-ASCII
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+# U+3044.
+# The default value is: NO.
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+ALLOW_UNICODE_NAMES    = NO
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+# information to generate all constant output in the proper language.
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+# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
+# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
+# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
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+# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
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+BRIEF_MEMBER_DESC      = YES
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+# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
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+ALWAYS_DETAILED_SEC    = NO
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+FULL_PATH_NAMES        = YES
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+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
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+SHORT_NAMES            = NO
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+MULTILINE_CPP_IS_BRIEF = NO
+
+# By default Python docstrings are displayed as preformatted text and doxygen's
+# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the
+# doxygen's special commands can be used and the contents of the docstring
+# documentation blocks is shown as doxygen documentation.
+# The default value is: YES.
+
+PYTHON_DOCSTRING       = YES
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+# The default value is: NO.
+
+SEPARATE_MEMBER_PAGES  = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+# uses this value to replace tabs by spaces in code fragments.
+# Minimum value: 1, maximum value: 16, default value: 4.
+
+TAB_SIZE               = 4
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+# the documentation. An alias has the form:
+# name=value
+# For example adding
+# "sideeffect=@par Side Effects:^^"
+# will allow you to put the command \sideeffect (or @sideeffect) in the
+# documentation, which will result in a user-defined paragraph with heading
+# "Side Effects:". Note that you cannot put \n's in the value part of an alias
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+# with the commands \{ and \} for these it is advised to use the version @{ and
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+
+ALIASES                =
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+OPTIMIZE_OUTPUT_FOR_C  = NO
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+
+OPTIMIZE_OUTPUT_JAVA   = NO
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+# instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+# and RTF).
+#
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+# The default value is: NO.
+
+INLINE_SIMPLE_STRUCTS  = NO
+
+# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
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+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically be
+# useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+# The default value is: NO.
+
+TYPEDEF_HIDES_STRUCT   = NO
+
+# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+# cache is used to resolve symbols given their name and scope. Since this can be
+# an expensive process and often the same symbol appears multiple times in the
+# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+# doxygen will become slower. If the cache is too large, memory is wasted. The
+# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+# symbols. At the end of a run doxygen will report the cache usage and suggest
+# the optimal cache size from a speed point of view.
+# Minimum value: 0, maximum value: 9, default value: 0.
+
+LOOKUP_CACHE_SIZE      = 0
+
+# The NUM_PROC_THREADS specifies the number threads doxygen is allowed to use
+# during processing. When set to 0 doxygen will based this on the number of
+# cores available in the system. You can set it explicitly to a value larger
+# than 0 to get more control over the balance between CPU load and processing
+# speed. At this moment only the input processing can be done using multiple
+# threads. Since this is still an experimental feature the default is set to 1,
+# which effectively disables parallel processing. Please report any issues you
+# encounter. Generating dot graphs in parallel is controlled by the
+# DOT_NUM_THREADS setting.
+# Minimum value: 0, maximum value: 32, default value: 1.
+
+NUM_PROC_THREADS       = 1
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
+# documentation are documented, even if no documentation was available. Private
+# class members and static file members will be hidden unless the
+# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+# Note: This will also disable the warnings about undocumented members that are
+# normally produced when WARNINGS is set to YES.
+# The default value is: NO.
+
+EXTRACT_ALL            = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
+# be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PRIVATE        = NO
+
+# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual
+# methods of a class will be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PRIV_VIRTUAL   = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
+# scope will be included in the documentation.
+# The default value is: NO.
+
+EXTRACT_PACKAGE        = NO
+
+# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
+# included in the documentation.
+# The default value is: NO.
+
+EXTRACT_STATIC         = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
+# locally in source files will be included in the documentation. If set to NO,
+# only classes defined in header files are included. Does not have any effect
+# for Java sources.
+# The default value is: YES.
+
+EXTRACT_LOCAL_CLASSES  = YES
+
+# This flag is only useful for Objective-C code. If set to YES, local methods,
+# which are defined in the implementation section but not in the interface are
+# included in the documentation. If set to NO, only methods in the interface are
+# included.
+# The default value is: NO.
+
+EXTRACT_LOCAL_METHODS  = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base name of
+# the file that contains the anonymous namespace. By default anonymous namespace
+# are hidden.
+# The default value is: NO.
+
+EXTRACT_ANON_NSPACES   = NO
+
+# If this flag is set to YES, the name of an unnamed parameter in a declaration
+# will be determined by the corresponding definition. By default unnamed
+# parameters remain unnamed in the output.
+# The default value is: YES.
+
+RESOLVE_UNNAMED_PARAMS = YES
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+# undocumented members inside documented classes or files. If set to NO these
+# members will be included in the various overviews, but no documentation
+# section is generated. This option has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_MEMBERS     = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy. If set
+# to NO, these classes will be included in the various overviews. This option
+# has no effect if EXTRACT_ALL is enabled.
+# The default value is: NO.
+
+HIDE_UNDOC_CLASSES     = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+# declarations. If set to NO, these declarations will be included in the
+# documentation.
+# The default value is: NO.
+
+HIDE_FRIEND_COMPOUNDS  = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+# documentation blocks found inside the body of a function. If set to NO, these
+# blocks will be appended to the function's detailed documentation block.
+# The default value is: NO.
+
+HIDE_IN_BODY_DOCS      = NO
+
+# The INTERNAL_DOCS tag determines if documentation that is typed after a
+# \internal command is included. If the tag is set to NO then the documentation
+# will be excluded. Set it to YES to include the internal documentation.
+# The default value is: NO.
+
+INTERNAL_DOCS          = NO
+
+# With the correct setting of option CASE_SENSE_NAMES doxygen will better be
+# able to match the capabilities of the underlying filesystem. In case the
+# filesystem is case sensitive (i.e. it supports files in the same directory
+# whose names only differ in casing), the option must be set to YES to properly
+# deal with such files in case they appear in the input. For filesystems that
+# are not case sensitive the option should be be set to NO to properly deal with
+# output files written for symbols that only differ in casing, such as for two
+# classes, one named CLASS and the other named Class, and to also support
+# references to files without having to specify the exact matching casing. On
+# Windows (including Cygwin) and MacOS, users should typically set this option
+# to NO, whereas on Linux or other Unix flavors it should typically be set to
+# YES.
+# The default value is: system dependent.
+
+CASE_SENSE_NAMES       = NO
+
+# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+# their full class and namespace scopes in the documentation. If set to YES, the
+# scope will be hidden.
+# The default value is: NO.
+
+HIDE_SCOPE_NAMES       = NO
+
+# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
+# append additional text to a page's title, such as Class Reference. If set to
+# YES the compound reference will be hidden.
+# The default value is: NO.
+
+HIDE_COMPOUND_REFERENCE= NO
+
+# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class
+# will show which file needs to be included to use the class.
+# The default value is: YES.
+
+SHOW_HEADERFILE        = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+# the files that are included by a file in the documentation of that file.
+# The default value is: YES.
+
+SHOW_INCLUDE_FILES     = YES
+
+# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
+# grouped member an include statement to the documentation, telling the reader
+# which file to include in order to use the member.
+# The default value is: NO.
+
+SHOW_GROUPED_MEMB_INC  = NO
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+# files with double quotes in the documentation rather than with sharp brackets.
+# The default value is: NO.
+
+FORCE_LOCAL_INCLUDES   = NO
+
+# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+# documentation for inline members.
+# The default value is: YES.
+
+INLINE_INFO            = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+# (detailed) documentation of file and class members alphabetically by member
+# name. If set to NO, the members will appear in declaration order.
+# The default value is: YES.
+
+SORT_MEMBER_DOCS       = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+# descriptions of file, namespace and class members alphabetically by member
+# name. If set to NO, the members will appear in declaration order. Note that
+# this will also influence the order of the classes in the class list.
+# The default value is: NO.
+
+SORT_BRIEF_DOCS        = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+# (brief and detailed) documentation of class members so that constructors and
+# destructors are listed first. If set to NO the constructors will appear in the
+# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+# member documentation.
+# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+# detailed member documentation.
+# The default value is: NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+# of group names into alphabetical order. If set to NO the group names will
+# appear in their defined order.
+# The default value is: NO.
+
+SORT_GROUP_NAMES       = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+# fully-qualified names, including namespaces. If set to NO, the class list will
+# be sorted only by class name, not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the alphabetical
+# list.
+# The default value is: NO.
+
+SORT_BY_SCOPE_NAME     = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+# type resolution of all parameters of a function it will reject a match between
+# the prototype and the implementation of a member function even if there is
+# only one candidate or it is obvious which candidate to choose by doing a
+# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+# accept a match between prototype and implementation in such cases.
+# The default value is: NO.
+
+STRICT_PROTO_MATCHING  = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+# list. This list is created by putting \todo commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TODOLIST      = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+# list. This list is created by putting \test commands in the documentation.
+# The default value is: YES.
+
+GENERATE_TESTLIST      = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+# list. This list is created by putting \bug commands in the documentation.
+# The default value is: YES.
+
+GENERATE_BUGLIST       = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+# the deprecated list. This list is created by putting \deprecated commands in
+# the documentation.
+# The default value is: YES.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional documentation
+# sections, marked by \if <section_label> ... \endif and \cond <section_label>
+# ... \endcond blocks.
+
+ENABLED_SECTIONS       =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+# initial value of a variable or macro / define can have for it to appear in the
+# documentation. If the initializer consists of more lines than specified here
+# it will be hidden. Use a value of 0 to hide initializers completely. The
+# appearance of the value of individual variables and macros / defines can be
+# controlled using \showinitializer or \hideinitializer command in the
+# documentation regardless of this setting.
+# Minimum value: 0, maximum value: 10000, default value: 30.
+
+MAX_INITIALIZER_LINES  = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+# the bottom of the documentation of classes and structs. If set to YES, the
+# list will mention the files that were used to generate the documentation.
+# The default value is: YES.
+
+SHOW_USED_FILES        = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+# will remove the Files entry from the Quick Index and from the Folder Tree View
+# (if specified).
+# The default value is: YES.
+
+SHOW_FILES             = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+# page. This will remove the Namespaces entry from the Quick Index and from the
+# Folder Tree View (if specified).
+# The default value is: YES.
+
+SHOW_NAMESPACES        = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command command input-file, where command is the value of the
+# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+# by doxygen. Whatever the program writes to standard output is used as the file
+# version. For an example see the documentation.
+
+FILE_VERSION_FILTER    =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option. You can
+# optionally specify a file name after the option, if omitted DoxygenLayout.xml
+# will be used as the name of the layout file. See also section "Changing the
+# layout of pages" for information.
+#
+# Note that if you run doxygen from a directory containing a file called
+# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+# tag is left empty.
+
+LAYOUT_FILE            =
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+# the reference definitions. This must be a list of .bib files. The .bib
+# extension is automatically appended if omitted. This requires the bibtex tool
+# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info.
+# For LaTeX the style of the bibliography can be controlled using
+# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+# search path. See also \cite for info how to create references.
+
+CITE_BIB_FILES         =
+
+#---------------------------------------------------------------------------
+# Configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated to
+# standard output by doxygen. If QUIET is set to YES this implies that the
+# messages are off.
+# The default value is: NO.
+
+QUIET                  = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+# this implies that the warnings are on.
+#
+# Tip: Turn warnings on while writing the documentation.
+# The default value is: YES.
+
+WARNINGS               = YES
+
+# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+# will automatically be disabled.
+# The default value is: YES.
+
+WARN_IF_UNDOCUMENTED   = YES
+
+# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as documenting some parameters in
+# a documented function twice, or documenting parameters that don't exist or
+# using markup commands wrongly.
+# The default value is: YES.
+
+WARN_IF_DOC_ERROR      = YES
+
+# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete
+# function parameter documentation. If set to NO, doxygen will accept that some
+# parameters have no documentation without warning.
+# The default value is: YES.
+
+WARN_IF_INCOMPLETE_DOC = YES
+
+# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+# are documented, but have no documentation for their parameters or return
+# value. If set to NO, doxygen will only warn about wrong parameter
+# documentation, but not about the absence of documentation. If EXTRACT_ALL is
+# set to YES then this flag will automatically be disabled. See also
+# WARN_IF_INCOMPLETE_DOC
+# The default value is: NO.
+
+WARN_NO_PARAMDOC       = NO
+
+# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
+# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS
+# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but
+# at the end of the doxygen process doxygen will return with a non-zero status.
+# Possible values are: NO, YES and FAIL_ON_WARNINGS.
+# The default value is: NO.
+
+WARN_AS_ERROR          = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that doxygen
+# can produce. The string should contain the $file, $line, and $text tags, which
+# will be replaced by the file and line number from which the warning originated
+# and the warning text. Optionally the format may contain $version, which will
+# be replaced by the version of the file (if it could be obtained via
+# FILE_VERSION_FILTER)
+# The default value is: $file:$line: $text.
+
+WARN_FORMAT            = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning and error
+# messages should be written. If left blank the output is written to standard
+# error (stderr).
+
+WARN_LOGFILE           =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag is used to specify the files and/or directories that contain
+# documented source files. You may enter file names like myfile.cpp or
+# directories like /usr/src/myproject. Separate the files or directories with
+# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+# Note: If this tag is empty the current directory is searched.
+
+INPUT                  = "@CMAKE_SOURCE_DIR@/include/vk_mem_alloc.h"
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+# libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+# documentation (see:
+# https://www.gnu.org/software/libiconv/) for the list of possible encodings.
+# The default value is: UTF-8.
+
+INPUT_ENCODING         = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+# *.h) to filter out the source-files in the directories.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# read by doxygen.
+#
+# Note the list of default checked file patterns might differ from the list of
+# default file extension mappings.
+#
+# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+# *.hh, *.hxx, *.hpp, *.h++, *.l, *.cs, *.d, *.php, *.php4, *.php5, *.phtml,
+# *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C
+# comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd,
+# *.vhdl, *.ucf, *.qsf and *.ice.
+
+FILE_PATTERNS          = *.c \
+                         *.cc \
+                         *.cxx \
+                         *.cpp \
+                         *.c++ \
+                         *.java \
+                         *.ii \
+                         *.ixx \
+                         *.ipp \
+                         *.i++ \
+                         *.inl \
+                         *.idl \
+                         *.ddl \
+                         *.odl \
+                         *.h \
+                         *.hh \
+                         *.hxx \
+                         *.hpp \
+                         *.h++ \
+                         *.cs \
+                         *.d \
+                         *.php \
+                         *.php4 \
+                         *.php5 \
+                         *.phtml \
+                         *.inc \
+                         *.m \
+                         *.markdown \
+                         *.md \
+                         *.mm \
+                         *.dox \
+                         *.py \
+                         *.pyw \
+                         *.f90 \
+                         *.f95 \
+                         *.f03 \
+                         *.f08 \
+                         *.f \
+                         *.for \
+                         *.tcl \
+                         *.vhd \
+                         *.vhdl \
+                         *.ucf \
+                         *.qsf
+
+# The RECURSIVE tag can be used to specify whether or not subdirectories should
+# be searched for input files as well.
+# The default value is: NO.
+
+RECURSIVE              = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+#
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE                =
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+# The default value is: NO.
+
+EXCLUDE_SYMLINKS       = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories for example use the pattern */test/*
+
+EXCLUDE_PATTERNS       =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+#
+# Note that the wildcards are matched against the file with absolute path, so to
+# exclude all test directories use the pattern */test/*
+
+EXCLUDE_SYMBOLS        =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or directories
+# that contain example code fragments that are included (see the \include
+# command).
+
+EXAMPLE_PATH           =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+# *.h) to filter out the source-files in the directories. If left blank all
+# files are included.
+
+EXAMPLE_PATTERNS       = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude commands
+# irrespective of the value of the RECURSIVE tag.
+# The default value is: NO.
+
+EXAMPLE_RECURSIVE      = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or directories
+# that contain images that are to be included in the documentation (see the
+# \image command).
+
+IMAGE_PATH             =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command:
+#
+# <filter> <input-file>
+#
+# where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+# name of an input file. Doxygen will then use the output that the filter
+# program writes to standard output. If FILTER_PATTERNS is specified, this tag
+# will be ignored.
+#
+# Note that the filter must not add or remove lines; it is applied before the
+# code is scanned, but not when the output code is generated. If lines are added
+# or removed, the anchors will not be placed correctly.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+INPUT_FILTER           =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form: pattern=filter
+# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+# filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+# patterns match the file name, INPUT_FILTER is applied.
+#
+# Note that for custom extensions or not directly supported extensions you also
+# need to set EXTENSION_MAPPING for the extension otherwise the files are not
+# properly processed by doxygen.
+
+FILTER_PATTERNS        =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will also be used to filter the input files that are used for
+# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+# The default value is: NO.
+
+FILTER_SOURCE_FILES    = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+# it is also possible to disable source filtering for a specific pattern using
+# *.ext= (so without naming a filter).
+# This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
+FILTER_SOURCE_PATTERNS =
+
+# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+# is part of the input, its contents will be placed on the main page
+# (index.html). This can be useful if you have a project on for instance GitHub
+# and want to reuse the introduction page also for the doxygen output.
+
+USE_MDFILE_AS_MAINPAGE =
+
+#---------------------------------------------------------------------------
+# Configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+# generated. Documented entities will be cross-referenced with these sources.
+#
+# Note: To get rid of all source code in the generated output, make sure that
+# also VERBATIM_HEADERS is set to NO.
+# The default value is: NO.
+
+SOURCE_BROWSER         = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body of functions,
+# classes and enums directly into the documentation.
+# The default value is: NO.
+
+INLINE_SOURCES         = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+# special comment blocks from generated source code fragments. Normal C, C++ and
+# Fortran comments will always remain visible.
+# The default value is: YES.
+
+STRIP_CODE_COMMENTS    = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+# entity all documented functions referencing it will be listed.
+# The default value is: NO.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES then for each documented function
+# all documented entities called/used by that function will be listed.
+# The default value is: NO.
+
+REFERENCES_RELATION    = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+# to YES then the hyperlinks from functions in REFERENCES_RELATION and
+# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+# link to the documentation.
+# The default value is: YES.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+# source code will show a tooltip with additional information such as prototype,
+# brief description and links to the definition and documentation. Since this
+# will make the HTML file larger and loading of large files a bit slower, you
+# can opt to disable this feature.
+# The default value is: YES.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+SOURCE_TOOLTIPS        = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code will
+# point to the HTML generated by the htags(1) tool instead of doxygen built-in
+# source browser. The htags tool is part of GNU's global source tagging system
+# (see https://www.gnu.org/software/global/global.html). You will need version
+# 4.8.6 or higher.
+#
+# To use it do the following:
+# - Install the latest version of global
+# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file
+# - Make sure the INPUT points to the root of the source tree
+# - Run doxygen as normal
+#
+# Doxygen will invoke htags (and that will in turn invoke gtags), so these
+# tools must be available from the command line (i.e. in the search path).
+#
+# The result: instead of the source browser generated by doxygen, the links to
+# source code will now point to the output of htags.
+# The default value is: NO.
+# This tag requires that the tag SOURCE_BROWSER is set to YES.
+
+USE_HTAGS              = NO
+
+# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+# verbatim copy of the header file for each class for which an include is
+# specified. Set to NO to disable this.
+# See also: Section \class.
+# The default value is: YES.
+
+VERBATIM_HEADERS       = NO
+
+# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+# clang parser (see:
+# http://clang.llvm.org/) for more accurate parsing at the cost of reduced
+# performance. This can be particularly helpful with template rich C++ code for
+# which doxygen's built-in parser lacks the necessary type information.
+# Note: The availability of this option depends on whether or not doxygen was
+# generated with the -Duse_libclang=ON option for CMake.
+# The default value is: NO.
+
+CLANG_ASSISTED_PARSING = NO
+
+# If the CLANG_ASSISTED_PARSING tag is set to YES and the CLANG_ADD_INC_PATHS
+# tag is set to YES then doxygen will add the directory of each input to the
+# include path.
+# The default value is: YES.
+# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
+CLANG_ADD_INC_PATHS    = YES
+
+# If clang assisted parsing is enabled you can provide the compiler with command
+# line options that you would normally use when invoking the compiler. Note that
+# the include paths will already be set by doxygen for the files and directories
+# specified with INPUT and INCLUDE_PATH.
+# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
+CLANG_OPTIONS          =
+
+# If clang assisted parsing is enabled you can provide the clang parser with the
+# path to the directory containing a file called compile_commands.json. This
+# file is the compilation database (see:
+# http://clang.llvm.org/docs/HowToSetupToolingForLLVM.html) containing the
+# options used when the source files were built. This is equivalent to
+# specifying the -p option to a clang tool, such as clang-check. These options
+# will then be passed to the parser. Any options specified with CLANG_OPTIONS
+# will be added as well.
+# Note: The availability of this option depends on whether or not doxygen was
+# generated with the -Duse_libclang=ON option for CMake.
+
+CLANG_DATABASE_PATH    =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+# compounds will be generated. Enable this if the project contains a lot of
+# classes, structs, unions or interfaces.
+# The default value is: YES.
+
+ALPHABETICAL_INDEX     = YES
+
+# In case all classes in a project start with a common prefix, all classes will
+# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+# can be used to specify a prefix (or a list of prefixes) that should be ignored
+# while generating the index headers.
+# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
+IGNORE_PREFIX          =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+# The default value is: YES.
+
+GENERATE_HTML          = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_OUTPUT            = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+# generated HTML page (for example: .htm, .php, .asp).
+# The default value is: .html.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FILE_EXTENSION    = .html
+
+# The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+# each generated HTML page. If the tag is left blank doxygen will generate a
+# standard header.
+#
+# To get valid HTML the header file that includes any scripts and style sheets
+# that doxygen needs, which is dependent on the configuration options used (e.g.
+# the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+# default header using
+# doxygen -w html new_header.html new_footer.html new_stylesheet.css
+# YourConfigFile
+# and then modify the file new_header.html. See also section "Doxygen usage"
+# for information on how to generate the default header that doxygen normally
+# uses.
+# Note: The header is subject to change so you typically have to regenerate the
+# default header when upgrading to a newer version of doxygen. For a description
+# of the possible markers and block names see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_HEADER            =
+
+# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+# generated HTML page. If the tag is left blank doxygen will generate a standard
+# footer. See HTML_HEADER for more information on how to generate a default
+# footer and what special commands can be used inside the footer. See also
+# section "Doxygen usage" for information on how to generate the default footer
+# that doxygen normally uses.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FOOTER            =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+# sheet that is used by each HTML page. It can be used to fine-tune the look of
+# the HTML output. If left blank doxygen will generate a default style sheet.
+# See also section "Doxygen usage" for information on how to generate the style
+# sheet that doxygen normally uses.
+# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+# it is more robust and this tag (HTML_STYLESHEET) will in the future become
+# obsolete.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_STYLESHEET        =
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# cascading style sheets that are included after the standard style sheets
+# created by doxygen. Using this option one can overrule certain style aspects.
+# This is preferred over using HTML_STYLESHEET since it does not replace the
+# standard style sheet and is therefore more robust against future updates.
+# Doxygen will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list). For an example see the documentation.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_STYLESHEET  =
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+# files will be copied as-is; there are no commands or markers available.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_EXTRA_FILES       =
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+# will adjust the colors in the style sheet and background images according to
+# this color. Hue is specified as an angle on a color-wheel, see
+# https://en.wikipedia.org/wiki/Hue for more information. For instance the value
+# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+# purple, and 360 is red again.
+# Minimum value: 0, maximum value: 359, default value: 220.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_HUE    = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+# in the HTML output. For a value of 0 the output will use gray-scales only. A
+# value of 255 will produce the most vivid colors.
+# Minimum value: 0, maximum value: 255, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_SAT    = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+# luminance component of the colors in the HTML output. Values below 100
+# gradually make the output lighter, whereas values above 100 make the output
+# darker. The value divided by 100 is the actual gamma applied, so 80 represents
+# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+# change the gamma.
+# Minimum value: 40, maximum value: 240, default value: 80.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_COLORSTYLE_GAMMA  = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting this
+# to YES can help to show when doxygen was last run and thus if the
+# documentation is up to date.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_TIMESTAMP         = NO
+
+# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML
+# documentation will contain a main index with vertical navigation menus that
+# are dynamically created via JavaScript. If disabled, the navigation index will
+# consists of multiple levels of tabs that are statically embedded in every HTML
+# page. Disable this option to support browsers that do not have JavaScript,
+# like the Qt help browser.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_DYNAMIC_MENUS     = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_DYNAMIC_SECTIONS  = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+# shown in the various tree structured indices initially; the user can expand
+# and collapse entries dynamically later on. Doxygen will expand the tree to
+# such a level that at most the specified number of entries are visible (unless
+# a fully collapsed tree already exceeds this amount). So setting the number of
+# entries 1 will produce a full collapsed tree by default. 0 is a special value
+# representing an infinite number of entries and will result in a full expanded
+# tree by default.
+# Minimum value: 0, maximum value: 9999, default value: 100.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files will be
+# generated that can be used as input for Apple's Xcode 3 integrated development
+# environment (see:
+# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To
+# create a documentation set, doxygen will generate a Makefile in the HTML
+# output directory. Running make will produce the docset in that directory and
+# running make install will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy
+# genXcode/_index.html for more information.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_DOCSET        = NO
+
+# This tag determines the name of the docset feed. A documentation feed provides
+# an umbrella under which multiple documentation sets from a single provider
+# (such as a company or product suite) can be grouped.
+# The default value is: Doxygen generated docs.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_FEEDNAME        = "Doxygen generated docs"
+
+# This tag specifies a string that should uniquely identify the documentation
+# set bundle. This should be a reverse domain-name style string, e.g.
+# com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_BUNDLE_ID       = org.doxygen.Project
+
+# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+# the documentation publisher. This should be a reverse domain-name style
+# string, e.g. com.mycompany.MyDocSet.documentation.
+# The default value is: org.doxygen.Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
+
+# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+# The default value is: Publisher.
+# This tag requires that the tag GENERATE_DOCSET is set to YES.
+
+DOCSET_PUBLISHER_NAME  = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+# on Windows. In the beginning of 2021 Microsoft took the original page, with
+# a.o. the download links, offline the HTML help workshop was already many years
+# in maintenance mode). You can download the HTML help workshop from the web
+# archives at Installation executable (see:
+# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo
+# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe).
+#
+# The HTML Help Workshop contains a compiler that can convert all HTML output
+# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+# files are now used as the Windows 98 help format, and will replace the old
+# Windows help format (.hlp) on all Windows platforms in the future. Compressed
+# HTML files also contain an index, a table of contents, and you can search for
+# words in the documentation. The HTML workshop also contains a viewer for
+# compressed HTML files.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_HTMLHELP      = NO
+
+# The CHM_FILE tag can be used to specify the file name of the resulting .chm
+# file. You can add a path in front of the file if the result should not be
+# written to the html output directory.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_FILE               =
+
+# The HHC_LOCATION tag can be used to specify the location (absolute path
+# including file name) of the HTML help compiler (hhc.exe). If non-empty,
+# doxygen will try to run the HTML help compiler on the generated index.hhp.
+# The file has to be specified with full path.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+HHC_LOCATION           =
+
+# The GENERATE_CHI flag controls if a separate .chi index file is generated
+# (YES) or that it should be included in the main .chm file (NO).
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+GENERATE_CHI           = NO
+
+# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+# and project file content.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+CHM_INDEX_ENCODING     =
+
+# The BINARY_TOC flag controls whether a binary table of contents is generated
+# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+# enables the Previous and Next buttons.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+BINARY_TOC             = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members to
+# the table of contents of the HTML help documentation and to the tree view.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
+TOC_EXPAND             = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+# (.qch) of the generated HTML documentation.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_QHP           = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+# the file name of the resulting .qch file. The path specified is relative to
+# the HTML output folder.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QCH_FILE               =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+# Project output. For more information please see Qt Help Project / Namespace
+# (see:
+# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace).
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_NAMESPACE          = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+# Help Project output. For more information please see Qt Help Project / Virtual
+# Folders (see:
+# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders).
+# The default value is: doc.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_VIRTUAL_FOLDER     = doc
+
+# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+# filter to add. For more information please see Qt Help Project / Custom
+# Filters (see:
+# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_NAME   =
+
+# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see Qt Help Project / Custom
+# Filters (see:
+# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_CUST_FILTER_ATTRS  =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's filter section matches. Qt Help Project / Filter Attributes (see:
+# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes).
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHP_SECT_FILTER_ATTRS  =
+
+# The QHG_LOCATION tag can be used to specify the location (absolute path
+# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to
+# run qhelpgenerator on the generated .qhp file.
+# This tag requires that the tag GENERATE_QHP is set to YES.
+
+QHG_LOCATION           =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+# generated, together with the HTML files, they form an Eclipse help plugin. To
+# install this plugin and make it available under the help contents menu in
+# Eclipse, the contents of the directory containing the HTML and XML files needs
+# to be copied into the plugins directory of eclipse. The name of the directory
+# within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+# After copying Eclipse needs to be restarted before the help appears.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_ECLIPSEHELP   = NO
+
+# A unique identifier for the Eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have this
+# name. Each documentation set should have its own identifier.
+# The default value is: org.doxygen.Project.
+# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
+ECLIPSE_DOC_ID         = org.doxygen.Project
+
+# If you want full control over the layout of the generated HTML pages it might
+# be necessary to disable the index and replace it with your own. The
+# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+# of each HTML page. A value of NO enables the index and the value YES disables
+# it. Since the tabs in the index contain the same information as the navigation
+# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+DISABLE_INDEX          = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information. If the tag
+# value is set to YES, a side panel will be generated containing a tree-like
+# index structure (just like the one that is generated for HTML Help). For this
+# to work a browser that supports JavaScript, DHTML, CSS and frames is required
+# (i.e. any modern browser). Windows users are probably better off using the
+# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+# further fine tune the look of the index (see "Fine-tuning the output"). As an
+# example, the default style sheet generated by doxygen has an example that
+# shows how to put an image at the root of the tree instead of the PROJECT_NAME.
+# Since the tree basically has the same information as the tab index, you could
+# consider setting DISABLE_INDEX to YES when enabling this option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+GENERATE_TREEVIEW      = NO
+
+# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the
+# FULL_SIDEBAR option determines if the side bar is limited to only the treeview
+# area (value NO) or if it should extend to the full height of the window (value
+# YES). Setting this to YES gives a layout similar to
+# https://docs.readthedocs.io with more room for contents, but less room for the
+# project logo, title, and description. If either GENERATOR_TREEVIEW or
+# DISABLE_INDEX is set to NO, this option has no effect.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FULL_SIDEBAR           = NO
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+# doxygen will group on one line in the generated HTML documentation.
+#
+# Note that a value of 0 will completely suppress the enum values from appearing
+# in the overview section.
+# Minimum value: 0, maximum value: 20, default value: 4.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+ENUM_VALUES_PER_LINE   = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+# to set the initial width (in pixels) of the frame in which the tree is shown.
+# Minimum value: 0, maximum value: 1500, default value: 250.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+TREEVIEW_WIDTH         = 250
+
+# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+# external symbols imported via tag files in a separate window.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+EXT_LINKS_IN_WINDOW    = NO
+
+# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg
+# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see
+# https://inkscape.org) to generate formulas as SVG images instead of PNGs for
+# the HTML output. These images will generally look nicer at scaled resolutions.
+# Possible values are: png (the default) and svg (looks nicer but requires the
+# pdf2svg or inkscape tool).
+# The default value is: png.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+HTML_FORMULA_FORMAT    = png
+
+# Use this tag to change the font size of LaTeX formulas included as images in
+# the HTML documentation. When you change the font size after a successful
+# doxygen run you need to manually remove any form_*.png images from the HTML
+# output directory to force them to be regenerated.
+# Minimum value: 8, maximum value: 50, default value: 10.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_FONTSIZE       = 10
+
+# Use the FORMULA_TRANSPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are not
+# supported properly for IE 6.0, but are supported on all modern browsers.
+#
+# Note that when changing this option you need to delete any form_*.png files in
+# the HTML output directory before the changes have effect.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+FORMULA_TRANSPARENT    = YES
+
+# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands
+# to create new LaTeX commands to be used in formulas as building blocks. See
+# the section "Including formulas" for details.
+
+FORMULA_MACROFILE      =
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+# https://www.mathjax.org) which uses client side JavaScript for the rendering
+# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+# installed or if you want to formulas look prettier in the HTML output. When
+# enabled you may also need to install MathJax separately and configure the path
+# to it using the MATHJAX_RELPATH option.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+USE_MATHJAX            = NO
+
+# With MATHJAX_VERSION it is possible to specify the MathJax version to be used.
+# Note that the different versions of MathJax have different requirements with
+# regards to the different settings, so it is possible that also other MathJax
+# settings have to be changed when switching between the different MathJax
+# versions.
+# Possible values are: MathJax_2 and MathJax_3.
+# The default value is: MathJax_2.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_VERSION        = MathJax_2
+
+# When MathJax is enabled you can set the default output format to be used for
+# the MathJax output. For more details about the output format see MathJax
+# version 2 (see:
+# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3
+# (see:
+# http://docs.mathjax.org/en/latest/web/components/output.html).
+# Possible values are: HTML-CSS (which is slower, but has the best
+# compatibility. This is the name for Mathjax version 2, for MathJax version 3
+# this will be translated into chtml), NativeMML (i.e. MathML. Only supported
+# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This
+# is the name for Mathjax version 3, for MathJax version 2 this will be
+# translated into HTML-CSS) and SVG.
+# The default value is: HTML-CSS.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_FORMAT         = HTML-CSS
+
+# When MathJax is enabled you need to specify the location relative to the HTML
+# output directory using the MATHJAX_RELPATH option. The destination directory
+# should contain the MathJax.js script. For instance, if the mathjax directory
+# is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+# Content Delivery Network so you can quickly see the result without installing
+# MathJax. However, it is strongly recommended to install a local copy of
+# MathJax from https://www.mathjax.org before deployment. The default value is:
+# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2
+# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+# extension names that should be enabled during MathJax rendering. For example
+# for MathJax version 2 (see
+# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions):
+# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+# For example for MathJax version 3 (see
+# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html):
+# MATHJAX_EXTENSIONS = ams
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_EXTENSIONS     =
+
+# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+# of code that will be used on startup of the MathJax code. See the MathJax site
+# (see:
+# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an
+# example see the documentation.
+# This tag requires that the tag USE_MATHJAX is set to YES.
+
+MATHJAX_CODEFILE       =
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+# the HTML output. The underlying search engine uses javascript and DHTML and
+# should work on any modern browser. Note that when using HTML help
+# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+# there is already a search function so this one should typically be disabled.
+# For large projects the javascript based search engine can be slow, then
+# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+# search using the keyboard; to jump to the search box use <access key> + S
+# (what the <access key> is depends on the OS and browser, but it is typically
+# <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+# key> to jump into the search results window, the results can be navigated
+# using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+# the search. The filter options can be selected when the cursor is inside the
+# search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+# to select a filter and <Enter> or <escape> to activate or cancel the filter
+# option.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_HTML is set to YES.
+
+SEARCHENGINE           = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a web server instead of a web client using JavaScript. There
+# are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+# setting. When disabled, doxygen will generate a PHP script for searching and
+# an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+# and searching needs to be provided by external tools. See the section
+# "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SERVER_BASED_SEARCH    = NO
+
+# When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+# script for searching. Instead the search results are written to an XML file
+# which needs to be processed by an external indexer. Doxygen will invoke an
+# external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+# search results.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see:
+# https://xapian.org/).
+#
+# See the section "External Indexing and Searching" for details.
+# The default value is: NO.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH        = NO
+
+# The SEARCHENGINE_URL should point to a search engine hosted by a web server
+# which will return the search results when EXTERNAL_SEARCH is enabled.
+#
+# Doxygen ships with an example indexer (doxyindexer) and search engine
+# (doxysearch.cgi) which are based on the open source search engine library
+# Xapian (see:
+# https://xapian.org/). See the section "External Indexing and Searching" for
+# details.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHENGINE_URL       =
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+# search data is written to a file for indexing by an external tool. With the
+# SEARCHDATA_FILE tag the name of this file can be specified.
+# The default file is: searchdata.xml.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+SEARCHDATA_FILE        = searchdata.xml
+
+# When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+# EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+# useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+# projects and redirect the results back to the right project.
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTERNAL_SEARCH_ID     =
+
+# The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+# projects other than the one defined by this configuration file, but that are
+# all added to the same external search index. Each project needs to have a
+# unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+# to a relative location where the documentation can be found. The format is:
+# EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+# This tag requires that the tag SEARCHENGINE is set to YES.
+
+EXTRA_SEARCH_MAPPINGS  =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+# The default value is: YES.
+
+GENERATE_LATEX         = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: latex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_OUTPUT           = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked.
+#
+# Note that when not enabling USE_PDFLATEX the default is latex when enabling
+# USE_PDFLATEX the default is pdflatex and when in the later case latex is
+# chosen this is overwritten by pdflatex. For specific output languages the
+# default can have been set differently, this depends on the implementation of
+# the output language.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_CMD_NAME         = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+# index for LaTeX.
+# Note: This tag is used in the Makefile / make.bat.
+# See also: LATEX_MAKEINDEX_CMD for the part in the generated output file
+# (.tex).
+# The default file is: makeindex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+MAKEINDEX_CMD_NAME     = makeindex
+
+# The LATEX_MAKEINDEX_CMD tag can be used to specify the command name to
+# generate index for LaTeX. In case there is no backslash (\) as first character
+# it will be automatically added in the LaTeX code.
+# Note: This tag is used in the generated output file (.tex).
+# See also: MAKEINDEX_CMD_NAME for the part in the Makefile / make.bat.
+# The default value is: makeindex.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_MAKEINDEX_CMD    = makeindex
+
+# If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+COMPACT_LATEX          = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used by the
+# printer.
+# Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+# 14 inches) and executive (7.25 x 10.5 inches).
+# The default value is: a4.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PAPER_TYPE             = a4
+
+# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+# that should be included in the LaTeX output. The package can be specified just
+# by its name or with the correct syntax as to be used with the LaTeX
+# \usepackage command. To get the times font for instance you can specify :
+# EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+# To use the option intlimits with the amsmath package you can specify:
+# EXTRA_PACKAGES=[intlimits]{amsmath}
+# If left blank no extra packages will be included.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+EXTRA_PACKAGES         =
+
+# The LATEX_HEADER tag can be used to specify a user-defined LaTeX header for
+# the generated LaTeX document. The header should contain everything until the
+# first chapter. If it is left blank doxygen will generate a standard header. It
+# is highly recommended to start with a default header using
+# doxygen -w latex new_header.tex new_footer.tex new_stylesheet.sty
+# and then modify the file new_header.tex. See also section "Doxygen usage" for
+# information on how to generate the default header that doxygen normally uses.
+#
+# Note: Only use a user-defined header if you know what you are doing!
+# Note: The header is subject to change so you typically have to regenerate the
+# default header when upgrading to a newer version of doxygen. The following
+# commands have a special meaning inside the header (and footer): For a
+# description of the possible markers and block names see the documentation.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HEADER           =
+
+# The LATEX_FOOTER tag can be used to specify a user-defined LaTeX footer for
+# the generated LaTeX document. The footer should contain everything after the
+# last chapter. If it is left blank doxygen will generate a standard footer. See
+# LATEX_HEADER for more information on how to generate a default footer and what
+# special commands can be used inside the footer. See also section "Doxygen
+# usage" for information on how to generate the default footer that doxygen
+# normally uses. Note: Only use a user-defined footer if you know what you are
+# doing!
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_FOOTER           =
+
+# The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+# LaTeX style sheets that are included after the standard style sheets created
+# by doxygen. Using this option one can overrule certain style aspects. Doxygen
+# will copy the style sheet files to the output directory.
+# Note: The order of the extra style sheet files is of importance (e.g. the last
+# style sheet in the list overrules the setting of the previous ones in the
+# list).
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_STYLESHEET =
+
+# The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the LATEX_OUTPUT output
+# directory. Note that the files will be copied as-is; there are no commands or
+# markers available.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EXTRA_FILES      =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+# prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+# contain links (just like the HTML output) instead of page references. This
+# makes the output suitable for online browsing using a PDF viewer.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+PDF_HYPERLINKS         = YES
+
+# If the USE_PDFLATEX tag is set to YES, doxygen will use the engine as
+# specified with LATEX_CMD_NAME to generate the PDF file directly from the LaTeX
+# files. Set this option to YES, to get a higher quality PDF documentation.
+#
+# See also section LATEX_CMD_NAME for selecting the engine.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+USE_PDFLATEX           = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+# command to the generated LaTeX files. This will instruct LaTeX to keep running
+# if errors occur, instead of asking the user for help.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BATCHMODE        = NO
+
+# If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+# index chapters (such as File Index, Compound Index, etc.) in the output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_HIDE_INDICES     = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. See
+# https://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+# The default value is: plain.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_BIB_STYLE        = plain
+
+# If the LATEX_TIMESTAMP tag is set to YES then the footer of each generated
+# page will contain the date and time when the page was generated. Setting this
+# to NO can help when comparing the output of multiple runs.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_TIMESTAMP        = NO
+
+# The LATEX_EMOJI_DIRECTORY tag is used to specify the (relative or absolute)
+# path from which the emoji images will be read. If a relative path is entered,
+# it will be relative to the LATEX_OUTPUT directory. If left blank the
+# LATEX_OUTPUT directory will be used.
+# This tag requires that the tag GENERATE_LATEX is set to YES.
+
+LATEX_EMOJI_DIRECTORY  =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+# RTF output is optimized for Word 97 and may not look too pretty with other RTF
+# readers/editors.
+# The default value is: NO.
+
+GENERATE_RTF           = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: rtf.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_OUTPUT             = rtf
+
+# If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+# documents. This may be useful for small projects and may help to save some
+# trees in general.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+COMPACT_RTF            = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+# contain hyperlink fields. The RTF file will contain links (just like the HTML
+# output) instead of page references. This makes the output suitable for online
+# browsing using Word or some other Word compatible readers that support those
+# fields.
+#
+# Note: WordPad (write) and others do not support links.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_HYPERLINKS         = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# configuration file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+#
+# See also section "Doxygen usage" for information on how to generate the
+# default style sheet that doxygen normally uses.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_STYLESHEET_FILE    =
+
+# Set optional variables used in the generation of an RTF document. Syntax is
+# similar to doxygen's configuration file. A template extensions file can be
+# generated using doxygen -e rtf extensionFile.
+# This tag requires that the tag GENERATE_RTF is set to YES.
+
+RTF_EXTENSIONS_FILE    =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+# classes and files.
+# The default value is: NO.
+
+GENERATE_MAN           = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it. A directory man3 will be created inside the directory specified by
+# MAN_OUTPUT.
+# The default directory is: man.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_OUTPUT             = man
+
+# The MAN_EXTENSION tag determines the extension that is added to the generated
+# man pages. In case the manual section does not start with a number, the number
+# 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+# optional.
+# The default value is: .3.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_EXTENSION          = .3
+
+# The MAN_SUBDIR tag determines the name of the directory created within
+# MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+# MAN_EXTENSION with the initial . removed.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_SUBDIR             =
+
+# If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+# will generate one additional man file for each entity documented in the real
+# man page(s). These additional files only source the real man page, but without
+# them the man command would be unable to find the correct page.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_MAN is set to YES.
+
+MAN_LINKS              = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+# captures the structure of the code including all documentation.
+# The default value is: NO.
+
+GENERATE_XML           = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+# it.
+# The default directory is: xml.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_OUTPUT             = xml
+
+# If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+# listings (including syntax highlighting and cross-referencing information) to
+# the XML output. Note that enabling this will significantly increase the size
+# of the XML output.
+# The default value is: YES.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_PROGRAMLISTING     = YES
+
+# If the XML_NS_MEMB_FILE_SCOPE tag is set to YES, doxygen will include
+# namespace members in file scope as well, matching the HTML output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_XML is set to YES.
+
+XML_NS_MEMB_FILE_SCOPE = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the DOCBOOK output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+# that can be used to generate PDF.
+# The default value is: NO.
+
+GENERATE_DOCBOOK       = NO
+
+# The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+# front of it.
+# The default directory is: docbook.
+# This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
+DOCBOOK_OUTPUT         = docbook
+
+#---------------------------------------------------------------------------
+# Configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+# AutoGen Definitions (see http://autogen.sourceforge.net/) file that captures
+# the structure of the code including all documentation. Note that this feature
+# is still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_AUTOGEN_DEF   = NO
+
+#---------------------------------------------------------------------------
+# Configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+# file that captures the structure of the code including all documentation.
+#
+# Note that this feature is still experimental and incomplete at the moment.
+# The default value is: NO.
+
+GENERATE_PERLMOD       = NO
+
+# If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+# Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+# output from the Perl module output.
+# The default value is: NO.
+# This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
+PERLMOD_LATEX          = NO
+
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+ 19 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/LICENSE.txt

@@ -0,0 +1,19 @@
+Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.

+ 175 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/README.md

@@ -0,0 +1,175 @@
+# Vulkan Memory Allocator
+
+Easy to integrate Vulkan memory allocation library.
+
+**Documentation:** Browse online: [Vulkan Memory Allocator](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/) (generated from Doxygen-style comments in [include/vk_mem_alloc.h](include/vk_mem_alloc.h))
+
+**License:** MIT. See [LICENSE.txt](LICENSE.txt)
+
+**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
+
+**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
+
+**Build status:**
+
+- Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master)  
+- Linux: [![Build Status](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
+
+[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator "Average time to resolve an issue")
+
+# Problem
+
+Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics APIs, like D3D11 or OpenGL) for several reasons:
+
+- It requires a lot of boilerplate code, just like everything else in Vulkan, because it is a low-level and high-performance API.
+- There is additional level of indirection: `VkDeviceMemory` is allocated separately from creating `VkBuffer`/`VkImage` and they must be bound together.
+- Driver must be queried for supported memory heaps and memory types. Different GPU vendors provide different types of it.
+- It is recommended to allocate bigger chunks of memory and assign parts of them to particular resources, as there is a limit on maximum number of memory blocks that can be allocated.
+
+# Features
+
+This library can help game developers to manage memory allocations and resource creation by offering some higher-level functions:
+
+1. Functions that help to choose correct and optimal memory type based on intended usage of the memory.
+   - Required or preferred traits of the memory are expressed using higher-level description comparing to Vulkan flags.
+2. Functions that allocate memory blocks, reserve and return parts of them (`VkDeviceMemory` + offset + size) to the user.
+   - Library keeps track of allocated memory blocks, used and unused ranges inside them, finds best matching unused ranges for new allocations, respects all the rules of alignment and buffer/image granularity.
+3. Functions that can create an image/buffer, allocate memory for it and bind them together - all in one call.
+
+Additional features:
+
+- Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code.
+- Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally. Memory mapping is reference-counted.
+- Configuration: Fill optional members of `VmaAllocatorCreateInfo` structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters.
+- Customization and integration with custom engines: Predefine appropriate macros to provide your own implementation of all external facilities used by the library like assert, mutex, atomic.
+- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and access the pointer to already mapped memory.
+- Support for non-coherent memory. Functions that flush/invalidate memory. `nonCoherentAtomSize` is respected automatically.
+- Support for resource aliasing (overlap).
+- Support for sparse binding and sparse residency: Convenience functions that allocate or free multiple memory pages at once.
+- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
+- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
+- Support for Vulkan 1.0, 1.1, 1.2, 1.3.
+- Support for extensions (and equivalent functionality included in new Vulkan versions):
+   - VK_KHR_dedicated_allocation: Just enable it and it will be used automatically by the library.
+   - VK_KHR_buffer_device_address: Flag `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR` is automatically added to memory allocations where needed.
+   - VK_EXT_memory_budget: Used internally if available to query for current usage and budget. If not available, it falls back to an estimation based on memory heap sizes.
+   - VK_EXT_memory_priority: Set `priority` of allocations or custom pools and it will be set automatically using this extension.
+   - VK_AMD_device_coherent_memory
+- Defragmentation of GPU and CPU memory: Let the library move data around to free some memory blocks and make your allocations better compacted.
+- Statistics: Obtain brief or detailed statistics about the amount of memory used, unused, number of allocated blocks, number of allocations etc. - globally, per memory heap, and per memory type.
+- Debug annotations: Associate custom `void* pUserData` and debug `char* pName` with each allocation.
+- JSON dump: Obtain a string in JSON format with detailed map of internal state, including list of allocations, their string names, and gaps between them.
+- Convert this JSON dump into a picture to visualize your memory. See [tools/GpuMemDumpVis](tools/GpuMemDumpVis/README.md).
+- Debugging incorrect memory usage: Enable initialization of all allocated memory with a bit pattern to detect usage of uninitialized or freed memory. Enable validation of a magic number after every allocation to detect out-of-bounds memory corruption.
+- Support for interoperability with OpenGL.
+- Virtual allocator: Interface for using core allocation algorithm to allocate any custom data, e.g. pieces of one large buffer.
+
+# Prerequisites
+
+- Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan. Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used.
+- Public interface in C, in same convention as Vulkan API. Implementation in C++.
+- Error handling implemented by returning `VkResult` error codes - same way as in Vulkan.
+- Interface documented using Doxygen-style comments.
+- Platform-independent, but developed and tested on Windows using Visual Studio. Continuous integration setup for Windows and Linux. Used also on Android, MacOS, and other platforms.
+
+# Example
+
+Basic usage of this library is very simple. Advanced features are optional. After you created global `VmaAllocator` object, a complete code needed to create a buffer may look like this:
+
+```cpp
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+```
+
+With this one function call:
+
+1. `VkBuffer` is created.
+2. `VkDeviceMemory` block is allocated if needed.
+3. An unused region of the memory block is bound to this buffer.
+
+`VmaAllocation` is an object that represents memory assigned to this buffer. It can be queried for parameters like `VkDeviceMemory` handle and offset.
+
+# How to build
+
+On Windows it is recommended to use [CMake UI](https://cmake.org/runningcmake/). Alternatively you can generate a Visual Studio project map using CMake in command line: `cmake -B./build/ -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 16 2019" -A x64 ./`
+
+On Linux:
+
+```
+mkdir build
+cd build
+cmake ..
+make
+```
+
+The following targets are available
+
+| Target | Description | CMake option | Default setting |
+| ------------- | ------------- | ------------- | ------------- |
+| VmaSample | VMA sample application | `VMA_BUILD_SAMPLE` | `OFF` |
+| VmaBuildSampleShaders | Shaders for VmaSample | `VMA_BUILD_SAMPLE_SHADERS` | `OFF` |
+
+Please note that while VulkanMemoryAllocator library is supported on other platforms besides Windows, VmaSample is not.
+
+These CMake options are available
+
+| CMake option | Description | Default setting |
+| ------------- | ------------- | ------------- |
+| `VMA_RECORDING_ENABLED` | Enable VMA memory recording for debugging | `OFF` |
+| `VMA_USE_STL_CONTAINERS` | Use C++ STL containers instead of VMA's containers | `OFF` |
+| `VMA_STATIC_VULKAN_FUNCTIONS` | Link statically with Vulkan API | `OFF` |
+| `VMA_DYNAMIC_VULKAN_FUNCTIONS` | Fetch pointers to Vulkan functions internally (no static linking) | `ON` |
+| `VMA_DEBUG_ALWAYS_DEDICATED_MEMORY` | Every allocation will have its own memory block | `OFF` |
+| `VMA_DEBUG_INITIALIZE_ALLOCATIONS` | Automatically fill new allocations and destroyed allocations with some bit pattern | `OFF` |
+| `VMA_DEBUG_GLOBAL_MUTEX` | Enable single mutex protecting all entry calls to the library | `OFF` |
+| `VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT` | Never exceed [VkPhysicalDeviceLimits::maxMemoryAllocationCount](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#limits-maxMemoryAllocationCount) and return error | `OFF` |
+
+# Binaries
+
+The release comes with precompiled binary executable for "VulkanSample" application which contains test suite. It is compiled using Visual Studio 2019, so it requires appropriate libraries to work, including "MSVCP140.dll", "VCRUNTIME140.dll", "VCRUNTIME140_1.dll". If the launch fails with error message telling about those files missing, please download and install [Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads), "x64" version.
+
+# Read more
+
+See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/)**.
+
+# Software using this library
+
+- **[X-Plane](https://x-plane.com/)**
+- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
+- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
+- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
+- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
+- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**
+- **[Flax Engine](https://flaxengine.com/)**
+- **[Godot Engine](https://github.com/godotengine/godot/)** - multi-platform 2D and 3D game engine. License: MIT.
+- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
+- **[PowerVR SDK](https://github.com/powervr-graphics/Native_SDK)** - C++ cross-platform 3D graphics SDK, from Imagination. License: MIT.
+- **[Skia](https://github.com/google/skia)** - complete 2D graphic library for drawing Text, Geometries, and Images, from Google.
+- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
+- **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib lincese.
+- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
+- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
+- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
+- **[RPCS3](https://github.com/RPCS3/rpcs3)** - PlayStation 3 emulator/debugger. License: GNU GPLv2.
+- **[PPSSPP](https://github.com/hrydgard/ppsspp)** - Playstation Portable emulator/debugger. License: GNU GPLv2+.
+
+[Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
+
+# See also
+
+- **[D3D12 Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator)** - equivalent library for Direct3D 12. License: MIT.
+- **[Awesome Vulkan](https://github.com/vinjn/awesome-vulkan)** - a curated list of awesome Vulkan libraries, debuggers and resources.
+- **[VulkanMemoryAllocator-Hpp](https://github.com/malte-v/VulkanMemoryAllocator-Hpp)** - C++ binding for this library. License: CC0-1.0.
+- **[PyVMA](https://github.com/realitix/pyvma)** - Python wrapper for this library. Author: Jean-Sébastien B. (@realitix). License: Apache 2.0.
+- **[vk-mem](https://github.com/gwihlidal/vk-mem-rs)** - Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT.
+- **[Haskell bindings](https://hackage.haskell.org/package/VulkanMemoryAllocator)**, **[github](https://github.com/expipiplus1/vulkan/tree/master/VulkanMemoryAllocator)** - Haskell bindings for this library. Author: Ellie Hermaszewska (@expipiplus1). License BSD-3-Clause.
+- **[vma_sample_sdl](https://github.com/rextimmy/vma_sample_sdl)** - SDL port of the sample app of this library (with the goal of running it on multiple platforms, including MacOS). Author: @rextimmy. License: MIT.
+- **[vulkan-malloc](https://github.com/dylanede/vulkan-malloc)** - Vulkan memory allocation library for Rust. Based on version 1 of this library. Author: Dylan Ede (@dylanede). License: MIT / Apache 2.0.

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+        name="MSearchResults" id="MSearchResults">
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+
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Allocation names and user data </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><h1><a class="anchor" id="allocation_user_data"></a>
+Allocation user data</h1>
+<p >You can annotate allocations with your own information, e.g. for debugging purposes. To do that, fill <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> field when creating an allocation. It is an opaque <code>void*</code> pointer. You can use it e.g. as a pointer, some handle, index, key, ordinal number or any other value that would associate the allocation with your custom metadata. It it useful to identify appropriate data structures in your engine given <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>, e.g. when doing <a class="el" href="defragmentation.html">Defragmentation</a>.</p>
+<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = ...</div>
+<div class="line"> </div>
+<div class="line">MyBufferMetadata* pMetadata = CreateBufferMetadata();</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">pUserData</a> = pMetadata;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:492</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a8259e85c272683434f4abb4ddddffe19"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19">VmaAllocationCreateInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1261</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1230</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+</div><!-- fragment --><p >The pointer may be later retrieved as <a class="el" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13" title="Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...">VmaAllocationInfo::pUserData</a>:</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, allocation, &amp;allocInfo);</div>
+<div class="line">MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
+<div class="ttc" id="agroup__group__alloc_html_ga86dd08aba8633bfa4ad0df2e76481d8b"><div class="ttname"><a href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a></div><div class="ttdeci">void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Returns current information about specified allocation.</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1337</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_adc507656149c04de7ed95d0042ba2a13"><div class="ttname"><a href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1384</div></div>
+</div><!-- fragment --><p >It can also be changed using function <a class="el" href="group__group__alloc.html#gaf9147d31ffc11d62fc187bde283ed14f" title="Sets pUserData in given allocation to new value.">vmaSetAllocationUserData()</a>.</p>
+<p >Values of (non-zero) allocations' <code>pUserData</code> are printed in JSON report created by <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a> in hexadecimal form.</p>
+<h1><a class="anchor" id="allocation_names"></a>
+Allocation names</h1>
+<p >An allocation can also carry a null-terminated string, giving a name to the allocation. To set it, call <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a>. The library creates internal copy of the string, so the pointer you pass doesn't need to be valid for whole lifetime of the allocation. You can free it after the call.</p>
+<div class="fragment"><div class="line">std::string imageName = <span class="stringliteral">&quot;Texture: &quot;</span>;</div>
+<div class="line">imageName += fileName;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc">vmaSetAllocationName</a>(allocator, allocation, imageName.c_str());</div>
+<div class="ttc" id="agroup__group__alloc_html_gabe02cbb0cd913b3f125958179f2020fc"><div class="ttname"><a href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc">vmaSetAllocationName</a></div><div class="ttdeci">void vmaSetAllocationName(VmaAllocator allocator, VmaAllocation allocation, const char *pName)</div><div class="ttdoc">Sets pName in given allocation to new value.</div></div>
+</div><!-- fragment --><p >The string can be later retrieved by inspecting <a class="el" href="struct_vma_allocation_info.html#a28612f3e897e5b268254a3c63413d759" title="Custom allocation name that was set with vmaSetAllocationName().">VmaAllocationInfo::pName</a>. It is also printed in JSON report created by <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it. You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library. </dd></dl>
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+<div class="header">
+  <div class="headertitle"><div class="title">Class List</div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
+<table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation.html" target="_self">VmaAllocation</a></td><td class="desc">Represents single memory allocation </td></tr>
+<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_create_info.html" target="_self">VmaAllocationCreateInfo</a></td><td class="desc">Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> </td></tr>
+<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocation_info.html" target="_self">VmaAllocationInfo</a></td><td class="desc">Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> </td></tr>
+<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator.html" target="_self">VmaAllocator</a></td><td class="desc">Represents main object of this library initialized </td></tr>
+<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator_create_info.html" target="_self">VmaAllocatorCreateInfo</a></td><td class="desc">Description of a Allocator to be created </td></tr>
+<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_allocator_info.html" target="_self">VmaAllocatorInfo</a></td><td class="desc">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object </td></tr>
+<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_budget.html" target="_self">VmaBudget</a></td><td class="desc">Statistics of current memory usage and available budget for a specific memory heap </td></tr>
+<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_context.html" target="_self">VmaDefragmentationContext</a></td><td class="desc">An opaque object that represents started defragmentation process </td></tr>
+<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_info.html" target="_self">VmaDefragmentationInfo</a></td><td class="desc">Parameters for defragmentation </td></tr>
+<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_move.html" target="_self">VmaDefragmentationMove</a></td><td class="desc">Single move of an allocation to be done for defragmentation </td></tr>
+<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_pass_move_info.html" target="_self">VmaDefragmentationPassMoveInfo</a></td><td class="desc">Parameters for incremental defragmentation steps </td></tr>
+<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_defragmentation_stats.html" target="_self">VmaDefragmentationStats</a></td><td class="desc">Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a> </td></tr>
+<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_detailed_statistics.html" target="_self">VmaDetailedStatistics</a></td><td class="desc">More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a> </td></tr>
+<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_device_memory_callbacks.html" target="_self">VmaDeviceMemoryCallbacks</a></td><td class="desc">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code> </td></tr>
+<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool.html" target="_self">VmaPool</a></td><td class="desc">Represents custom memory pool </td></tr>
+<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_pool_create_info.html" target="_self">VmaPoolCreateInfo</a></td><td class="desc">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> </td></tr>
+<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_statistics.html" target="_self">VmaStatistics</a></td><td class="desc">Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total </td></tr>
+<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_total_statistics.html" target="_self">VmaTotalStatistics</a></td><td class="desc">General statistics from current state of the Allocator - total memory usage across all memory heaps and types </td></tr>
+<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_virtual_allocation.html" target="_self">VmaVirtualAllocation</a></td><td class="desc">Represents single memory allocation done inside <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> </td></tr>
+<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_virtual_allocation_create_info.html" target="_self">VmaVirtualAllocationCreateInfo</a></td><td class="desc">Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a> </td></tr>
+<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_virtual_allocation_info.html" target="_self">VmaVirtualAllocationInfo</a></td><td class="desc">Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a> </td></tr>
+<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_virtual_block.html" target="_self">VmaVirtualBlock</a></td><td class="desc">Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory </td></tr>
+<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_virtual_block_create_info.html" target="_self">VmaVirtualBlockCreateInfo</a></td><td class="desc">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a> </td></tr>
+<tr id="row_23_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_vma_vulkan_functions.html" target="_self">VmaVulkanFunctions</a></td><td class="desc">Pointers to some Vulkan functions - a subset used by the library </td></tr>
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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Choosing memory type </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >Physical devices in Vulkan support various combinations of memory heaps and types. Help with choosing correct and optimal memory type for your specific resource is one of the key features of this library. You can use it by filling appropriate members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure, as described below. You can also combine multiple methods.</p>
+<ol type="1">
+<li>If you just want to find memory type index that meets your requirements, you can use function: <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>, <a class="el" href="group__group__alloc.html#gaef15a94b58fbcb0fe706d5720e84a74a" title="Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndex()</a>.</li>
+<li>If you want to allocate a region of device memory without association with any specific image or buffer, you can use function <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>. Usage of this function is not recommended and usually not needed. <a class="el" href="group__group__alloc.html#gad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> function is also provided for creating multiple allocations at once, which may be useful for sparse binding.</li>
+<li>If you already have a buffer or an image created, you want to allocate memory for it and then you will bind it yourself, you can use function <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>. For binding you should use functions: <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, <a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a> or their extended versions: <a class="el" href="group__group__alloc.html#ga927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a>, <a class="el" href="group__group__alloc.html#gaa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
+<li><b>This is the easiest and recommended way to use this library:</b> If you want to create a buffer or an image, allocate memory for it and bind them together, all in one call, you can use function <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</li>
+</ol>
+<p >When using 3. or 4., the library internally queries Vulkan for memory types supported for that buffer or image (function <code>vkGetBufferMemoryRequirements()</code>) and uses only one of these types.</p>
+<p >If no memory type can be found that meets all the requirements, these functions return <code>VK_ERROR_FEATURE_NOT_PRESENT</code>.</p>
+<p >You can leave <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure completely filled with zeros. It means no requirements are specified for memory type. It is valid, although not very useful.</p>
+<h1><a class="anchor" id="choosing_memory_type_usage"></a>
+Usage</h1>
+<p >The easiest way to specify memory requirements is to fill member <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> using one of the values of enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>. It defines high level, common usage types. Since version 3 of the library, it is recommended to use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> to let it select best memory type for your resource automatically.</p>
+<p >For example, if you want to create a uniform buffer that will be filled using transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can do it using following code. The buffer will most likely end up in a memory type with <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code> to be fast to access by the GPU device.</p>
+<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">bufferInfo.size = 65536;</div>
+<div class="line">bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:492</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1230</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+</div><!-- fragment --><p >If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory on systems with discrete graphics card that have the memories separate, you can use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327">VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE</a> or <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d">VMA_MEMORY_USAGE_AUTO_PREFER_HOST</a>.</p>
+<p >When using <code>VMA_MEMORY_USAGE_AUTO*</code> while you want to map the allocated memory, you also need to specify one of the host access flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. This will help the library decide about preferred memory type to ensure it has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> so you can map it.</p>
+<p >For example, a staging buffer that will be filled via mapped pointer and then used as a source of transfer to the buffer decribed previously can be created like this. It will likely and up in a memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code> but not <code>HOST_CACHED</code> (meaning uncached, write-combined) and not <code>DEVICE_LOCAL</code> (meaning system RAM).</p>
+<div class="fragment"><div class="line">VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">stagingBufferInfo.size = 65536;</div>
+<div class="line">stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> stagingAllocInfo = {};</div>
+<div class="line">stagingAllocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line">stagingAllocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a>;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer stagingBuffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> stagingAllocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;stagingBufferInfo, &amp;stagingAllocInfo, &amp;stagingBuffer, &amp;stagingAllocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:598</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1224</div></div>
+</div><!-- fragment --><p >For more examples of creating different kinds of resources, see chapter <a class="el" href="usage_patterns.html">Recommended usage patterns</a>.</p>
+<p >Usage values <code>VMA_MEMORY_USAGE_AUTO*</code> are legal to use only when the library knows about the resource being created by having <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> passed, so they work with functions like: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a> etc. If you allocate raw memory using function <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, you have to use other means of selecting memory type, as decribed below.</p>
+<dl class="section note"><dt>Note</dt><dd>Old usage values (<code>VMA_MEMORY_USAGE_GPU_ONLY</code>, <code>VMA_MEMORY_USAGE_CPU_ONLY</code>, <code>VMA_MEMORY_USAGE_CPU_TO_GPU</code>, <code>VMA_MEMORY_USAGE_GPU_TO_CPU</code>, <code>VMA_MEMORY_USAGE_CPU_COPY</code>) are still available and work same way as in previous versions of the library for backward compatibility, but they are not recommended.</dd></dl>
+<h1><a class="anchor" id="choosing_memory_type_required_preferred_flags"></a>
+Required and preferred flags</h1>
+<p >You can specify more detailed requirements by filling members <a class="el" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90" title="Flags that must be set in a Memory Type chosen for an allocation.">VmaAllocationCreateInfo::requiredFlags</a> and <a class="el" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d" title="Flags that preferably should be set in a memory type chosen for an allocation.">VmaAllocationCreateInfo::preferredFlags</a> with a combination of bits from enum <code>VkMemoryPropertyFlags</code>. For example, if you want to create a buffer that will be persistently mapped on host (so it must be <code>HOST_VISIBLE</code>) and preferably will also be <code>HOST_COHERENT</code> and <code>HOST_CACHED</code>, use following code:</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">requiredFlags</a> = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> | <a class="code hl_enumvalue" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:549</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:610</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1240</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a9166390303ff42d783305bc31c2b6b90"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a9166390303ff42d783305bc31c2b6b90">VmaAllocationCreateInfo::requiredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags requiredFlags</div><div class="ttdoc">Flags that must be set in a Memory Type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1235</div></div>
+</div><!-- fragment --><p >A memory type is chosen that has all the required flags and as many preferred flags set as possible.</p>
+<p >Value passed in <a class="el" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910" title="Intended usage of memory.">VmaAllocationCreateInfo::usage</a> is internally converted to a set of required and preferred flags, plus some extra "magic" (heuristics).</p>
+<h1><a class="anchor" id="choosing_memory_type_explicit_memory_types"></a>
+Explicit memory types</h1>
+<p >If you inspected memory types available on the physical device and you have a preference for memory types that you want to use, you can fill member <a class="el" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055" title="Bitmask containing one bit set for every memory type acceptable for this allocation.">VmaAllocationCreateInfo::memoryTypeBits</a>. It is a bit mask, where each bit set means that a memory type with that index is allowed to be used for the allocation. Special value 0, just like <code>UINT32_MAX</code>, means there are no restrictions to memory type index.</p>
+<p >Please note that this member is NOT just a memory type index. Still you can use it to choose just one, specific memory type. For example, if you already determined that your buffer should be created in memory type 2, use following code:</p>
+<div class="fragment"><div class="line">uint32_t memoryTypeIndex = 2;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">memoryTypeBits</a> = 1u &lt;&lt; memoryTypeIndex;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a3bf940c0271d85d6ba32a4d820075055"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a3bf940c0271d85d6ba32a4d820075055">VmaAllocationCreateInfo::memoryTypeBits</a></div><div class="ttdeci">uint32_t memoryTypeBits</div><div class="ttdoc">Bitmask containing one bit set for every memory type acceptable for this allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1248</div></div>
+</div><!-- fragment --><h1><a class="anchor" id="choosing_memory_type_custom_memory_pools"></a>
+Custom memory pools</h1>
+<p >If you allocate from custom memory pool, all the ways of specifying memory requirements described above are not applicable and the aforementioned members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure are ignored. Memory type is selected explicitly when creating the pool and then used to make all the allocations from that pool. For further details, see <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</p>
+<h1><a class="anchor" id="choosing_memory_type_dedicated_allocations"></a>
+Dedicated allocations</h1>
+<p >Memory for allocations is reserved out of larger block of <code>VkDeviceMemory</code> allocated from Vulkan internally. That is the main feature of this whole library. You can still request a separate memory block to be created for an allocation, just like you would do in a trivial solution without using any allocator. In that case, a buffer or image is always bound to that memory at offset 0. This is called a "dedicated allocation". You can explicitly request it by using flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. The library can also internally decide to use dedicated allocation in some cases, e.g.:</p>
+<ul>
+<li>When the size of the allocation is large.</li>
+<li>When <a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a> extension is enabled and it reports that dedicated allocation is required or recommended for the resource.</li>
+<li>When allocation of next big memory block fails due to not enough device memory, but allocation with the exact requested size succeeds. </li>
+</ul>
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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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+<div><div class="header">
+  <div class="headertitle"><div class="title">Configuration </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >Please check "CONFIGURATION SECTION" in the code to find macros that you can define before each include of this file or change directly in this file to provide your own implementation of basic facilities like assert, <code>min()</code> and <code>max()</code> functions, mutex, atomic etc. The library uses its own implementation of containers by default, but you can switch to using STL containers instead.</p>
+<p >For example, define <code>VMA_ASSERT(expr)</code> before including the library to provide custom implementation of the assertion, compatible with your project. By default it is defined to standard C <code>assert(expr)</code> in <code>_DEBUG</code> configuration and empty otherwise.</p>
+<h1><a class="anchor" id="config_Vulkan_functions"></a>
+Pointers to Vulkan functions</h1>
+<p >There are multiple ways to import pointers to Vulkan functions in the library. In the simplest case you don't need to do anything. If the compilation or linking of your program or the initialization of the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> doesn't work for you, you can try to reconfigure it.</p>
+<p >First, the allocator tries to fetch pointers to Vulkan functions linked statically, like this:</p>
+<div class="fragment"><div class="line">m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;</div>
+</div><!-- fragment --><p >If you want to disable this feature, set configuration macro: <code>#define VMA_STATIC_VULKAN_FUNCTIONS 0</code>.</p>
+<p >Second, you can provide the pointers yourself by setting member <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. You can fetch them e.g. using functions <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> or by using a helper library like <a href="https://github.com/zeux/volk">volk</a>.</p>
+<p >Third, VMA tries to fetch remaining pointers that are still null by calling <code>vkGetInstanceProcAddr</code> and <code>vkGetDeviceProcAddr</code> on its own. You need to only fill in <a class="el" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetInstanceProcAddr</a> and <a class="el" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetDeviceProcAddr</a>. Other pointers will be fetched automatically. If you want to disable this feature, set configuration macro: <code>#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0</code>.</p>
+<p >Finally, all the function pointers required by the library (considering selected Vulkan version and enabled extensions) are checked with <code>VMA_ASSERT</code> if they are not null.</p>
+<h1><a class="anchor" id="custom_memory_allocator"></a>
+Custom host memory allocator</h1>
+<p >If you use custom allocator for CPU memory rather than default operator <code>new</code> and <code>delete</code> from C++, you can make this library using your allocator as well by filling optional member <a class="el" href="struct_vma_allocator_create_info.html#a6e409087e3be55400d0e4ccbe43c608d" title="Custom CPU memory allocation callbacks. Optional.">VmaAllocatorCreateInfo::pAllocationCallbacks</a>. These functions will be passed to Vulkan, as well as used by the library itself to make any CPU-side allocations.</p>
+<h1><a class="anchor" id="allocation_callbacks"></a>
+Device memory allocation callbacks</h1>
+<p >The library makes calls to <code>vkAllocateMemory()</code> and <code>vkFreeMemory()</code> internally. You can setup callbacks to be informed about these calls, e.g. for the purpose of gathering some statistics. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>.</p>
+<h1><a class="anchor" id="heap_memory_limit"></a>
+Device heap memory limit</h1>
+<p >When device memory of certain heap runs out of free space, new allocations may fail (returning error code) or they may succeed, silently pushing some existing_ memory blocks from GPU VRAM to system RAM (which degrades performance). This behavior is implementation-dependent - it depends on GPU vendor and graphics driver.</p>
+<p >On AMD cards it can be controlled while creating Vulkan device object by using VK_AMD_memory_overallocation_behavior extension, if available.</p>
+<p >Alternatively, if you want to test how your program behaves with limited amount of Vulkan device memory available without switching your graphics card to one that really has smaller VRAM, you can use a feature of this library intended for this purpose. To do it, fill optional member <a class="el" href="struct_vma_allocator_create_info.html#a31c192aa6cbffa33279f6d9f0c47c44b" title="Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out o...">VmaAllocatorCreateInfo::pHeapSizeLimit</a>. </p>
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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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+<div><div class="header">
+  <div class="headertitle"><div class="title">Custom memory pools </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >A memory pool contains a number of <code>VkDeviceMemory</code> blocks. The library automatically creates and manages default pool for each memory type available on the device. Default memory pool automatically grows in size. Size of allocated blocks is also variable and managed automatically.</p>
+<p >You can create custom pool and allocate memory out of it. It can be useful if you want to:</p>
+<ul>
+<li>Keep certain kind of allocations separate from others.</li>
+<li>Enforce particular, fixed size of Vulkan memory blocks.</li>
+<li>Limit maximum amount of Vulkan memory allocated for that pool.</li>
+<li>Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.</li>
+<li>Use extra parameters for a set of your allocations that are available in <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> but not in <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> - e.g., custom minimum alignment, custom <code>pNext</code> chain.</li>
+<li>Perform defragmentation on a specific subset of your allocations.</li>
+</ul>
+<p >To use custom memory pools:</p>
+<ol type="1">
+<li>Fill <a class="el" href="struct_vma_pool_create_info.html" title="Describes parameter of created VmaPool.">VmaPoolCreateInfo</a> structure.</li>
+<li>Call <a class="el" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50" title="Allocates Vulkan device memory and creates VmaPool object.">vmaCreatePool()</a> to obtain <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> handle.</li>
+<li>When making an allocation, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to this handle. You don't need to specify any other parameters of this structure, like <code>usage</code>.</li>
+</ol>
+<p >Example:</p>
+<div class="fragment"><div class="line"><span class="comment">// Find memoryTypeIndex for the pool.</span></div>
+<div class="line">VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">sampleBufCreateInfo.size = 0x10000; <span class="comment">// Doesn&#39;t matter.</span></div>
+<div class="line">sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> sampleAllocCreateInfo = {};</div>
+<div class="line">sampleAllocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line"> </div>
+<div class="line">uint32_t memTypeIndex;</div>
+<div class="line">VkResult res = <a class="code hl_function" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a>(allocator,</div>
+<div class="line">    &amp;sampleBufCreateInfo, &amp;sampleAllocCreateInfo, &amp;memTypeIndex);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Create a pool that can have at most 2 blocks, 128 MiB each.</span></div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676">blockSize</a> = 128ull * 1024 * 1024;</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">maxBlockCount</a> = 2;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool.html">VmaPool</a> pool;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a>(allocator, &amp;poolCreateInfo, &amp;pool);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Allocate a buffer out of it.</span></div>
+<div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">bufCreateInfo.size = 1024;</div>
+<div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">pool</a> = pool;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buf;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, <span class="keyword">nullptr</span>);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="ttc" id="agroup__group__alloc_html_ga5c8770ded7c59c8caac6de0c2cb00b50"><div class="ttname"><a href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a></div><div class="ttdeci">VkResult vmaCreatePool(VmaAllocator allocator, const VmaPoolCreateInfo *pCreateInfo, VmaPool *pPool)</div><div class="ttdoc">Allocates Vulkan device memory and creates VmaPool object.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gae790ab9ffaf7667fb8f62523e6897888"><div class="ttname"><a href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a></div><div class="ttdeci">VkResult vmaFindMemoryTypeIndexForBufferInfo(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</div><div class="ttdoc">Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:492</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a6272c0555cfd1fe28bff1afeb6190150"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150">VmaAllocationCreateInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Pool that this allocation should be created in.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1254</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1230</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html"><div class="ttname"><a href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></div><div class="ttdoc">Describes parameter of created VmaPool.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1273</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_a596fa76b685d3f1f688f84a709a5b319"><div class="ttname"><a href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">VmaPoolCreateInfo::memoryTypeIndex</a></div><div class="ttdeci">uint32_t memoryTypeIndex</div><div class="ttdoc">Vulkan memory type index to allocate this pool from.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1276</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_aa4265160536cdb9be821b7686c16c676"><div class="ttname"><a href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676">VmaPoolCreateInfo::blockSize</a></div><div class="ttdeci">VkDeviceSize blockSize</div><div class="ttdoc">Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes....</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1289</div></div>
+<div class="ttc" id="astruct_vma_pool_create_info_html_ae41142f2834fcdc82baa4883c187b75c"><div class="ttname"><a href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c">VmaPoolCreateInfo::maxBlockCount</a></div><div class="ttdeci">size_t maxBlockCount</div><div class="ttdoc">Maximum number of blocks that can be allocated in this pool. Optional.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1302</div></div>
+<div class="ttc" id="astruct_vma_pool_html"><div class="ttname"><a href="struct_vma_pool.html">VmaPool</a></div><div class="ttdoc">Represents custom memory pool.</div></div>
+</div><!-- fragment --><p >You have to free all allocations made from this pool before destroying it.</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buf, alloc);</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a>(allocator, pool);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga5485779c8f1948238fc4e92232fa65e1"><div class="ttname"><a href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a></div><div class="ttdeci">void vmaDestroyPool(VmaAllocator allocator, VmaPool pool)</div><div class="ttdoc">Destroys VmaPool object and frees Vulkan device memory.</div></div>
+</div><!-- fragment --><p >New versions of this library support creating dedicated allocations in custom pools. It is supported only when <a class="el" href="struct_vma_pool_create_info.html#aa4265160536cdb9be821b7686c16c676" title="Size of a single VkDeviceMemory block to be allocated as part of this pool, in bytes....">VmaPoolCreateInfo::blockSize</a> = 0. To use this feature, set <a class="el" href="struct_vma_allocation_create_info.html#a6272c0555cfd1fe28bff1afeb6190150" title="Pool that this allocation should be created in.">VmaAllocationCreateInfo::pool</a> to the pointer to your custom pool and <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> to <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>Excessive use of custom pools is a common mistake when using this library. Custom pools may be useful for special purposes - when you want to keep certain type of resources separate e.g. to reserve minimum amount of memory for them or limit maximum amount of memory they can occupy. For most resources this is not needed and so it is not recommended to create <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> objects and allocations out of them. Allocating from the default pool is sufficient.</dd></dl>
+<h1><a class="anchor" id="custom_memory_pools_MemTypeIndex"></a>
+Choosing memory type index</h1>
+<p >When creating a pool, you must explicitly specify memory type index. To find the one suitable for your buffers or images, you can use helper functions <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a>. You need to provide structures with example parameters of buffers or images that you are going to create in that pool.</p>
+<div class="fragment"><div class="line">VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">exampleBufCreateInfo.size = 1024; <span class="comment">// Doesn&#39;t matter</span></div>
+<div class="line">exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line"> </div>
+<div class="line">uint32_t memTypeIndex;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a>(allocator, &amp;exampleBufCreateInfo, &amp;allocCreateInfo, &amp;memTypeIndex);</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> poolCreateInfo = {};</div>
+<div class="line">poolCreateInfo.<a class="code hl_variable" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319">memoryTypeIndex</a> = memTypeIndex;</div>
+<div class="line"><span class="comment">// ...</span></div>
+</div><!-- fragment --><p >When creating buffers/images allocated in that pool, provide following parameters:</p>
+<ul>
+<li><code>VkBufferCreateInfo</code>: Prefer to pass same parameters as above. Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior. Using different <code>VK_BUFFER_USAGE_</code> flags may work, but you shouldn't create images in a pool intended for buffers or the other way around.</li>
+<li><a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>: You don't need to pass same parameters. Fill only <code>pool</code> member. Other members are ignored anyway.</li>
+</ul>
+<h1><a class="anchor" id="linear_algorithm"></a>
+Linear allocation algorithm</h1>
+<p >Each Vulkan memory block managed by this library has accompanying metadata that keeps track of used and unused regions. By default, the metadata structure and algorithm tries to find best place for new allocations among free regions to optimize memory usage. This way you can allocate and free objects in any order.</p>
+<p ><img src="../gfx/Linear_allocator_1_algo_default.png" alt="Default allocation algorithm" class="inline"/></p>
+<p >Sometimes there is a need to use simpler, linear allocation algorithm. You can create custom pool that uses such algorithm by adding flag <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> to <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a> while creating <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. Then an alternative metadata management is used. It always creates new allocations after last one and doesn't reuse free regions after allocations freed in the middle. It results in better allocation performance and less memory consumed by metadata.</p>
+<p ><img src="../gfx/Linear_allocator_2_algo_linear.png" alt="Linear allocation algorithm" class="inline"/></p>
+<p >With this one flag, you can create a custom pool that can be used in many ways: free-at-once, stack, double stack, and ring buffer. See below for details. You don't need to specify explicitly which of these options you are going to use - it is detected automatically.</p>
+<h2><a class="anchor" id="linear_algorithm_free_at_once"></a>
+Free-at-once</h2>
+<p >In a pool that uses linear algorithm, you still need to free all the allocations individually, e.g. by using <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>. You can free them in any order. New allocations are always made after last one - free space in the middle is not reused. However, when you release all the allocation and the pool becomes empty, allocation starts from the beginning again. This way you can use linear algorithm to speed up creation of allocations that you are going to release all at once.</p>
+<p ><img src="../gfx/Linear_allocator_3_free_at_once.png" alt="Free-at-once" class="inline"/></p>
+<p >This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
+<h2><a class="anchor" id="linear_algorithm_stack"></a>
+Stack</h2>
+<p >When you free an allocation that was created last, its space can be reused. Thanks to this, if you always release allocations in the order opposite to their creation (LIFO - Last In First Out), you can achieve behavior of a stack.</p>
+<p ><img src="../gfx/Linear_allocator_4_stack.png" alt="Stack" class="inline"/></p>
+<p >This mode is also available for pools created with <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> value that allows multiple memory blocks.</p>
+<h2><a class="anchor" id="linear_algorithm_double_stack"></a>
+Double stack</h2>
+<p >The space reserved by a custom pool with linear algorithm may be used by two stacks:</p>
+<ul>
+<li>First, default one, growing up from offset 0.</li>
+<li>Second, "upper" one, growing down from the end towards lower offsets.</li>
+</ul>
+<p >To make allocation from the upper stack, add flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df">VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
+<p ><img src="../gfx/Linear_allocator_7_double_stack.png" alt="Double stack" class="inline"/></p>
+<p >Double stack is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
+<p >When the two stacks' ends meet so there is not enough space between them for a new allocation, such allocation fails with usual <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
+<h2><a class="anchor" id="linear_algorithm_ring_buffer"></a>
+Ring buffer</h2>
+<p >When you free some allocations from the beginning and there is not enough free space for a new one at the end of a pool, allocator's "cursor" wraps around to the beginning and starts allocation there. Thanks to this, if you always release allocations in the same order as you created them (FIFO - First In First Out), you can achieve behavior of a ring buffer / queue.</p>
+<p ><img src="../gfx/Linear_allocator_5_ring_buffer.png" alt="Ring buffer" class="inline"/></p>
+<p >Ring buffer is available only in pools with one memory block - <a class="el" href="struct_vma_pool_create_info.html#ae41142f2834fcdc82baa4883c187b75c" title="Maximum number of blocks that can be allocated in this pool. Optional.">VmaPoolCreateInfo::maxBlockCount</a> must be 1. Otherwise behavior is undefined.</p>
+<dl class="section note"><dt>Note</dt><dd><a class="el" href="defragmentation.html">Defragmentation</a> is not supported in custom pools created with <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a>. </dd></dl>
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+ 113 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/debugging_memory_usage.html

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+<title>Vulkan Memory Allocator: Debugging incorrect memory usage</title>
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+  <ul>
+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Debugging incorrect memory usage </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.</p>
+<h1><a class="anchor" id="debugging_memory_usage_initialization"></a>
+Memory initialization</h1>
+<p >If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro <code>VMA_DEBUG_INITIALIZE_ALLOCATIONS</code> to 1.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1</span></div>
+<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
+<div class="ttc" id="avk__mem__alloc_8h_html"><div class="ttname"><a href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></div></div>
+</div><!-- fragment --><p >It makes memory of all new allocations initialized to bit pattern <code>0xDCDCDCDC</code>. Before an allocation is destroyed, its memory is filled with bit pattern <code>0xEFEFEFEF</code>. Memory is automatically mapped and unmapped if necessary.</p>
+<p >If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.</p>
+<p >Memory initialization works only with memory types that are <code>HOST_VISIBLE</code>. It works also with dedicated allocations.</p>
+<h1><a class="anchor" id="debugging_memory_usage_margins"></a>
+Margins</h1>
+<p >By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, <code>bufferImageGranularity</code>, and <code>nonCoherentAtomSize</code>).</p>
+<p ><img src="../gfx/Margins_1.png" alt="Allocations without margin" class="inline"/></p>
+<p >Define macro <code>VMA_DEBUG_MARGIN</code> to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin after every allocation.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
+<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
+</div><!-- fragment --><p ><img src="../gfx/Margins_2.png" alt="Allocations with margin" class="inline"/></p>
+<p >If your bug goes away after enabling margins, it means it may be caused by memory being overwritten outside of allocation boundaries. It is not 100% certain though. Change in application behavior may also be caused by different order and distribution of allocations across memory blocks after margins are applied.</p>
+<p >Margins work with all types of memory.</p>
+<p >Margin is applied only to allocations made out of memory blocks and not to dedicated allocations, which have their own memory block of specific size. It is thus not applied to allocations made using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag or those automatically decided to put into dedicated allocations, e.g. due to its large size or recommended by VK_KHR_dedicated_allocation extension.</p>
+<p >Margins appear in <a class="el" href="statistics.html#statistics_json_dump">JSON dump</a> as part of free space.</p>
+<p >Note that enabling margins increases memory usage and fragmentation.</p>
+<p >Margins do not apply to <a class="el" href="virtual_allocator.html">Virtual allocator</a>.</p>
+<h1><a class="anchor" id="debugging_memory_usage_corruption_detection"></a>
+Corruption detection</h1>
+<p >You can additionally define macro <code>VMA_DEBUG_DETECT_CORRUPTION</code> to 1 to enable validation of contents of the margins.</p>
+<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_DEBUG_MARGIN 16</span></div>
+<div class="line"><span class="preprocessor">#define VMA_DEBUG_DETECT_CORRUPTION 1</span></div>
+<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
+</div><!-- fragment --><p >When this feature is enabled, number of bytes specified as <code>VMA_DEBUG_MARGIN</code> (it must be multiply of 4) after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.</p>
+<p >This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, <code>VMA_ASSERT()</code> is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.</p>
+<p >You can also explicitly request checking margins of all allocations in all memory blocks that belong to specified memory types by using function <a class="el" href="group__group__alloc.html#ga49329a7f030dafcf82f7b73334c22e98" title="Checks magic number in margins around all allocations in given memory types (in both default and cust...">vmaCheckCorruption()</a>, or in memory blocks that belong to specified custom pool, by using function <a class="el" href="group__group__alloc.html#gad535935619c7a549bf837e1bb0068f89" title="Checks magic number in margins around all allocations in given memory pool in search for corruptions.">vmaCheckPoolCorruption()</a>.</p>
+<p >Margin validation (corruption detection) works only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. </p>
+</div></div><!-- contents -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+ 198 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/defragmentation.html

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+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div id="nav-path" class="navpath">
+  <ul>
+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Defragmentation </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >Interleaved allocations and deallocations of many objects of varying size can cause fragmentation over time, which can lead to a situation where the library is unable to find a continuous range of free memory for a new allocation despite there is enough free space, just scattered across many small free ranges between existing allocations.</p>
+<p >To mitigate this problem, you can use defragmentation feature. It doesn't happen automatically though and needs your cooperation, because VMA is a low level library that only allocates memory. It cannot recreate buffers and images in a new place as it doesn't remember the contents of <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structures. It cannot copy their contents as it doesn't record any commands to a command buffer.</p>
+<p >Example:</p>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> defragInfo = {};</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info.html#a18dd2097d8ab2976cdc7dd3e7b978bd4">pool</a> = myPool;</div>
+<div class="line">defragInfo.<a class="code hl_variable" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7">flags</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</a>;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> defragCtx;</div>
+<div class="line">VkResult res = <a class="code hl_function" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e">vmaBeginDefragmentation</a>(allocator, &amp;defragInfo, &amp;defragCtx);</div>
+<div class="line"><span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line"><span class="keywordflow">for</span>(;;)</div>
+<div class="line">{</div>
+<div class="line">    <a class="code hl_struct" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> pass;</div>
+<div class="line">    res = <a class="code hl_function" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00">vmaBeginDefragmentationPass</a>(allocator, defragCtx, &amp;pass);</div>
+<div class="line">    <span class="keywordflow">if</span>(res == VK_SUCCESS)</div>
+<div class="line">        <span class="keywordflow">break</span>;</div>
+<div class="line">    <span class="keywordflow">else</span> <span class="keywordflow">if</span>(res != VK_INCOMPLETE)</div>
+<div class="line">        <span class="comment">// Handle error...</span></div>
+<div class="line"> </div>
+<div class="line">    <span class="keywordflow">for</span>(uint32_t i = 0; i &lt; pass.<a class="code hl_variable" href="struct_vma_defragmentation_pass_move_info.html#a1b3e18c23f9691f35baf183e615c4408">moveCount</a>; ++i)</div>
+<div class="line">    {</div>
+<div class="line">        <span class="comment">// Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents.</span></div>
+<div class="line">        <a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line">        <a class="code hl_function" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a>(allocator, pMoves[i].srcAllocation, &amp;allocInfo);</div>
+<div class="line">        MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">pUserData</a>;</div>
+<div class="line">            </div>
+<div class="line">        <span class="comment">// Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.</span></div>
+<div class="line">        VkImageCreateInfo imgCreateInfo = ...</div>
+<div class="line">        VkImage newImg;</div>
+<div class="line">        res = vkCreateImage(device, &amp;imgCreateInfo, <span class="keyword">nullptr</span>, &amp;newImg);</div>
+<div class="line">        <span class="comment">// Check res...</span></div>
+<div class="line">        res = <a class="code hl_function" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, pMoves[i].dstTmpAllocation, newImg);</div>
+<div class="line">        <span class="comment">// Check res...</span></div>
+<div class="line"> </div>
+<div class="line">        <span class="comment">// Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.</span></div>
+<div class="line">        vkCmdCopyImage(cmdBuf, resData-&gt;img, ..., newImg, ...);</div>
+<div class="line">    }</div>
+<div class="line">        </div>
+<div class="line">    <span class="comment">// Make sure the copy commands finished executing.</span></div>
+<div class="line">    vkWaitForFences(...);</div>
+<div class="line"> </div>
+<div class="line">    <span class="comment">// Destroy old buffers/images bound with pass.pMoves[i].srcAllocation.</span></div>
+<div class="line">    <span class="keywordflow">for</span>(uint32_t i = 0; i &lt; pass.<a class="code hl_variable" href="struct_vma_defragmentation_pass_move_info.html#a1b3e18c23f9691f35baf183e615c4408">moveCount</a>; ++i)</div>
+<div class="line">    {</div>
+<div class="line">        <span class="comment">// ...</span></div>
+<div class="line">        vkDestroyImage(device, resData-&gt;img, <span class="keyword">nullptr</span>);</div>
+<div class="line">    }</div>
+<div class="line"> </div>
+<div class="line">    <span class="comment">// Update appropriate descriptors to point to the new places...</span></div>
+<div class="line">        </div>
+<div class="line">    res = <a class="code hl_function" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226">vmaEndDefragmentationPass</a>(allocator, defragCtx, &amp;pass);</div>
+<div class="line">    <span class="keywordflow">if</span>(res == VK_SUCCESS)</div>
+<div class="line">        <span class="keywordflow">break</span>;</div>
+<div class="line">    <span class="keywordflow">else</span> <span class="keywordflow">if</span>(res != VK_INCOMPLETE)</div>
+<div class="line">        <span class="comment">// Handle error...</span></div>
+<div class="line">}</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87">vmaEndDefragmentation</a>(allocator, defragCtx, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga3d3ca45799923aa5d138e9e5f9eb2da5"><div class="ttname"><a href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a></div><div class="ttdeci">VkResult vmaBindImageMemory(VmaAllocator allocator, VmaAllocation allocation, VkImage image)</div><div class="ttdoc">Binds image to allocation.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga59f01ca3d53d50b7cca9b442b77a3e87"><div class="ttname"><a href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87">vmaEndDefragmentation</a></div><div class="ttdeci">void vmaEndDefragmentation(VmaAllocator allocator, VmaDefragmentationContext context, VmaDefragmentationStats *pStats)</div><div class="ttdoc">Ends defragmentation process.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga86dd08aba8633bfa4ad0df2e76481d8b"><div class="ttname"><a href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a></div><div class="ttdeci">void vmaGetAllocationInfo(VmaAllocator allocator, VmaAllocation allocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Returns current information about specified allocation.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga980d7da2ce3b1fd5c8b8476bc362cc00"><div class="ttname"><a href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00">vmaBeginDefragmentationPass</a></div><div class="ttdeci">VkResult vmaBeginDefragmentationPass(VmaAllocator allocator, VmaDefragmentationContext context, VmaDefragmentationPassMoveInfo *pPassInfo)</div><div class="ttdoc">Starts single defragmentation pass.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gac3335566858b45541fa9c0d7a6bbb57e"><div class="ttname"><a href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e">vmaBeginDefragmentation</a></div><div class="ttdeci">VkResult vmaBeginDefragmentation(VmaAllocator allocator, const VmaDefragmentationInfo *pInfo, VmaDefragmentationContext *pContext)</div><div class="ttdoc">Begins defragmentation process.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gaded05a445742a00718ee766144c5c226"><div class="ttname"><a href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226">vmaEndDefragmentationPass</a></div><div class="ttdeci">VkResult vmaEndDefragmentationPass(VmaAllocator allocator, VmaDefragmentationContext context, VmaDefragmentationPassMoveInfo *pPassInfo)</div><div class="ttdoc">Ends single defragmentation pass.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b"><div class="ttname"><a href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</a></div><div class="ttdeci">@ VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:706</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1337</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_adc507656149c04de7ed95d0042ba2a13"><div class="ttname"><a href="struct_vma_allocation_info.html#adc507656149c04de7ed95d0042ba2a13">VmaAllocationInfo::pUserData</a></div><div class="ttdeci">void * pUserData</div><div class="ttdoc">Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vma...</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1384</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_context_html"><div class="ttname"><a href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a></div><div class="ttdoc">An opaque object that represents started defragmentation process.</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info_html"><div class="ttname"><a href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></div><div class="ttdoc">Parameters for defragmentation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1400</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info_html_a18dd2097d8ab2976cdc7dd3e7b978bd4"><div class="ttname"><a href="struct_vma_defragmentation_info.html#a18dd2097d8ab2976cdc7dd3e7b978bd4">VmaDefragmentationInfo::pool</a></div><div class="ttdeci">VmaPool pool</div><div class="ttdoc">Custom pool to be defragmented.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1407</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_info_html_a3e23080c978ecf3abb3180f5b2069da7"><div class="ttname"><a href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7">VmaDefragmentationInfo::flags</a></div><div class="ttdeci">VmaDefragmentationFlags flags</div><div class="ttdoc">Use combination of VmaDefragmentationFlagBits.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1402</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_pass_move_info_html"><div class="ttname"><a href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></div><div class="ttdoc">Parameters for incremental defragmentation steps.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1441</div></div>
+<div class="ttc" id="astruct_vma_defragmentation_pass_move_info_html_a1b3e18c23f9691f35baf183e615c4408"><div class="ttname"><a href="struct_vma_defragmentation_pass_move_info.html#a1b3e18c23f9691f35baf183e615c4408">VmaDefragmentationPassMoveInfo::moveCount</a></div><div class="ttdeci">uint32_t moveCount</div><div class="ttdoc">Number of elements in the pMoves array.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1443</div></div>
+</div><!-- fragment --><p >Although functions like <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>, <a class="el" href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e" title="Destroys Vulkan image and frees allocated memory.">vmaDestroyImage()</a> create/destroy an allocation and a buffer/image at once, these are just a shortcut for creating the resource, allocating memory, and binding them together. Defragmentation works on memory allocations only. You must handle the rest manually. Defragmentation is an iterative process that should repreat "passes" as long as related functions return <code>VK_INCOMPLETE</code> not <code>VK_SUCCESS</code>. In each pass:</p>
+<ol type="1">
+<li><a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a> function call:<ul>
+<li>Calculates and returns the list of allocations to be moved in this pass. Note this can be a time-consuming process.</li>
+<li>Reserves destination memory for them by creating temporary destination allocations that you can query for their <code>VkDeviceMemory</code> + offset using <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</li>
+</ul>
+</li>
+<li>Inside the pass, <b>you should</b>:<ul>
+<li>Inspect the returned list of allocations to be moved.</li>
+<li>Create new buffers/images and bind them at the returned destination temporary allocations.</li>
+<li>Copy data from source to destination resources if necessary.</li>
+<li>Destroy the source buffers/images, but NOT their allocations.</li>
+</ul>
+</li>
+<li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> function call:<ul>
+<li>Frees the source memory reserved for the allocations that are moved.</li>
+<li>Modifies source <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects that are moved to point to the destination reserved memory.</li>
+<li>Frees <code>VkDeviceMemory</code> blocks that became empty.</li>
+</ul>
+</li>
+</ol>
+<p >Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter. Defragmentation algorithm tries to move all suitable allocations. You can, however, refuse to move some of them inside a defragmentation pass, by setting <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This is not recommended and may result in suboptimal packing of the allocations after defragmentation. If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.</p>
+<p >Inside a pass, for each allocation that should be moved:</p>
+<ul>
+<li>You should copy its data from the source to the destination place by calling e.g. <code>vkCmdCopyBuffer()</code>, <code>vkCmdCopyImage()</code>.<ul>
+<li>You need to make sure these commands finished executing before destroying the source buffers/images and before calling <a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a>.</li>
+</ul>
+</li>
+<li>If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared, filled, and used temporarily in each rendering frame, you can just recreate this image without copying its data.</li>
+<li>If the resource is in <code>HOST_VISIBLE</code> and <code>HOST_CACHED</code> memory, you can copy its data on the CPU using <code>memcpy()</code>.</li>
+<li>If you cannot move the allocation, you can set <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" title="Set this value if you cannot move the allocation. New place reserved at dstTmpAllocation will be free...">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a>. This will cancel the move.<ul>
+<li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> will then free the destination memory not the source memory of the allocation, leaving it unchanged.</li>
+</ul>
+</li>
+<li>If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time), you can set <code>pass.pMoves[i].operation</code> to <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a>.<ul>
+<li><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> will then free both source and destination memory, and will destroy the source <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object.</li>
+</ul>
+</li>
+</ul>
+<p >You can defragment a specific custom pool by setting <a class="el" href="struct_vma_defragmentation_info.html#a18dd2097d8ab2976cdc7dd3e7b978bd4" title="Custom pool to be defragmented.">VmaDefragmentationInfo::pool</a> (like in the example above) or all the default pools by setting this member to null.</p>
+<p >Defragmentation is always performed in each pool separately. Allocations are never moved between different Vulkan memory types. The size of the destination memory reserved for a moved allocation is the same as the original one. Alignment of an allocation as it was determined using <code>vkGetBufferMemoryRequirements()</code> etc. is also respected after defragmentation. Buffers/images should be recreated with the same <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> parameters as the original ones.</p>
+<p >You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved in each pass, e.g. to call it in sync with render frames and not to experience too big hitches. See members: <a class="el" href="struct_vma_defragmentation_info.html#a637ada77b02179a27fa92290000afac4" title="Maximum numbers of bytes that can be copied during single pass, while moving allocations to different...">VmaDefragmentationInfo::maxBytesPerPass</a>, <a class="el" href="struct_vma_defragmentation_info.html#ac2db29d309bebc4f7d55041416e9694b" title="Maximum number of allocations that can be moved during single pass to a different place.">VmaDefragmentationInfo::maxAllocationsPerPass</a>.</p>
+<p >It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA usage, possibly from multiple threads, with the exception that allocations returned in <a class="el" href="struct_vma_defragmentation_pass_move_info.html#adfa7a4994afd9b940e7f1dfaf436a725" title="Array of moves to be performed by the user in the current defragmentation pass.">VmaDefragmentationPassMoveInfo::pMoves</a> shouldn't be destroyed until the defragmentation pass is ended.</p>
+<p ><b>Mapping</b> is preserved on allocations that are moved during defragmentation. Whether through <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> or <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, the allocations are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried using <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data.">VmaAllocationInfo::pMappedData</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>Defragmentation is not supported in custom pools created with <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a>. </dd></dl>
+</div></div><!-- contents -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+</body>
+</html>

+ 89 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/deprecated.html

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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<meta name="generator" content="Doxygen 1.9.3"/>
+<meta name="viewport" content="width=device-width, initial-scale=1"/>
+<title>Vulkan Memory Allocator: Deprecated List</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<script type="text/javascript" src="search/search.js"></script>
+<link href="doxygen.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
+ <tbody>
+ <tr id="projectrow">
+  <td id="projectalign">
+   <div id="projectname">Vulkan Memory Allocator
+   </div>
+  </td>
+ </tr>
+ </tbody>
+</table>
+</div>
+<!-- end header part -->
+<!-- Generated by Doxygen 1.9.3 -->
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+$(function() {
+  initMenu('',true,false,'search.php','Search');
+  $(document).ready(function() { init_search(); });
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+
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Deprecated List </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><dl class="reflist">
+<dt>Member <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a>  </dt>
+<dd><a class="anchor" id="_deprecated000006"></a>Preserved for backward compatibility. Consider using <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a> instead. </dd>
+<dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500">VMA_MEMORY_USAGE_CPU_COPY</a>  </dt>
+<dd><a class="anchor" id="_deprecated000005"></a>Obsolete, preserved for backward compatibility. Prefers not <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a>  </dt>
+<dd><a class="anchor" id="_deprecated000002"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code>.  </dd>
+<dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a>  </dt>
+<dd><a class="anchor" id="_deprecated000003"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a>  </dt>
+<dd><a class="anchor" id="_deprecated000001"></a>Obsolete, preserved for backward compatibility. Prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>.  </dd>
+<dt>Member <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a>  </dt>
+<dd><a class="anchor" id="_deprecated000004"></a>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code>. </dd>
+</dl>
+</div></div><!-- contents -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+ 84 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/dir_d44c64559bbebec7f509842c48db8b23.html

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+        /* opera specific markup */
+        border-bottom-left-radius: 4px;
+        border-bottom-right-radius: 4px;
+        box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+        /* firefox specific markup */
+        -moz-border-radius-bottomleft: 4px;
+        -moz-border-radius-bottomright: 4px;
+        -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px;
+        /* webkit specific markup */
+        -webkit-border-bottom-left-radius: 4px;
+        -webkit-border-bottom-right-radius: 4px;
+        -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15);
+}
+
+dl.reflist dt {
+        padding: 5px;
+}
+
+dl.reflist dd {
+        margin: 0px 0px 10px 0px;
+        padding: 5px;
+}
+
+.paramkey {
+	text-align: right;
+}
+
+.paramtype {
+	white-space: nowrap;
+}
+
+.paramname {
+	color: #602020;
+	white-space: nowrap;
+}
+.paramname em {
+	font-style: normal;
+}
+.paramname code {
+        line-height: 14px;
+}
+
+.params, .retval, .exception, .tparams {
+        margin-left: 0px;
+        padding-left: 0px;
+}       
+
+.params .paramname, .retval .paramname, .tparams .paramname, .exception .paramname {
+        font-weight: bold;
+        vertical-align: top;
+}
+        
+.params .paramtype, .tparams .paramtype {
+        font-style: italic;
+        vertical-align: top;
+}       
+        
+.params .paramdir, .tparams .paramdir {
+        font-family: "courier new",courier,monospace;
+        vertical-align: top;
+}
+
+table.mlabels {
+	border-spacing: 0px;
+}
+
+td.mlabels-left {
+	width: 100%;
+	padding: 0px;
+}
+
+td.mlabels-right {
+	vertical-align: bottom;
+	padding: 0px;
+	white-space: nowrap;
+}
+
+span.mlabels {
+        margin-left: 8px;
+}
+
+span.mlabel {
+        background-color: #728DC1;
+        border-top:1px solid #5373B4;
+        border-left:1px solid #5373B4;
+        border-right:1px solid #C4CFE5;
+        border-bottom:1px solid #C4CFE5;
+	text-shadow: none;
+	color: white;
+	margin-right: 4px;
+	padding: 2px 3px;
+	border-radius: 3px;
+	font-size: 7pt;
+	white-space: nowrap;
+	vertical-align: middle;
+}
+
+
+
+/* @end */
+
+/* these are for tree view inside a (index) page */
+
+div.directory {
+        margin: 10px 0px;
+        border-top: 1px solid #9CAFD4;
+        border-bottom: 1px solid #9CAFD4;
+        width: 100%;
+}
+
+.directory table {
+        border-collapse:collapse;
+}
+
+.directory td {
+        margin: 0px;
+        padding: 0px;
+	vertical-align: top;
+}
+
+.directory td.entry {
+        white-space: nowrap;
+        padding-right: 6px;
+	padding-top: 3px;
+}
+
+.directory td.entry a {
+        outline:none;
+}
+
+.directory td.entry a img {
+        border: none;
+}
+
+.directory td.desc {
+        width: 100%;
+        padding-left: 6px;
+	padding-right: 6px;
+	padding-top: 3px;
+	border-left: 1px solid rgba(0,0,0,0.05);
+}
+
+.directory tr.even {
+	padding-left: 6px;
+	background-color: #F7F8FB;
+}
+
+.directory img {
+	vertical-align: -30%;
+}
+
+.directory .levels {
+        white-space: nowrap;
+        width: 100%;
+        text-align: right;
+        font-size: 9pt;
+}
+
+.directory .levels span {
+        cursor: pointer;
+        padding-left: 2px;
+        padding-right: 2px;
+	color: #3D578C;
+}
+
+.arrow {
+    color: #9CAFD4;
+    -webkit-user-select: none;
+    -khtml-user-select: none;
+    -moz-user-select: none;
+    -ms-user-select: none;
+    user-select: none;
+    cursor: pointer;
+    font-size: 80%;
+    display: inline-block;
+    width: 16px;
+    height: 22px;
+}
+
+.icon {
+    font-family: Arial, Helvetica;
+    font-weight: bold;
+    font-size: 12px;
+    height: 14px;
+    width: 16px;
+    display: inline-block;
+    background-color: #728DC1;
+    color: white;
+    text-align: center;
+    border-radius: 4px;
+    margin-left: 2px;
+    margin-right: 2px;
+}
+
+.icona {
+    width: 24px;
+    height: 22px;
+    display: inline-block;
+}
+
+.iconfopen {
+    width: 24px;
+    height: 18px;
+    margin-bottom: 4px;
+    background-image:url('folderopen.png');
+    background-position: 0px -4px;
+    background-repeat: repeat-y;
+    vertical-align:top;
+    display: inline-block;
+}
+
+.iconfclosed {
+    width: 24px;
+    height: 18px;
+    margin-bottom: 4px;
+    background-image:url('folderclosed.png');
+    background-position: 0px -4px;
+    background-repeat: repeat-y;
+    vertical-align:top;
+    display: inline-block;
+}
+
+.icondoc {
+    width: 24px;
+    height: 18px;
+    margin-bottom: 4px;
+    background-image:url('doc.png');
+    background-position: 0px -4px;
+    background-repeat: repeat-y;
+    vertical-align:top;
+    display: inline-block;
+}
+
+table.directory {
+    font: 400 14px Roboto,sans-serif;
+}
+
+/* @end */
+
+div.dynheader {
+        margin-top: 8px;
+	-webkit-touch-callout: none;
+	-webkit-user-select: none;
+	-khtml-user-select: none;
+	-moz-user-select: none;
+	-ms-user-select: none;
+	user-select: none;
+}
+
+address {
+	font-style: normal;
+	color: #2A3D61;
+}
+
+table.doxtable caption {
+	caption-side: top;
+}
+
+table.doxtable {
+	border-collapse:collapse;
+        margin-top: 4px;
+        margin-bottom: 4px;
+}
+
+table.doxtable td, table.doxtable th {
+	border: 1px solid #2D4068;
+	padding: 3px 7px 2px;
+}
+
+table.doxtable th {
+	background-color: #374F7F;
+	color: #FFFFFF;
+	font-size: 110%;
+	padding-bottom: 4px;
+	padding-top: 5px;
+}
+
+table.fieldtable {
+        /*width: 100%;*/
+        margin-bottom: 10px;
+        border: 1px solid #A8B8D9;
+        border-spacing: 0px;
+        -moz-border-radius: 4px;
+        -webkit-border-radius: 4px;
+        border-radius: 4px;
+        -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px;
+        -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
+        box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15);
+}
+
+.fieldtable td, .fieldtable th {
+        padding: 3px 7px 2px;
+}
+
+.fieldtable td.fieldtype, .fieldtable td.fieldname {
+        white-space: nowrap;
+        border-right: 1px solid #A8B8D9;
+        border-bottom: 1px solid #A8B8D9;
+        vertical-align: top;
+}
+
+.fieldtable td.fieldname {
+        padding-top: 3px;
+}
+
+.fieldtable td.fielddoc {
+        border-bottom: 1px solid #A8B8D9;
+        /*width: 100%;*/
+}
+
+.fieldtable td.fielddoc p:first-child {
+        margin-top: 0px;
+}       
+        
+.fieldtable td.fielddoc p:last-child {
+        margin-bottom: 2px;
+}
+
+.fieldtable tr:last-child td {
+        border-bottom: none;
+}
+
+.fieldtable th {
+        background-image:url('nav_f.png');
+        background-repeat:repeat-x;
+        background-color: #E2E8F2;
+        font-size: 90%;
+        color: #253555;
+        padding-bottom: 4px;
+        padding-top: 5px;
+        text-align:left;
+        font-weight: 400;
+        -moz-border-radius-topleft: 4px;
+        -moz-border-radius-topright: 4px;
+        -webkit-border-top-left-radius: 4px;
+        -webkit-border-top-right-radius: 4px;
+        border-top-left-radius: 4px;
+        border-top-right-radius: 4px;
+        border-bottom: 1px solid #A8B8D9;
+}
+
+
+.tabsearch {
+	top: 0px;
+	left: 10px;
+	height: 36px;
+	background-image: url('tab_b.png');
+	z-index: 101;
+	overflow: hidden;
+	font-size: 13px;
+}
+
+.navpath ul
+{
+	font-size: 11px;
+	background-image:url('tab_b.png');
+	background-repeat:repeat-x;
+	background-position: 0 -5px;
+	height:30px;
+	line-height:30px;
+	color:#8AA0CC;
+	border:solid 1px #C2CDE4;
+	overflow:hidden;
+	margin:0px;
+	padding:0px;
+}
+
+.navpath li
+{
+	list-style-type:none;
+	float:left;
+	padding-left:10px;
+	padding-right:15px;
+	background-image:url('bc_s.png');
+	background-repeat:no-repeat;
+	background-position:right;
+	color:#364D7C;
+}
+
+.navpath li.navelem a
+{
+	height:32px;
+	display:block;
+	text-decoration: none;
+	outline: none;
+	color: #283A5D;
+	font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif;
+	text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);
+	text-decoration: none;        
+}
+
+.navpath li.navelem a:hover
+{
+	color:#6884BD;
+}
+
+.navpath li.footer
+{
+        list-style-type:none;
+        float:right;
+        padding-left:10px;
+        padding-right:15px;
+        background-image:none;
+        background-repeat:no-repeat;
+        background-position:right;
+        color:#364D7C;
+        font-size: 8pt;
+}
+
+
+div.summary
+{
+	float: right;
+	font-size: 8pt;
+	padding-right: 5px;
+	width: 50%;
+	text-align: right;
+}       
+
+div.summary a
+{
+	white-space: nowrap;
+}
+
+table.classindex
+{
+        margin: 10px;
+        white-space: nowrap;
+        margin-left: 3%;
+        margin-right: 3%;
+        width: 94%;
+        border: 0;
+        border-spacing: 0; 
+        padding: 0;
+}
+
+div.ingroups
+{
+	font-size: 8pt;
+	width: 50%;
+	text-align: left;
+}
+
+div.ingroups a
+{
+	white-space: nowrap;
+}
+
+div.header
+{
+        background-image:url('nav_h.png');
+        background-repeat:repeat-x;
+	background-color: #F9FAFC;
+	margin:  0px;
+	border-bottom: 1px solid #C4CFE5;
+}
+
+div.headertitle
+{
+	padding: 5px 5px 5px 10px;
+}
+
+.PageDocRTL-title div.headertitle {
+  text-align: right;
+  direction: rtl;
+}
+
+dl {
+        padding: 0 0 0 0;
+}
+
+/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug, dl.examples */
+dl.section {
+	margin-left: 0px;
+	padding-left: 0px;
+}
+
+dl.section.DocNodeRTL {
+  margin-right: 0px;
+  padding-right: 0px;
+}
+
+dl.note {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #D0C000;
+}
+
+dl.note.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #D0C000;
+}
+
+dl.warning, dl.attention {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #FF0000;
+}
+
+dl.warning.DocNodeRTL, dl.attention.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #FF0000;
+}
+
+dl.pre, dl.post, dl.invariant {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #00D000;
+}
+
+dl.pre.DocNodeRTL, dl.post.DocNodeRTL, dl.invariant.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #00D000;
+}
+
+dl.deprecated {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #505050;
+}
+
+dl.deprecated.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #505050;
+}
+
+dl.todo {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #00C0E0;
+}
+
+dl.todo.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #00C0E0;
+}
+
+dl.test {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #3030E0;
+}
+
+dl.test.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #3030E0;
+}
+
+dl.bug {
+  margin-left: -7px;
+  padding-left: 3px;
+  border-left: 4px solid;
+  border-color: #C08050;
+}
+
+dl.bug.DocNodeRTL {
+  margin-left: 0;
+  padding-left: 0;
+  border-left: 0;
+  margin-right: -7px;
+  padding-right: 3px;
+  border-right: 4px solid;
+  border-color: #C08050;
+}
+
+dl.section dd {
+	margin-bottom: 6px;
+}
+
+
+#projectrow
+{
+	height: 56px;
+}
+
+#projectlogo
+{
+	text-align: center;
+	vertical-align: bottom;
+	border-collapse: separate;
+}
+ 
+#projectlogo img
+{ 
+	border: 0px none;
+}
+ 
+#projectalign
+{
+        vertical-align: middle;
+        padding-left: 0.5em;
+}
+
+#projectname
+{
+	font: 200% Tahoma, Arial,sans-serif;
+	margin: 0px;
+	padding: 2px 0px;
+}
+    
+#projectbrief
+{
+	font: 90% Tahoma, Arial,sans-serif;
+	margin: 0px;
+	padding: 0px;
+}
+
+#projectnumber
+{
+	font: 50% Tahoma, Arial,sans-serif;
+	margin: 0px;
+	padding: 0px;
+}
+
+#titlearea
+{
+	padding: 0px;
+	margin: 0px;
+	width: 100%;
+	border-bottom: 1px solid #5373B4;
+}
+
+.image
+{
+        text-align: center;
+}
+
+.dotgraph
+{
+        text-align: center;
+}
+
+.mscgraph
+{
+        text-align: center;
+}
+
+.plantumlgraph
+{
+        text-align: center;
+}
+
+.diagraph
+{
+        text-align: center;
+}
+
+.caption
+{
+	font-weight: bold;
+}
+
+div.zoom
+{
+	border: 1px solid #90A5CE;
+}
+
+dl.citelist {
+        margin-bottom:50px;
+}
+
+dl.citelist dt {
+        color:#334975;
+        float:left;
+        font-weight:bold;
+        margin-right:10px;
+        padding:5px;
+        text-align:right;
+        width:52px;
+}
+
+dl.citelist dd {
+        margin:2px 0 2px 72px;
+        padding:5px 0;
+}
+
+div.toc {
+        padding: 14px 25px;
+        background-color: #F4F6FA;
+        border: 1px solid #D8DFEE;
+        border-radius: 7px 7px 7px 7px;
+        float: right;
+        height: auto;
+        margin: 0 8px 10px 10px;
+        width: 200px;
+}
+
+.PageDocRTL-title div.toc {
+  float: left !important;
+  text-align: right;
+}
+
+div.toc li {
+        background: url("bdwn.png") no-repeat scroll 0 5px transparent;
+        font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif;
+        margin-top: 5px;
+        padding-left: 10px;
+        padding-top: 2px;
+}
+
+.PageDocRTL-title div.toc li {
+  background-position-x: right !important;
+  padding-left: 0 !important;
+  padding-right: 10px;
+}
+
+div.toc h3 {
+        font: bold 12px/1.2 Arial,FreeSans,sans-serif;
+	color: #4665A2;
+        border-bottom: 0 none;
+        margin: 0;
+}
+
+div.toc ul {
+        list-style: none outside none;
+        border: medium none;
+        padding: 0px;
+}       
+
+div.toc li.level1 {
+        margin-left: 0px;
+}
+
+div.toc li.level2 {
+        margin-left: 15px;
+}
+
+div.toc li.level3 {
+        margin-left: 30px;
+}
+
+div.toc li.level4 {
+        margin-left: 45px;
+}
+
+span.emoji {
+        /* font family used at the site: https://unicode.org/emoji/charts/full-emoji-list.html
+         * font-family: "Noto Color Emoji", "Apple Color Emoji", "Segoe UI Emoji", Times, Symbola, Aegyptus, Code2000, Code2001, Code2002, Musica, serif, LastResort;
+         */
+}
+
+span.obfuscator {
+  display: none;
+}
+
+.PageDocRTL-title div.toc li.level1 {
+  margin-left: 0 !important;
+  margin-right: 0;
+}
+
+.PageDocRTL-title div.toc li.level2 {
+  margin-left: 0 !important;
+  margin-right: 15px;
+}
+
+.PageDocRTL-title div.toc li.level3 {
+  margin-left: 0 !important;
+  margin-right: 30px;
+}
+
+.PageDocRTL-title div.toc li.level4 {
+  margin-left: 0 !important;
+  margin-right: 45px;
+}
+
+.inherit_header {
+        font-weight: bold;
+        color: gray;
+        cursor: pointer;
+	-webkit-touch-callout: none;
+	-webkit-user-select: none;
+	-khtml-user-select: none;
+	-moz-user-select: none;
+	-ms-user-select: none;
+	user-select: none;
+}
+
+.inherit_header td {
+        padding: 6px 0px 2px 5px;
+}
+
+.inherit {
+        display: none;
+}
+
+tr.heading h2 {
+        margin-top: 12px;
+        margin-bottom: 4px;
+}
+
+/* tooltip related style info */
+
+.ttc {
+        position: absolute;
+        display: none;
+}
+
+#powerTip {
+	cursor: default;
+	/*white-space: nowrap;*/
+	background-color: white;
+	border: 1px solid gray;
+	border-radius: 4px 4px 4px 4px;
+	box-shadow: 1px 1px 7px gray;
+	display: none;
+	font-size: smaller;
+	max-width: 80%;
+	opacity: 0.9;
+	padding: 1ex 1em 1em;
+	position: absolute;
+	z-index: 2147483647;
+}
+
+#powerTip div.ttdoc {
+        color: grey;
+	font-style: italic;
+}
+
+#powerTip div.ttname a {
+        font-weight: bold;
+}
+
+#powerTip div.ttname {
+        font-weight: bold;
+}
+
+#powerTip div.ttdeci {
+        color: #006318;
+}
+
+#powerTip div {
+        margin: 0px;
+        padding: 0px;
+        font: 12px/16px Roboto,sans-serif;
+}
+
+#powerTip:before, #powerTip:after {
+	content: "";
+	position: absolute;
+	margin: 0px;
+}
+
+#powerTip.n:after,  #powerTip.n:before,
+#powerTip.s:after,  #powerTip.s:before,
+#powerTip.w:after,  #powerTip.w:before,
+#powerTip.e:after,  #powerTip.e:before,
+#powerTip.ne:after, #powerTip.ne:before,
+#powerTip.se:after, #powerTip.se:before,
+#powerTip.nw:after, #powerTip.nw:before,
+#powerTip.sw:after, #powerTip.sw:before {
+	border: solid transparent;
+	content: " ";
+	height: 0;
+	width: 0;
+	position: absolute;
+}
+
+#powerTip.n:after,  #powerTip.s:after,
+#powerTip.w:after,  #powerTip.e:after,
+#powerTip.nw:after, #powerTip.ne:after,
+#powerTip.sw:after, #powerTip.se:after {
+	border-color: rgba(255, 255, 255, 0);
+}
+
+#powerTip.n:before,  #powerTip.s:before,
+#powerTip.w:before,  #powerTip.e:before,
+#powerTip.nw:before, #powerTip.ne:before,
+#powerTip.sw:before, #powerTip.se:before {
+	border-color: rgba(128, 128, 128, 0);
+}
+
+#powerTip.n:after,  #powerTip.n:before,
+#powerTip.ne:after, #powerTip.ne:before,
+#powerTip.nw:after, #powerTip.nw:before {
+	top: 100%;
+}
+
+#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after {
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+  <div class="headertitle"><div class="title">Enabling buffer device address </div></div>
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+<div class="contents">
+<div class="textblock"><p >Device extension VK_KHR_buffer_device_address allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code. It has been promoted to core Vulkan 1.2.</p>
+<p >If you want to use this feature in connection with VMA, follow these steps:</p>
+<h1><a class="anchor" id="enabling_buffer_device_address_initialization"></a>
+Initialization</h1>
+<p >1) (For Vulkan version &lt; 1.2) Call <code>vkEnumerateDeviceExtensionProperties</code> for the physical device. Check if the extension is supported - if returned array of <code>VkExtensionProperties</code> contains "VK_KHR_buffer_device_address".</p>
+<p >2) Call <code>vkGetPhysicalDeviceFeatures2</code> for the physical device instead of old <code>vkGetPhysicalDeviceFeatures</code>. Attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> to be returned. Check if the device feature is really supported - check if <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code> is true.</p>
+<p >3) (For Vulkan version &lt; 1.2) While creating device with <code>vkCreateDevice</code>, enable this extension - add "VK_KHR_buffer_device_address" to the list passed as <code>VkDeviceCreateInfo::ppEnabledExtensionNames</code>.</p>
+<p >4) While creating the device, also don't set <code>VkDeviceCreateInfo::pEnabledFeatures</code>. Fill in <code>VkPhysicalDeviceFeatures2</code> structure instead and pass it as <code>VkDeviceCreateInfo::pNext</code>. Enable this device feature - attach additional structure <code>VkPhysicalDeviceBufferDeviceAddressFeatures*</code> to <code>VkPhysicalDeviceFeatures2::pNext</code> and set its member <code>bufferDeviceAddress</code> to <code>VK_TRUE</code>.</p>
+<p >5) While creating <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> with <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a> inform VMA that you have enabled this feature - add <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> to <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a>.</p>
+<h1><a class="anchor" id="enabling_buffer_device_address_usage"></a>
+Usage</h1>
+<p >After following steps described above, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*</code> to allocated memory blocks wherever it might be needed.</p>
+<p >Please note that the library supports only <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*</code>. The second part of this functionality related to "capture and replay" is not supported, as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.</p>
+<h1><a class="anchor" id="enabling_buffer_device_address_more_information"></a>
+More information</h1>
+<p >To learn more about this extension, see <a href="https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address">VK_KHR_buffer_device_address in Vulkan specification</a></p>
+<p >Example use of this extension can be found in the code of the sample and test suite accompanying this library. </p>
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+&#160;
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+<h3><a id="index_a" name="index_a"></a>- a -</h3><ul>
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src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/general_considerations.html

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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">General considerations </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><h1><a class="anchor" id="general_considerations_thread_safety"></a>
+Thread safety</h1>
+<ul>
+<li>The library has no global state, so separate <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> objects can be used independently. There should be no need to create multiple such objects though - one per <code>VkDevice</code> is enough.</li>
+<li>By default, all calls to functions that take <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> as first parameter are safe to call from multiple threads simultaneously because they are synchronized internally when needed. This includes allocation and deallocation from default memory pool, as well as custom <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.</li>
+<li>When the allocator is created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" title="Allocator and all objects created from it will not be synchronized internally, so you must guarantee ...">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> flag, calls to functions that take such <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must be synchronized externally.</li>
+<li>Access to a <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object must be externally synchronized. For example, you must not call <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> and <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> from different threads at the same time if you pass the same <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object to these functions.</li>
+<li><a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is not safe to be used from multiple threads simultaneously.</li>
+</ul>
+<h1><a class="anchor" id="general_considerations_versioning_and_compatibility"></a>
+Versioning and compatibility</h1>
+<p >The library uses <a href="https://semver.org/"><b>Semantic Versioning</b></a>, which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:</p>
+<ul>
+<li>Incremented Patch version means a release is backward- and forward-compatible, introducing only some internal improvements, bug fixes, optimizations etc. or changes that are out of scope of the official API described in this documentation.</li>
+<li>Incremented Minor version means a release is backward-compatible, so existing code that uses the library should continue to work, while some new symbols could have been added: new structures, functions, new values in existing enums and bit flags, new structure members, but not new function parameters.</li>
+<li>Incrementing Major version means a release could break some backward compatibility.</li>
+</ul>
+<p >All changes between official releases are documented in file "CHANGELOG.md".</p>
+<dl class="section warning"><dt>Warning</dt><dd>Backward compatiblity is considered on the level of C++ source code, not binary linkage. Adding new members to existing structures is treated as backward compatible if initializing the new members to binary zero results in the old behavior. You should always fully initialize all library structures to zeros and not rely on their exact binary size.</dd></dl>
+<h1><a class="anchor" id="general_considerations_validation_layer_warnings"></a>
+Validation layer warnings</h1>
+<p >When using this library, you can meet following types of warnings issued by Vulkan validation layer. They don't necessarily indicate a bug, so you may need to just ignore them.</p>
+<ul>
+<li><em>vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.</em><ul>
+<li>It happens when VK_KHR_dedicated_allocation extension is enabled. <code>vkGetBufferMemoryRequirements2KHR</code> function is used instead, while validation layer seems to be unaware of it.</li>
+</ul>
+</li>
+<li><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em><ul>
+<li>It happens when you map a buffer or image, because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel.</li>
+</ul>
+</li>
+<li><em>Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.</em><ul>
+<li>It may happen when you use <a class="el" href="defragmentation.html">defragmentation</a>.</li>
+</ul>
+</li>
+</ul>
+<h1><a class="anchor" id="general_considerations_allocation_algorithm"></a>
+Allocation algorithm</h1>
+<p >The library uses following algorithm for allocation, in order:</p>
+<ol type="1">
+<li>Try to find free range of memory in existing blocks.</li>
+<li>If failed, try to create a new block of <code>VkDeviceMemory</code>, with preferred block size.</li>
+<li>If failed, try to create such block with size / 2, size / 4, size / 8.</li>
+<li>If failed, try to allocate separate <code>VkDeviceMemory</code> for this allocation, just like when you use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</li>
+<li>If failed, choose other memory type that meets the requirements specified in <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> and go to point 1.</li>
+<li>If failed, return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>.</li>
+</ol>
+<h1><a class="anchor" id="general_considerations_features_not_supported"></a>
+Features not supported</h1>
+<p >Features deliberately excluded from the scope of this library:</p>
+<ol type="1">
+<li><b>Data transfer.</b> Uploading (streaming) and downloading data of buffers and images between CPU and GPU memory and related synchronization is responsibility of the user. Defining some "texture" object that would automatically stream its data from a staging copy in CPU memory to GPU memory would rather be a feature of another, higher-level library implemented on top of VMA. VMA doesn't record any commands to a <code>VkCommandBuffer</code>. It just allocates memory.</li>
+<li><b>Recreation of buffers and images.</b> Although the library has functions for buffer and image creation: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, you need to recreate these objects yourself after defragmentation. That is because the big structures <code>VkBufferCreateInfo</code>, <code>VkImageCreateInfo</code> are not stored in <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> object.</li>
+<li><b>Handling CPU memory allocation failures.</b> When dynamically creating small C++ objects in CPU memory (not Vulkan memory), allocation failures are not checked and handled gracefully, because that would complicate code significantly and is usually not needed in desktop PC applications anyway. Success of an allocation is just checked with an assert.</li>
+<li><b>Code free of any compiler warnings.</b> Maintaining the library to compile and work correctly on so many different platforms is hard enough. Being free of any warnings, on any version of any compiler, is simply not feasible. There are many preprocessor macros that make some variables unused, function parameters unreferenced, or conditional expressions constant in some configurations. The code of this library should not be bigger or more complicated just to silence these warnings. It is recommended to disable such warnings instead.</li>
+<li>This is a C++ library with C interface. <b>Bindings or ports to any other programming languages</b> are welcome as external projects but are not going to be included into this repository. </li>
+</ol>
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+<p>API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.  
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+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></td></tr>
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+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td></tr>
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+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_pool.html">VmaPool</a></td></tr>
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+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents single memory allocation.  <a href="struct_vma_allocation.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An opaque object that represents started defragmentation process.  <a href="struct_vma_defragmentation_context.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga806e8499dde802e59eb72a1dc811c35f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga806e8499dde802e59eb72a1dc811c35f">VmaMemoryUsage</a></td></tr>
+<tr class="memdesc:ga806e8499dde802e59eb72a1dc811c35f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of the allocated memory.  <a href="group__group__alloc.html#ga806e8499dde802e59eb72a1dc811c35f">More...</a><br /></td></tr>
+<tr class="separator:ga806e8499dde802e59eb72a1dc811c35f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4fceecc301f4064dc808d3cd6c038941"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga4fceecc301f4064dc808d3cd6c038941">VmaAllocationCreateFlagBits</a></td></tr>
+<tr class="memdesc:ga4fceecc301f4064dc808d3cd6c038941"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.  <a href="group__group__alloc.html#ga4fceecc301f4064dc808d3cd6c038941">More...</a><br /></td></tr>
+<tr class="separator:ga4fceecc301f4064dc808d3cd6c038941"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a></td></tr>
+<tr class="memdesc:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a>.  <a href="group__group__alloc.html#ga5225e5e11f8376f6a31a1791f3d6e817">More...</a><br /></td></tr>
+<tr class="separator:ga5225e5e11f8376f6a31a1791f3d6e817"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4d4f2efc2509157a9e4ecd4fd7942303"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga4d4f2efc2509157a9e4ecd4fd7942303">VmaPoolCreateFlagBits</a></td></tr>
+<tr class="memdesc:ga4d4f2efc2509157a9e4ecd4fd7942303"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>.  <a href="group__group__alloc.html#ga4d4f2efc2509157a9e4ecd4fd7942303">More...</a><br /></td></tr>
+<tr class="separator:ga4d4f2efc2509157a9e4ecd4fd7942303"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td></tr>
+<tr class="memdesc:ga2770e325ea42e087c1b91fdf46d0292a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. See <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>.  <a href="group__group__alloc.html#ga2770e325ea42e087c1b91fdf46d0292a">More...</a><br /></td></tr>
+<tr class="separator:ga2770e325ea42e087c1b91fdf46d0292a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga13415cc0b443353a7b5abda300b833fc"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga13415cc0b443353a7b5abda300b833fc">VmaDefragmentationFlagBits</a></td></tr>
+<tr class="memdesc:ga13415cc0b443353a7b5abda300b833fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>.  <a href="group__group__alloc.html#ga13415cc0b443353a7b5abda300b833fc">More...</a><br /></td></tr>
+<tr class="separator:ga13415cc0b443353a7b5abda300b833fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga88a77cef37e5d3c4fc9eb328885d048d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga88a77cef37e5d3c4fc9eb328885d048d">VmaDefragmentationFlags</a></td></tr>
+<tr class="memdesc:ga88a77cef37e5d3c4fc9eb328885d048d"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c" title="Flags to be passed as VmaDefragmentationInfo::flags.">VmaDefragmentationFlagBits</a>.  <a href="group__group__alloc.html#ga88a77cef37e5d3c4fc9eb328885d048d">More...</a><br /></td></tr>
+<tr class="separator:ga88a77cef37e5d3c4fc9eb328885d048d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2ea666deeb3c2c74806a097e27cdb4a1"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2ea666deeb3c2c74806a097e27cdb4a1">VmaDefragmentationMoveOperation</a></td></tr>
+<tr class="memdesc:ga2ea666deeb3c2c74806a097e27cdb4a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>.  <a href="group__group__alloc.html#ga2ea666deeb3c2c74806a097e27cdb4a1">More...</a><br /></td></tr>
+<tr class="separator:ga2ea666deeb3c2c74806a097e27cdb4a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3bf110892ea2fb4649fedb68488d026a"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga3bf110892ea2fb4649fedb68488d026a">VmaAllocationCreateInfo</a></td></tr>
+<tr class="memdesc:ga3bf110892ea2fb4649fedb68488d026a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>.  <a href="group__group__alloc.html#ga3bf110892ea2fb4649fedb68488d026a">More...</a><br /></td></tr>
+<tr class="separator:ga3bf110892ea2fb4649fedb68488d026a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1017aa83489c0eee8d2163d2bf253f67"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1017aa83489c0eee8d2163d2bf253f67">VmaPoolCreateInfo</a></td></tr>
+<tr class="memdesc:ga1017aa83489c0eee8d2163d2bf253f67"><td class="mdescLeft">&#160;</td><td class="mdescRight">Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>.  <a href="group__group__alloc.html#ga1017aa83489c0eee8d2163d2bf253f67">More...</a><br /></td></tr>
+<tr class="separator:ga1017aa83489c0eee8d2163d2bf253f67"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1cf7774606721026a68aabe3af2e5b50"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga1cf7774606721026a68aabe3af2e5b50">VmaAllocationInfo</a></td></tr>
+<tr class="memdesc:ga1cf7774606721026a68aabe3af2e5b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.  <a href="group__group__alloc.html#ga1cf7774606721026a68aabe3af2e5b50">More...</a><br /></td></tr>
+<tr class="separator:ga1cf7774606721026a68aabe3af2e5b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga2bf47f96bf92bed2a49461bd9af3acfa">VmaDefragmentationInfo</a></td></tr>
+<tr class="memdesc:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for defragmentation.  <a href="group__group__alloc.html#ga2bf47f96bf92bed2a49461bd9af3acfa">More...</a><br /></td></tr>
+<tr class="separator:ga2bf47f96bf92bed2a49461bd9af3acfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_move.html">VmaDefragmentationMove</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga563f4b43d3e31ed603d80cacc9ba8589">VmaDefragmentationMove</a></td></tr>
+<tr class="memdesc:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="mdescLeft">&#160;</td><td class="mdescRight">Single move of an allocation to be done for defragmentation.  <a href="group__group__alloc.html#ga563f4b43d3e31ed603d80cacc9ba8589">More...</a><br /></td></tr>
+<tr class="separator:ga563f4b43d3e31ed603d80cacc9ba8589"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad6799e8e2b1527abfc84d33bc44aeaf5">VmaDefragmentationPassMoveInfo</a></td></tr>
+<tr class="memdesc:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters for incremental defragmentation steps.  <a href="group__group__alloc.html#gad6799e8e2b1527abfc84d33bc44aeaf5">More...</a><br /></td></tr>
+<tr class="separator:gad6799e8e2b1527abfc84d33bc44aeaf5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad94034192259c2e34a4d1c5e27810403"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad94034192259c2e34a4d1c5e27810403">VmaDefragmentationStats</a></td></tr>
+<tr class="memdesc:gad94034192259c2e34a4d1c5e27810403"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>.  <a href="group__group__alloc.html#gad94034192259c2e34a4d1c5e27810403">More...</a><br /></td></tr>
+<tr class="separator:gad94034192259c2e34a4d1c5e27810403"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+Enumerations</h2></td></tr>
+<tr class="memitem:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> { <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd">VMA_MEMORY_USAGE_UNKNOWN</a> = 0
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7">VMA_MEMORY_USAGE_GPU_ONLY</a> = 1
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5">VMA_MEMORY_USAGE_CPU_ONLY</a> = 2
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67">VMA_MEMORY_USAGE_CPU_TO_GPU</a> = 3
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27">VMA_MEMORY_USAGE_GPU_TO_CPU</a> = 4
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500">VMA_MEMORY_USAGE_CPU_COPY</a> = 5
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d">VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED</a> = 6
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> = 7
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327">VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE</a> = 8
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d">VMA_MEMORY_USAGE_AUTO_PREFER_HOST</a> = 9
+, <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e">VMA_MEMORY_USAGE_MAX_ENUM</a> = 0x7FFFFFFF
+<br />
+ }</td></tr>
+<tr class="memdesc:gaa5846affa1e9da3800e3e78fae2305cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Intended usage of the allocated memory.  <a href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">More...</a><br /></td></tr>
+<tr class="separator:gaa5846affa1e9da3800e3e78fae2305cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad9889c10c798b040d59c92f257cae597"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> { <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> = 0x00000001
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> = 0x00000002
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> = 0x00000004
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520">VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT</a> = 0x00000020
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df">VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> = 0x00000040
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea">VMA_ALLOCATION_CREATE_DONT_BIND_BIT</a> = 0x00000080
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d">VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT</a> = 0x00000100
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6">VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT</a> = 0x00000200
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> = 0x00000400
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> = 0x00000800
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad">VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT</a> = 0x00001000
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT</a> = 0x00010000
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT</a> = 0x00020000
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a8099acedc0d04cdccaaddcfe37fd227d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT</a> = 0x00040000
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d">VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777">VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e">VMA_ALLOCATION_CREATE_STRATEGY_MASK</a>
+, <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882">VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+<br />
+ }</td></tr>
+<tr class="memdesc:gad9889c10c798b040d59c92f257cae597"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.  <a href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">More...</a><br /></td></tr>
+<tr class="separator:gad9889c10c798b040d59c92f257cae597"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> { <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2">VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT</a> = 0x00000002
+, <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000004
+, <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c">VMA_POOL_CREATE_ALGORITHM_MASK</a>
+, <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec">VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+ }</td></tr>
+<tr class="memdesc:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>.  <a href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">More...</a><br /></td></tr>
+<tr class="separator:ga9a7c45f9c863695d98c83fa5ac940fe7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6552a65b71d16f378c6994b3ceaef50c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a> { <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT</a> = 0x1
+, <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50caec35a4138111605a6ff32ca61aa871b6">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT</a> = 0x2
+, <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT</a> = 0x4
+, <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50cae45a9469e5337731627758671741e412">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT</a> = 0x8
+, <br />
+&#160;&#160;<a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK</a>
+, <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97">VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+<br />
+ }</td></tr>
+<tr class="memdesc:ga6552a65b71d16f378c6994b3ceaef50c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>.  <a href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">More...</a><br /></td></tr>
+<tr class="separator:ga6552a65b71d16f378c6994b3ceaef50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gada9e3861caf96f08894b0bcc160ec257"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a> { <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> = 0
+, <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2">VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE</a> = 1
+, <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> = 2
+ }</td></tr>
+<tr class="memdesc:gada9e3861caf96f08894b0bcc160ec257"><td class="mdescLeft">&#160;</td><td class="mdescRight">Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>.  <a href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">More...</a><br /></td></tr>
+<tr class="separator:gada9e3861caf96f08894b0bcc160ec257"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaef15a94b58fbcb0fe706d5720e84a74a">vmaFindMemoryTypeIndex</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
+<tr class="memdesc:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find memoryTypeIndex, given memoryTypeBits and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <a href="group__group__alloc.html#gaef15a94b58fbcb0fe706d5720e84a74a">More...</a><br /></td></tr>
+<tr class="separator:gaef15a94b58fbcb0fe706d5720e84a74a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae790ab9ffaf7667fb8f62523e6897888"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">vmaFindMemoryTypeIndexForBufferInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
+<tr class="memdesc:gae790ab9ffaf7667fb8f62523e6897888"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find memoryTypeIndex, given VkBufferCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <a href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888">More...</a><br /></td></tr>
+<tr class="separator:gae790ab9ffaf7667fb8f62523e6897888"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472">vmaFindMemoryTypeIndexForImageInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, uint32_t *pMemoryTypeIndex)</td></tr>
+<tr class="memdesc:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helps to find memoryTypeIndex, given VkImageCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>.  <a href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472">More...</a><br /></td></tr>
+<tr class="separator:ga088da83d8eaf3ce9056d9ea0b981d472"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">vmaCreatePool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_pool.html">VmaPool</a> *pPool)</td></tr>
+<tr class="memdesc:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <a href="group__group__alloc.html#ga5c8770ded7c59c8caac6de0c2cb00b50">More...</a><br /></td></tr>
+<tr class="separator:ga5c8770ded7c59c8caac6de0c2cb00b50"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5485779c8f1948238fc4e92232fa65e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">vmaDestroyPool</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
+<tr class="memdesc:ga5485779c8f1948238fc4e92232fa65e1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object and frees Vulkan device memory.  <a href="group__group__alloc.html#ga5485779c8f1948238fc4e92232fa65e1">More...</a><br /></td></tr>
+<tr class="separator:ga5485779c8f1948238fc4e92232fa65e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad535935619c7a549bf837e1bb0068f89"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad535935619c7a549bf837e1bb0068f89">vmaCheckPoolCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool)</td></tr>
+<tr class="memdesc:gad535935619c7a549bf837e1bb0068f89"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory pool in search for corruptions.  <a href="group__group__alloc.html#gad535935619c7a549bf837e1bb0068f89">More...</a><br /></td></tr>
+<tr class="separator:gad535935619c7a549bf837e1bb0068f89"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaf09b4e4eafdbee812e8d73ddf960f030">vmaGetPoolName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, const char **ppName)</td></tr>
+<tr class="memdesc:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves name of a custom pool.  <a href="group__group__alloc.html#gaf09b4e4eafdbee812e8d73ddf960f030">More...</a><br /></td></tr>
+<tr class="separator:gaf09b4e4eafdbee812e8d73ddf960f030"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gadbae3a0b4ab078024462fc85c37f3b58"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gadbae3a0b4ab078024462fc85c37f3b58">vmaSetPoolName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, const char *pName)</td></tr>
+<tr class="memdesc:gadbae3a0b4ab078024462fc85c37f3b58"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets name of a custom pool.  <a href="group__group__alloc.html#gadbae3a0b4ab078024462fc85c37f3b58">More...</a><br /></td></tr>
+<tr class="separator:gadbae3a0b4ab078024462fc85c37f3b58"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation.  <a href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">More...</a><br /></td></tr>
+<tr class="separator:gabf28077dbf82d0908b8acbe8ee8dd9b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad37e82e492b3de38fc3f4cffd9ad0ae1">vmaAllocateMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkMemoryRequirements *pVkMemoryRequirements, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, size_t allocationCount, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="mdescLeft">&#160;</td><td class="mdescRight">General purpose memory allocation for multiple allocation objects at once.  <a href="group__group__alloc.html#gad37e82e492b3de38fc3f4cffd9ad0ae1">More...</a><br /></td></tr>
+<tr class="separator:gad37e82e492b3de38fc3f4cffd9ad0ae1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b">vmaAllocateMemoryForBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkBuffer</code>.  <a href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b">More...</a><br /></td></tr>
+<tr class="separator:ga7fdf64415b6c3d83c454f28d2c53df7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb">vmaAllocateMemoryForImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:ga0faa3f9e5fb233d29d1e00390650febb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates memory suitable for given <code>VkImage</code>.  <a href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb">More...</a><br /></td></tr>
+<tr class="separator:ga0faa3f9e5fb233d29d1e00390650febb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5fea5518972ae9094b1526cbcb19b05f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
+<tr class="memdesc:ga5fea5518972ae9094b1526cbcb19b05f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory previously allocated using <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>.  <a href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">More...</a><br /></td></tr>
+<tr class="separator:ga5fea5518972ae9094b1526cbcb19b05f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga834b1e4aef395c0a1d56a28e69a4a17e">vmaFreeMemoryPages</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, size_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocations)</td></tr>
+<tr class="memdesc:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees memory and destroys multiple allocations.  <a href="group__group__alloc.html#ga834b1e4aef395c0a1d56a28e69a4a17e">More...</a><br /></td></tr>
+<tr class="separator:ga834b1e4aef395c0a1d56a28e69a4a17e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">vmaGetAllocationInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns current information about specified allocation.  <a href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b">More...</a><br /></td></tr>
+<tr class="separator:ga86dd08aba8633bfa4ad0df2e76481d8b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaf9147d31ffc11d62fc187bde283ed14f">vmaSetAllocationUserData</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void *pUserData)</td></tr>
+<tr class="memdesc:gaf9147d31ffc11d62fc187bde283ed14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pUserData in given allocation to new value.  <a href="group__group__alloc.html#gaf9147d31ffc11d62fc187bde283ed14f">More...</a><br /></td></tr>
+<tr class="separator:gaf9147d31ffc11d62fc187bde283ed14f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabe02cbb0cd913b3f125958179f2020fc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc">vmaSetAllocationName</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const char *pName)</td></tr>
+<tr class="memdesc:gabe02cbb0cd913b3f125958179f2020fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets pName in given allocation to new value.  <a href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc">More...</a><br /></td></tr>
+<tr class="separator:gabe02cbb0cd913b3f125958179f2020fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga571e87dd38e552249b56b1b0b982fad1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga571e87dd38e552249b56b1b0b982fad1">vmaGetAllocationMemoryProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkMemoryPropertyFlags *pFlags)</td></tr>
+<tr class="memdesc:ga571e87dd38e552249b56b1b0b982fad1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given an allocation, returns Property Flags of its memory type.  <a href="group__group__alloc.html#ga571e87dd38e552249b56b1b0b982fad1">More...</a><br /></td></tr>
+<tr class="separator:ga571e87dd38e552249b56b1b0b982fad1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gad5bd1243512d099706de88168992f069"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, void **ppData)</td></tr>
+<tr class="memdesc:gad5bd1243512d099706de88168992f069"><td class="mdescLeft">&#160;</td><td class="mdescRight">Maps memory represented by given allocation and returns pointer to it.  <a href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">More...</a><br /></td></tr>
+<tr class="separator:gad5bd1243512d099706de88168992f069"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
+<tr class="memdesc:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unmaps memory represented by given allocation, mapped previously using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.  <a href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45">More...</a><br /></td></tr>
+<tr class="separator:ga9bc268595cb33f6ec4d519cfce81ff45"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga30c37c1eec6025f397be41644f48490f"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f">vmaFlushAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
+<tr class="memdesc:ga30c37c1eec6025f397be41644f48490f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given allocation.  <a href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f">More...</a><br /></td></tr>
+<tr class="separator:ga30c37c1eec6025f397be41644f48490f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaaa8412919139ef413a4215ac6a290fae"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae">vmaInvalidateAllocation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize offset, VkDeviceSize size)</td></tr>
+<tr class="memdesc:gaaa8412919139ef413a4215ac6a290fae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given allocation.  <a href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae">More...</a><br /></td></tr>
+<tr class="separator:gaaa8412919139ef413a4215ac6a290fae"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3dd00da721875ed99fa8a881922bdfc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc">vmaFlushAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
+<tr class="memdesc:gac3dd00da721875ed99fa8a881922bdfc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flushes memory of given set of allocations.  <a href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc">More...</a><br /></td></tr>
+<tr class="separator:gac3dd00da721875ed99fa8a881922bdfc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab25b558d75f7378ec944a1522fdcc3c5"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5">vmaInvalidateAllocations</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t allocationCount, const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *allocations, const VkDeviceSize *offsets, const VkDeviceSize *sizes)</td></tr>
+<tr class="memdesc:gab25b558d75f7378ec944a1522fdcc3c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Invalidates memory of given set of allocations.  <a href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5">More...</a><br /></td></tr>
+<tr class="separator:gab25b558d75f7378ec944a1522fdcc3c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga49329a7f030dafcf82f7b73334c22e98"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga49329a7f030dafcf82f7b73334c22e98">vmaCheckCorruption</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeBits)</td></tr>
+<tr class="memdesc:ga49329a7f030dafcf82f7b73334c22e98"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.  <a href="group__group__alloc.html#ga49329a7f030dafcf82f7b73334c22e98">More...</a><br /></td></tr>
+<tr class="separator:ga49329a7f030dafcf82f7b73334c22e98"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3335566858b45541fa9c0d7a6bbb57e"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e">vmaBeginDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *pInfo, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> *pContext)</td></tr>
+<tr class="memdesc:gac3335566858b45541fa9c0d7a6bbb57e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begins defragmentation process.  <a href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e">More...</a><br /></td></tr>
+<tr class="separator:gac3335566858b45541fa9c0d7a6bbb57e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87">vmaEndDefragmentation</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *pStats)</td></tr>
+<tr class="memdesc:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends defragmentation process.  <a href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87">More...</a><br /></td></tr>
+<tr class="separator:ga59f01ca3d53d50b7cca9b442b77a3e87"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00">vmaBeginDefragmentationPass</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *pPassInfo)</td></tr>
+<tr class="memdesc:ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="mdescLeft">&#160;</td><td class="mdescRight">Starts single defragmentation pass.  <a href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00">More...</a><br /></td></tr>
+<tr class="separator:ga980d7da2ce3b1fd5c8b8476bc362cc00"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaded05a445742a00718ee766144c5c226"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226">vmaEndDefragmentationPass</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> context, <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *pPassInfo)</td></tr>
+<tr class="memdesc:gaded05a445742a00718ee766144c5c226"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends single defragmentation pass.  <a href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226">More...</a><br /></td></tr>
+<tr class="separator:gaded05a445742a00718ee766144c5c226"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b0929b914b60cf2d45cac4bf3547470"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470">vmaBindBufferMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkBuffer buffer)</td></tr>
+<tr class="memdesc:ga6b0929b914b60cf2d45cac4bf3547470"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds buffer to allocation.  <a href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470">More...</a><br /></td></tr>
+<tr class="separator:ga6b0929b914b60cf2d45cac4bf3547470"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga927c944f45e0f2941182abb6f608e64a"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga927c944f45e0f2941182abb6f608e64a">vmaBindBufferMemory2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, VkBuffer buffer, const void *pNext)</td></tr>
+<tr class="memdesc:ga927c944f45e0f2941182abb6f608e64a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds buffer to allocation with additional parameters.  <a href="group__group__alloc.html#ga927c944f45e0f2941182abb6f608e64a">More...</a><br /></td></tr>
+<tr class="separator:ga927c944f45e0f2941182abb6f608e64a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkImage image)</td></tr>
+<tr class="memdesc:ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds image to allocation.  <a href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">More...</a><br /></td></tr>
+<tr class="separator:ga3d3ca45799923aa5d138e9e5f9eb2da5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa8251ee81b0045a443e35b8e8aa021bc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaa8251ee81b0045a443e35b8e8aa021bc">vmaBindImageMemory2</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, VkDeviceSize allocationLocalOffset, VkImage image, const void *pNext)</td></tr>
+<tr class="memdesc:gaa8251ee81b0045a443e35b8e8aa021bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Binds image to allocation with additional parameters.  <a href="group__group__alloc.html#gaa8251ee81b0045a443e35b8e8aa021bc">More...</a><br /></td></tr>
+<tr class="separator:gaa8251ee81b0045a443e35b8e8aa021bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac72ee55598617e8eecca384e746bab51"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkBuffer *pBuffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:gac72ee55598617e8eecca384e746bab51"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <code>VkBuffer</code>, allocates and binds memory for it.  <a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">More...</a><br /></td></tr>
+<tr class="separator:gac72ee55598617e8eecca384e746bab51"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa06a690013a0d01e60894ac378083834"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834">vmaCreateBufferWithAlignment</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkBufferCreateInfo *pBufferCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkDeviceSize minAlignment, VkBuffer *pBuffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:gaa06a690013a0d01e60894ac378083834"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a buffer with additional minimum alignment.  <a href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834">More...</a><br /></td></tr>
+<tr class="separator:gaa06a690013a0d01e60894ac378083834"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga60d5d4803e3c82505a2bfddb929adb03"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03">vmaCreateAliasingBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const VkBufferCreateInfo *pBufferCreateInfo, VkBuffer *pBuffer)</td></tr>
+<tr class="memdesc:ga60d5d4803e3c82505a2bfddb929adb03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <code>VkBuffer</code>, binds already created memory for it.  <a href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03">More...</a><br /></td></tr>
+<tr class="separator:ga60d5d4803e3c82505a2bfddb929adb03"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkBuffer buffer, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
+<tr class="memdesc:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan buffer and frees allocated memory.  <a href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">More...</a><br /></td></tr>
+<tr class="separator:ga0d9f4e4ba5bf9aab1f1c746387753d77"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga02a94f25679275851a53e82eacbcfc73"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73">vmaCreateImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkImageCreateInfo *pImageCreateInfo, const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *pAllocationCreateInfo, VkImage *pImage, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *pAllocation, <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *pAllocationInfo)</td></tr>
+<tr class="memdesc:ga02a94f25679275851a53e82eacbcfc73"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>.  <a href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73">More...</a><br /></td></tr>
+<tr class="separator:ga02a94f25679275851a53e82eacbcfc73"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gaebc4db1f94b53dba2338b4c0fd80d0dc">vmaCreateAliasingImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation, const VkImageCreateInfo *pImageCreateInfo, VkImage *pImage)</td></tr>
+<tr class="memdesc:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Function similar to <a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a>.  <a href="group__group__alloc.html#gaebc4db1f94b53dba2338b4c0fd80d0dc">More...</a><br /></td></tr>
+<tr class="separator:gaebc4db1f94b53dba2338b4c0fd80d0dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">vmaDestroyImage</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, VkImage image, <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> allocation)</td></tr>
+<tr class="memdesc:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys Vulkan image and frees allocated memory.  <a href="group__group__alloc.html#gae50d2cb3b4a3bfd4dd40987234e50e7e">More...</a><br /></td></tr>
+<tr class="separator:gae50d2cb3b4a3bfd4dd40987234e50e7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p >API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga4fceecc301f4064dc808d3cd6c038941" name="ga4fceecc301f4064dc808d3cd6c038941"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4fceecc301f4064dc808d3cd6c038941">&#9670;&nbsp;</a></span>VmaAllocationCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a> <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. </p>
+
+</div>
+</div>
+<a id="ga5225e5e11f8376f6a31a1791f3d6e817" name="ga5225e5e11f8376f6a31a1791f3d6e817"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5225e5e11f8376f6a31a1791f3d6e817">&#9670;&nbsp;</a></span>VmaAllocationCreateFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__alloc.html#ga5225e5e11f8376f6a31a1791f3d6e817">VmaAllocationCreateFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>See <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="ga3bf110892ea2fb4649fedb68488d026a" name="ga3bf110892ea2fb4649fedb68488d026a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3bf110892ea2fb4649fedb68488d026a">&#9670;&nbsp;</a></span>VmaAllocationCreateInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters of new <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>. </p>
+<p >To be used with functions like <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, and many others. </p>
+
+</div>
+</div>
+<a id="ga1cf7774606721026a68aabe3af2e5b50" name="ga1cf7774606721026a68aabe3af2e5b50"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1cf7774606721026a68aabe3af2e5b50">&#9670;&nbsp;</a></span>VmaAllocationInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> <a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters of <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects, that can be retrieved using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>. </p>
+
+</div>
+</div>
+<a id="ga13415cc0b443353a7b5abda300b833fc" name="ga13415cc0b443353a7b5abda300b833fc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga13415cc0b443353a7b5abda300b833fc">&#9670;&nbsp;</a></span>VmaDefragmentationFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a> <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>. </p>
+
+</div>
+</div>
+<a id="ga88a77cef37e5d3c4fc9eb328885d048d" name="ga88a77cef37e5d3c4fc9eb328885d048d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga88a77cef37e5d3c4fc9eb328885d048d">&#9670;&nbsp;</a></span>VmaDefragmentationFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__alloc.html#ga88a77cef37e5d3c4fc9eb328885d048d">VmaDefragmentationFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>See <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c" title="Flags to be passed as VmaDefragmentationInfo::flags.">VmaDefragmentationFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="ga2bf47f96bf92bed2a49461bd9af3acfa" name="ga2bf47f96bf92bed2a49461bd9af3acfa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2bf47f96bf92bed2a49461bd9af3acfa">&#9670;&nbsp;</a></span>VmaDefragmentationInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters for defragmentation. </p>
+<p >To be used with function <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </p>
+
+</div>
+</div>
+<a id="ga563f4b43d3e31ed603d80cacc9ba8589" name="ga563f4b43d3e31ed603d80cacc9ba8589"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga563f4b43d3e31ed603d80cacc9ba8589">&#9670;&nbsp;</a></span>VmaDefragmentationMove</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_move.html">VmaDefragmentationMove</a> <a class="el" href="struct_vma_defragmentation_move.html">VmaDefragmentationMove</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Single move of an allocation to be done for defragmentation. </p>
+
+</div>
+</div>
+<a id="ga2ea666deeb3c2c74806a097e27cdb4a1" name="ga2ea666deeb3c2c74806a097e27cdb4a1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2ea666deeb3c2c74806a097e27cdb4a1">&#9670;&nbsp;</a></span>VmaDefragmentationMoveOperation</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a> <a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>. </p>
+
+</div>
+</div>
+<a id="gad6799e8e2b1527abfc84d33bc44aeaf5" name="gad6799e8e2b1527abfc84d33bc44aeaf5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad6799e8e2b1527abfc84d33bc44aeaf5">&#9670;&nbsp;</a></span>VmaDefragmentationPassMoveInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> <a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters for incremental defragmentation steps. </p>
+<p >To be used with function <a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </p>
+
+</div>
+</div>
+<a id="gad94034192259c2e34a4d1c5e27810403" name="gad94034192259c2e34a4d1c5e27810403"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad94034192259c2e34a4d1c5e27810403">&#9670;&nbsp;</a></span>VmaDefragmentationStats</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> <a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Statistics returned for defragmentation process in function <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a>. </p>
+
+</div>
+</div>
+<a id="ga806e8499dde802e59eb72a1dc811c35f" name="ga806e8499dde802e59eb72a1dc811c35f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga806e8499dde802e59eb72a1dc811c35f">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a> <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Intended usage of the allocated memory. </p>
+
+</div>
+</div>
+<a id="ga4d4f2efc2509157a9e4ecd4fd7942303" name="ga4d4f2efc2509157a9e4ecd4fd7942303"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4d4f2efc2509157a9e4ecd4fd7942303">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a> <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. </p>
+
+</div>
+</div>
+<a id="ga2770e325ea42e087c1b91fdf46d0292a" name="ga2770e325ea42e087c1b91fdf46d0292a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2770e325ea42e087c1b91fdf46d0292a">&#9670;&nbsp;</a></span>VmaPoolCreateFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__alloc.html#ga2770e325ea42e087c1b91fdf46d0292a">VmaPoolCreateFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. See <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7" title="Flags to be passed as VmaPoolCreateInfo::flags.">VmaPoolCreateFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="ga1017aa83489c0eee8d2163d2bf253f67" name="ga1017aa83489c0eee8d2163d2bf253f67"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1017aa83489c0eee8d2163d2bf253f67">&#9670;&nbsp;</a></span>VmaPoolCreateInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Describes parameter of created <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a id="gad9889c10c798b040d59c92f257cae597" name="gad9889c10c798b040d59c92f257cae597"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad9889c10c798b040d59c92f257cae597">&#9670;&nbsp;</a></span>VmaAllocationCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597">VmaAllocationCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" name="ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f"></a>VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Set this flag if the allocation should have its own memory block. </p>
+<p >Use it for special, big resources, like fullscreen images used as attachments. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" name="ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff"></a>VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT&#160;</td><td class="fielddoc"><p >Set this flag to only try to allocate from existing <code>VkDeviceMemory</code> blocks and never create new such block. </p>
+<p >If new allocation cannot be placed in any of the existing blocks, allocation fails with <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> error.</p>
+<p >You should not use <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> and <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> at the same time. It makes no sense. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" name="ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"></a>VMA_ALLOCATION_CREATE_MAPPED_BIT&#160;</td><td class="fielddoc"><p >Set this flag to use a memory that will be persistently mapped and retrieve pointer to it. </p>
+<p >Pointer to mapped memory will be returned through <a class="el" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2" title="Pointer to the beginning of this allocation as mapped data.">VmaAllocationInfo::pMappedData</a>.</p>
+<p >It is valid to use this flag for allocation made from memory type that is not <code>HOST_VISIBLE</code>. This flag is then ignored and memory is not mapped. This is useful if you need an allocation that is efficient to use on GPU (<code>DEVICE_LOCAL</code>) and still want to map it directly if possible on platforms that support it (e.g. Intel GPU). </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520" name="ggad9889c10c798b040d59c92f257cae597aa6f24f821cd6a7c5e4a443f7bf59c520"></a>VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000006">Deprecated:</a></b></dt><dd>Preserved for backward compatibility. Consider using <a class="el" href="group__group__alloc.html#gabe02cbb0cd913b3f125958179f2020fc" title="Sets pName in given allocation to new value.">vmaSetAllocationName()</a> instead.</dd></dl>
+<p >Set this flag to treat <a class="el" href="struct_vma_allocation_create_info.html#a8259e85c272683434f4abb4ddddffe19" title="Custom general-purpose pointer that will be stored in VmaAllocation, can be read as VmaAllocationInfo...">VmaAllocationCreateInfo::pUserData</a> as pointer to a null-terminated string. Instead of copying pointer value, a local copy of the string is made and stored in allocation's <code>pName</code>. The string is automatically freed together with the allocation. It is also used in <a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0" title="Builds and returns statistics as a null-terminated string in JSON format.">vmaBuildStatsString()</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df" name="ggad9889c10c798b040d59c92f257cae597a42ba3a2d2c7117953210b7c3ef8da0df"></a>VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT&#160;</td><td class="fielddoc"><p >Allocation will be created from upper stack in a double stack pool.</p>
+<p >This flag is only allowed for custom pools created with <a class="el" href="group__group__alloc.html#gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" title="Enables alternative, linear allocation algorithm in this pool.">VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT</a> flag. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea" name="ggad9889c10c798b040d59c92f257cae597a2310568c62208af432724305fe29ccea"></a>VMA_ALLOCATION_CREATE_DONT_BIND_BIT&#160;</td><td class="fielddoc"><p >Create both buffer/image and allocation, but don't bind them together. It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions. The flag is meaningful only with functions that bind by default: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. Otherwise it is ignored.</p>
+<p >If you want to make sure the new buffer/image is not tied to the new memory allocation through <code>VkMemoryDedicatedAllocateInfoKHR</code> structure in case the allocation ends up in its own memory block, use also flag <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6" title="Set this flag if the allocated memory will have aliasing resources.">VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d" name="ggad9889c10c798b040d59c92f257cae597ab8b1764f3e9022368e440c057783b92d"></a>VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT&#160;</td><td class="fielddoc"><p >Create allocation only if additional device memory required for it, if any, won't exceed memory budget. Otherwise return <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6" name="ggad9889c10c798b040d59c92f257cae597afb0ee060cd733aaa5e249704ff589ad6"></a>VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT&#160;</td><td class="fielddoc"><p >Set this flag if the allocated memory will have aliasing resources. </p>
+<p >Usage of this flag prevents supplying <code>VkMemoryDedicatedAllocateInfoKHR</code> when <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> is specified. Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5" name="ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT&#160;</td><td class="fielddoc"><p >Requests possibility to map the allocation (using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>).</p>
+<ul>
+<li>If you use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
+<li>If you use other value of <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <code>HOST_VISIBLE</code>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
+</ul>
+<p >Declares that mapped memory will only be written sequentially, e.g. using <code>memcpy()</code> or a loop writing number-by-number, never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.</p>
+<dl class="section warning"><dt>Warning</dt><dd>Violating this declaration may work correctly, but will likely be very slow. Watch out for implicit reads introduced by doing e.g. <code>pMappedData[i] += x;</code> Better prepare your data in a local variable and <code>memcpy()</code> it to the mapped pointer all at once. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492" name="ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT&#160;</td><td class="fielddoc"><p >Requests possibility to map the allocation (using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>).</p>
+<ul>
+<li>If you use <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> value, you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.</li>
+<li>If you use other value of <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc" title="Intended usage of the allocated memory.">VmaMemoryUsage</a>, this flag is ignored and mapping is always possible in memory types that are <code>HOST_VISIBLE</code>. This includes allocations created in <a class="el" href="custom_memory_pools.html">Custom memory pools</a>.</li>
+</ul>
+<p >Declares that mapped memory can be read, written, and accessed in random order, so a <code>HOST_CACHED</code> memory type is required. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad" name="ggad9889c10c798b040d59c92f257cae597a11337f96eacf34c1016c339eac165cad"></a>VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT&#160;</td><td class="fielddoc"><p >Together with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>, it says that despite request for host access, a not-<code>HOST_VISIBLE</code> memory type can be selected if it may improve performance.</p>
+<p >By using this flag, you declare that you will check if the allocation ended up in a <code>HOST_VISIBLE</code> memory type (e.g. using <a class="el" href="group__group__alloc.html#ga571e87dd38e552249b56b1b0b982fad1" title="Given an allocation, returns Property Flags of its memory type.">vmaGetAllocationMemoryProperties()</a>) and if not, you will create some "staging" buffer and issue an explicit transfer to write/read your data. To prepare for this possibility, don't forget to add appropriate flags like <code>VK_BUFFER_USAGE_TRANSFER_DST_BIT</code>, <code>VK_BUFFER_USAGE_TRANSFER_SRC_BIT</code> to the parameters of created buffer or image. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d" name="ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses smallest possible free range for the allocation to minimize memory usage and fragmentation, possibly at the expense of allocation time. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d" name="ggad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses first suitable free range for the allocation - not necessarily in terms of the smallest offset but the one that is easiest and fastest to find to minimize allocation time, possibly at the expense of allocation quality. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8099acedc0d04cdccaaddcfe37fd227d" name="ggad9889c10c798b040d59c92f257cae597a8099acedc0d04cdccaaddcfe37fd227d"></a>VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses always the lowest offset in available space. This is not the most efficient strategy but achieves highly packed data. Used internally by defragmentation, not recomended in typical usage. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d" name="ggad9889c10c798b040d59c92f257cae597a839826775c62319466441f86496f036d"></a>VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT&#160;</td><td class="fielddoc"><p >Alias to <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a8af1210cf591784afa026d94998f735d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777" name="ggad9889c10c798b040d59c92f257cae597a33eb2052674f3ad92386c714a65fb777"></a>VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT&#160;</td><td class="fielddoc"><p >Alias to <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a0729e932b7ea170e3a128cad96c5cf6d">VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e" name="ggad9889c10c798b040d59c92f257cae597a8e16845d81ae3d27c47106d4770d5c7e"></a>VMA_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p >A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882" name="ggad9889c10c798b040d59c92f257cae597ae5633ec569f4899cf8f29e7385b2f882"></a>VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<a id="ga6552a65b71d16f378c6994b3ceaef50c" name="ga6552a65b71d16f378c6994b3ceaef50c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6552a65b71d16f378c6994b3ceaef50c">&#9670;&nbsp;</a></span>VmaDefragmentationFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__alloc.html#ga6552a65b71d16f378c6994b3ceaef50c">VmaDefragmentationFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_defragmentation_info.html#a3e23080c978ecf3abb3180f5b2069da7" title="Use combination of VmaDefragmentationFlagBits.">VmaDefragmentationInfo::flags</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b" name="gga6552a65b71d16f378c6994b3ceaef50ca2e6469bcf5a094776ceb5d118263f04b"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50caec35a4138111605a6ff32ca61aa871b6" name="gga6552a65b71d16f378c6994b3ceaef50caec35a4138111605a6ff32ca61aa871b6"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d" name="gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT&#160;</td><td class="fielddoc"></td></tr>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cae45a9469e5337731627758671741e412" name="gga6552a65b71d16f378c6994b3ceaef50cae45a9469e5337731627758671741e412"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT&#160;</td><td class="fielddoc"><p >Use the most roboust algorithm at the cost of time to compute and number of copies to make. Only available when bufferImageGranularity is greater than 1, since it aims to reduce alignment issues between different types of resources. Otherwise falls back to same behavior as <a class="el" href="group__group__alloc.html#gga6552a65b71d16f378c6994b3ceaef50cafa162eac5be800bcdd4011427a71156d">VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9" name="gga6552a65b71d16f378c6994b3ceaef50cabcbbdb3bfd53c4c3ab4eaeb5fd4894e9"></a>VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p >A bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97" name="gga6552a65b71d16f378c6994b3ceaef50cab87ec33154803bfeb5ac2b379f1d6a97"></a>VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<a id="gada9e3861caf96f08894b0bcc160ec257" name="gada9e3861caf96f08894b0bcc160ec257"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gada9e3861caf96f08894b0bcc160ec257">&#9670;&nbsp;</a></span>VmaDefragmentationMoveOperation</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__alloc.html#gada9e3861caf96f08894b0bcc160ec257">VmaDefragmentationMoveOperation</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Operation performed on single defragmentation move. See structure <a class="el" href="struct_vma_defragmentation_move.html" title="Single move of an allocation to be done for defragmentation.">VmaDefragmentationMove</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" name="ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY&#160;</td><td class="fielddoc"><p >Buffer/image has been recreated at <code>dstTmpAllocation</code>, data has been copied, old buffer/image has been destroyed. <code>srcAllocation</code> should be changed to point to the new place. This is the default value set by <a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2" name="ggada9e3861caf96f08894b0bcc160ec257ad25bc6f816b226b4fd5170e845f218d2"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE&#160;</td><td class="fielddoc"><p >Set this value if you cannot move the allocation. New place reserved at <code>dstTmpAllocation</code> will be freed. <code>srcAllocation</code> will remain unchanged. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" name="ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85"></a>VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY&#160;</td><td class="fielddoc"><p >Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at <code>dstTmpAllocation</code> will be freed, along with <code>srcAllocation</code>, which will be destroyed. </p>
+</td></tr>
+</table>
+
+</div>
+</div>
+<a id="gaa5846affa1e9da3800e3e78fae2305cc" name="gaa5846affa1e9da3800e3e78fae2305cc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa5846affa1e9da3800e3e78fae2305cc">&#9670;&nbsp;</a></span>VmaMemoryUsage</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__alloc.html#gaa5846affa1e9da3800e3e78fae2305cc">VmaMemoryUsage</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Intended usage of the allocated memory. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd" name="ggaa5846affa1e9da3800e3e78fae2305ccaf50d27e34e0925cf3a63db8c839121dd"></a>VMA_MEMORY_USAGE_UNKNOWN&#160;</td><td class="fielddoc"><p >No intended memory usage specified. Use other members of <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> to specify your requirements. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7" name="ggaa5846affa1e9da3800e3e78fae2305ccac6b5dc1432d88647aa4cd456246eadf7"></a>VMA_MEMORY_USAGE_GPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000001">Deprecated:</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5" name="ggaa5846affa1e9da3800e3e78fae2305cca40bdf4cddeffeb12f43d45ca1286e0a5"></a>VMA_MEMORY_USAGE_CPU_ONLY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000002">Deprecated:</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> and <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code>. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67" name="ggaa5846affa1e9da3800e3e78fae2305cca9066b52c5a7079bb74a69aaf8b92ff67"></a>VMA_MEMORY_USAGE_CPU_TO_GPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000003">Deprecated:</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27" name="ggaa5846affa1e9da3800e3e78fae2305cca7b586d2fdaf82a463b58f581ed72be27"></a>VMA_MEMORY_USAGE_GPU_TO_CPU&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000004">Deprecated:</a></b></dt><dd>Obsolete, preserved for backward compatibility. Guarantees <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code>, prefers <code>VK_MEMORY_PROPERTY_HOST_CACHED_BIT</code>. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500" name="ggaa5846affa1e9da3800e3e78fae2305cca416a444d4d0fc20067c3f76f32ff2500"></a>VMA_MEMORY_USAGE_CPU_COPY&#160;</td><td class="fielddoc"><dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000005">Deprecated:</a></b></dt><dd>Obsolete, preserved for backward compatibility. Prefers not <code>VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT</code>. </dd></dl>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d" name="ggaa5846affa1e9da3800e3e78fae2305cca835333d9072db63a653818030e17614d"></a>VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED&#160;</td><td class="fielddoc"><p >Lazily allocated GPU memory having <code>VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT</code>. Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.</p>
+<p >Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with <code>VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT</code>.</p>
+<p >Allocations with this usage are always created as dedicated - it implies <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e" name="ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"></a>VMA_MEMORY_USAGE_AUTO&#160;</td><td class="fielddoc"><p >Selects best memory type automatically. This flag is recommended for most common use cases.</p>
+<p >When using this flag, if you want to map the allocation (using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
+<p >It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327" name="ggaa5846affa1e9da3800e3e78fae2305ccae2adb696d6a73c18bb20c23666661327"></a>VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE&#160;</td><td class="fielddoc"><p >Selects best memory type automatically with preference for GPU (device) memory.</p>
+<p >When using this flag, if you want to map the allocation (using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
+<p >It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d" name="ggaa5846affa1e9da3800e3e78fae2305cca9b422585242160b8ed3418310ee6664d"></a>VMA_MEMORY_USAGE_AUTO_PREFER_HOST&#160;</td><td class="fielddoc"><p >Selects best memory type automatically with preference for CPU (host) memory.</p>
+<p >When using this flag, if you want to map the allocation (using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>), you must pass one of the flags: <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>.</p>
+<p >It can be used only with functions that let the library know <code>VkBufferCreateInfo</code> or <code>VkImageCreateInfo</code>, e.g. <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#gae790ab9ffaf7667fb8f62523e6897888" title="Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForBufferInfo()</a>, <a class="el" href="group__group__alloc.html#ga088da83d8eaf3ce9056d9ea0b981d472" title="Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.">vmaFindMemoryTypeIndexForImageInfo()</a> and not with generic memory allocation functions. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e" name="ggaa5846affa1e9da3800e3e78fae2305cca091e69437ef693e8d0d287f1c719ba6e"></a>VMA_MEMORY_USAGE_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<a id="ga9a7c45f9c863695d98c83fa5ac940fe7" name="ga9a7c45f9c863695d98c83fa5ac940fe7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9a7c45f9c863695d98c83fa5ac940fe7">&#9670;&nbsp;</a></span>VmaPoolCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__alloc.html#ga9a7c45f9c863695d98c83fa5ac940fe7">VmaPoolCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_pool_create_info.html#a8405139f63d078340ae74513a59f5446" title="Use combination of VmaPoolCreateFlagBits.">VmaPoolCreateInfo::flags</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2" name="gga9a7c45f9c863695d98c83fa5ac940fe7a9f1a499508a8edb4e8ba40aa0290a3d2"></a>VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT&#160;</td><td class="fielddoc"><p >Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored. </p>
+<p >This is an optional optimization flag.</p>
+<p >If you always allocate using <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>, <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, then you don't need to use it because allocator knows exact type of your allocations so it can handle Buffer-Image Granularity in the optimal way.</p>
+<p >If you also allocate using <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a> or <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, exact type of such allocations is not known, so allocator must be conservative in handling Buffer-Image Granularity, which can lead to suboptimal allocation (wasted memory). In that case, if you can make sure you always allocate only buffers and linear images or only optimal images out of this pool, use this flag to make allocator disregard Buffer-Image Granularity and so make allocations faster and more optimal. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726" name="gga9a7c45f9c863695d98c83fa5ac940fe7a13c8a444197c67866be9cb05599fc726"></a>VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p >Enables alternative, linear allocation algorithm in this pool. </p>
+<p >Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
+<p >By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c" name="gga9a7c45f9c863695d98c83fa5ac940fe7af4d270f8f42517a0f70037ceb6ac1d9c"></a>VMA_POOL_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p >Bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec" name="gga9a7c45f9c863695d98c83fa5ac940fe7a1c7312bea9ea246846b9054fd6bd6aec"></a>VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="gabf28077dbf82d0908b8acbe8ee8dd9b8" name="gabf28077dbf82d0908b8acbe8ee8dd9b8"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabf28077dbf82d0908b8acbe8ee8dd9b8">&#9670;&nbsp;</a></span>vmaAllocateMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaAllocateMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkMemoryRequirements *&#160;</td>
+          <td class="paramname"><em>pVkMemoryRequirements</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>General purpose memory allocation. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pVkMemoryRequirements</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>You should free the memory using <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="group__group__alloc.html#ga834b1e4aef395c0a1d56a28e69a4a17e" title="Frees memory and destroys multiple allocations.">vmaFreeMemoryPages()</a>.</p>
+<p >It is recommended to use <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>, <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead whenever possible. </p>
+
+</div>
+</div>
+<a id="ga7fdf64415b6c3d83c454f28d2c53df7b" name="ga7fdf64415b6c3d83c454f28d2c53df7b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7fdf64415b6c3d83c454f28d2c53df7b">&#9670;&nbsp;</a></span>vmaAllocateMemoryForBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaAllocateMemoryForBuffer </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer&#160;</td>
+          <td class="paramname"><em>buffer</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Allocates memory suitable for given <code>VkBuffer</code>. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">buffer</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>It only creates <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>. To bind the memory to the buffer, use <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>.</p>
+<p >This is a special-purpose function. In most cases you should use <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>.</p>
+<p >You must free the allocation using <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> when no longer needed. </p>
+
+</div>
+</div>
+<a id="ga0faa3f9e5fb233d29d1e00390650febb" name="ga0faa3f9e5fb233d29d1e00390650febb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0faa3f9e5fb233d29d1e00390650febb">&#9670;&nbsp;</a></span>vmaAllocateMemoryForImage()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaAllocateMemoryForImage </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage&#160;</td>
+          <td class="paramname"><em>image</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Allocates memory suitable for given <code>VkImage</code>. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">image</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Handle to allocated memory. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>It only creates <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>. To bind the memory to the buffer, use <a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a>.</p>
+<p >This is a special-purpose function. In most cases you should use <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>.</p>
+<p >You must free the allocation using <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> when no longer needed. </p>
+
+</div>
+</div>
+<a id="gad37e82e492b3de38fc3f4cffd9ad0ae1" name="gad37e82e492b3de38fc3f4cffd9ad0ae1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad37e82e492b3de38fc3f4cffd9ad0ae1">&#9670;&nbsp;</a></span>vmaAllocateMemoryPages()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaAllocateMemoryPages </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkMemoryRequirements *&#160;</td>
+          <td class="paramname"><em>pVkMemoryRequirements</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">size_t&#160;</td>
+          <td class="paramname"><em>allocationCount</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocations</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>General purpose memory allocation for multiple allocation objects at once. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pVkMemoryRequirements</td><td>Memory requirements for each allocation. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Creation parameters for each allocation. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">allocationCount</td><td>Number of allocations to make. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocations</td><td>Pointer to array that will be filled with handles to created allocations. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Pointer to array that will be filled with parameters of created allocations.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>You should free the memory using <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> or <a class="el" href="group__group__alloc.html#ga834b1e4aef395c0a1d56a28e69a4a17e" title="Frees memory and destroys multiple allocations.">vmaFreeMemoryPages()</a>.</p>
+<p >Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding. It is just a general purpose allocation function able to make multiple allocations at once. It may be internally optimized to be more efficient than calling <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a> <code>allocationCount</code> times.</p>
+<p >All allocations are made using same parameters. All of them are created out of the same memory pool and type. If any allocation fails, all allocations already made within this function call are also freed, so that when returned result is not <code>VK_SUCCESS</code>, <code>pAllocation</code> array is always entirely filled with <code>VK_NULL_HANDLE</code>. </p>
+
+</div>
+</div>
+<a id="gac3335566858b45541fa9c0d7a6bbb57e" name="gac3335566858b45541fa9c0d7a6bbb57e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3335566858b45541fa9c0d7a6bbb57e">&#9670;&nbsp;</a></span>vmaBeginDefragmentation()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBeginDefragmentation </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_defragmentation_info.html">VmaDefragmentationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a> *&#160;</td>
+          <td class="paramname"><em>pContext</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Begins defragmentation process. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pInfo</td><td>Structure filled with parameters of defragmentation. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pContext</td><td>Context object that must be passed to <a class="el" href="group__group__alloc.html#ga59f01ca3d53d50b7cca9b442b77a3e87" title="Ends defragmentation process.">vmaEndDefragmentation()</a> to finish defragmentation. </td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><ul>
+<li><code>VK_SUCCESS</code> if defragmentation can begin.</li>
+<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> if defragmentation is not supported.</li>
+</ul>
+</dd></dl>
+<p>For more information about defragmentation, see documentation chapter: <a class="el" href="defragmentation.html">Defragmentation</a>. </p>
+
+</div>
+</div>
+<a id="ga980d7da2ce3b1fd5c8b8476bc362cc00" name="ga980d7da2ce3b1fd5c8b8476bc362cc00"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga980d7da2ce3b1fd5c8b8476bc362cc00">&#9670;&nbsp;</a></span>vmaBeginDefragmentationPass()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBeginDefragmentationPass </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a>&#160;</td>
+          <td class="paramname"><em>context</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *&#160;</td>
+          <td class="paramname"><em>pPassInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Starts single defragmentation pass. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">context</td><td>Context object that has been created by <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pPassInfo</td><td>Computed informations for current pass. </td></tr>
+  </table>
+  </dd>
+</dl>
+<dl class="section return"><dt>Returns</dt><dd><ul>
+<li><code>VK_SUCCESS</code> if no more moves are possible. Then you can omit call to <a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a> and simply end whole defragmentation.</li>
+<li><code>VK_INCOMPLETE</code> if there are pending moves returned in <code>pPassInfo</code>. You need to perform them, call <a class="el" href="group__group__alloc.html#gaded05a445742a00718ee766144c5c226" title="Ends single defragmentation pass.">vmaEndDefragmentationPass()</a>, and then preferably try another pass with <a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a>. </li>
+</ul>
+</dd></dl>
+
+</div>
+</div>
+<a id="ga6b0929b914b60cf2d45cac4bf3547470" name="ga6b0929b914b60cf2d45cac4bf3547470"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6b0929b914b60cf2d45cac4bf3547470">&#9670;&nbsp;</a></span>vmaBindBufferMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBindBufferMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer&#160;</td>
+          <td class="paramname"><em>buffer</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Binds buffer to allocation. </p>
+<p >Binds specified buffer to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create a buffer, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindBufferMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p >It is recommended to use function <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> instead of this one. </p>
+
+</div>
+</div>
+<a id="ga927c944f45e0f2941182abb6f608e64a" name="ga927c944f45e0f2941182abb6f608e64a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga927c944f45e0f2941182abb6f608e64a">&#9670;&nbsp;</a></span>vmaBindBufferMemory2()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBindBufferMemory2 </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>allocationLocalOffset</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer&#160;</td>
+          <td class="paramname"><em>buffer</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const void *&#160;</td>
+          <td class="paramname"><em>pNext</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Binds buffer to allocation with additional parameters. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramname">allocation</td><td></td></tr>
+    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <code>allocation</code>. Normally it should be 0. </td></tr>
+    <tr><td class="paramname">buffer</td><td></td></tr>
+    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <code>VkBindBufferMemoryInfoKHR</code> structure used internally. Normally it should be null.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function is similar to <a class="el" href="group__group__alloc.html#ga6b0929b914b60cf2d45cac4bf3547470" title="Binds buffer to allocation.">vmaBindBufferMemory()</a>, but it provides additional parameters.</p>
+<p >If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+
+</div>
+</div>
+<a id="ga3d3ca45799923aa5d138e9e5f9eb2da5" name="ga3d3ca45799923aa5d138e9e5f9eb2da5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3d3ca45799923aa5d138e9e5f9eb2da5">&#9670;&nbsp;</a></span>vmaBindImageMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBindImageMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage&#160;</td>
+          <td class="paramname"><em>image</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Binds image to allocation. </p>
+<p >Binds specified image to region of memory represented by specified allocation. Gets <code>VkDeviceMemory</code> handle and offset from the allocation. If you want to create an image, allocate memory for it and bind them together separately, you should use this function for binding instead of standard <code>vkBindImageMemory()</code>, because it ensures proper synchronization so that when a <code>VkDeviceMemory</code> object is used by multiple allocations, calls to <code>vkBind*Memory()</code> or <code>vkMapMemory()</code> won't happen from multiple threads simultaneously (which is illegal in Vulkan).</p>
+<p >It is recommended to use function <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> instead of this one. </p>
+
+</div>
+</div>
+<a id="gaa8251ee81b0045a443e35b8e8aa021bc" name="gaa8251ee81b0045a443e35b8e8aa021bc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa8251ee81b0045a443e35b8e8aa021bc">&#9670;&nbsp;</a></span>vmaBindImageMemory2()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaBindImageMemory2 </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>allocationLocalOffset</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage&#160;</td>
+          <td class="paramname"><em>image</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const void *&#160;</td>
+          <td class="paramname"><em>pNext</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Binds image to allocation with additional parameters. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramname">allocation</td><td></td></tr>
+    <tr><td class="paramname">allocationLocalOffset</td><td>Additional offset to be added while binding, relative to the beginning of the <code>allocation</code>. Normally it should be 0. </td></tr>
+    <tr><td class="paramname">image</td><td></td></tr>
+    <tr><td class="paramname">pNext</td><td>A chain of structures to be attached to <code>VkBindImageMemoryInfoKHR</code> structure used internally. Normally it should be null.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function is similar to <a class="el" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5" title="Binds image to allocation.">vmaBindImageMemory()</a>, but it provides additional parameters.</p>
+<p >If <code>pNext</code> is not null, <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object must have been created with <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> flag or with <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>&gt;= VK_API_VERSION_1_1</code>. Otherwise the call fails. </p>
+
+</div>
+</div>
+<a id="ga49329a7f030dafcf82f7b73334c22e98" name="ga49329a7f030dafcf82f7b73334c22e98"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga49329a7f030dafcf82f7b73334c22e98">&#9670;&nbsp;</a></span>vmaCheckCorruption()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCheckCorruption </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>memoryTypeBits</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramname">memoryTypeBits</td><td>Bit mask, where each bit set means that a memory type with that index should be checked.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and only for memory types that are <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
+<p >Possible return values:</p>
+<ul>
+<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for any of specified memory types.</li>
+<li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
+<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
+</ul>
+
+</div>
+</div>
+<a id="gad535935619c7a549bf837e1bb0068f89" name="gad535935619c7a549bf837e1bb0068f89"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad535935619c7a549bf837e1bb0068f89">&#9670;&nbsp;</a></span>vmaCheckPoolCorruption()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCheckPoolCorruption </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Checks magic number in margins around all allocations in given memory pool in search for corruptions. </p>
+<p >Corruption detection is enabled only when <code>VMA_DEBUG_DETECT_CORRUPTION</code> macro is defined to nonzero, <code>VMA_DEBUG_MARGIN</code> is defined to nonzero and the pool is created in memory type that is <code>HOST_VISIBLE</code> and <code>HOST_COHERENT</code>. For more information, see <a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a>.</p>
+<p >Possible return values:</p>
+<ul>
+<li><code>VK_ERROR_FEATURE_NOT_PRESENT</code> - corruption detection is not enabled for specified pool.</li>
+<li><code>VK_SUCCESS</code> - corruption detection has been performed and succeeded.</li>
+<li><code>VK_ERROR_UNKNOWN</code> - corruption detection has been performed and found memory corruptions around one of the allocations. <code>VMA_ASSERT</code> is also fired in that case.</li>
+<li>Other value: Error returned by Vulkan, e.g. memory mapping failure. </li>
+</ul>
+
+</div>
+</div>
+<a id="ga60d5d4803e3c82505a2bfddb929adb03" name="ga60d5d4803e3c82505a2bfddb929adb03"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga60d5d4803e3c82505a2bfddb929adb03">&#9670;&nbsp;</a></span>vmaCreateAliasingBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateAliasingBuffer </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkBufferCreateInfo *&#160;</td>
+          <td class="paramname"><em>pBufferCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer *&#160;</td>
+          <td class="paramname"><em>pBuffer</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Creates a new <code>VkBuffer</code>, binds already created memory for it. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">allocation</td><td>Allocation that provides memory to be used for binding new buffer to it. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pBufferCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pBuffer</td><td>Buffer that was created.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function automatically:</p>
+<ol type="1">
+<li>Creates buffer.</li>
+<li>Binds the buffer with the supplied memory.</li>
+</ol>
+<p >If any of these operations fail, buffer is not created, returned value is negative error code and <code>*pBuffer</code> is null.</p>
+<p >If the function succeeded, you must destroy the buffer when you no longer need it using <code>vkDestroyBuffer()</code>. If you want to also destroy the corresponding allocation you can use convenience function <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a>. </p>
+
+</div>
+</div>
+<a id="gaebc4db1f94b53dba2338b4c0fd80d0dc" name="gaebc4db1f94b53dba2338b4c0fd80d0dc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaebc4db1f94b53dba2338b4c0fd80d0dc">&#9670;&nbsp;</a></span>vmaCreateAliasingImage()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateAliasingImage </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkImageCreateInfo *&#160;</td>
+          <td class="paramname"><em>pImageCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage *&#160;</td>
+          <td class="paramname"><em>pImage</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Function similar to <a class="el" href="group__group__alloc.html#ga60d5d4803e3c82505a2bfddb929adb03" title="Creates a new VkBuffer, binds already created memory for it.">vmaCreateAliasingBuffer()</a>. </p>
+
+</div>
+</div>
+<a id="gac72ee55598617e8eecca384e746bab51" name="gac72ee55598617e8eecca384e746bab51"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac72ee55598617e8eecca384e746bab51">&#9670;&nbsp;</a></span>vmaCreateBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateBuffer </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkBufferCreateInfo *&#160;</td>
+          <td class="paramname"><em>pBufferCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer *&#160;</td>
+          <td class="paramname"><em>pBuffer</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Creates a new <code>VkBuffer</code>, allocates and binds memory for it. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pBufferCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pAllocationCreateInfo</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pBuffer</td><td>Buffer that was created. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Allocation that was created. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocationInfo</td><td>Optional. Information about allocated memory. It can be later fetched using function <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a>.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function automatically:</p>
+<ol type="1">
+<li>Creates buffer.</li>
+<li>Allocates appropriate memory for it.</li>
+<li>Binds the buffer with the memory.</li>
+</ol>
+<p >If any of these operations fail, buffer and allocation are not created, returned value is negative error code, <code>*pBuffer</code> and <code>*pAllocation</code> are null.</p>
+<p >If the function succeeded, you must destroy both buffer and allocation when you no longer need them using either convenience function <a class="el" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77" title="Destroys Vulkan buffer and frees allocated memory.">vmaDestroyBuffer()</a> or separately, using <code>vkDestroyBuffer()</code> and <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a>.</p>
+<p >If <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" title="Enables usage of VK_KHR_dedicated_allocation extension.">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> flag was used, VK_KHR_dedicated_allocation extension is used internally to query driver whether it requires or prefers the new buffer to have dedicated allocation. If yes, and if dedicated allocation is possible (<a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a89759603401014eb325eb22a3839f2ff" title="Set this flag to only try to allocate from existing VkDeviceMemory blocks and never create new such b...">VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT</a> is not used), it creates dedicated allocation for this buffer, just like when using <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a>.</p>
+<dl class="section note"><dt>Note</dt><dd>This function creates a new <code>VkBuffer</code>. Sub-allocation of parts of one large buffer, although recommended as a good practice, is out of scope of this library and could be implemented by the user as a higher-level logic on top of VMA. </dd></dl>
+
+</div>
+</div>
+<a id="gaa06a690013a0d01e60894ac378083834" name="gaa06a690013a0d01e60894ac378083834"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa06a690013a0d01e60894ac378083834">&#9670;&nbsp;</a></span>vmaCreateBufferWithAlignment()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateBufferWithAlignment </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkBufferCreateInfo *&#160;</td>
+          <td class="paramname"><em>pBufferCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>minAlignment</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer *&#160;</td>
+          <td class="paramname"><em>pBuffer</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Creates a buffer with additional minimum alignment. </p>
+<p >Similar to <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> but provides additional parameter <code>minAlignment</code> which allows to specify custom, minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g. for interop with OpenGL. </p>
+
+</div>
+</div>
+<a id="ga02a94f25679275851a53e82eacbcfc73" name="ga02a94f25679275851a53e82eacbcfc73"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga02a94f25679275851a53e82eacbcfc73">&#9670;&nbsp;</a></span>vmaCreateImage()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateImage </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkImageCreateInfo *&#160;</td>
+          <td class="paramname"><em>pImageCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage *&#160;</td>
+          <td class="paramname"><em>pImage</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Function similar to <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>. </p>
+
+</div>
+</div>
+<a id="ga5c8770ded7c59c8caac6de0c2cb00b50" name="ga5c8770ded7c59c8caac6de0c2cb00b50"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5c8770ded7c59c8caac6de0c2cb00b50">&#9670;&nbsp;</a></span>vmaCreatePool()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreatePool </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_pool_create_info.html">VmaPoolCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a> *&#160;</td>
+          <td class="paramname"><em>pPool</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Allocates Vulkan device memory and creates <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters of pool to create. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pPool</td><td>Handle to created pool. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+<a id="ga0d9f4e4ba5bf9aab1f1c746387753d77" name="ga0d9f4e4ba5bf9aab1f1c746387753d77"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0d9f4e4ba5bf9aab1f1c746387753d77">&#9670;&nbsp;</a></span>vmaDestroyBuffer()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaDestroyBuffer </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBuffer&#160;</td>
+          <td class="paramname"><em>buffer</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Destroys Vulkan buffer and frees allocated memory. </p>
+<p >This is just a convenience function equivalent to:</p>
+<div class="fragment"><div class="line">vkDestroyBuffer(device, buffer, allocationCallbacks);</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga5fea5518972ae9094b1526cbcb19b05f"><div class="ttname"><a href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a></div><div class="ttdeci">void vmaFreeMemory(VmaAllocator allocator, const VmaAllocation allocation)</div><div class="ttdoc">Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...</div></div>
+</div><!-- fragment --><p >It it safe to pass null as buffer and/or allocation. </p>
+
+</div>
+</div>
+<a id="gae50d2cb3b4a3bfd4dd40987234e50e7e" name="gae50d2cb3b4a3bfd4dd40987234e50e7e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae50d2cb3b4a3bfd4dd40987234e50e7e">&#9670;&nbsp;</a></span>vmaDestroyImage()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaDestroyImage </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkImage&#160;</td>
+          <td class="paramname"><em>image</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Destroys Vulkan image and frees allocated memory. </p>
+<p >This is just a convenience function equivalent to:</p>
+<div class="fragment"><div class="line">vkDestroyImage(device, image, allocationCallbacks);</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, allocation);</div>
+</div><!-- fragment --><p >It it safe to pass null as image and/or allocation. </p>
+
+</div>
+</div>
+<a id="ga5485779c8f1948238fc4e92232fa65e1" name="ga5485779c8f1948238fc4e92232fa65e1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5485779c8f1948238fc4e92232fa65e1">&#9670;&nbsp;</a></span>vmaDestroyPool()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaDestroyPool </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Destroys <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object and frees Vulkan device memory. </p>
+
+</div>
+</div>
+<a id="ga59f01ca3d53d50b7cca9b442b77a3e87" name="ga59f01ca3d53d50b7cca9b442b77a3e87"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga59f01ca3d53d50b7cca9b442b77a3e87">&#9670;&nbsp;</a></span>vmaEndDefragmentation()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaEndDefragmentation </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a>&#160;</td>
+          <td class="paramname"><em>context</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_stats.html">VmaDefragmentationStats</a> *&#160;</td>
+          <td class="paramname"><em>pStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Ends defragmentation process. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">context</td><td>Context object that has been created by <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pStats</td><td>Optional stats for the defragmentation. Can be null.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>Use this function to finish defragmentation started by <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </p>
+
+</div>
+</div>
+<a id="gaded05a445742a00718ee766144c5c226" name="gaded05a445742a00718ee766144c5c226"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaded05a445742a00718ee766144c5c226">&#9670;&nbsp;</a></span>vmaEndDefragmentationPass()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaEndDefragmentationPass </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_context.html">VmaDefragmentationContext</a>&#160;</td>
+          <td class="paramname"><em>context</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_defragmentation_pass_move_info.html">VmaDefragmentationPassMoveInfo</a> *&#160;</td>
+          <td class="paramname"><em>pPassInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Ends single defragmentation pass. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramname">context</td><td>Context object that has been created by <a class="el" href="group__group__alloc.html#gac3335566858b45541fa9c0d7a6bbb57e" title="Begins defragmentation process.">vmaBeginDefragmentation()</a>. </td></tr>
+    <tr><td class="paramname">pPassInfo</td><td>Computed informations for current pass filled by <a class="el" href="group__group__alloc.html#ga980d7da2ce3b1fd5c8b8476bc362cc00" title="Starts single defragmentation pass.">vmaBeginDefragmentationPass()</a> and possibly modified by you.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>Returns <code>VK_SUCCESS</code> if no more moves are possible or <code>VK_INCOMPLETE</code> if more defragmentations are possible.</p>
+<p >Ends incremental defragmentation pass and commits all defragmentation moves from <code>pPassInfo</code>. After this call:</p>
+<ul>
+<li>Allocations at <code>pPassInfo[i].srcAllocation</code> that had <code>pPassInfo[i].operation ==</code> <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257ad4a06ac46c4cb1c67b0ebc1edfab9f18" title="Buffer/image has been recreated at dstTmpAllocation, data has been copied, old buffer/image has been ...">VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY</a> (which is the default) will be pointing to the new destination place.</li>
+<li>Allocation at <code>pPassInfo[i].srcAllocation</code> that had <code>pPassInfo[i].operation ==</code> <a class="el" href="group__group__alloc.html#ggada9e3861caf96f08894b0bcc160ec257a9786f8492a9be2c03bd26395e352ab85" title="Set this value if you decide to abandon the allocation and you destroyed the buffer/image....">VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY</a> will be freed.</li>
+</ul>
+<p >If no more moves are possible you can end whole defragmentation. </p>
+
+</div>
+</div>
+<a id="gaef15a94b58fbcb0fe706d5720e84a74a" name="gaef15a94b58fbcb0fe706d5720e84a74a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaef15a94b58fbcb0fe706d5720e84a74a">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndex()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaFindMemoryTypeIndex </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>memoryTypeBits</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t *&#160;</td>
+          <td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Helps to find memoryTypeIndex, given memoryTypeBits and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p >This algorithm tries to find a memory type that:</p>
+<ul>
+<li>Is allowed by memoryTypeBits.</li>
+<li>Contains all the flags from pAllocationCreateInfo-&gt;requiredFlags.</li>
+<li>Matches intended usage.</li>
+<li>Has as many flags from pAllocationCreateInfo-&gt;preferredFlags as possible.</li>
+</ul>
+<dl class="section return"><dt>Returns</dt><dd>Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result from this function or any other allocating function probably means that your device doesn't support any memory type with requested features for the specific type of resource you want to use it for. Please check parameters of your resource, like image layout (OPTIMAL versus LINEAR) or mip level count. </dd></dl>
+
+</div>
+</div>
+<a id="gae790ab9ffaf7667fb8f62523e6897888" name="gae790ab9ffaf7667fb8f62523e6897888"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae790ab9ffaf7667fb8f62523e6897888">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndexForBufferInfo()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaFindMemoryTypeIndexForBufferInfo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkBufferCreateInfo *&#160;</td>
+          <td class="paramname"><em>pBufferCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t *&#160;</td>
+          <td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Helps to find memoryTypeIndex, given VkBufferCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p >It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy buffer that never has memory bound. </p>
+
+</div>
+</div>
+<a id="ga088da83d8eaf3ce9056d9ea0b981d472" name="ga088da83d8eaf3ce9056d9ea0b981d472"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga088da83d8eaf3ce9056d9ea0b981d472">&#9670;&nbsp;</a></span>vmaFindMemoryTypeIndexForImageInfo()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaFindMemoryTypeIndexForImageInfo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkImageCreateInfo *&#160;</td>
+          <td class="paramname"><em>pImageCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t *&#160;</td>
+          <td class="paramname"><em>pMemoryTypeIndex</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Helps to find memoryTypeIndex, given VkImageCreateInfo and <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a>. </p>
+<p >It can be useful e.g. to determine value to be used as <a class="el" href="struct_vma_pool_create_info.html#a596fa76b685d3f1f688f84a709a5b319" title="Vulkan memory type index to allocate this pool from.">VmaPoolCreateInfo::memoryTypeIndex</a>. It internally creates a temporary, dummy image that never has memory bound. </p>
+
+</div>
+</div>
+<a id="ga30c37c1eec6025f397be41644f48490f" name="ga30c37c1eec6025f397be41644f48490f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga30c37c1eec6025f397be41644f48490f">&#9670;&nbsp;</a></span>vmaFlushAllocation()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaFlushAllocation </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>offset</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>size</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flushes memory of given allocation. </p>
+<p >Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called after writing to a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Unmap operation doesn't do that automatically.</p>
+<ul>
+<li><code>offset</code> must be relative to the beginning of allocation.</li>
+<li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
+<li><code>offset</code> and <code>size</code> don't have to be aligned. They are internally rounded down/up to multiply of <code>nonCoherentAtomSize</code>.</li>
+<li>If <code>size</code> is 0, this call is ignored.</li>
+<li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
+</ul>
+<p >Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
+<p >This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+
+</div>
+</div>
+<a id="gac3dd00da721875ed99fa8a881922bdfc" name="gac3dd00da721875ed99fa8a881922bdfc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3dd00da721875ed99fa8a881922bdfc">&#9670;&nbsp;</a></span>vmaFlushAllocations()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaFlushAllocations </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>allocationCount</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>allocations</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkDeviceSize *&#160;</td>
+          <td class="paramname"><em>offsets</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkDeviceSize *&#160;</td>
+          <td class="paramname"><em>sizes</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flushes memory of given set of allocations. </p>
+<p >Calls <code>vkFlushMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramname">allocationCount</td><td></td></tr>
+    <tr><td class="paramname">allocations</td><td></td></tr>
+    <tr><td class="paramname">offsets</td><td>If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. </td></tr>
+    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <code>VK_WHOLE_SIZE</code> for all allocations.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function returns the <code>VkResult</code> from <code>vkFlushMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+
+</div>
+</div>
+<a id="ga5fea5518972ae9094b1526cbcb19b05f" name="ga5fea5518972ae9094b1526cbcb19b05f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5fea5518972ae9094b1526cbcb19b05f">&#9670;&nbsp;</a></span>vmaFreeMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaFreeMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Frees memory previously allocated using <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="group__group__alloc.html#ga7fdf64415b6c3d83c454f28d2c53df7b" title="Allocates memory suitable for given VkBuffer.">vmaAllocateMemoryForBuffer()</a>, or <a class="el" href="group__group__alloc.html#ga0faa3f9e5fb233d29d1e00390650febb" title="Allocates memory suitable for given VkImage.">vmaAllocateMemoryForImage()</a>. </p>
+<p >Passing <code>VK_NULL_HANDLE</code> as <code>allocation</code> is valid. Such function call is just skipped. </p>
+
+</div>
+</div>
+<a id="ga834b1e4aef395c0a1d56a28e69a4a17e" name="ga834b1e4aef395c0a1d56a28e69a4a17e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga834b1e4aef395c0a1d56a28e69a4a17e">&#9670;&nbsp;</a></span>vmaFreeMemoryPages()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaFreeMemoryPages </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">size_t&#160;</td>
+          <td class="paramname"><em>allocationCount</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocations</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Frees memory and destroys multiple allocations. </p>
+<p >Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding. It is just a general purpose function to free memory and destroy allocations made using e.g. <a class="el" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8" title="General purpose memory allocation.">vmaAllocateMemory()</a>, <a class="el" href="group__group__alloc.html#gad37e82e492b3de38fc3f4cffd9ad0ae1" title="General purpose memory allocation for multiple allocation objects at once.">vmaAllocateMemoryPages()</a> and other functions. It may be internally optimized to be more efficient than calling <a class="el" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f" title="Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...">vmaFreeMemory()</a> <code>allocationCount</code> times.</p>
+<p >Allocations in <code>pAllocations</code> array can come from any memory pools and types. Passing <code>VK_NULL_HANDLE</code> as elements of <code>pAllocations</code> array is valid. Such entries are just skipped. </p>
+
+</div>
+</div>
+<a id="ga86dd08aba8633bfa4ad0df2e76481d8b" name="ga86dd08aba8633bfa4ad0df2e76481d8b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga86dd08aba8633bfa4ad0df2e76481d8b">&#9670;&nbsp;</a></span>vmaGetAllocationInfo()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetAllocationInfo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocationInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Returns current information about specified allocation. </p>
+<p >Current paramteres of given allocation are returned in <code>pAllocationInfo</code>.</p>
+<p >Although this function doesn't lock any mutex, so it should be quite efficient, you should avoid calling it too often. You can retrieve same <a class="el" href="struct_vma_allocation_info.html" title="Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().">VmaAllocationInfo</a> structure while creating your resource, from function <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a>. You can remember it if you are sure parameters don't change (e.g. due to defragmentation). </p>
+
+</div>
+</div>
+<a id="ga571e87dd38e552249b56b1b0b982fad1" name="ga571e87dd38e552249b56b1b0b982fad1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga571e87dd38e552249b56b1b0b982fad1">&#9670;&nbsp;</a></span>vmaGetAllocationMemoryProperties()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetAllocationMemoryProperties </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkMemoryPropertyFlags *&#160;</td>
+          <td class="paramname"><em>pFlags</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Given an allocation, returns Property Flags of its memory type. </p>
+<p >This is just a convenience function. Same information can be obtained using <a class="el" href="group__group__alloc.html#ga86dd08aba8633bfa4ad0df2e76481d8b" title="Returns current information about specified allocation.">vmaGetAllocationInfo()</a> + <a class="el" href="group__group__init.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
+
+</div>
+</div>
+<a id="gaf09b4e4eafdbee812e8d73ddf960f030" name="gaf09b4e4eafdbee812e8d73ddf960f030"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf09b4e4eafdbee812e8d73ddf960f030">&#9670;&nbsp;</a></span>vmaGetPoolName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetPoolName </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char **&#160;</td>
+          <td class="paramname"><em>ppName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Retrieves name of a custom pool. </p>
+<p >After the call <code>ppName</code> is either null or points to an internally-owned null-terminated string containing name of the pool that was previously set. The pointer becomes invalid when the pool is destroyed or its name is changed using <a class="el" href="group__group__alloc.html#gadbae3a0b4ab078024462fc85c37f3b58" title="Sets name of a custom pool.">vmaSetPoolName()</a>. </p>
+
+</div>
+</div>
+<a id="gaaa8412919139ef413a4215ac6a290fae" name="gaaa8412919139ef413a4215ac6a290fae"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaaa8412919139ef413a4215ac6a290fae">&#9670;&nbsp;</a></span>vmaInvalidateAllocation()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaInvalidateAllocation </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>offset</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize&#160;</td>
+          <td class="paramname"><em>size</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Invalidates memory of given allocation. </p>
+<p >Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given range of given allocation. It needs to be called before reading from a mapped memory for memory types that are not <code>HOST_COHERENT</code>. Map operation doesn't do that automatically.</p>
+<ul>
+<li><code>offset</code> must be relative to the beginning of allocation.</li>
+<li><code>size</code> can be <code>VK_WHOLE_SIZE</code>. It means all memory from <code>offset</code> the the end of given allocation.</li>
+<li><code>offset</code> and <code>size</code> don't have to be aligned. They are internally rounded down/up to multiply of <code>nonCoherentAtomSize</code>.</li>
+<li>If <code>size</code> is 0, this call is ignored.</li>
+<li>If memory type that the <code>allocation</code> belongs to is not <code>HOST_VISIBLE</code> or it is <code>HOST_COHERENT</code>, this call is ignored.</li>
+</ul>
+<p >Warning! <code>offset</code> and <code>size</code> are relative to the contents of given <code>allocation</code>. If you mean whole allocation, you can pass 0 and <code>VK_WHOLE_SIZE</code>, respectively. Do not pass allocation's offset as <code>offset</code>!!!</p>
+<p >This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+
+</div>
+</div>
+<a id="gab25b558d75f7378ec944a1522fdcc3c5" name="gab25b558d75f7378ec944a1522fdcc3c5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab25b558d75f7378ec944a1522fdcc3c5">&#9670;&nbsp;</a></span>vmaInvalidateAllocations()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaInvalidateAllocations </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>allocationCount</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocation.html">VmaAllocation</a> *&#160;</td>
+          <td class="paramname"><em>allocations</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkDeviceSize *&#160;</td>
+          <td class="paramname"><em>offsets</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkDeviceSize *&#160;</td>
+          <td class="paramname"><em>sizes</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Invalidates memory of given set of allocations. </p>
+<p >Calls <code>vkInvalidateMappedMemoryRanges()</code> for memory associated with given ranges of given allocations. For more information, see documentation of <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramname">allocationCount</td><td></td></tr>
+    <tr><td class="paramname">allocations</td><td></td></tr>
+    <tr><td class="paramname">offsets</td><td>If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero. </td></tr>
+    <tr><td class="paramname">sizes</td><td>If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means <code>VK_WHOLE_SIZE</code> for all allocations.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function returns the <code>VkResult</code> from <code>vkInvalidateMappedMemoryRanges</code> if it is called, otherwise <code>VK_SUCCESS</code>. </p>
+
+</div>
+</div>
+<a id="gad5bd1243512d099706de88168992f069" name="gad5bd1243512d099706de88168992f069"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gad5bd1243512d099706de88168992f069">&#9670;&nbsp;</a></span>vmaMapMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaMapMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">void **&#160;</td>
+          <td class="paramname"><em>ppData</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Maps memory represented by given allocation and returns pointer to it. </p>
+<p >Maps memory represented by given allocation to make it accessible to CPU code. When succeeded, <code>*ppData</code> contains pointer to first byte of this memory.</p>
+<dl class="section warning"><dt>Warning</dt><dd>If the allocation is part of a bigger <code>VkDeviceMemory</code> block, returned pointer is correctly offsetted to the beginning of region assigned to this particular allocation. Unlike the result of <code>vkMapMemory</code>, it points to the allocation, not to the beginning of the whole block. You should not add <a class="el" href="struct_vma_allocation_info.html#a4a3c732388dbdc7a23f9365b00825268" title="Offset in VkDeviceMemory object to the beginning of this allocation, in bytes. (deviceMemory,...">VmaAllocationInfo::offset</a> to it!</dd></dl>
+<p>Mapping is internally reference-counted and synchronized, so despite raw Vulkan function <code>vkMapMemory()</code> cannot be used to map same block of <code>VkDeviceMemory</code> multiple times simultaneously, it is safe to call this function on allocations assigned to the same memory block. Actual Vulkan memory will be mapped on first mapping and unmapped on last unmapping.</p>
+<p >If the function succeeded, you must call <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> to unmap the allocation when mapping is no longer needed or before freeing the allocation, at the latest.</p>
+<p >It also safe to call this function multiple times on the same allocation. You must call <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
+<p >It is also safe to call this function on allocation created with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag. Its memory stays mapped all the time. You must still call <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> same number of times as you called <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. You must not call <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a> additional time to free the "0-th" mapping made automatically due to <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag.</p>
+<p >This function fails when used on allocation made in memory type that is not <code>HOST_VISIBLE</code>.</p>
+<p >This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+
+</div>
+</div>
+<a id="gabe02cbb0cd913b3f125958179f2020fc" name="gabe02cbb0cd913b3f125958179f2020fc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabe02cbb0cd913b3f125958179f2020fc">&#9670;&nbsp;</a></span>vmaSetAllocationName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaSetAllocationName </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>pName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Sets pName in given allocation to new value. </p>
+<p ><code>pName</code> must be either null, or pointer to a null-terminated string. The function makes local copy of the string and sets it as allocation's <code>pName</code>. String passed as pName doesn't need to be valid for whole lifetime of the allocation - you can free it after this call. String previously pointed by allocation's <code>pName</code> is freed from memory. </p>
+
+</div>
+</div>
+<a id="gaf9147d31ffc11d62fc187bde283ed14f" name="gaf9147d31ffc11d62fc187bde283ed14f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaf9147d31ffc11d62fc187bde283ed14f">&#9670;&nbsp;</a></span>vmaSetAllocationUserData()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaSetAllocationUserData </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>pUserData</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Sets pUserData in given allocation to new value. </p>
+<p >The value of pointer <code>pUserData</code> is copied to allocation's <code>pUserData</code>. It is opaque, so you can use it however you want - e.g. as a pointer, ordinal number or some handle to you own data. </p>
+
+</div>
+</div>
+<a id="gadbae3a0b4ab078024462fc85c37f3b58" name="gadbae3a0b4ab078024462fc85c37f3b58"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gadbae3a0b4ab078024462fc85c37f3b58">&#9670;&nbsp;</a></span>vmaSetPoolName()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaSetPoolName </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const char *&#160;</td>
+          <td class="paramname"><em>pName</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Sets name of a custom pool. </p>
+<p ><code>pName</code> can be either null or pointer to a null-terminated string with new name for the pool. Function makes internal copy of the string, so it can be changed or freed immediately after this call. </p>
+
+</div>
+</div>
+<a id="ga9bc268595cb33f6ec4d519cfce81ff45" name="ga9bc268595cb33f6ec4d519cfce81ff45"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9bc268595cb33f6ec4d519cfce81ff45">&#9670;&nbsp;</a></span>vmaUnmapMemory()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaUnmapMemory </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocation.html">VmaAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Unmaps memory represented by given allocation, mapped previously using <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>. </p>
+<p >For details, see description of <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>.</p>
+<p >This function doesn't automatically flush or invalidate caches. If the allocation is made from a memory types that is not <code>HOST_COHERENT</code>, you also need to use <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a> / <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, as required by Vulkan specification. </p>
+
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src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/group__group__init.html

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+   <div id="projectname">Vulkan Memory Allocator
+   </div>
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+        name="MSearchResults" id="MSearchResults">
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+
+<div class="header">
+  <div class="summary">
+<a href="#nested-classes">Classes</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#enum-members">Enumerations</a> &#124;
+<a href="#func-members">Functions</a>  </div>
+  <div class="headertitle"><div class="title">Library initialization</div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>API elements related to the initialization and management of the entire library, especially <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  
+<a href="#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  <a href="struct_vma_device_memory_callbacks.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library.  <a href="struct_vma_vulkan_functions.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created.  <a href="struct_vma_allocator_create_info.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <a href="struct_vma_allocator_info.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents main object of this library initialized.  <a href="struct_vma_allocator.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:gafd73b95e737ee7e76f827cb5472f559f"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gafd73b95e737ee7e76f827cb5472f559f">VmaAllocatorCreateFlagBits</a></td></tr>
+<tr class="memdesc:gafd73b95e737ee7e76f827cb5472f559f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>.  <a href="group__group__init.html#gafd73b95e737ee7e76f827cb5472f559f">More...</a><br /></td></tr>
+<tr class="separator:gafd73b95e737ee7e76f827cb5472f559f"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td></tr>
+<tr class="memdesc:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">See <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a>.  <a href="group__group__init.html#gacfe6863e160722c2c1bbcf7573fddc4d">More...</a><br /></td></tr>
+<tr class="separator:gacfe6863e160722c2c1bbcf7573fddc4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga7e1ed85f7799600b03ad51a77acc21f3"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga7e1ed85f7799600b03ad51a77acc21f3">PFN_vmaAllocateDeviceMemoryFunction</a>) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size, void *pUserData)</td></tr>
+<tr class="memdesc:ga7e1ed85f7799600b03ad51a77acc21f3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called after successful vkAllocateMemory.  <a href="group__group__init.html#ga7e1ed85f7799600b03ad51a77acc21f3">More...</a><br /></td></tr>
+<tr class="separator:ga7e1ed85f7799600b03ad51a77acc21f3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="memItemLeft" align="right" valign="top">typedef void(VKAPI_PTR *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga154ccaaf53dc2c36378f80f0c4f3679b">PFN_vmaFreeDeviceMemoryFunction</a>) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size, void *pUserData)</td></tr>
+<tr class="memdesc:ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Callback function called before vkFreeMemory.  <a href="group__group__init.html#ga154ccaaf53dc2c36378f80f0c4f3679b">More...</a><br /></td></tr>
+<tr class="separator:ga154ccaaf53dc2c36378f80f0c4f3679b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga77692d3c8770ea8882d573206bd27b2b"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga77692d3c8770ea8882d573206bd27b2b">VmaDeviceMemoryCallbacks</a></td></tr>
+<tr class="memdesc:ga77692d3c8770ea8882d573206bd27b2b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>.  <a href="group__group__init.html#ga77692d3c8770ea8882d573206bd27b2b">More...</a><br /></td></tr>
+<tr class="separator:ga77692d3c8770ea8882d573206bd27b2b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gabb0a8e3b5040d847571cca6c7f9a8074"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gabb0a8e3b5040d847571cca6c7f9a8074">VmaVulkanFunctions</a></td></tr>
+<tr class="memdesc:gabb0a8e3b5040d847571cca6c7f9a8074"><td class="mdescLeft">&#160;</td><td class="mdescRight">Pointers to some Vulkan functions - a subset used by the library.  <a href="group__group__init.html#gabb0a8e3b5040d847571cca6c7f9a8074">More...</a><br /></td></tr>
+<tr class="separator:gabb0a8e3b5040d847571cca6c7f9a8074"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaad9652301d33759b83e52d4f3605a14a"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gaad9652301d33759b83e52d4f3605a14a">VmaAllocatorCreateInfo</a></td></tr>
+<tr class="memdesc:gaad9652301d33759b83e52d4f3605a14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Description of a Allocator to be created.  <a href="group__group__init.html#gaad9652301d33759b83e52d4f3605a14a">More...</a><br /></td></tr>
+<tr class="separator:gaad9652301d33759b83e52d4f3605a14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga1988031b0223fdbd564250fa1edd942c"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga1988031b0223fdbd564250fa1edd942c">VmaAllocatorInfo</a></td></tr>
+<tr class="memdesc:ga1988031b0223fdbd564250fa1edd942c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <a href="group__group__init.html#ga1988031b0223fdbd564250fa1edd942c">More...</a><br /></td></tr>
+<tr class="separator:ga1988031b0223fdbd564250fa1edd942c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+Enumerations</h2></td></tr>
+<tr class="memitem:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> { <br />
+&#160;&#160;<a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d">VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT</a> = 0x00000001
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878">VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT</a> = 0x00000002
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee">VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT</a> = 0x00000004
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0">VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT</a> = 0x00000008
+, <br />
+&#160;&#160;<a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f">VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT</a> = 0x00000010
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> = 0x00000020
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a">VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT</a> = 0x00000040
+, <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c">VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+<br />
+ }</td></tr>
+<tr class="memdesc:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>.  <a href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">More...</a><br /></td></tr>
+<tr class="separator:ga4f87c9100d154a65a4ad495f7763cf7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga200692051ddb34240248234f5f4c17bb"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a> (const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_allocator.html">VmaAllocator</a> *pAllocator)</td></tr>
+<tr class="memdesc:ga200692051ddb34240248234f5f4c17bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object.  <a href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb">More...</a><br /></td></tr>
+<tr class="separator:ga200692051ddb34240248234f5f4c17bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator)</td></tr>
+<tr class="memdesc:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys allocator object.  <a href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">More...</a><br /></td></tr>
+<tr class="separator:gaa8d164061c88f22fb1fd3c8f3534bc1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gafa02231a791b37255720d566a52683e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gafa02231a791b37255720d566a52683e7">vmaGetAllocatorInfo</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a> *pAllocatorInfo)</td></tr>
+<tr class="memdesc:gafa02231a791b37255720d566a52683e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc.  <a href="group__group__init.html#gafa02231a791b37255720d566a52683e7">More...</a><br /></td></tr>
+<tr class="separator:gafa02231a791b37255720d566a52683e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gaecabf7b6e91ea87d0316fa0a9e014fe0">vmaGetPhysicalDeviceProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)</td></tr>
+<tr class="separator:gaecabf7b6e91ea87d0316fa0a9e014fe0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab88db292a17974f911182543fda52d19"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, const VkPhysicalDeviceMemoryProperties **ppPhysicalDeviceMemoryProperties)</td></tr>
+<tr class="separator:gab88db292a17974f911182543fda52d19"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8701444752eb5de4464adb5a2b514bca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#ga8701444752eb5de4464adb5a2b514bca">vmaGetMemoryTypeProperties</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryTypeIndex, VkMemoryPropertyFlags *pFlags)</td></tr>
+<tr class="memdesc:ga8701444752eb5de4464adb5a2b514bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Given Memory Type Index, returns Property Flags of this memory type.  <a href="group__group__init.html#ga8701444752eb5de4464adb5a2b514bca">More...</a><br /></td></tr>
+<tr class="separator:ga8701444752eb5de4464adb5a2b514bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__init.html#gade56bf8dc9f5a5eaddf5f119ed525236">vmaSetCurrentFrameIndex</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t frameIndex)</td></tr>
+<tr class="memdesc:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets index of the current frame.  <a href="group__group__init.html#gade56bf8dc9f5a5eaddf5f119ed525236">More...</a><br /></td></tr>
+<tr class="separator:gade56bf8dc9f5a5eaddf5f119ed525236"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p >API elements related to the initialization and management of the entire library, especially <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga7e1ed85f7799600b03ad51a77acc21f3" name="ga7e1ed85f7799600b03ad51a77acc21f3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga7e1ed85f7799600b03ad51a77acc21f3">&#9670;&nbsp;</a></span>PFN_vmaAllocateDeviceMemoryFunction</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef void(VKAPI_PTR * PFN_vmaAllocateDeviceMemoryFunction) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size, void *pUserData)</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Callback function called after successful vkAllocateMemory. </p>
+
+</div>
+</div>
+<a id="ga154ccaaf53dc2c36378f80f0c4f3679b" name="ga154ccaaf53dc2c36378f80f0c4f3679b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga154ccaaf53dc2c36378f80f0c4f3679b">&#9670;&nbsp;</a></span>PFN_vmaFreeDeviceMemoryFunction</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef void(VKAPI_PTR * PFN_vmaFreeDeviceMemoryFunction) (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, uint32_t memoryType, VkDeviceMemory memory, VkDeviceSize size, void *pUserData)</td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Callback function called before vkFreeMemory. </p>
+
+</div>
+</div>
+<a id="gafd73b95e737ee7e76f827cb5472f559f" name="gafd73b95e737ee7e76f827cb5472f559f"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafd73b95e737ee7e76f827cb5472f559f">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a> <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>. </p>
+
+</div>
+</div>
+<a id="gacfe6863e160722c2c1bbcf7573fddc4d" name="gacfe6863e160722c2c1bbcf7573fddc4d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacfe6863e160722c2c1bbcf7573fddc4d">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__init.html#gacfe6863e160722c2c1bbcf7573fddc4d">VmaAllocatorCreateFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>See <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c" title="Flags for created VmaAllocator.">VmaAllocatorCreateFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="gaad9652301d33759b83e52d4f3605a14a" name="gaad9652301d33759b83e52d4f3605a14a"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaad9652301d33759b83e52d4f3605a14a">&#9670;&nbsp;</a></span>VmaAllocatorCreateInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Description of a Allocator to be created. </p>
+
+</div>
+</div>
+<a id="ga1988031b0223fdbd564250fa1edd942c" name="ga1988031b0223fdbd564250fa1edd942c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga1988031b0223fdbd564250fa1edd942c">&#9670;&nbsp;</a></span>VmaAllocatorInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a> <a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
+
+</div>
+</div>
+<a id="ga77692d3c8770ea8882d573206bd27b2b" name="ga77692d3c8770ea8882d573206bd27b2b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga77692d3c8770ea8882d573206bd27b2b">&#9670;&nbsp;</a></span>VmaDeviceMemoryCallbacks</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a> <a class="el" href="struct_vma_device_memory_callbacks.html">VmaDeviceMemoryCallbacks</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Set of callbacks that the library will call for <code>vkAllocateMemory</code> and <code>vkFreeMemory</code>. </p>
+<p >Provided for informative purpose, e.g. to gather statistics about number of allocations or total amount of memory allocated in Vulkan.</p>
+<p >Used in <a class="el" href="struct_vma_allocator_create_info.html#af1380969b5e1ea4c3184a877892d260e" title="Informative callbacks for vkAllocateMemory, vkFreeMemory. Optional.">VmaAllocatorCreateInfo::pDeviceMemoryCallbacks</a>. </p>
+
+</div>
+</div>
+<a id="gabb0a8e3b5040d847571cca6c7f9a8074" name="gabb0a8e3b5040d847571cca6c7f9a8074"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gabb0a8e3b5040d847571cca6c7f9a8074">&#9670;&nbsp;</a></span>VmaVulkanFunctions</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> <a class="el" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Pointers to some Vulkan functions - a subset used by the library. </p>
+<p >Used in <a class="el" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd" title="Pointers to Vulkan functions. Can be null.">VmaAllocatorCreateInfo::pVulkanFunctions</a>. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a id="ga4f87c9100d154a65a4ad495f7763cf7c" name="ga4f87c9100d154a65a4ad495f7763cf7c"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4f87c9100d154a65a4ad495f7763cf7c">&#9670;&nbsp;</a></span>VmaAllocatorCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__init.html#ga4f87c9100d154a65a4ad495f7763cf7c">VmaAllocatorCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags for created <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d" name="gga4f87c9100d154a65a4ad495f7763cf7ca4816ddaed324ba110172ca608a20f29d"></a>VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT&#160;</td><td class="fielddoc"><p >Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you. </p>
+<p >Using this flag may increase performance because internal mutexes are not used. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878" name="gga4f87c9100d154a65a4ad495f7763cf7cace7da7cc6e71a625dfa763c55a597878"></a>VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_KHR_dedicated_allocation extension. </p>
+<p >The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p >Using this extension will automatically allocate dedicated blocks of memory for some buffers and images instead of suballocating place for them out of bigger memory blocks (as if you explicitly used <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a3fc311d855c2ff53f1090ef5c722b38f" title="Set this flag if the allocation should have its own memory block.">VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT</a> flag) when it is recommended by the driver. It may improve performance on some GPUs.</p>
+<p >You may set this flag only if you found out that following device extensions are supported, you enabled them while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want them to be used internally by this library:</p>
+<ul>
+<li>VK_KHR_get_memory_requirements2 (device extension)</li>
+<li>VK_KHR_dedicated_allocation (device extension)</li>
+</ul>
+<p >When this flag is set, you can experience following warnings reported by Vulkan validation layer. You can ignore them.</p>
+<blockquote class="doxtable">
+<p >&zwj;vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer. </p>
+</blockquote>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee" name="gga4f87c9100d154a65a4ad495f7763cf7ca8fb75bf07cd184ab903596295e863dee"></a>VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_KHR_bind_memory2 extension.</p>
+<p >The flag works only if <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> <code>== VK_API_VERSION_1_0</code>. When it is <code>VK_API_VERSION_1_1</code>, the flag is ignored because the extension has been promoted to Vulkan 1.1.</p>
+<p >You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library.</p>
+<p >The extension provides functions <code>vkBindBufferMemory2KHR</code> and <code>vkBindImageMemory2KHR</code>, which allow to pass a chain of <code>pNext</code> structures while binding. This flag is required if you use <code>pNext</code> parameter in <a class="el" href="group__group__alloc.html#ga927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> or <a class="el" href="group__group__alloc.html#gaa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0" name="gga4f87c9100d154a65a4ad495f7763cf7ca4d4687863f7bd4b418c6006dc04400b0"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_EXT_memory_budget extension.</p>
+<p >You may set this flag only if you found out that this device extension is supported, you enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>, and you want it to be used internally by this library, along with another instance extension VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).</p>
+<p >The extension provides query for current memory usage and budget, which will probably be more accurate than an estimation used by the library otherwise. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f" name="gga4f87c9100d154a65a4ad495f7763cf7ca2acce4886d8078552efa38878413970f"></a>VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_AMD_device_coherent_memory extension.</p>
+<p >You may set this flag only if you:</p>
+<ul>
+<li>found out that this device extension is supported and enabled it while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>,</li>
+<li>checked that <code>VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory</code> is true and set it while creating the Vulkan device,</li>
+<li>want it to be used internally by this library.</li>
+</ul>
+<p >The extension and accompanying device feature provide access to memory types with <code>VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD</code> and <code>VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD</code> flags. They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.</p>
+<p >When the extension is not enabled, such memory types are still enumerated, but their usage is illegal. To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type, returning <code>VK_ERROR_FEATURE_NOT_PRESENT</code>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089" name="gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089"></a>VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT&#160;</td><td class="fielddoc"><p >Enables usage of "buffer device address" feature, which allows you to use function <code>vkGetBufferDeviceAddress*</code> to get raw GPU pointer to a buffer and pass it for usage inside a shader.</p>
+<p >You may set this flag only if you:</p>
+<ol type="1">
+<li>(For Vulkan version &lt; 1.2) Found as available and enabled device extension VK_KHR_buffer_device_address. This extension is promoted to core Vulkan 1.2.</li>
+<li>Found as available and enabled device feature <code>VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress</code>.</li>
+</ol>
+<p >When this flag is set, you can create buffers with <code>VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT</code> using VMA. The library automatically adds <code>VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT</code> to allocated memory blocks wherever it might be needed.</p>
+<p >For more information, see documentation chapter <a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a" name="gga4f87c9100d154a65a4ad495f7763cf7caffdd7a5169be3dbd7cbf6b3619e4f78a"></a>VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT&#160;</td><td class="fielddoc"><p >Enables usage of VK_EXT_memory_priority extension in the library.</p>
+<p >You may set this flag only if you found available and enabled this device extension, along with <code>VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE</code>, while creating Vulkan device passed as <a class="el" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500" title="Vulkan device.">VmaAllocatorCreateInfo::device</a>.</p>
+<p >When this flag is used, <a class="el" href="struct_vma_allocation_create_info.html#a983d39e1a2e63649d78a960aa2fdd0f7" title="A floating-point value between 0 and 1, indicating the priority of the allocation relative to other m...">VmaAllocationCreateInfo::priority</a> and <a class="el" href="struct_vma_pool_create_info.html#a16e686c688f6725f119ebf6e24ab5274" title="A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relat...">VmaPoolCreateInfo::priority</a> are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.</p>
+<p >A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations. Larger values are higher priority. The granularity of the priorities is implementation-dependent. It is automatically passed to every call to <code>vkAllocateMemory</code> done by the library using structure <code>VkMemoryPriorityAllocateInfoEXT</code>. The value to be used for default priority is 0.5. For more details, see the documentation of the VK_EXT_memory_priority extension. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c" name="gga4f87c9100d154a65a4ad495f7763cf7cae4d5ad929caba5f23eb502b13bd5286c"></a>VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga200692051ddb34240248234f5f4c17bb" name="ga200692051ddb34240248234f5f4c17bb"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga200692051ddb34240248234f5f4c17bb">&#9670;&nbsp;</a></span>vmaCreateAllocator()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateAllocator </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a> *&#160;</td>
+          <td class="paramname"><em>pAllocator</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Creates <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object. </p>
+
+</div>
+</div>
+<a id="gaa8d164061c88f22fb1fd3c8f3534bc1d" name="gaa8d164061c88f22fb1fd3c8f3534bc1d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa8d164061c88f22fb1fd3c8f3534bc1d">&#9670;&nbsp;</a></span>vmaDestroyAllocator()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaDestroyAllocator </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Destroys allocator object. </p>
+
+</div>
+</div>
+<a id="gafa02231a791b37255720d566a52683e7" name="gafa02231a791b37255720d566a52683e7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gafa02231a791b37255720d566a52683e7">&#9670;&nbsp;</a></span>vmaGetAllocatorInfo()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetAllocatorInfo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator_info.html">VmaAllocatorInfo</a> *&#160;</td>
+          <td class="paramname"><em>pAllocatorInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Returns information about existing <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object - handle to Vulkan device etc. </p>
+<p >It might be useful if you want to keep just the <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> handle and fetch other required handles to <code>VkPhysicalDevice</code>, <code>VkDevice</code> etc. every time using this function. </p>
+
+</div>
+</div>
+<a id="gab88db292a17974f911182543fda52d19" name="gab88db292a17974f911182543fda52d19"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab88db292a17974f911182543fda52d19">&#9670;&nbsp;</a></span>vmaGetMemoryProperties()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetMemoryProperties </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkPhysicalDeviceMemoryProperties **&#160;</td>
+          <td class="paramname"><em>ppPhysicalDeviceMemoryProperties</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<p >PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
+
+</div>
+</div>
+<a id="ga8701444752eb5de4464adb5a2b514bca" name="ga8701444752eb5de4464adb5a2b514bca"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8701444752eb5de4464adb5a2b514bca">&#9670;&nbsp;</a></span>vmaGetMemoryTypeProperties()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetMemoryTypeProperties </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>memoryTypeIndex</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkMemoryPropertyFlags *&#160;</td>
+          <td class="paramname"><em>pFlags</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Given Memory Type Index, returns Property Flags of this memory type. </p>
+<p >This is just a convenience function. Same information can be obtained using <a class="el" href="group__group__init.html#gab88db292a17974f911182543fda52d19">vmaGetMemoryProperties()</a>. </p>
+
+</div>
+</div>
+<a id="gaecabf7b6e91ea87d0316fa0a9e014fe0" name="gaecabf7b6e91ea87d0316fa0a9e014fe0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaecabf7b6e91ea87d0316fa0a9e014fe0">&#9670;&nbsp;</a></span>vmaGetPhysicalDeviceProperties()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetPhysicalDeviceProperties </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const VkPhysicalDeviceProperties **&#160;</td>
+          <td class="paramname"><em>ppPhysicalDeviceProperties</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+<p >PhysicalDeviceProperties are fetched from physicalDevice by the allocator. You can access it here, without fetching it again on your own. </p>
+
+</div>
+</div>
+<a id="gade56bf8dc9f5a5eaddf5f119ed525236" name="gade56bf8dc9f5a5eaddf5f119ed525236"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gade56bf8dc9f5a5eaddf5f119ed525236">&#9670;&nbsp;</a></span>vmaSetCurrentFrameIndex()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaSetCurrentFrameIndex </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">uint32_t&#160;</td>
+          <td class="paramname"><em>frameIndex</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Sets index of the current frame. </p>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
+</small></address>
+</body>
+</html>

+ 520 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/group__group__stats.html

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+<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+<meta name="generator" content="Doxygen 1.9.3"/>
+<meta name="viewport" content="width=device-width, initial-scale=1"/>
+<title>Vulkan Memory Allocator: Statistics</title>
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+<script type="text/javascript" src="jquery.js"></script>
+<script type="text/javascript" src="dynsections.js"></script>
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+<div id="titlearea">
+<table cellspacing="0" cellpadding="0">
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+ <tr id="projectrow">
+  <td id="projectalign">
+   <div id="projectname">Vulkan Memory Allocator
+   </div>
+  </td>
+ </tr>
+ </tbody>
+</table>
+</div>
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+<!-- Generated by Doxygen 1.9.3 -->
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+<!-- iframe showing the search results (closed by default) -->
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+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
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+</div>
+
+<div class="header">
+  <div class="summary">
+<a href="#nested-classes">Classes</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#func-members">Functions</a>  </div>
+  <div class="headertitle"><div class="title">Statistics</div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. See documentation chapter: <a class="el" href="statistics.html">Statistics</a>.  
+<a href="#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_statistics.html">VmaStatistics</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.  <a href="struct_vma_statistics.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>.  <a href="struct_vma_detailed_statistics.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of the Allocator - total memory usage across all memory heaps and types.  <a href="struct_vma_total_statistics.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_budget.html">VmaBudget</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics of current memory usage and available budget for a specific memory heap.  <a href="struct_vma_budget.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:gac94bd1a382a3922ddc8de3af4d3ddd06"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_statistics.html">VmaStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#gac94bd1a382a3922ddc8de3af4d3ddd06">VmaStatistics</a></td></tr>
+<tr class="memdesc:gac94bd1a382a3922ddc8de3af4d3ddd06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.  <a href="group__group__stats.html#gac94bd1a382a3922ddc8de3af4d3ddd06">More...</a><br /></td></tr>
+<tr class="separator:gac94bd1a382a3922ddc8de3af4d3ddd06"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9ab0c535a6ca655dc63b8609ab4b8394"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga9ab0c535a6ca655dc63b8609ab4b8394">VmaDetailedStatistics</a></td></tr>
+<tr class="memdesc:ga9ab0c535a6ca655dc63b8609ab4b8394"><td class="mdescLeft">&#160;</td><td class="mdescRight">More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>.  <a href="group__group__stats.html#ga9ab0c535a6ca655dc63b8609ab4b8394">More...</a><br /></td></tr>
+<tr class="separator:ga9ab0c535a6ca655dc63b8609ab4b8394"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga68916e729e55d513f88ffafbadddb770"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga68916e729e55d513f88ffafbadddb770">VmaTotalStatistics</a></td></tr>
+<tr class="memdesc:ga68916e729e55d513f88ffafbadddb770"><td class="mdescLeft">&#160;</td><td class="mdescRight">General statistics from current state of the Allocator - total memory usage across all memory heaps and types.  <a href="group__group__stats.html#ga68916e729e55d513f88ffafbadddb770">More...</a><br /></td></tr>
+<tr class="separator:ga68916e729e55d513f88ffafbadddb770"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa078667e71b1ef24e87a6a30d128381d"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_budget.html">VmaBudget</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#gaa078667e71b1ef24e87a6a30d128381d">VmaBudget</a></td></tr>
+<tr class="memdesc:gaa078667e71b1ef24e87a6a30d128381d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Statistics of current memory usage and available budget for a specific memory heap.  <a href="group__group__stats.html#gaa078667e71b1ef24e87a6a30d128381d">More...</a><br /></td></tr>
+<tr class="separator:gaa078667e71b1ef24e87a6a30d128381d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga36f3484de7aa6cd6edc4de9edfa0ff59"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59">vmaCalculateStatistics</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a> *pStats)</td></tr>
+<tr class="memdesc:ga36f3484de7aa6cd6edc4de9edfa0ff59"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics from current state of the Allocator.  <a href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59">More...</a><br /></td></tr>
+<tr class="separator:ga36f3484de7aa6cd6edc4de9edfa0ff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7">vmaGetHeapBudgets</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_budget.html">VmaBudget</a> *pBudgets)</td></tr>
+<tr class="memdesc:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves information about current memory usage and budget for all memory heaps.  <a href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7">More...</a><br /></td></tr>
+<tr class="separator:ga9f88db9d46a432c0ad7278cecbc5eaa7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga34d8e7d83774eed0caee5c5ae88e217d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d">vmaGetPoolStatistics</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, <a class="el" href="struct_vma_statistics.html">VmaStatistics</a> *pPoolStats)</td></tr>
+<tr class="memdesc:ga34d8e7d83774eed0caee5c5ae88e217d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <a href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d">More...</a><br /></td></tr>
+<tr class="separator:ga34d8e7d83774eed0caee5c5ae88e217d"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga50ba0eb25d2b363b792be4645ca7a380"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380">vmaCalculatePoolStatistics</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, <a class="el" href="struct_vma_pool.html">VmaPool</a> pool, <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> *pPoolStats)</td></tr>
+<tr class="memdesc:ga50ba0eb25d2b363b792be4645ca7a380"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves detailed statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object.  <a href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380">More...</a><br /></td></tr>
+<tr class="separator:ga50ba0eb25d2b363b792be4645ca7a380"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga52d810e1222c592e5d80556ad005f1e6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga52d810e1222c592e5d80556ad005f1e6">vmaBuildVirtualBlockStatsString</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, char **ppStatsString, VkBool32 detailedMap)</td></tr>
+<tr class="memdesc:ga52d810e1222c592e5d80556ad005f1e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds and returns a null-terminated string in JSON format with information about given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__stats.html#ga52d810e1222c592e5d80556ad005f1e6">More...</a><br /></td></tr>
+<tr class="separator:ga52d810e1222c592e5d80556ad005f1e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga47fb8d8aa69df4a7c23a9719b4080623"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga47fb8d8aa69df4a7c23a9719b4080623">vmaFreeVirtualBlockStatsString</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, char *pStatsString)</td></tr>
+<tr class="memdesc:ga47fb8d8aa69df4a7c23a9719b4080623"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees a string returned by <a class="el" href="group__group__stats.html#ga52d810e1222c592e5d80556ad005f1e6" title="Builds and returns a null-terminated string in JSON format with information about given VmaVirtualBlo...">vmaBuildVirtualBlockStatsString()</a>.  <a href="group__group__stats.html#ga47fb8d8aa69df4a7c23a9719b4080623">More...</a><br /></td></tr>
+<tr class="separator:ga47fb8d8aa69df4a7c23a9719b4080623"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0">vmaBuildStatsString</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, char **ppStatsString, VkBool32 detailedMap)</td></tr>
+<tr class="memdesc:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Builds and returns statistics as a null-terminated string in JSON format.  <a href="group__group__stats.html#gaa4fee7eb5253377599ef4fd38c93c2a0">More...</a><br /></td></tr>
+<tr class="separator:gaa4fee7eb5253377599ef4fd38c93c2a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3104eb30d8122c84dd8541063f145288"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__stats.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString</a> (<a class="el" href="struct_vma_allocator.html">VmaAllocator</a> allocator, char *pStatsString)</td></tr>
+<tr class="separator:ga3104eb30d8122c84dd8541063f145288"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p >API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. See documentation chapter: <a class="el" href="statistics.html">Statistics</a>. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="gaa078667e71b1ef24e87a6a30d128381d" name="gaa078667e71b1ef24e87a6a30d128381d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa078667e71b1ef24e87a6a30d128381d">&#9670;&nbsp;</a></span>VmaBudget</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_budget.html">VmaBudget</a> <a class="el" href="struct_vma_budget.html">VmaBudget</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Statistics of current memory usage and available budget for a specific memory heap. </p>
+<p >These are fast to calculate. See function <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>. </p>
+
+</div>
+</div>
+<a id="ga9ab0c535a6ca655dc63b8609ab4b8394" name="ga9ab0c535a6ca655dc63b8609ab4b8394"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9ab0c535a6ca655dc63b8609ab4b8394">&#9670;&nbsp;</a></span>VmaDetailedStatistics</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>More detailed statistics than <a class="el" href="struct_vma_statistics.html" title="Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool,...">VmaStatistics</a>. </p>
+<p >These are slower to calculate. Use for debugging purposes. See functions: <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>, <a class="el" href="group__group__stats.html#ga50ba0eb25d2b363b792be4645ca7a380" title="Retrieves detailed statistics of existing VmaPool object.">vmaCalculatePoolStatistics()</a>.</p>
+<p >Previous version of the statistics API provided averages, but they have been removed because they can be easily calculated as:</p>
+<div class="fragment"><div class="line">VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;</div>
+<div class="line">VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;</div>
+<div class="line">VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;</div>
+</div><!-- fragment --> 
+</div>
+</div>
+<a id="gac94bd1a382a3922ddc8de3af4d3ddd06" name="gac94bd1a382a3922ddc8de3af4d3ddd06"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac94bd1a382a3922ddc8de3af4d3ddd06">&#9670;&nbsp;</a></span>VmaStatistics</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_statistics.html">VmaStatistics</a> <a class="el" href="struct_vma_statistics.html">VmaStatistics</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total. </p>
+<p >These are fast to calculate. See functions: <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>, <a class="el" href="group__group__stats.html#ga34d8e7d83774eed0caee5c5ae88e217d" title="Retrieves statistics of existing VmaPool object.">vmaGetPoolStatistics()</a>. </p>
+
+</div>
+</div>
+<a id="ga68916e729e55d513f88ffafbadddb770" name="ga68916e729e55d513f88ffafbadddb770"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga68916e729e55d513f88ffafbadddb770">&#9670;&nbsp;</a></span>VmaTotalStatistics</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a> <a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>General statistics from current state of the Allocator - total memory usage across all memory heaps and types. </p>
+<p >These are slower to calculate. Use for debugging purposes. See function <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="gaa4fee7eb5253377599ef4fd38c93c2a0" name="gaa4fee7eb5253377599ef4fd38c93c2a0"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gaa4fee7eb5253377599ef4fd38c93c2a0">&#9670;&nbsp;</a></span>vmaBuildStatsString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaBuildStatsString </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">char **&#160;</td>
+          <td class="paramname"><em>ppStatsString</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBool32&#160;</td>
+          <td class="paramname"><em>detailedMap</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Builds and returns statistics as a null-terminated string in JSON format. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">ppStatsString</td><td>Must be freed using <a class="el" href="group__group__stats.html#ga3104eb30d8122c84dd8541063f145288">vmaFreeStatsString()</a> function. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">detailedMap</td><td></td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+<a id="ga52d810e1222c592e5d80556ad005f1e6" name="ga52d810e1222c592e5d80556ad005f1e6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga52d810e1222c592e5d80556ad005f1e6">&#9670;&nbsp;</a></span>vmaBuildVirtualBlockStatsString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaBuildVirtualBlockStatsString </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">char **&#160;</td>
+          <td class="paramname"><em>ppStatsString</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkBool32&#160;</td>
+          <td class="paramname"><em>detailedMap</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Builds and returns a null-terminated string in JSON format with information about given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">virtualBlock</td><td>Virtual block. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">ppStatsString</td><td>Returned string. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">detailedMap</td><td>Pass <code>VK_FALSE</code> to only obtain statistics as returned by <a class="el" href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098" title="Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVir...">vmaCalculateVirtualBlockStatistics()</a>. Pass <code>VK_TRUE</code> to also obtain full list of allocations and free spaces.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>Returned string must be freed using <a class="el" href="group__group__stats.html#ga47fb8d8aa69df4a7c23a9719b4080623" title="Frees a string returned by vmaBuildVirtualBlockStatsString().">vmaFreeVirtualBlockStatsString()</a>. </p>
+
+</div>
+</div>
+<a id="ga50ba0eb25d2b363b792be4645ca7a380" name="ga50ba0eb25d2b363b792be4645ca7a380"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga50ba0eb25d2b363b792be4645ca7a380">&#9670;&nbsp;</a></span>vmaCalculatePoolStatistics()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaCalculatePoolStatistics </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> *&#160;</td>
+          <td class="paramname"><em>pPoolStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Retrieves detailed statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool object. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pPoolStats</td><td>Statistics of specified pool. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+<a id="ga36f3484de7aa6cd6edc4de9edfa0ff59" name="ga36f3484de7aa6cd6edc4de9edfa0ff59"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga36f3484de7aa6cd6edc4de9edfa0ff59">&#9670;&nbsp;</a></span>vmaCalculateStatistics()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaCalculateStatistics </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_total_statistics.html">VmaTotalStatistics</a> *&#160;</td>
+          <td class="paramname"><em>pStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Retrieves statistics from current state of the Allocator. </p>
+<p >This function is called "calculate" not "get" because it has to traverse all internal data structures, so it may be quite slow. Use it for debugging purposes. For faster but more brief statistics suitable to be called every frame or every allocation, use <a class="el" href="group__group__stats.html#ga9f88db9d46a432c0ad7278cecbc5eaa7" title="Retrieves information about current memory usage and budget for all memory heaps.">vmaGetHeapBudgets()</a>.</p>
+<p >Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
+
+</div>
+</div>
+<a id="ga3104eb30d8122c84dd8541063f145288" name="ga3104eb30d8122c84dd8541063f145288"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3104eb30d8122c84dd8541063f145288">&#9670;&nbsp;</a></span>vmaFreeStatsString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaFreeStatsString </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">char *&#160;</td>
+          <td class="paramname"><em>pStatsString</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga47fb8d8aa69df4a7c23a9719b4080623" name="ga47fb8d8aa69df4a7c23a9719b4080623"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga47fb8d8aa69df4a7c23a9719b4080623">&#9670;&nbsp;</a></span>vmaFreeVirtualBlockStatsString()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaFreeVirtualBlockStatsString </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">char *&#160;</td>
+          <td class="paramname"><em>pStatsString</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Frees a string returned by <a class="el" href="group__group__stats.html#ga52d810e1222c592e5d80556ad005f1e6" title="Builds and returns a null-terminated string in JSON format with information about given VmaVirtualBlo...">vmaBuildVirtualBlockStatsString()</a>. </p>
+
+</div>
+</div>
+<a id="ga9f88db9d46a432c0ad7278cecbc5eaa7" name="ga9f88db9d46a432c0ad7278cecbc5eaa7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga9f88db9d46a432c0ad7278cecbc5eaa7">&#9670;&nbsp;</a></span>vmaGetHeapBudgets()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetHeapBudgets </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_budget.html">VmaBudget</a> *&#160;</td>
+          <td class="paramname"><em>pBudgets</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Retrieves information about current memory usage and budget for all memory heaps. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td></td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pBudgets</td><td>Must point to array with number of elements at least equal to number of memory heaps in physical device used.</td></tr>
+  </table>
+  </dd>
+</dl>
+<p>This function is called "get" not "calculate" because it is very fast, suitable to be called every frame or every allocation. For more detailed statistics use <a class="el" href="group__group__stats.html#ga36f3484de7aa6cd6edc4de9edfa0ff59" title="Retrieves statistics from current state of the Allocator.">vmaCalculateStatistics()</a>.</p>
+<p >Note that when using allocator from multiple threads, returned information may immediately become outdated. </p>
+
+</div>
+</div>
+<a id="ga34d8e7d83774eed0caee5c5ae88e217d" name="ga34d8e7d83774eed0caee5c5ae88e217d"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga34d8e7d83774eed0caee5c5ae88e217d">&#9670;&nbsp;</a></span>vmaGetPoolStatistics()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetPoolStatistics </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_allocator.html">VmaAllocator</a>&#160;</td>
+          <td class="paramname"><em>allocator</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_pool.html">VmaPool</a>&#160;</td>
+          <td class="paramname"><em>pool</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_statistics.html">VmaStatistics</a> *&#160;</td>
+          <td class="paramname"><em>pPoolStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Retrieves statistics of existing <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a> object. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">allocator</td><td>Allocator object. </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pool</td><td>Pool object. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pPoolStats</td><td>Statistics of specified pool. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+</div><!-- contents -->
+<!-- start footer part -->
+<hr class="footer"/><address class="footer"><small>
+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
+</small></address>
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src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/group__group__virtual.html

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+<table cellspacing="0" cellpadding="0">
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+ <tr id="projectrow">
+  <td id="projectalign">
+   <div id="projectname">Vulkan Memory Allocator
+   </div>
+  </td>
+ </tr>
+ </tbody>
+</table>
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+<!-- Generated by Doxygen 1.9.3 -->
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+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+<div class="header">
+  <div class="summary">
+<a href="#nested-classes">Classes</a> &#124;
+<a href="#typedef-members">Typedefs</a> &#124;
+<a href="#enum-members">Enumerations</a> &#124;
+<a href="#func-members">Functions</a>  </div>
+  <div class="headertitle"><div class="title">Virtual allocator</div></div>
+</div><!--header-->
+<div class="contents">
+
+<p>API elements related to the mechanism of <a class="el" href="virtual_allocator.html">Virtual allocator</a> - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory.  
+<a href="#details">More...</a></p>
+<table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
+Classes</h2></td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <a href="struct_vma_virtual_block_create_info.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <a href="struct_vma_virtual_allocation_create_info.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <a href="struct_vma_virtual_allocation_info.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents single memory allocation done inside <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="struct_vma_virtual_allocation.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a></td></tr>
+<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.  <a href="struct_vma_virtual_block.html#details">More...</a><br /></td></tr>
+<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
+Typedefs</h2></td></tr>
+<tr class="memitem:ga0860ba1c0a67178fae4aecb63a78573e"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga0860ba1c0a67178fae4aecb63a78573e">VmaVirtualBlockCreateFlagBits</a></td></tr>
+<tr class="memdesc:ga0860ba1c0a67178fae4aecb63a78573e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga0860ba1c0a67178fae4aecb63a78573e">More...</a><br /></td></tr>
+<tr class="separator:ga0860ba1c0a67178fae4aecb63a78573e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga4e49c2f0ab7f6b4868833e5bac78d91e">VmaVirtualBlockCreateFlags</a></td></tr>
+<tr class="memdesc:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca" title="Flags to be passed as VmaVirtualBlockCreateInfo::flags.">VmaVirtualBlockCreateFlagBits</a>.  <a href="group__group__virtual.html#ga4e49c2f0ab7f6b4868833e5bac78d91e">More...</a><br /></td></tr>
+<tr class="separator:ga4e49c2f0ab7f6b4868833e5bac78d91e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga936815e64946a6b6d812d08d10184c23"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga936815e64946a6b6d812d08d10184c23">VmaVirtualAllocationCreateFlagBits</a></td></tr>
+<tr class="memdesc:ga936815e64946a6b6d812d08d10184c23"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga936815e64946a6b6d812d08d10184c23">More...</a><br /></td></tr>
+<tr class="separator:ga936815e64946a6b6d812d08d10184c23"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gae96ffc099bf898257fb19e9410ed08a7"><td class="memItemLeft" align="right" valign="top">typedef VkFlags&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gae96ffc099bf898257fb19e9410ed08a7">VmaVirtualAllocationCreateFlags</a></td></tr>
+<tr class="memdesc:gae96ffc099bf898257fb19e9410ed08a7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6" title="Flags to be passed as VmaVirtualAllocationCreateInfo::flags.">VmaVirtualAllocationCreateFlagBits</a>.  <a href="group__group__virtual.html#gae96ffc099bf898257fb19e9410ed08a7">More...</a><br /></td></tr>
+<tr class="separator:gae96ffc099bf898257fb19e9410ed08a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga4753d42d40217a3a652a3cdf253ad773"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga4753d42d40217a3a652a3cdf253ad773">VmaVirtualBlockCreateInfo</a></td></tr>
+<tr class="memdesc:ga4753d42d40217a3a652a3cdf253ad773"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>.  <a href="group__group__virtual.html#ga4753d42d40217a3a652a3cdf253ad773">More...</a><br /></td></tr>
+<tr class="separator:ga4753d42d40217a3a652a3cdf253ad773"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gac3c90d80bedc6847a41b82d0e2158c9e">VmaVirtualAllocationCreateInfo</a></td></tr>
+<tr class="memdesc:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>.  <a href="group__group__virtual.html#gac3c90d80bedc6847a41b82d0e2158c9e">More...</a><br /></td></tr>
+<tr class="separator:gac3c90d80bedc6847a41b82d0e2158c9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga75bc33ff7cf18c98e101f570dc2a5ebc">VmaVirtualAllocationInfo</a></td></tr>
+<tr class="memdesc:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>.  <a href="group__group__virtual.html#ga75bc33ff7cf18c98e101f570dc2a5ebc">More...</a><br /></td></tr>
+<tr class="separator:ga75bc33ff7cf18c98e101f570dc2a5ebc"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
+Enumerations</h2></td></tr>
+<tr class="memitem:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a> { <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96">VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT</a> = 0x00000001
+, <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844">VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK</a>
+, <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaa5fc0d333c3d5687a8bbf57df9b377a87">VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+ }</td></tr>
+<tr class="memdesc:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">More...</a><br /></td></tr>
+<tr class="separator:ga88bcf8c1cd3bb1610ff7343811c65bca"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a> { <br />
+&#160;&#160;<a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6a9524a329a55b5ec390d57d90b67ad78e">VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT</a> = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
+, <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6ae2a9591a62b5e3b1bdcbc81c6188a1bf">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT
+, <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6a562d10a46012719d33167d3dc5dbbf9b">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
+, <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6a3bb82d2aedd587a64846a1d7778852e6">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT</a> = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT
+, <br />
+&#160;&#160;<a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3">VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK</a> = VMA_ALLOCATION_CREATE_STRATEGY_MASK
+, <a class="el" href="group__group__virtual.html#gga2e9c64d405b14156fea7e10c4ad06cb6ac1163c03ea837fa663462dc286d6a1a9">VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM</a> = 0x7FFFFFFF
+<br />
+ }</td></tr>
+<tr class="memdesc:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>.  <a href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">More...</a><br /></td></tr>
+<tr class="separator:ga2e9c64d405b14156fea7e10c4ad06cb6"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table><table class="memberdecls">
+<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
+Functions</h2></td></tr>
+<tr class="memitem:ga565936f8d98d225b536a2d9703bc7676"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga565936f8d98d225b536a2d9703bc7676">VK_DEFINE_NON_DISPATCHABLE_HANDLE</a> (<a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a>)</td></tr>
+<tr class="separator:ga565936f8d98d225b536a2d9703bc7676"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gab585754076877265fdae33e5c40ef13b"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b">vmaCreateVirtualBlock</a> (const <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> *pVirtualBlock)</td></tr>
+<tr class="memdesc:gab585754076877265fdae33e5c40ef13b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates new <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <a href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b">More...</a><br /></td></tr>
+<tr class="separator:gab585754076877265fdae33e5c40ef13b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga3795f7783ae2c182cede067d656f66a5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5">vmaDestroyVirtualBlock</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
+<tr class="memdesc:ga3795f7783ae2c182cede067d656f66a5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object.  <a href="group__group__virtual.html#ga3795f7783ae2c182cede067d656f66a5">More...</a><br /></td></tr>
+<tr class="separator:ga3795f7783ae2c182cede067d656f66a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memItemLeft" align="right" valign="top">VkBool32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#gacd53b5b1d23f8fcbad692ccfdc1811f1">vmaIsVirtualBlockEmpty</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
+<tr class="memdesc:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true of the <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is empty - contains 0 virtual allocations and has all its space available for new allocations.  <a href="group__group__virtual.html#gacd53b5b1d23f8fcbad692ccfdc1811f1">More...</a><br /></td></tr>
+<tr class="separator:gacd53b5b1d23f8fcbad692ccfdc1811f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa">vmaGetVirtualAllocationInfo</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> allocation, <a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a> *pVirtualAllocInfo)</td></tr>
+<tr class="memdesc:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns information about a specific virtual allocation within a virtual block, like its size and <code>pUserData</code> pointer.  <a href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa">More...</a><br /></td></tr>
+<tr class="separator:ga8ee14ceb1fe033ec84d8aa29e1f75afa"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memItemLeft" align="right" valign="top">VkResult&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01">vmaVirtualAllocate</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, const <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> *pCreateInfo, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> *pAllocation, VkDeviceSize *pOffset)</td></tr>
+<tr class="memdesc:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allocates new virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01">More...</a><br /></td></tr>
+<tr class="separator:ga6b7cdcc1c3e5103c323fedc4e1319e01"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga09fc688c0c3653ff23723b037e5d5033"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033">vmaVirtualFree</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> allocation)</td></tr>
+<tr class="memdesc:ga09fc688c0c3653ff23723b037e5d5033"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033">More...</a><br /></td></tr>
+<tr class="separator:ga09fc688c0c3653ff23723b037e5d5033"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga5eda6f55919fb05bd2f56a112590c571"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga5eda6f55919fb05bd2f56a112590c571">vmaClearVirtualBlock</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock)</td></tr>
+<tr class="memdesc:ga5eda6f55919fb05bd2f56a112590c571"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frees all virtual allocations inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__virtual.html#ga5eda6f55919fb05bd2f56a112590c571">More...</a><br /></td></tr>
+<tr class="separator:ga5eda6f55919fb05bd2f56a112590c571"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga001ea1850458a4062b829e09c303fca2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga001ea1850458a4062b829e09c303fca2">vmaSetVirtualAllocationUserData</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> allocation, void *pUserData)</td></tr>
+<tr class="memdesc:ga001ea1850458a4062b829e09c303fca2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Changes custom pointer associated with given virtual allocation.  <a href="group__group__virtual.html#ga001ea1850458a4062b829e09c303fca2">More...</a><br /></td></tr>
+<tr class="separator:ga001ea1850458a4062b829e09c303fca2"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga2902aa3130866afcc64bb5f984113db3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga2902aa3130866afcc64bb5f984113db3">vmaGetVirtualBlockStatistics</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_statistics.html">VmaStatistics</a> *pStats)</td></tr>
+<tr class="memdesc:ga2902aa3130866afcc64bb5f984113db3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculates and returns statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__virtual.html#ga2902aa3130866afcc64bb5f984113db3">More...</a><br /></td></tr>
+<tr class="separator:ga2902aa3130866afcc64bb5f984113db3"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr class="memitem:ga93c5741bca44b43e5b849cacbd616098"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098">vmaCalculateVirtualBlockStatistics</a> (<a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> virtualBlock, <a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> *pStats)</td></tr>
+<tr class="memdesc:ga93c5741bca44b43e5b849cacbd616098"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculates and returns detailed statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>.  <a href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098">More...</a><br /></td></tr>
+<tr class="separator:ga93c5741bca44b43e5b849cacbd616098"><td class="memSeparator" colspan="2">&#160;</td></tr>
+</table>
+<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<p >API elements related to the mechanism of <a class="el" href="virtual_allocator.html">Virtual allocator</a> - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory. </p>
+<h2 class="groupheader">Typedef Documentation</h2>
+<a id="ga936815e64946a6b6d812d08d10184c23" name="ga936815e64946a6b6d812d08d10184c23"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga936815e64946a6b6d812d08d10184c23">&#9670;&nbsp;</a></span>VmaVirtualAllocationCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a> <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. </p>
+
+</div>
+</div>
+<a id="gae96ffc099bf898257fb19e9410ed08a7" name="gae96ffc099bf898257fb19e9410ed08a7"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gae96ffc099bf898257fb19e9410ed08a7">&#9670;&nbsp;</a></span>VmaVirtualAllocationCreateFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__virtual.html#gae96ffc099bf898257fb19e9410ed08a7">VmaVirtualAllocationCreateFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6" title="Flags to be passed as VmaVirtualAllocationCreateInfo::flags.">VmaVirtualAllocationCreateFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="gac3c90d80bedc6847a41b82d0e2158c9e" name="gac3c90d80bedc6847a41b82d0e2158c9e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gac3c90d80bedc6847a41b82d0e2158c9e">&#9670;&nbsp;</a></span>VmaVirtualAllocationCreateInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters of created virtual allocation to be passed to <a class="el" href="group__group__virtual.html#ga6b7cdcc1c3e5103c323fedc4e1319e01" title="Allocates new virtual allocation inside given VmaVirtualBlock.">vmaVirtualAllocate()</a>. </p>
+
+</div>
+</div>
+<a id="ga75bc33ff7cf18c98e101f570dc2a5ebc" name="ga75bc33ff7cf18c98e101f570dc2a5ebc"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga75bc33ff7cf18c98e101f570dc2a5ebc">&#9670;&nbsp;</a></span>VmaVirtualAllocationInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a> <a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters of an existing virtual allocation, returned by <a class="el" href="group__group__virtual.html#ga8ee14ceb1fe033ec84d8aa29e1f75afa" title="Returns information about a specific virtual allocation within a virtual block, like its size and pUs...">vmaGetVirtualAllocationInfo()</a>. </p>
+
+</div>
+</div>
+<a id="ga0860ba1c0a67178fae4aecb63a78573e" name="ga0860ba1c0a67178fae4aecb63a78573e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga0860ba1c0a67178fae4aecb63a78573e">&#9670;&nbsp;</a></span>VmaVirtualBlockCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef enum <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a> <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. </p>
+
+</div>
+</div>
+<a id="ga4e49c2f0ab7f6b4868833e5bac78d91e" name="ga4e49c2f0ab7f6b4868833e5bac78d91e"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4e49c2f0ab7f6b4868833e5bac78d91e">&#9670;&nbsp;</a></span>VmaVirtualBlockCreateFlags</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef VkFlags <a class="el" href="group__group__virtual.html#ga4e49c2f0ab7f6b4868833e5bac78d91e">VmaVirtualBlockCreateFlags</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. See <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca" title="Flags to be passed as VmaVirtualBlockCreateInfo::flags.">VmaVirtualBlockCreateFlagBits</a>. </p>
+
+</div>
+</div>
+<a id="ga4753d42d40217a3a652a3cdf253ad773" name="ga4753d42d40217a3a652a3cdf253ad773"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga4753d42d40217a3a652a3cdf253ad773">&#9670;&nbsp;</a></span>VmaVirtualBlockCreateInfo</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">typedef struct <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a> <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Parameters of created <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object to be passed to <a class="el" href="group__group__virtual.html#gab585754076877265fdae33e5c40ef13b" title="Creates new VmaVirtualBlock object.">vmaCreateVirtualBlock()</a>. </p>
+
+</div>
+</div>
+<h2 class="groupheader">Enumeration Type Documentation</h2>
+<a id="ga2e9c64d405b14156fea7e10c4ad06cb6" name="ga2e9c64d405b14156fea7e10c4ad06cb6"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2e9c64d405b14156fea7e10c4ad06cb6">&#9670;&nbsp;</a></span>VmaVirtualAllocationCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__virtual.html#ga2e9c64d405b14156fea7e10c4ad06cb6">VmaVirtualAllocationCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_allocation_create_info.html#ab10e16956cc4bf20ced9de77d1129ea4" title="Use combination of VmaVirtualAllocationCreateFlagBits.">VmaVirtualAllocationCreateInfo::flags</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6a9524a329a55b5ec390d57d90b67ad78e" name="gga2e9c64d405b14156fea7e10c4ad06cb6a9524a329a55b5ec390d57d90b67ad78e"></a>VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT&#160;</td><td class="fielddoc"><p >Allocation will be created from upper stack in a double stack pool. </p>
+<p >This flag is only allowed for virtual blocks created with <a class="el" href="group__group__virtual.html#gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96" title="Enables alternative, linear allocation algorithm in this virtual block.">VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT</a> flag. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6ae2a9591a62b5e3b1bdcbc81c6188a1bf" name="gga2e9c64d405b14156fea7e10c4ad06cb6ae2a9591a62b5e3b1bdcbc81c6188a1bf"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that tries to minimize memory usage. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6a562d10a46012719d33167d3dc5dbbf9b" name="gga2e9c64d405b14156fea7e10c4ad06cb6a562d10a46012719d33167d3dc5dbbf9b"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that tries to minimize allocation time. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6a3bb82d2aedd587a64846a1d7778852e6" name="gga2e9c64d405b14156fea7e10c4ad06cb6a3bb82d2aedd587a64846a1d7778852e6"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT&#160;</td><td class="fielddoc"><p >Allocation strategy that chooses always the lowest offset in available space. This is not the most efficient strategy but achieves highly packed data. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3" name="gga2e9c64d405b14156fea7e10c4ad06cb6ac5b5e45c335368d18df59c9f27df17e3"></a>VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK&#160;</td><td class="fielddoc"><p >A bit mask to extract only <code>STRATEGY</code> bits from entire set of flags. </p>
+<p >These strategy flags are binary compatible with equivalent flags in <a class="el" href="group__group__alloc.html#gad9889c10c798b040d59c92f257cae597" title="Flags to be passed as VmaAllocationCreateInfo::flags.">VmaAllocationCreateFlagBits</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga2e9c64d405b14156fea7e10c4ad06cb6ac1163c03ea837fa663462dc286d6a1a9" name="gga2e9c64d405b14156fea7e10c4ad06cb6ac1163c03ea837fa663462dc286d6a1a9"></a>VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<a id="ga88bcf8c1cd3bb1610ff7343811c65bca" name="ga88bcf8c1cd3bb1610ff7343811c65bca"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga88bcf8c1cd3bb1610ff7343811c65bca">&#9670;&nbsp;</a></span>VmaVirtualBlockCreateFlagBits</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">enum <a class="el" href="group__group__virtual.html#ga88bcf8c1cd3bb1610ff7343811c65bca">VmaVirtualBlockCreateFlagBits</a></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Flags to be passed as <a class="el" href="struct_vma_virtual_block_create_info.html#aaab9bf7e2d228c02ab6d90a72a6e6912" title="Use combination of VmaVirtualBlockCreateFlagBits.">VmaVirtualBlockCreateInfo::flags</a>. </p>
+<table class="fieldtable">
+<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96" name="gga88bcf8c1cd3bb1610ff7343811c65bcaae6423e2fa2f3c9211b21c819e3f10f96"></a>VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT&#160;</td><td class="fielddoc"><p >Enables alternative, linear allocation algorithm in this virtual block. </p>
+<p >Specify this flag to enable linear allocation algorithm, which always creates new allocations after last one and doesn't reuse space from allocations freed in between. It trades memory consumption for simplified algorithm and data structure, which has better performance and uses less memory for metadata.</p>
+<p >By using this flag, you can achieve behavior of free-at-once, stack, ring buffer, and double stack. For details, see documentation chapter <a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a>. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844" name="gga88bcf8c1cd3bb1610ff7343811c65bcaaf9487467136e1a9e371894dc3a7c4844"></a>VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK&#160;</td><td class="fielddoc"><p >Bit mask to extract only <code>ALGORITHM</code> bits from entire set of flags. </p>
+</td></tr>
+<tr><td class="fieldname"><a id="gga88bcf8c1cd3bb1610ff7343811c65bcaa5fc0d333c3d5687a8bbf57df9b377a87" name="gga88bcf8c1cd3bb1610ff7343811c65bcaa5fc0d333c3d5687a8bbf57df9b377a87"></a>VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM&#160;</td><td class="fielddoc"></td></tr>
+</table>
+
+</div>
+</div>
+<h2 class="groupheader">Function Documentation</h2>
+<a id="ga565936f8d98d225b536a2d9703bc7676" name="ga565936f8d98d225b536a2d9703bc7676"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga565936f8d98d225b536a2d9703bc7676">&#9670;&nbsp;</a></span>VK_DEFINE_NON_DISPATCHABLE_HANDLE()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VK_DEFINE_NON_DISPATCHABLE_HANDLE </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a>&#160;</td>
+          <td class="paramname"></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+</div>
+</div>
+<a id="ga93c5741bca44b43e5b849cacbd616098" name="ga93c5741bca44b43e5b849cacbd616098"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga93c5741bca44b43e5b849cacbd616098">&#9670;&nbsp;</a></span>vmaCalculateVirtualBlockStatistics()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaCalculateVirtualBlockStatistics </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_detailed_statistics.html">VmaDetailedStatistics</a> *&#160;</td>
+          <td class="paramname"><em>pStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Calculates and returns detailed statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<p >This function is slow to call. Use for debugging purposes. For less detailed statistics, see <a class="el" href="group__group__virtual.html#ga2902aa3130866afcc64bb5f984113db3" title="Calculates and returns statistics about virtual allocations and memory usage in given VmaVirtualBlock...">vmaGetVirtualBlockStatistics()</a>. </p>
+
+</div>
+</div>
+<a id="ga5eda6f55919fb05bd2f56a112590c571" name="ga5eda6f55919fb05bd2f56a112590c571"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga5eda6f55919fb05bd2f56a112590c571">&#9670;&nbsp;</a></span>vmaClearVirtualBlock()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaClearVirtualBlock </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Frees all virtual allocations inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<p >You must either call this function or free each virtual allocation individually with <a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a> before destroying a virtual block. Otherwise, an assert is called.</p>
+<p >If you keep pointer to some additional metadata associated with your virtual allocation in its <code>pUserData</code>, don't forget to free it as well. </p>
+
+</div>
+</div>
+<a id="gab585754076877265fdae33e5c40ef13b" name="gab585754076877265fdae33e5c40ef13b"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gab585754076877265fdae33e5c40ef13b">&#9670;&nbsp;</a></span>vmaCreateVirtualBlock()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaCreateVirtualBlock </td>
+          <td>(</td>
+          <td class="paramtype">const <a class="el" href="struct_vma_virtual_block_create_info.html">VmaVirtualBlockCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a> *&#160;</td>
+          <td class="paramname"><em>pVirtualBlock</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Creates new <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object. </p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters for creation. </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pVirtualBlock</td><td>Returned virtual block object or <code>VMA_NULL</code> if creation failed. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+<a id="ga3795f7783ae2c182cede067d656f66a5" name="ga3795f7783ae2c182cede067d656f66a5"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga3795f7783ae2c182cede067d656f66a5">&#9670;&nbsp;</a></span>vmaDestroyVirtualBlock()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaDestroyVirtualBlock </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Destroys <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> object. </p>
+<p >Please note that you should consciously handle virtual allocations that could remain unfreed in the block. You should either free them individually using <a class="el" href="group__group__virtual.html#ga09fc688c0c3653ff23723b037e5d5033" title="Frees virtual allocation inside given VmaVirtualBlock.">vmaVirtualFree()</a> or call <a class="el" href="group__group__virtual.html#ga5eda6f55919fb05bd2f56a112590c571" title="Frees all virtual allocations inside given VmaVirtualBlock.">vmaClearVirtualBlock()</a> if you are sure this is what you want. If you do neither, an assert is called.</p>
+<p >If you keep pointers to some additional metadata associated with your virtual allocations in their <code>pUserData</code>, don't forget to free them. </p>
+
+</div>
+</div>
+<a id="ga8ee14ceb1fe033ec84d8aa29e1f75afa" name="ga8ee14ceb1fe033ec84d8aa29e1f75afa"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga8ee14ceb1fe033ec84d8aa29e1f75afa">&#9670;&nbsp;</a></span>vmaGetVirtualAllocationInfo()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetVirtualAllocationInfo </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation_info.html">VmaVirtualAllocationInfo</a> *&#160;</td>
+          <td class="paramname"><em>pVirtualAllocInfo</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Returns information about a specific virtual allocation within a virtual block, like its size and <code>pUserData</code> pointer. </p>
+
+</div>
+</div>
+<a id="ga2902aa3130866afcc64bb5f984113db3" name="ga2902aa3130866afcc64bb5f984113db3"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga2902aa3130866afcc64bb5f984113db3">&#9670;&nbsp;</a></span>vmaGetVirtualBlockStatistics()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaGetVirtualBlockStatistics </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_statistics.html">VmaStatistics</a> *&#160;</td>
+          <td class="paramname"><em>pStats</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Calculates and returns statistics about virtual allocations and memory usage in given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<p >This function is fast to call. For more detailed statistics, see <a class="el" href="group__group__virtual.html#ga93c5741bca44b43e5b849cacbd616098" title="Calculates and returns detailed statistics about virtual allocations and memory usage in given VmaVir...">vmaCalculateVirtualBlockStatistics()</a>. </p>
+
+</div>
+</div>
+<a id="gacd53b5b1d23f8fcbad692ccfdc1811f1" name="gacd53b5b1d23f8fcbad692ccfdc1811f1"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#gacd53b5b1d23f8fcbad692ccfdc1811f1">&#9670;&nbsp;</a></span>vmaIsVirtualBlockEmpty()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkBool32 vmaIsVirtualBlockEmpty </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em></td><td>)</td>
+          <td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Returns true of the <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a> is empty - contains 0 virtual allocations and has all its space available for new allocations. </p>
+
+</div>
+</div>
+<a id="ga001ea1850458a4062b829e09c303fca2" name="ga001ea1850458a4062b829e09c303fca2"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga001ea1850458a4062b829e09c303fca2">&#9670;&nbsp;</a></span>vmaSetVirtualAllocationUserData()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaSetVirtualAllocationUserData </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">void *&#160;</td>
+          <td class="paramname"><em>pUserData</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Changes custom pointer associated with given virtual allocation. </p>
+
+</div>
+</div>
+<a id="ga6b7cdcc1c3e5103c323fedc4e1319e01" name="ga6b7cdcc1c3e5103c323fedc4e1319e01"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga6b7cdcc1c3e5103c323fedc4e1319e01">&#9670;&nbsp;</a></span>vmaVirtualAllocate()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">VkResult vmaVirtualAllocate </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">const <a class="el" href="struct_vma_virtual_allocation_create_info.html">VmaVirtualAllocationCreateInfo</a> *&#160;</td>
+          <td class="paramname"><em>pCreateInfo</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a> *&#160;</td>
+          <td class="paramname"><em>pAllocation</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype">VkDeviceSize *&#160;</td>
+          <td class="paramname"><em>pOffset</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Allocates new virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<p >If the allocation fails due to not enough free space available, <code>VK_ERROR_OUT_OF_DEVICE_MEMORY</code> is returned (despite the function doesn't ever allocate actual GPU memory). <code>pAllocation</code> is then set to <code>VK_NULL_HANDLE</code> and <code>pOffset</code>, if not null, it set to <code>UINT64_MAX</code>.</p>
+<dl class="params"><dt>Parameters</dt><dd>
+  <table class="params">
+    <tr><td class="paramdir"></td><td class="paramname">virtualBlock</td><td>Virtual block </td></tr>
+    <tr><td class="paramdir"></td><td class="paramname">pCreateInfo</td><td>Parameters for the allocation </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pAllocation</td><td>Returned handle of the new allocation </td></tr>
+    <tr><td class="paramdir">[out]</td><td class="paramname">pOffset</td><td>Returned offset of the new allocation. Optional, can be null. </td></tr>
+  </table>
+  </dd>
+</dl>
+
+</div>
+</div>
+<a id="ga09fc688c0c3653ff23723b037e5d5033" name="ga09fc688c0c3653ff23723b037e5d5033"></a>
+<h2 class="memtitle"><span class="permalink"><a href="#ga09fc688c0c3653ff23723b037e5d5033">&#9670;&nbsp;</a></span>vmaVirtualFree()</h2>
+
+<div class="memitem">
+<div class="memproto">
+      <table class="memname">
+        <tr>
+          <td class="memname">void vmaVirtualFree </td>
+          <td>(</td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_block.html">VmaVirtualBlock</a>&#160;</td>
+          <td class="paramname"><em>virtualBlock</em>, </td>
+        </tr>
+        <tr>
+          <td class="paramkey"></td>
+          <td></td>
+          <td class="paramtype"><a class="el" href="struct_vma_virtual_allocation.html">VmaVirtualAllocation</a>&#160;</td>
+          <td class="paramname"><em>allocation</em>&#160;</td>
+        </tr>
+        <tr>
+          <td></td>
+          <td>)</td>
+          <td></td><td></td>
+        </tr>
+      </table>
+</div><div class="memdoc">
+
+<p>Frees virtual allocation inside given <a class="el" href="struct_vma_virtual_block.html" title="Handle to a virtual block object that allows to use core allocation algorithm without allocating any ...">VmaVirtualBlock</a>. </p>
+<p >It is correct to call this function with <code>allocation == VK_NULL_HANDLE</code> - it does nothing. </p>
+
+</div>
+</div>
+</div><!-- contents -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+ 178 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/index.html

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+
+<div><div class="header">
+  <div class="headertitle"><div class="title">Vulkan Memory Allocator </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p ><b>Version 3.0.0 (2022-03-25)</b></p>
+<p >Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. <br  />
+License: MIT</p>
+<p ><b>API documentation divided into groups:</b> <a href="modules.html">Modules</a></p>
+<h1><a class="anchor" id="main_table_of_contents"></a>
+Table of contents</h1>
+<ul>
+<li><b>User guide</b><ul>
+<li><a class="el" href="quick_start.html">Quick start</a><ul>
+<li><a class="el" href="quick_start.html#quick_start_project_setup">Project setup</a></li>
+<li><a class="el" href="quick_start.html#quick_start_initialization">Initialization</a></li>
+<li><a class="el" href="quick_start.html#quick_start_resource_allocation">Resource allocation</a></li>
+</ul>
+</li>
+<li><a class="el" href="choosing_memory_type.html">Choosing memory type</a><ul>
+<li><a class="el" href="choosing_memory_type.html#choosing_memory_type_usage">Usage</a></li>
+<li><a class="el" href="choosing_memory_type.html#choosing_memory_type_required_preferred_flags">Required and preferred flags</a></li>
+<li><a class="el" href="choosing_memory_type.html#choosing_memory_type_explicit_memory_types">Explicit memory types</a></li>
+<li><a class="el" href="choosing_memory_type.html#choosing_memory_type_custom_memory_pools">Custom memory pools</a></li>
+<li><a class="el" href="choosing_memory_type.html#choosing_memory_type_dedicated_allocations">Dedicated allocations</a></li>
+</ul>
+</li>
+<li><a class="el" href="memory_mapping.html">Memory mapping</a><ul>
+<li><a class="el" href="memory_mapping.html#memory_mapping_mapping_functions">Mapping functions</a></li>
+<li><a class="el" href="memory_mapping.html#memory_mapping_persistently_mapped_memory">Persistently mapped memory</a></li>
+<li><a class="el" href="memory_mapping.html#memory_mapping_cache_control">Cache flush and invalidate</a></li>
+</ul>
+</li>
+<li><a class="el" href="staying_within_budget.html">Staying within budget</a><ul>
+<li><a class="el" href="staying_within_budget.html#staying_within_budget_querying_for_budget">Querying for budget</a></li>
+<li><a class="el" href="staying_within_budget.html#staying_within_budget_controlling_memory_usage">Controlling memory usage</a></li>
+</ul>
+</li>
+<li><a class="el" href="resource_aliasing.html">Resource aliasing (overlap)</a></li>
+<li><a class="el" href="custom_memory_pools.html">Custom memory pools</a><ul>
+<li><a class="el" href="custom_memory_pools.html#custom_memory_pools_MemTypeIndex">Choosing memory type index</a></li>
+<li><a class="el" href="custom_memory_pools.html#linear_algorithm">Linear allocation algorithm</a><ul>
+<li><a class="el" href="custom_memory_pools.html#linear_algorithm_free_at_once">Free-at-once</a></li>
+<li><a class="el" href="custom_memory_pools.html#linear_algorithm_stack">Stack</a></li>
+<li><a class="el" href="custom_memory_pools.html#linear_algorithm_double_stack">Double stack</a></li>
+<li><a class="el" href="custom_memory_pools.html#linear_algorithm_ring_buffer">Ring buffer</a></li>
+</ul>
+</li>
+</ul>
+</li>
+<li><a class="el" href="defragmentation.html">Defragmentation</a></li>
+<li><a class="el" href="statistics.html">Statistics</a><ul>
+<li><a class="el" href="statistics.html#statistics_numeric_statistics">Numeric statistics</a></li>
+<li><a class="el" href="statistics.html#statistics_json_dump">JSON dump</a></li>
+</ul>
+</li>
+<li><a class="el" href="allocation_annotation.html">Allocation names and user data</a><ul>
+<li><a class="el" href="allocation_annotation.html#allocation_user_data">Allocation user data</a></li>
+<li><a class="el" href="allocation_annotation.html#allocation_names">Allocation names</a></li>
+</ul>
+</li>
+<li><a class="el" href="virtual_allocator.html">Virtual allocator</a></li>
+<li><a class="el" href="debugging_memory_usage.html">Debugging incorrect memory usage</a><ul>
+<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_initialization">Memory initialization</a></li>
+<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_margins">Margins</a></li>
+<li><a class="el" href="debugging_memory_usage.html#debugging_memory_usage_corruption_detection">Corruption detection</a></li>
+</ul>
+</li>
+<li><a class="el" href="opengl_interop.html">OpenGL Interop</a></li>
+</ul>
+</li>
+<li><a class="el" href="usage_patterns.html">Recommended usage patterns</a><ul>
+<li><a class="el" href="usage_patterns.html#usage_patterns_gpu_only">GPU-only resource</a></li>
+<li><a class="el" href="usage_patterns.html#usage_patterns_staging_copy_upload">Staging copy for upload</a></li>
+<li><a class="el" href="usage_patterns.html#usage_patterns_readback">Readback</a></li>
+<li><a class="el" href="usage_patterns.html#usage_patterns_advanced_data_uploading">Advanced data uploading</a></li>
+<li><a class="el" href="usage_patterns.html#usage_patterns_other_use_cases">Other use cases</a></li>
+</ul>
+</li>
+<li><a class="el" href="configuration.html">Configuration</a><ul>
+<li><a class="el" href="configuration.html#config_Vulkan_functions">Pointers to Vulkan functions</a></li>
+<li><a class="el" href="configuration.html#custom_memory_allocator">Custom host memory allocator</a></li>
+<li><a class="el" href="configuration.html#allocation_callbacks">Device memory allocation callbacks</a></li>
+<li><a class="el" href="configuration.html#heap_memory_limit">Device heap memory limit</a></li>
+</ul>
+</li>
+<li><b>Extension support</b><ul>
+<li><a class="el" href="vk_khr_dedicated_allocation.html">VK_KHR_dedicated_allocation</a></li>
+<li><a class="el" href="enabling_buffer_device_address.html">Enabling buffer device address</a></li>
+<li><a class="el" href="vk_ext_memory_priority.html">VK_EXT_memory_priority</a></li>
+<li><a class="el" href="vk_amd_device_coherent_memory.html">VK_AMD_device_coherent_memory</a></li>
+</ul>
+</li>
+<li><a class="el" href="general_considerations.html">General considerations</a><ul>
+<li><a class="el" href="general_considerations.html#general_considerations_thread_safety">Thread safety</a></li>
+<li><a class="el" href="general_considerations.html#general_considerations_versioning_and_compatibility">Versioning and compatibility</a></li>
+<li><a class="el" href="general_considerations.html#general_considerations_validation_layer_warnings">Validation layer warnings</a></li>
+<li><a class="el" href="general_considerations.html#general_considerations_allocation_algorithm">Allocation algorithm</a></li>
+<li><a class="el" href="general_considerations.html#general_considerations_features_not_supported">Features not supported</a></li>
+</ul>
+</li>
+</ul>
+<h1><a class="anchor" id="main_see_also"></a>
+See also</h1>
+<ul>
+<li><a href="https://gpuopen.com/gaming-product/vulkan-memory-allocator/"><b>Product page on GPUOpen</b></a></li>
+<li><a href="https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator"><b>Source repository on GitHub</b></a> </li>
+</ul>
+</div></div><!-- PageDoc -->
+</div><!-- contents -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
+</small></address>
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+</html>

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+ 141 - 0
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+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+<title>Vulkan Memory Allocator: Memory mapping</title>
+<link href="tabs.css" rel="stylesheet" type="text/css"/>
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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
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+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Memory mapping </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >To "map memory" in Vulkan means to obtain a CPU pointer to <code>VkDeviceMemory</code>, to be able to read from it or write to it in CPU code. Mapping is possible only of memory allocated from a memory type that has <code>VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT</code> flag. Functions <code>vkMapMemory()</code>, <code>vkUnmapMemory()</code> are designed for this purpose. You can use them directly with memory allocated by this library, but it is not recommended because of following issue: Mapping the same <code>VkDeviceMemory</code> block multiple times is illegal - only one mapping at a time is allowed. This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan. Because of this, Vulkan Memory Allocator provides following facilities:</p>
+<dl class="section note"><dt>Note</dt><dd>If you want to be able to map an allocation, you need to specify one of the flags <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a> in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a>. These flags are required for an allocation to be mappable when using <a class="el" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a> or other <code>VMA_MEMORY_USAGE_AUTO*</code> enum values. For other usage values they are ignored and every such allocation made in <code>HOST_VISIBLE</code> memory type is mappable, but they can still be used for consistency.</dd></dl>
+<h1><a class="anchor" id="memory_mapping_mapping_functions"></a>
+Mapping functions</h1>
+<p >The library provides following functions for mapping of a specific <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a>: <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a>, <a class="el" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45" title="Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().">vmaUnmapMemory()</a>. They are safer and more convenient to use than standard Vulkan functions. You can map an allocation multiple times simultaneously - mapping is reference-counted internally. You can also map different allocations simultaneously regardless of whether they use the same <code>VkDeviceMemory</code> block. The way it is implemented is that the library always maps entire memory block, not just region of the allocation. For further details, see description of <a class="el" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069" title="Maps memory represented by given allocation and returns pointer to it.">vmaMapMemory()</a> function. Example:</p>
+<div class="fragment"><div class="line"><span class="comment">// Having these objects initialized:</span></div>
+<div class="line"><span class="keyword">struct </span>ConstantBuffer</div>
+<div class="line">{</div>
+<div class="line">    ...</div>
+<div class="line">};</div>
+<div class="line">ConstantBuffer constantBufferData = ...</div>
+<div class="line"> </div>
+<div class="line">VmaAllocator allocator = ...</div>
+<div class="line">VkBuffer constantBuffer = ...</div>
+<div class="line">VmaAllocation constantBufferAllocation = ...</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// You can map and fill your buffer using following code:</span></div>
+<div class="line"> </div>
+<div class="line">void* mappedData;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a>(allocator, constantBufferAllocation, &amp;mappedData);</div>
+<div class="line">memcpy(mappedData, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a>(allocator, constantBufferAllocation);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga9bc268595cb33f6ec4d519cfce81ff45"><div class="ttname"><a href="group__group__alloc.html#ga9bc268595cb33f6ec4d519cfce81ff45">vmaUnmapMemory</a></div><div class="ttdeci">void vmaUnmapMemory(VmaAllocator allocator, VmaAllocation allocation)</div><div class="ttdoc">Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gad5bd1243512d099706de88168992f069"><div class="ttname"><a href="group__group__alloc.html#gad5bd1243512d099706de88168992f069">vmaMapMemory</a></div><div class="ttdeci">VkResult vmaMapMemory(VmaAllocator allocator, VmaAllocation allocation, void **ppData)</div><div class="ttdoc">Maps memory represented by given allocation and returns pointer to it.</div></div>
+</div><!-- fragment --><p >When mapping, you may see a warning from Vulkan validation layer similar to this one:</p>
+<p ><em>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</em></p>
+<p >It happens because the library maps entire <code>VkDeviceMemory</code> block, where different types of images and buffers may end up together, especially on GPUs with unified memory like Intel. You can safely ignore it if you are sure you access only memory of the intended object that you wanted to map.</p>
+<h1><a class="anchor" id="memory_mapping_persistently_mapped_memory"></a>
+Persistently mapped memory</h1>
+<p >Kepping your memory persistently mapped is generally OK in Vulkan. You don't need to unmap it before using its data on the GPU. The library provides a special feature designed for that: Allocations made with <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> flag set in <a class="el" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b" title="Use VmaAllocationCreateFlagBits enum.">VmaAllocationCreateInfo::flags</a> stay mapped all the time, so you can just access CPU pointer to it any time without a need to call any "map" or "unmap" function. Example:</p>
+<div class="fragment"><div class="line">VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">bufCreateInfo.size = <span class="keyword">sizeof</span>(ConstantBuffer);</div>
+<div class="line">bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">flags</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> |</div>
+<div class="line">    <a class="code hl_enumvalue" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a>;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buf;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_info.html">VmaAllocationInfo</a> allocInfo;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufCreateInfo, &amp;allocCreateInfo, &amp;buf, &amp;alloc, &amp;allocInfo);</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// Buffer is already mapped. You can access its memory.</span></div>
+<div class="line">memcpy(allocInfo.<a class="code hl_variable" href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">pMappedData</a>, &amp;constantBufferData, <span class="keyword">sizeof</span>(constantBufferData));</div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:492</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f">VMA_ALLOCATION_CREATE_MAPPED_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_MAPPED_BIT</div><div class="ttdoc">Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:549</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5"><div class="ttname"><a href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a></div><div class="ttdeci">@ VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:598</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1230</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_add09658ac14fe290ace25470ddd6d41b"><div class="ttname"><a href="struct_vma_allocation_create_info.html#add09658ac14fe290ace25470ddd6d41b">VmaAllocationCreateInfo::flags</a></div><div class="ttdeci">VmaAllocationCreateFlags flags</div><div class="ttdoc">Use VmaAllocationCreateFlagBits enum.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1224</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html"><div class="ttname"><a href="struct_vma_allocation_info.html">VmaAllocationInfo</a></div><div class="ttdoc">Parameters of VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1337</div></div>
+<div class="ttc" id="astruct_vma_allocation_info_html_a5eeffbe2d2f30f53370ff14aefbadbe2"><div class="ttname"><a href="struct_vma_allocation_info.html#a5eeffbe2d2f30f53370ff14aefbadbe2">VmaAllocationInfo::pMappedData</a></div><div class="ttdeci">void * pMappedData</div><div class="ttdoc">Pointer to the beginning of this allocation as mapped data.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1379</div></div>
+</div><!-- fragment --><dl class="section note"><dt>Note</dt><dd><a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> by itself doesn't guarantee that the allocation will end up in a mappable memory type. For this, you need to also specify <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a9be224df3bfc1cfa06203aed689a30c5">VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT</a> or <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597add61238d98e20917b9a06c617763f492">VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT</a>. <a class="el" href="group__group__alloc.html#ggad9889c10c798b040d59c92f257cae597a11da372cc3a82931c5e5d6146cd9dd1f" title="Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.">VMA_ALLOCATION_CREATE_MAPPED_BIT</a> only guarantees that if the memory is <code>HOST_VISIBLE</code>, the allocation will be mapped on creation. For an example of how to make use of this fact, see section <a class="el" href="usage_patterns.html#usage_patterns_advanced_data_uploading">Advanced data uploading</a>.</dd></dl>
+<h1><a class="anchor" id="memory_mapping_cache_control"></a>
+Cache flush and invalidate</h1>
+<p >Memory in Vulkan doesn't need to be unmapped before using it on GPU, but unless a memory types has <code>VK_MEMORY_PROPERTY_HOST_COHERENT_BIT</code> flag set, you need to manually <b>invalidate</b> cache before reading of mapped pointer and <b>flush</b> cache after writing to mapped pointer. Map/unmap operations don't do that automatically. Vulkan provides following functions for this purpose <code>vkFlushMappedMemoryRanges()</code>, <code>vkInvalidateMappedMemoryRanges()</code>, but this library provides more convenient functions that refer to given allocation object: <a class="el" href="group__group__alloc.html#ga30c37c1eec6025f397be41644f48490f" title="Flushes memory of given allocation.">vmaFlushAllocation()</a>, <a class="el" href="group__group__alloc.html#gaaa8412919139ef413a4215ac6a290fae" title="Invalidates memory of given allocation.">vmaInvalidateAllocation()</a>, or multiple objects at once: <a class="el" href="group__group__alloc.html#gac3dd00da721875ed99fa8a881922bdfc" title="Flushes memory of given set of allocations.">vmaFlushAllocations()</a>, <a class="el" href="group__group__alloc.html#gab25b558d75f7378ec944a1522fdcc3c5" title="Invalidates memory of given set of allocations.">vmaInvalidateAllocations()</a>.</p>
+<p >Regions of memory specified for flush/invalidate must be aligned to <code>VkPhysicalDeviceLimits::nonCoherentAtomSize</code>. This is automatically ensured by the library. In any memory type that is <code>HOST_VISIBLE</code> but not <code>HOST_COHERENT</code>, all allocations within blocks are aligned to this value, so their offsets are always multiply of <code>nonCoherentAtomSize</code> and two different allocations never share same "line" of this size.</p>
+<p >Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA) currently provide <code>HOST_COHERENT</code> flag on all memory types that are <code>HOST_VISIBLE</code>, so on PC you may not need to bother. </p>
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+</div><!--header-->
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+<div class="textblock">Here is a list of all modules:</div><div class="directory">
+<table class="directory">
+<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__group__init.html" target="_self">Library initialization</a></td><td class="desc">API elements related to the initialization and management of the entire library, especially <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object </td></tr>
+<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__group__alloc.html" target="_self">Memory allocation</a></td><td class="desc">API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images. Most basic ones being: <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a>, <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> </td></tr>
+<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__group__virtual.html" target="_self">Virtual allocator</a></td><td class="desc">API elements related to the mechanism of <a class="el" href="virtual_allocator.html">Virtual allocator</a> - using the core allocation algorithm for user-defined purpose without allocating any real GPU memory </td></tr>
+<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="group__group__stats.html" target="_self">Statistics</a></td><td class="desc">API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format. See documentation chapter: <a class="el" href="statistics.html">Statistics</a> </td></tr>
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+  <div class="headertitle"><div class="title">OpenGL Interop </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >VMA provides some features that help with interoperability with OpenGL.</p>
+<h1><a class="anchor" id="opengl_interop_exporting_memory"></a>
+Exporting memory</h1>
+<p >If you want to attach <code>VkExportMemoryAllocateInfoKHR</code> structure to <code>pNext</code> chain of memory allocations made by the library:</p>
+<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Define and fill in your <code>VkExportMemoryAllocateInfoKHR</code> structure and attach it to <a class="el" href="struct_vma_pool_create_info.html#af0f8c58f51a2a7a0a389dc79565044d7" title="Additional pNext chain to be attached to VkMemoryAllocateInfo used for every allocation made by this ...">VmaPoolCreateInfo::pMemoryAllocateNext</a> while creating the custom pool. Please note that the structure must remain alive and unchanged for the whole lifetime of the <a class="el" href="struct_vma_pool.html" title="Represents custom memory pool.">VmaPool</a>, not only while creating it, as no copy of the structure is made, but its original pointer is used for each allocation instead.</p>
+<p >If you want to export all memory allocated by the library from certain memory types, also dedicated allocations or other allocations made from default pools, an alternative solution is to fill in <a class="el" href="struct_vma_allocator_create_info.html#ae8f0db05e5cb4c43d7713bf4a49a736b" title="Either null or a pointer to an array of external memory handle types for each Vulkan memory type.">VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes</a>. It should point to an array with <code>VkExternalMemoryHandleTypeFlagsKHR</code> to be automatically passed by the library through <code>VkExportMemoryAllocateInfoKHR</code> on each allocation made from a specific memory type. Please note that new versions of the library also support dedicated allocations created in custom pools.</p>
+<p >You should not mix these two methods in a way that allows to apply both to the same memory type. Otherwise, <code>VkExportMemoryAllocateInfoKHR</code> structure would be attached twice to the <code>pNext</code> chain of <code>VkMemoryAllocateInfo</code>.</p>
+<h1><a class="anchor" id="opengl_interop_custom_alignment"></a>
+Custom alignment</h1>
+<p >Buffers or images exported to a different API like OpenGL may require a different alignment, higher than the one used by the library automatically, queried from functions like <code>vkGetBufferMemoryRequirements</code>. To impose such alignment:</p>
+<p >It is recommended to create <a class="el" href="custom_memory_pools.html">Custom memory pools</a> for such allocations. Set <a class="el" href="struct_vma_pool_create_info.html#ade3eca546f0c6ab4e8fbf20eb6d854cb" title="Additional minimum alignment to be used for all allocations created from this pool....">VmaPoolCreateInfo::minAllocationAlignment</a> member to the minimum alignment required for each allocation to be made out of this pool. The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image from a function like <code>vkGetBufferMemoryRequirements</code>, which is called by VMA automatically.</p>
+<p >If you want to create a buffer with a specific minimum alignment out of default pools, use special function <a class="el" href="group__group__alloc.html#gaa06a690013a0d01e60894ac378083834" title="Creates a buffer with additional minimum alignment.">vmaCreateBufferWithAlignment()</a>, which takes additional parameter <code>minAlignment</code>.</p>
+<p >Note the problem of alignment affects only resources placed inside bigger <code>VkDeviceMemory</code> blocks and not dedicated allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block. Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation. </p>
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+  <div class="headertitle"><div class="title">Quick start </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><h1><a class="anchor" id="quick_start_project_setup"></a>
+Project setup</h1>
+<p >Vulkan Memory Allocator comes in form of a "stb-style" single header file. You don't need to build it as a separate library project. You can add this file directly to your project and submit it to code repository next to your other source files.</p>
+<p >"Single header" doesn't mean that everything is contained in C/C++ declarations, like it tends to be in case of inline functions or C++ templates. It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro. If you don't do it properly, you will get linker errors.</p>
+<p >To do it properly:</p>
+<ol type="1">
+<li>Include "vk_mem_alloc.h" file in each CPP file where you want to use the library. This includes declarations of all members of the library.</li>
+<li>In exactly one CPP file define following macro before this include. It enables also internal definitions.</li>
+</ol>
+<div class="fragment"><div class="line"><span class="preprocessor">#define VMA_IMPLEMENTATION</span></div>
+<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a>&quot;</span></div>
+<div class="ttc" id="avk__mem__alloc_8h_html"><div class="ttname"><a href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a></div></div>
+</div><!-- fragment --><p >It may be a good idea to create dedicated CPP file just for this purpose.</p>
+<p >This library includes header <code>&lt;vulkan/vulkan.h&gt;</code>, which in turn includes <code>&lt;windows.h&gt;</code> on Windows. If you need some specific macros defined before including these headers (like <code>WIN32_LEAN_AND_MEAN</code> or <code>WINVER</code> for Windows, <code>VK_USE_PLATFORM_WIN32_KHR</code> for Vulkan), you must define them before every <code>#include</code> of this library.</p>
+<dl class="section note"><dt>Note</dt><dd>This library is written in C++, but has C-compatible interface. Thus you can include and use <a class="el" href="vk__mem__alloc_8h.html">vk_mem_alloc.h</a> in C or C++ code, but full implementation with <code>VMA_IMPLEMENTATION</code> macro must be compiled as C++, NOT as C.</dd></dl>
+<h1><a class="anchor" id="quick_start_initialization"></a>
+Initialization</h1>
+<p >At program startup:</p>
+<ol type="1">
+<li>Initialize Vulkan to have <code>VkPhysicalDevice</code>, <code>VkDevice</code> and <code>VkInstance</code> object.</li>
+<li>Fill <a class="el" href="struct_vma_allocator_create_info.html" title="Description of a Allocator to be created.">VmaAllocatorCreateInfo</a> structure and create <a class="el" href="struct_vma_allocator.html" title="Represents main object of this library initialized.">VmaAllocator</a> object by calling <a class="el" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb" title="Creates VmaAllocator object.">vmaCreateAllocator()</a>.</li>
+</ol>
+<p >Only members <code>physicalDevice</code>, <code>device</code>, <code>instance</code> are required. However, you should inform the library which Vulkan version do you use by setting <a class="el" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285" title="Optional. The highest version of Vulkan that the application is designed to use.">VmaAllocatorCreateInfo::vulkanApiVersion</a> and which extensions did you enable by setting <a class="el" href="struct_vma_allocator_create_info.html#a392ea2ecbaff93f91a7c49f735ad4346" title="Flags for created allocator. Use VmaAllocatorCreateFlagBits enum.">VmaAllocatorCreateInfo::flags</a> (like <a class="el" href="group__group__init.html#gga4f87c9100d154a65a4ad495f7763cf7ca5f1b28b0414319d1687e1f2b30ab0089">VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT</a> for VK_KHR_buffer_device_address). Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.</p>
+<p >You may need to configure importing Vulkan functions. There are 3 ways to do this:</p>
+<ol type="1">
+<li><b>If you link with Vulkan static library</b> (e.g. "vulkan-1.lib" on Windows):<ul>
+<li>You don't need to do anything.</li>
+<li>VMA will use these, as macro <code>VMA_STATIC_VULKAN_FUNCTIONS</code> is defined to 1 by default.</li>
+</ul>
+</li>
+<li><b>If you want VMA to fetch pointers to Vulkan functions dynamically</b> using <code>vkGetInstanceProcAddr</code>, <code>vkGetDeviceProcAddr</code> (this is the option presented in the example below):<ul>
+<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS</code> to 0, <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> to 1.</li>
+<li>Provide pointers to these two functions via <a class="el" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetInstanceProcAddr</a>, <a class="el" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57" title="Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.">VmaVulkanFunctions::vkGetDeviceProcAddr</a>.</li>
+<li>The library will fetch pointers to all other functions it needs internally.</li>
+</ul>
+</li>
+<li><b>If you fetch pointers to all Vulkan functions in a custom way</b>, e.g. using some loader like <a href="https://github.com/zeux/volk">Volk</a>:<ul>
+<li>Define <code>VMA_STATIC_VULKAN_FUNCTIONS</code> and <code>VMA_DYNAMIC_VULKAN_FUNCTIONS</code> to 0.</li>
+<li>Pass these pointers via structure <a class="el" href="struct_vma_vulkan_functions.html" title="Pointers to some Vulkan functions - a subset used by the library.">VmaVulkanFunctions</a>.</li>
+</ul>
+</li>
+</ol>
+<div class="fragment"><div class="line"><a class="code hl_struct" href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a> vulkanFunctions = {};</div>
+<div class="line">vulkanFunctions.<a class="code hl_variable" href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849">vkGetInstanceProcAddr</a> = &amp;vkGetInstanceProcAddr;</div>
+<div class="line">vulkanFunctions.<a class="code hl_variable" href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57">vkGetDeviceProcAddr</a> = &amp;vkGetDeviceProcAddr;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a> allocatorCreateInfo = {};</div>
+<div class="line">allocatorCreateInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">vulkanApiVersion</a> = VK_API_VERSION_1_2;</div>
+<div class="line">allocatorCreateInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">physicalDevice</a> = physicalDevice;</div>
+<div class="line">allocatorCreateInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">device</a> = device;</div>
+<div class="line">allocatorCreateInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">instance</a> = instance;</div>
+<div class="line">allocatorCreateInfo.<a class="code hl_variable" href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">pVulkanFunctions</a> = &amp;vulkanFunctions;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocator.html">VmaAllocator</a> allocator;</div>
+<div class="line"><a class="code hl_function" href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a>(&amp;allocatorCreateInfo, &amp;allocator);</div>
+<div class="ttc" id="agroup__group__init_html_ga200692051ddb34240248234f5f4c17bb"><div class="ttname"><a href="group__group__init.html#ga200692051ddb34240248234f5f4c17bb">vmaCreateAllocator</a></div><div class="ttdeci">VkResult vmaCreateAllocator(const VmaAllocatorCreateInfo *pCreateInfo, VmaAllocator *pAllocator)</div><div class="ttdoc">Creates VmaAllocator object.</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html"><div class="ttname"><a href="struct_vma_allocator_create_info.html">VmaAllocatorCreateInfo</a></div><div class="ttdoc">Description of a Allocator to be created.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1001</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_a08230f04ae6ccf8a78150a9e829a7156"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a08230f04ae6ccf8a78150a9e829a7156">VmaAllocatorCreateInfo::physicalDevice</a></div><div class="ttdeci">VkPhysicalDevice physicalDevice</div><div class="ttdoc">Vulkan physical device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1006</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_a3dc197be3227da7338b1643f70db36bd"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a3dc197be3227da7338b1643f70db36bd">VmaAllocatorCreateInfo::pVulkanFunctions</a></div><div class="ttdeci">const VmaVulkanFunctions * pVulkanFunctions</div><div class="ttdoc">Pointers to Vulkan functions. Can be null.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1049</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_a70dd42e29b1df1d1b9b61532ae0b370b"><div class="ttname"><a href="struct_vma_allocator_create_info.html#a70dd42e29b1df1d1b9b61532ae0b370b">VmaAllocatorCreateInfo::instance</a></div><div class="ttdeci">VkInstance instance</div><div class="ttdoc">Handle to Vulkan instance object.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1054</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_ad924ddd77b04039c88d0c09b0ffcd500"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ad924ddd77b04039c88d0c09b0ffcd500">VmaAllocatorCreateInfo::device</a></div><div class="ttdeci">VkDevice device</div><div class="ttdoc">Vulkan device.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1009</div></div>
+<div class="ttc" id="astruct_vma_allocator_create_info_html_ae0ffc55139b54520a6bb704b29ffc285"><div class="ttname"><a href="struct_vma_allocator_create_info.html#ae0ffc55139b54520a6bb704b29ffc285">VmaAllocatorCreateInfo::vulkanApiVersion</a></div><div class="ttdeci">uint32_t vulkanApiVersion</div><div class="ttdoc">Optional. The highest version of Vulkan that the application is designed to use.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1063</div></div>
+<div class="ttc" id="astruct_vma_allocator_html"><div class="ttname"><a href="struct_vma_allocator.html">VmaAllocator</a></div><div class="ttdoc">Represents main object of this library initialized.</div></div>
+<div class="ttc" id="astruct_vma_vulkan_functions_html"><div class="ttname"><a href="struct_vma_vulkan_functions.html">VmaVulkanFunctions</a></div><div class="ttdoc">Pointers to some Vulkan functions - a subset used by the library.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:954</div></div>
+<div class="ttc" id="astruct_vma_vulkan_functions_html_a3eafa102f5f8915f093f40675636b849"><div class="ttname"><a href="struct_vma_vulkan_functions.html#a3eafa102f5f8915f093f40675636b849">VmaVulkanFunctions::vkGetInstanceProcAddr</a></div><div class="ttdeci">PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr</div><div class="ttdoc">Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:956</div></div>
+<div class="ttc" id="astruct_vma_vulkan_functions_html_ac383ab9af127e5e136622fa4ebea9e57"><div class="ttname"><a href="struct_vma_vulkan_functions.html#ac383ab9af127e5e136622fa4ebea9e57">VmaVulkanFunctions::vkGetDeviceProcAddr</a></div><div class="ttdeci">PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr</div><div class="ttdoc">Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:958</div></div>
+</div><!-- fragment --><h1><a class="anchor" id="quick_start_resource_allocation"></a>
+Resource allocation</h1>
+<p >When you want to create a buffer or image:</p>
+<ol type="1">
+<li>Fill <code>VkBufferCreateInfo</code> / <code>VkImageCreateInfo</code> structure.</li>
+<li>Fill <a class="el" href="struct_vma_allocation_create_info.html" title="Parameters of new VmaAllocation.">VmaAllocationCreateInfo</a> structure.</li>
+<li>Call <a class="el" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51" title="Creates a new VkBuffer, allocates and binds memory for it.">vmaCreateBuffer()</a> / <a class="el" href="group__group__alloc.html#ga02a94f25679275851a53e82eacbcfc73" title="Function similar to vmaCreateBuffer().">vmaCreateImage()</a> to get <code>VkBuffer</code>/<code>VkImage</code> with memory already allocated and bound to it, plus <a class="el" href="struct_vma_allocation.html" title="Represents single memory allocation.">VmaAllocation</a> objects that represents its underlying memory.</li>
+</ol>
+<div class="fragment"><div class="line">VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };</div>
+<div class="line">bufferInfo.size = 65536;</div>
+<div class="line">bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocInfo = {};</div>
+<div class="line">allocInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">usage</a> = <a class="code hl_enumvalue" href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a>;</div>
+<div class="line"> </div>
+<div class="line">VkBuffer buffer;</div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> allocation;</div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a>(allocator, &amp;bufferInfo, &amp;allocInfo, &amp;buffer, &amp;allocation, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_gac72ee55598617e8eecca384e746bab51"><div class="ttname"><a href="group__group__alloc.html#gac72ee55598617e8eecca384e746bab51">vmaCreateBuffer</a></div><div class="ttdeci">VkResult vmaCreateBuffer(VmaAllocator allocator, const VkBufferCreateInfo *pBufferCreateInfo, const VmaAllocationCreateInfo *pAllocationCreateInfo, VkBuffer *pBuffer, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">Creates a new VkBuffer, allocates and binds memory for it.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e"><div class="ttname"><a href="group__group__alloc.html#ggaa5846affa1e9da3800e3e78fae2305cca27cde9026a84d34d525777baa41fce6e">VMA_MEMORY_USAGE_AUTO</a></div><div class="ttdeci">@ VMA_MEMORY_USAGE_AUTO</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:492</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_accb8b06b1f677d858cb9af20705fa910"><div class="ttname"><a href="struct_vma_allocation_create_info.html#accb8b06b1f677d858cb9af20705fa910">VmaAllocationCreateInfo::usage</a></div><div class="ttdeci">VmaMemoryUsage usage</div><div class="ttdoc">Intended usage of memory.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1230</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+</div><!-- fragment --><p >Don't forget to destroy your objects when no longer needed:</p>
+<div class="fragment"><div class="line"><a class="code hl_function" href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a>(allocator, buffer, allocation);</div>
+<div class="line"><a class="code hl_function" href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a>(allocator);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga0d9f4e4ba5bf9aab1f1c746387753d77"><div class="ttname"><a href="group__group__alloc.html#ga0d9f4e4ba5bf9aab1f1c746387753d77">vmaDestroyBuffer</a></div><div class="ttdeci">void vmaDestroyBuffer(VmaAllocator allocator, VkBuffer buffer, VmaAllocation allocation)</div><div class="ttdoc">Destroys Vulkan buffer and frees allocated memory.</div></div>
+<div class="ttc" id="agroup__group__init_html_gaa8d164061c88f22fb1fd3c8f3534bc1d"><div class="ttname"><a href="group__group__init.html#gaa8d164061c88f22fb1fd3c8f3534bc1d">vmaDestroyAllocator</a></div><div class="ttdeci">void vmaDestroyAllocator(VmaAllocator allocator)</div><div class="ttdoc">Destroys allocator object.</div></div>
+</div><!-- fragment --> </div></div><!-- contents -->
+</div><!-- PageDoc -->
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+Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.3
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+ 160 - 0
src/libraries/VulkanMemoryAllocator-3.0.0/docs/html/resource_aliasing.html

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+<title>Vulkan Memory Allocator: Resource aliasing (overlap)</title>
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+   <div id="projectname">Vulkan Memory Allocator
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+<li class="navelem"><a class="el" href="index.html">Vulkan Memory Allocator</a></li>  </ul>
+</div>
+</div><!-- top -->
+<div><div class="header">
+  <div class="headertitle"><div class="title">Resource aliasing (overlap) </div></div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock"><p >New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory management, give an opportunity to alias (overlap) multiple resources in the same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL). It can be useful to save video memory, but it must be used with caution.</p>
+<p >For example, if you know the flow of your whole render frame in advance, you are going to use some intermediate textures or buffers only during a small range of render passes, and you know these ranges don't overlap in time, you can bind these resources to the same place in memory, even if they have completely different parameters (width, height, format etc.).</p>
+<p ><img src="../gfx/Aliasing.png" alt="Resource aliasing (overlap)" class="inline"/></p>
+<p >Such scenario is possible using VMA, but you need to create your images manually. Then you need to calculate parameters of an allocation to be made using formula:</p>
+<ul>
+<li>allocation size = max(size of each image)</li>
+<li>allocation alignment = max(alignment of each image)</li>
+<li>allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)</li>
+</ul>
+<p >Following example shows two different images bound to the same place in memory, allocated to fit largest of them.</p>
+<div class="fragment"><div class="line"><span class="comment">// A 512x512 texture to be sampled.</span></div>
+<div class="line">VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
+<div class="line">img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;</div>
+<div class="line">img1CreateInfo.extent.width = 512;</div>
+<div class="line">img1CreateInfo.extent.height = 512;</div>
+<div class="line">img1CreateInfo.extent.depth = 1;</div>
+<div class="line">img1CreateInfo.mipLevels = 10;</div>
+<div class="line">img1CreateInfo.arrayLayers = 1;</div>
+<div class="line">img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;</div>
+<div class="line">img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;</div>
+<div class="line">img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;</div>
+<div class="line">img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;</div>
+<div class="line">img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// A full screen texture to be used as color attachment.</span></div>
+<div class="line">VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };</div>
+<div class="line">img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;</div>
+<div class="line">img2CreateInfo.extent.width = 1920;</div>
+<div class="line">img2CreateInfo.extent.height = 1080;</div>
+<div class="line">img2CreateInfo.extent.depth = 1;</div>
+<div class="line">img2CreateInfo.mipLevels = 1;</div>
+<div class="line">img2CreateInfo.arrayLayers = 1;</div>
+<div class="line">img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;</div>
+<div class="line">img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;</div>
+<div class="line">img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;</div>
+<div class="line">img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;</div>
+<div class="line">img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;</div>
+<div class="line"> </div>
+<div class="line">VkImage img1;</div>
+<div class="line">res = vkCreateImage(device, &amp;img1CreateInfo, <span class="keyword">nullptr</span>, &amp;img1);</div>
+<div class="line">VkImage img2;</div>
+<div class="line">res = vkCreateImage(device, &amp;img2CreateInfo, <span class="keyword">nullptr</span>, &amp;img2);</div>
+<div class="line"> </div>
+<div class="line">VkMemoryRequirements img1MemReq;</div>
+<div class="line">vkGetImageMemoryRequirements(device, img1, &amp;img1MemReq);</div>
+<div class="line">VkMemoryRequirements img2MemReq;</div>
+<div class="line">vkGetImageMemoryRequirements(device, img2, &amp;img2MemReq);</div>
+<div class="line"> </div>
+<div class="line">VkMemoryRequirements finalMemReq = {};</div>
+<div class="line">finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);</div>
+<div class="line">finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);</div>
+<div class="line">finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits &amp; img2MemReq.memoryTypeBits;</div>
+<div class="line"><span class="comment">// Validate if(finalMemReq.memoryTypeBits != 0)</span></div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a> allocCreateInfo = {};</div>
+<div class="line">allocCreateInfo.<a class="code hl_variable" href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">preferredFlags</a> = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;</div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_struct" href="struct_vma_allocation.html">VmaAllocation</a> alloc;</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a>(allocator, &amp;finalMemReq, &amp;allocCreateInfo, &amp;alloc, <span class="keyword">nullptr</span>);</div>
+<div class="line"> </div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img1);</div>
+<div class="line">res = <a class="code hl_function" href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a>(allocator, alloc, img2);</div>
+<div class="line"> </div>
+<div class="line"><span class="comment">// You can use img1, img2 here, but not at the same time!</span></div>
+<div class="line"> </div>
+<div class="line"><a class="code hl_function" href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a>(allocator, alloc);</div>
+<div class="line">vkDestroyImage(allocator, img2, <span class="keyword">nullptr</span>);</div>
+<div class="line">vkDestroyImage(allocator, img1, <span class="keyword">nullptr</span>);</div>
+<div class="ttc" id="agroup__group__alloc_html_ga3d3ca45799923aa5d138e9e5f9eb2da5"><div class="ttname"><a href="group__group__alloc.html#ga3d3ca45799923aa5d138e9e5f9eb2da5">vmaBindImageMemory</a></div><div class="ttdeci">VkResult vmaBindImageMemory(VmaAllocator allocator, VmaAllocation allocation, VkImage image)</div><div class="ttdoc">Binds image to allocation.</div></div>
+<div class="ttc" id="agroup__group__alloc_html_ga5fea5518972ae9094b1526cbcb19b05f"><div class="ttname"><a href="group__group__alloc.html#ga5fea5518972ae9094b1526cbcb19b05f">vmaFreeMemory</a></div><div class="ttdeci">void vmaFreeMemory(VmaAllocator allocator, const VmaAllocation allocation)</div><div class="ttdoc">Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(),...</div></div>
+<div class="ttc" id="agroup__group__alloc_html_gabf28077dbf82d0908b8acbe8ee8dd9b8"><div class="ttname"><a href="group__group__alloc.html#gabf28077dbf82d0908b8acbe8ee8dd9b8">vmaAllocateMemory</a></div><div class="ttdeci">VkResult vmaAllocateMemory(VmaAllocator allocator, const VkMemoryRequirements *pVkMemoryRequirements, const VmaAllocationCreateInfo *pCreateInfo, VmaAllocation *pAllocation, VmaAllocationInfo *pAllocationInfo)</div><div class="ttdoc">General purpose memory allocation.</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html"><div class="ttname"><a href="struct_vma_allocation_create_info.html">VmaAllocationCreateInfo</a></div><div class="ttdoc">Parameters of new VmaAllocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1222</div></div>
+<div class="ttc" id="astruct_vma_allocation_create_info_html_a7fe8d81a1ad10b2a2faacacee5b15d6d"><div class="ttname"><a href="struct_vma_allocation_create_info.html#a7fe8d81a1ad10b2a2faacacee5b15d6d">VmaAllocationCreateInfo::preferredFlags</a></div><div class="ttdeci">VkMemoryPropertyFlags preferredFlags</div><div class="ttdoc">Flags that preferably should be set in a memory type chosen for an allocation.</div><div class="ttdef"><b>Definition:</b> vk_mem_alloc.h:1240</div></div>
+<div class="ttc" id="astruct_vma_allocation_html"><div class="ttname"><a href="struct_vma_allocation.html">VmaAllocation</a></div><div class="ttdoc">Represents single memory allocation.</div></div>
+</div><!-- fragment --><p >Remember that using resources that alias in memory requires proper synchronization. You need to issue a memory barrier to make sure commands that use <code>img1</code> and <code>img2</code> don't overlap on GPU timeline. You also need to treat a resource after aliasing as uninitialized - containing garbage data. For example, if you use <code>img1</code> and then want to use <code>img2</code>, you need to issue an image memory barrier for <code>img2</code> with <code>oldLayout</code> = <code>VK_IMAGE_LAYOUT_UNDEFINED</code>.</p>
+<p >Additional considerations:</p>
+<ul>
+<li>Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases. See chapter 11.8. "Memory Aliasing" of Vulkan specification or <code>VK_IMAGE_CREATE_ALIAS_BIT</code> flag.</li>
+<li>You can create more complex layout where different images and buffers are bound at different offsets inside one large allocation. For example, one can imagine a big texture used in some render passes, aliasing with a set of many small buffers used between in some further passes. To bind a resource at non-zero offset in an allocation, use <a class="el" href="group__group__alloc.html#ga927c944f45e0f2941182abb6f608e64a" title="Binds buffer to allocation with additional parameters.">vmaBindBufferMemory2()</a> / <a class="el" href="group__group__alloc.html#gaa8251ee81b0045a443e35b8e8aa021bc" title="Binds image to allocation with additional parameters.">vmaBindImageMemory2()</a>.</li>
+<li>Before allocating memory for the resources you want to alias, check <code>memoryTypeBits</code> returned in memory requirements of each resource to make sure the bits overlap. Some GPUs may expose multiple memory types suitable e.g. only for buffers or images with <code>COLOR_ATTACHMENT</code> usage, so the sets of memory types supported by your resources may be disjoint. Aliasing them is not possible in that case. </li>
+</ul>
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