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@@ -1,21 +1,21 @@
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-/**
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-* Copyright (c) 2006-2010 LOVE Development Team
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-*
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-* This software is provided 'as-is', without any express or implied
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-* warranty. In no event will the authors be held liable for any damages
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-* arising from the use of this software.
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-*
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-* Permission is granted to anyone to use this software for any purpose,
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-* including commercial applications, and to alter it and redistribute it
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-* freely, subject to the following restrictions:
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-*
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-* 1. The origin of this software must not be misrepresented; you must not
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-* claim that you wrote the original software. If you use this software
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-* in a product, an acknowledgment in the product documentation would be
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-* appreciated but is not required.
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-* 2. Altered source versions must be plainly marked as such, and must not be
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-* misrepresented as being the original software.
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-* 3. This notice may not be removed or altered from any source distribution.
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+/**
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+* Copyright (c) 2006-2010 LOVE Development Team
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+*
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+* This software is provided 'as-is', without any express or implied
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+* warranty. In no event will the authors be held liable for any damages
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+* arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose,
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+* including commercial applications, and to alter it and redistribute it
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+* freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not
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+* claim that you wrote the original software. If you use this software
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+* in a product, an acknowledgment in the product documentation would be
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+* appreciated but is not required.
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+* 2. Altered source versions must be plainly marked as such, and must not be
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+* misrepresented as being the original software.
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+* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Source.h"
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@@ -34,22 +34,22 @@ namespace null
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Source::~Source()
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{
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- }
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-
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- love::audio::Source * Source::copy()
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- {
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- this->retain();
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- return this;
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- }
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-
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+ }
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+
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+ love::audio::Source * Source::copy()
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+ {
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+ this->retain();
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+ return this;
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+ }
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+
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void Source::play()
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{
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}
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-
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+
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void Source::stop()
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{
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}
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-
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+
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void Source::pause()
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{
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}
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@@ -61,7 +61,7 @@ namespace null
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void Source::rewind()
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{
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}
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-
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+
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bool Source::isStopped() const
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{
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return true;
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@@ -75,56 +75,56 @@ namespace null
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void Source::update()
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{
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}
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-
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+
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void Source::setPitch(float pitch)
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{
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this->pitch = pitch;
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}
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-
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+
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float Source::getPitch() const
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{
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return pitch;
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}
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-
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+
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void Source::setVolume(float volume)
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{
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this->volume = volume;
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}
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-
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+
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float Source::getVolume() const
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{
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return volume;
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}
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- void Source::setPosition(float * v)
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+ void Source::setPosition(float *)
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{
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- }
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-
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- void Source::getPosition(float * v) const
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+ }
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+
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+ void Source::getPosition(float *) const
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+ {
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+ }
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+
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+ void Source::setVelocity(float *)
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{
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- }
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-
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- void Source::setVelocity(float * v)
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+ }
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+
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+ void Source::getVelocity(float *) const
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{
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- }
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-
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- void Source::getVelocity(float * v) const
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+ }
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+
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+ void Source::setDirection(float *)
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{
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- }
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-
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- void Source::setDirection(float * v)
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+ }
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+
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+ void Source::getDirection(float *) const
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{
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- }
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-
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- void Source::getDirection(float * v) const
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+ }
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+
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+ void Source::setLooping(bool looping)
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{
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+ this->looping = looping;
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}
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- void Source::setLooping(bool looping)
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- {
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- this->looping = looping;
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- }
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-
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bool Source::isLooping() const
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{
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return looping;
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