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Fixed incorrect number of arguments expected for contact:getVelocity() :getNormal() and :getSeparation()

[email protected] 15 years ago
parent
commit
7d79398c57
2 changed files with 7 additions and 7 deletions
  1. 1 1
      configure.in
  2. 6 6
      src/modules/physics/box2d/Contact.cpp

+ 1 - 1
configure.in

@@ -1,4 +1,4 @@
-AC_INIT([love], [20091025-94ad57cb6b2f])
+AC_INIT([love], [20091130-aab90c59bf10])
 AC_CONFIG_HEADERS([config.h])
 AC_CONFIG_AUX_DIR([platform/unix])
 AC_CONFIG_MACRO_DIR([platform/unix/m4])

+ 6 - 6
src/modules/physics/box2d/Contact.cpp

@@ -1,14 +1,14 @@
 /**
 * Copyright (c) 2006-2009 LOVE Development Team
-* 
+*
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
-* 
+*
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
-* 
+*
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
@@ -40,7 +40,7 @@ namespace box2d
 
 	int Contact::getPosition(lua_State * L)
 	{
-		love::luax_assert_argc(L, 0, 0);
+		love::luax_assert_argc(L, 1, 1);
 		lua_pushnumber(L, world->scaleUp(point.position.x));
 		lua_pushnumber(L, world->scaleUp(point.position.y));
 		return 2;
@@ -48,7 +48,7 @@ namespace box2d
 
 	int Contact::getVelocity(lua_State * L)
 	{
-		love::luax_assert_argc(L, 0, 0);
+		love::luax_assert_argc(L, 1, 1);
 		lua_pushnumber(L, world->scaleUp(point.velocity.x));
 		lua_pushnumber(L, world->scaleUp(point.velocity.y));
 		return 2;
@@ -56,7 +56,7 @@ namespace box2d
 
 	int Contact::getNormal(lua_State * L)
 	{
-		love::luax_assert_argc(L, 0, 0);
+		love::luax_assert_argc(L, 1, 1);
 		lua_pushnumber(L, world->scaleUp(point.normal.x));
 		lua_pushnumber(L, world->scaleUp(point.normal.y));
 		return 2;